Difference between revisions of "Povus"
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[[Povus]] is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the [[Crone Hegemony]]. West of [[Rahu]] and north of [[Gazluk]], the swampy terrain of [[Povus]] is home to a variety of reptilian monsters. | [[Povus]] is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the [[Crone Hegemony]]. West of [[Rahu]] and north of [[Gazluk]], the swampy terrain of [[Povus]] is home to a variety of reptilian monsters. |
Revision as of 10:08, 28 September 2021
Povus
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Map of Povus (click for larger size)
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Connects to | |
Area Level | 75-85
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Hike through mountains to the warm land of Povus
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Povus is a Rakshasa-controlled land that serves as a buffer between the Council's jurisdiction, and the Crone Hegemony. West of Rahu and north of Gazluk, the swampy terrain of Povus is home to a variety of reptilian monsters.
Neighboring Regions
- Rahu
- The so-called capital of the Rakshasa, Rahu City in the east rivals Povus in allure to crafters and merchanteers. The portal to Rahu is in eastern Povus.
- Gazluk
- A frozen, hostile land separating most of the Rakshasa lands from the rest of the Council's eastern reaches. The portal to Gazluk is in southern Povus.
Points of Interest
City of Povus
Once a bustling crafter paradise, constant threats have destroyed parts of the town and driven away many of its residents.
Orc Camp
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Giant Mushroom
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Ranalon Encampments
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Paleontologist Clan Outpost
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Dungeons
There are no known Dungeons in Povus.
Teleportation Circles
There is one Council constructed Teleportation Circles in the Povus region.
- #1
Three Mushroom Circles have grown in Povus. They are found ..., ..., and ...
Povus Inhabitants
Friendly NPCs
Event NPCs
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Foes
Event Foes (Nightly Raids)
Special Foes
Harvestables
Fish
Fruit
Plants
(Coffee Bush) | (Wild Dandelion) |
Mushrooms
Minerals & Metal
Events
Nightly Raids
“Each night (around 8pm game-time) the town of Povus is ravaged by monsters. When you help the town fend off these threats, you gain personal rewards and also help the town recover.
- Start by lighting the lamps around town. This will help keep the monsters at bay.
- Once all the lamps in town are lit, visit the town signboard for a reward.
- You can also start another quest at that time, if you so choose.
- The second quest is chosen randomly. Complete it and return to the signpost for a reward. After that, the quests get a bit harder, and require two players to start. (
- Both players must interact with the signboard at the same time.) Later quests require 3, 4, and more players, up to a maximum of 6. These later quests are quite deadly and it may behoove you to team up!
Town Level
The town's current state of disrepair is represented by a level. You can view the town's level from the signboard. The town earns XP when you complete nightly quests, and levels up when its XP bar is full. But there's a catch! Every night, right as the monsters appear, the town loses XP. This can cause its level to drop!
The town's level determines which villagers and amenities are present. For instance, Povus must be level 3 to activate the forge. Stephie Blackhammer also returns to town when it reaches level 3. These features (and people) disappear again if the town's level drops below their requirement.
Gallery
An unmarked, fully explored map of Povus (Click for larger view).