Difference between revisions of "Animal Handling"
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: <spoiler show="Level 60 stats">Expect at level 60: 340 Armor, 426 Health, 72 Dmg. | : <spoiler show="Level 60 stats">Expect at level 60: 340 Armor, 426 Health, 72 Dmg. | ||
</spoiler> | </spoiler> | ||
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==== Felines ==== | ==== Felines ==== | ||
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines deal heavy slashing damage, but most are weak to poison. | Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines deal heavy slashing damage, but most are weak to poison. | ||
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: Special Abilities: Heavy Slash, Heal owner 150. | : Special Abilities: Heavy Slash, Heal owner 150. | ||
: Weak against: Fire, Poison, Trauma, resist Nature (very). | : Weak against: Fire, Poison, Trauma, resist Nature (very). | ||
− | : <spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg. | + | : <spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg. </spoiler> |
− | </spoiler> | ||
; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash. | ; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash. | ||
: Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8". | : Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8". | ||
− | : Weak against Poison Trauma. | + | : Weak against: Poison, Trauma. |
− | ==== Bears ==== | + | ==== Bears ==== |
− | + | Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids. | |
− | + | ; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule. | |
− | + | : Special Abilities: Slash + Self-heal 100, Heavy Crush. | |
− | + | : Weak against: Electricity, Acid, resist Crush Trauma. | |
− | Special Abilities: Slash + Self-heal 100, Heavy Crush. | + | : <spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg. </spoiler> |
− | + | ; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush. | |
− | Weak | + | : Special Abilities: Slash + Taunt 300, Heavy Crush. |
− | + | : Weak against: Electricity, Acid, resist Crush Trauma. | |
− | <spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg. | + | ; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears. |
− | </spoiler> | + | : Special Abilities: Slash + Taunt 300, Heavy Crush. |
− | + | : Weak against: Electricity, Acid, resist Crush, Trauma. | |
− | + | : <spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg. </spoiler> | |
− | + | ; [[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dunjeon. | |
− | Special Abilities: Slash + Taunt 300, Heavy Crush. | + | : Special Abilities: Slash + Taunt 300, Crush + Stun. |
− | + | : Weak against: Electricity, Acid, resist Crush, Trauma. | |
− | Weak | + | ; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dunjeon. |
− | + | : Special Abilities: Slash + Self-Heal100, Crush + Stun. | |
− | + | : Weak againt Electricity Acid, resist Crush Trauma. | |
− | + | : <spoiler show="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg. </spoiler> | |
− | Special Abilities: Slash + Taunt 300, Heavy Crush. | + | ; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears. |
− | + | : Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. | |
− | Weak | + | : Weak againt Electricity Acid, resist Crush Trauma Ice (very). |
− | + | : <spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg. </spoiler> | |
− | <spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg. | + | ==== Grinmalkins ==== |
− | </spoiler> | + | [[Grimalkin]]s are a species of [[Feline]]. |
− | + | ; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush. | |
− | + | : Special Abilities: DOT trauma 15 for 20", Lure away. | |
− | + | : Weak against: Ice, resist Poison, Trauma. | |
− | Special Abilities: Slash + Taunt 300, Crush + Stun. | + | " <spoiler show="Level 60 stats">Level 60: 546 Armor, 367 Health, 93 Dmg. </spoiler> |
− | + | ; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush. | |
− | Weak | + | : Special Abilities: DOT trauma 20 for 15", Slash + Root. |
− | + | : Weak against: Ice, resist: Poison, Trauma. | |
− | + | : <spoiler show="Level 60 stats">Level 60: 546 Armor, 426 Health, 98 Dmg. </spoiler> | |
− | |||
− | Special Abilities: Slash + Self-Heal100, Crush + Stun. | ||
− | |||
− | Weak againt Electricity Acid, resist Crush Trauma. | ||
− | |||
− | <spoiler show="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg. | ||
− | </spoiler> | ||
− | |||
− | |||
− | |||
− | Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. | ||
− | |||
− | Weak againt Electricity Acid, resist Crush Trauma Ice (very). | ||
− | |||
− | </spoiler> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | Special Abilities: DOT trauma 15 for 20", Lure away. | ||
− | |||
− | Weak against Ice, resist Poison Trauma. | ||
− | |||
− | |||
− | </spoiler> | ||
− | |||
− | |||
− | |||
− | Special Abilities: DOT trauma 20 for 15", Slash + Root. | ||
− | |||
− | Weak against Ice, resist Poison Trauma. | ||
− | |||
− | |||
− | </spoiler> | ||
==Stables== | ==Stables== |
Revision as of 23:05, 30 December 2016
Sword
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The art of taming animals and teaching them to fight alongside you.
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Skill Type: | Combat Skills
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Max Level: | 60
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Requirements: | None (But Charm Rat Required)
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Skill Trainers: |
“Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
— Developer Blog [1]
Animal Handling Overview
Animal Handling is a combat skill that focuses on training various animals to fight alongside you.
In-Game Description
The art of taming animals and teaching them to fight alongside you.
Training Animal Handling
Gisli, a Dwarf living in Serbule Keep, will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. Even if you learn to Tame from Gisli, the methods to Charm animals must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on Anagoge Island.
Related Skills
Sub-Skills:
- Animal Husbandry - Not in the game yet.
Secondary:
- Charm Rat - While not a skill, Adventurers must learn the art of Charm Rat to attract rats before they can Tame them.
Animal Handling Basic Abilities
As you level Animal Handling, you will learn the following abilities:
Abilities available from Gisli the stable master in Serbule Keep.
Ability | Lvl Req | Cost | Notes |
---|---|---|---|
Wild Endurance | 17 | 3100 | Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds |
Wild Endurance 2 | 32 | 8600 | Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds |
Wild Endurance 3 | 47 | 14100 | Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds |
Unnatural Wrath | 15 | 2900 | Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 2 | 30 | 5400 | Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Unnatural Wrath 3 | 45 | 13900 | Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it |
Animal Handling Advanced Abilities
Upon reaching higher levels, experts of the Animal Handling Skill may learn the following abilities:
(Under Construction - Higher level skills may be learned from Gisli.)
Animal Handling Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Tame Rat | Tame a wild rat into becoming your permanent pet. Requires a piece of cheese. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Gisli Leveling | ||
1 | Tame Big Cat | Tame a wild great cat into becoming your permanent pet. Requires a piece of string. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
1 | Tame Bear | Tame a wild bear into becoming your permanent pet. Requires a perch. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Gift: Sacrificial Bowl | ||
2 | Call Stabled Pet #1 | Summon the pet in your stable slot #1 | Summon Pet from Stable Slot #1 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
3 | Feed Pet | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 15 Health (or Armor if Health is full) to Pet | Power Cost: 10 Range: 20 Cooldown: 30 |
Leveling | ||
5 | That'll Do | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 70 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
6 | Get It Off Me | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 17 Range: 20 Cooldown: 30 |
Leveling | ||
7 | Monstrous Rage | Give your pet the signal to unleash its inner fury. | Pet deals +20% damage for one attack | Power Cost: 17 Range: 20 Cooldown: 15 |
Leveling | ||
8 | Shrill Command | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 25 Psychic | Power Cost: 18 Range: 30 Cooldown: 10 |
Leveling | ||
9 | Sic 'Em | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +3 speed for 10 seconds and pet attempts to use its pet-specific Special Attack | Power Cost: 12 Range: 20 Cooldown: 12 |
Leveling | ||
10 | Clever Trick | Instruct your pet to perform its special trick ability. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet attempts to perform its pet-specific Clever Trick | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
11 | That'll Do 2 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 105 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
13 | Feed Pet 2 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 35 Health (or Armor if Health is full) to Pet | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
15 | Call Stabled Pet #2 | Summon the pet in your stable slot #2 | Summon Pet from Stable Slot #2 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
15 | Unnatural Wrath | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 41 damage and deals +30 damage for one attack | Damage: 41 Nothingness | Power Cost: 22 Range: 5 Cooldown: 10 |
Training: Gisli | |
16 | Get It Off Me 2 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
17 | Monstrous Rage 2 | Give your pet the signal to unleash its inner fury. | Pet deals +40% damage for one attack | Power Cost: 23 Range: 20 Cooldown: 15 |
Leveling | ||
17 | Wild Endurance | Order your pet to hold its ground. | Pet recovers 2 Health/Sec and gains Universal Mitigation +5 for 15 seconds | Power Cost: 23 Range: 20 Cooldown: 30 |
Training: Gisli | ||
18 | Shrill Command 2 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 48 Psychic | Power Cost: 24 Range: 30 Cooldown: 10 |
Leveling | ||
19 | Sic 'Em 2 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +4 speed and +5 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 15 Range: 20 Cooldown: 12 |
Leveling | ||
20 | Nimble Limbs | Your pet becomes more agile and evasive. | Pet gains +50% Projectile Evasion for 10 seconds | Power Cost: 13 Range: 20 Cooldown: 30 |
Leveling | ||
21 | That'll Do 3 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 150 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
23 | Feed Pet 3 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 70 Health (or Armor if Health is full) to Pet | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
25 | Clever Trick 2 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 25 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 32 Range: 20 Cooldown: 30 |
Leveling | ||
26 | Get It Off Me 3 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 28 Range: 20 Cooldown: 30 |
Leveling | ||
27 | Monstrous Rage 3 | Give your pet the signal to unleash its inner fury. | Pet deals +60% damage for one attack | Power Cost: 28 Range: 20 Cooldown: 15 |
Leveling | ||
28 | Shrill Command 3 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 78 Psychic | Power Cost: 29 Range: 30 Cooldown: 10 |
Leveling | ||
29 | Sic 'Em 3 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +5 speed and +10 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 18 Range: 20 Cooldown: 12 |
Leveling | ||
30 | Nimble Limbs 2 | Your pet becomes more agile and evasive. | Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds | Power Cost: 16 Range: 20 Cooldown: 30 |
Leveling | ||
30 | Unnatural Wrath 2 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 86 damage and deals +70 damage for one attack | Damage: 86 Nothingness | Power Cost: 30 Range: 5 Cooldown: 10 |
Training: Gisli | |
31 | That'll Do 4 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 190 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
32 | Wild Endurance 2 | Order your pet to hold its ground. | Pet recovers 4 Health/Sec and gains Universal Mitigation +10 for 15 seconds | Power Cost: 31 Range: 20 Cooldown: 30 |
Training: Gisli | ||
33 | Feed Pet 4 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 105 Health (or Armor if Health is full) to Pet | Power Cost: 20 Range: 20 Cooldown: 30 |
Leveling | ||
34 | Call Stabled Pet #3 | Summon the pet in your stable slot #3 | Summon Pet from Stable Slot #3 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
36 | Get It Off Me 4 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 34 Range: 20 Cooldown: 30 |
Leveling | ||
37 | Monstrous Rage 4 | Give your pet the signal to unleash its inner fury. | Pet deals +80% damage for one attack | Power Cost: 34 Range: 20 Cooldown: 15 |
Leveling | ||
38 | Shrill Command 4 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 118 Psychic | Power Cost: 35 Range: 30 Cooldown: 10 |
Leveling | ||
39 | Sic 'Em 4 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +6 speed and +15 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 22 Range: 20 Cooldown: 12 |
Leveling | ||
40 | Nimble Limbs 3 | Your pet becomes more agile and evasive. | Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds | Power Cost: 19 Range: 20 Cooldown: 30 |
Leveling | ||
41 | That'll Do 5 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 240 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Leveling | ||
43 | Feed Pet 5 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 150 Health (or Armor if Health is full) to Pet | Power Cost: 23 Range: 20 Cooldown: 30 |
Leveling | ||
44 | Clever Trick 3 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 50 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 40 Range: 20 Cooldown: 30 |
Leveling | ||
45 | Call Stabled Pet #4 | Summon the pet in your stable slot #4 | Summon Pet from Stable Slot #4 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Leveling | ||
45 | Unnatural Wrath 3 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 162 damage and deals +100 damage for one attack | Damage: 162 Nothingness | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Gisli | |
46 | Get It Off Me 5 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 38 Range: 20 Cooldown: 30 |
Leveling | ||
47 | Monstrous Rage 5 | Give your pet the signal to unleash its inner fury. | Pet deals +100% damage for one attack | Power Cost: 39 Range: 20 Cooldown: 15 |
Leveling | ||
47 | Wild Endurance 3 | Order your pet to hold its ground. | Pet recovers 6 Health/Sec and gains Universal Mitigation +15 for 15 seconds | Power Cost: 39 Range: 20 Cooldown: 30 |
Training: Gisli | ||
48 | Shrill Command 5 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 185 Psychic | Power Cost: 39 Range: 30 Cooldown: 10 |
Leveling | ||
49 | Sic 'Em 5 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +7 speed and +20 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 25 Range: 20 Cooldown: 12 |
Leveling | ||
50 | Nimble Limbs 4 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds | Power Cost: 22 Range: 20 Cooldown: 30 |
Leveling | ||
51 | That'll Do 6 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 280 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
53 | Feed Pet 6 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 190 Health (or Armor if Health is full) to Pet | Power Cost: 26 Range: 20 Cooldown: 30 |
Training: Gisli | ||
55 | Unnatural Wrath 4 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 237 damage and deals +150 damage for one attack | Damage: 237 Nothingness | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Gisli | |
56 | Get It Off Me 6 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 43 Range: 20 Cooldown: 30 |
Training: Gisli | ||
57 | Monstrous Rage 6 | Give your pet the signal to unleash its inner fury. | Pet deals +120% damage for one attack | Power Cost: 44 Range: 20 Cooldown: 15 |
Training: Gisli | ||
57 | Wild Endurance 4 | Order your pet to hold its ground. | Pet recovers 9 Health/Sec and gains Universal Mitigation +20 for 15 seconds | Power Cost: 44 Range: 20 Cooldown: 30 |
Training: Gisli | ||
58 | Shrill Command 6 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 257 Psychic | Power Cost: 44 Range: 30 Cooldown: 10 |
Training: Gisli | ||
59 | Sic 'Em 6 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +25 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 27 Range: 20 Cooldown: 12 |
Training: Gisli | ||
60 | Call Stabled Pet #5 | Summon the pet in your stable slot #5 | Summon Pet from Stable Slot #5 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Call Living Stabled Pet | Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. | Summon Pet from first Stable Slot with a Living Pet Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Gisli | ||
60 | Nimble Limbs 5 | Your pet becomes more agile and evasive. | Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds | Power Cost: 24 Range: 20 Cooldown: 30 |
Training: Gisli | ||
61 | That'll Do 7 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 320 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
63 | Feed Pet 7 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 240 Health (or Armor if Health is full) to Pet | Power Cost: 29 Range: 20 Cooldown: 30 |
Training: Gisli | ||
64 | Clever Trick 4 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 100 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 51 Range: 20 Cooldown: 30 |
Training: Gisli | ||
65 | Unnatural Wrath 5 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 309 damage and deals +200 damage for one attack | Damage: 309 Nothingness | Power Cost: 48 Range: 5 Cooldown: 10 |
Training: Gisli | |
66 | Get It Off Me 7 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 400% more damage, and pet gains +27 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 48 Range: 20 Cooldown: 30 |
Training: Gisli | ||
67 | Monstrous Rage 7 | Give your pet the signal to unleash its inner fury. | Pet deals +150% damage for one attack | Power Cost: 49 Range: 20 Cooldown: 15 |
Training: Gisli | ||
67 | Wild Endurance 5 | Order your pet to hold its ground. | Pet recovers 12 Health/Sec and gains Universal Mitigation +25 for 15 seconds | Power Cost: 49 Range: 20 Cooldown: 30 |
Training: Gisli | ||
68 | Shrill Command 7 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 331 Psychic | Power Cost: 49 Range: 30 Cooldown: 10 |
Training: Gisli | ||
69 | Sic 'Em 7 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +8 speed and +40 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 31 Range: 20 Cooldown: 12 |
Training: Gisli | ||
70 | Tame Bee | Tame a wild bee or wasp into becoming your permanent pet. Requires a Bee-Lover's Bouquet. | Can Be On Sidebar | Power Cost: 100 Range: 5 Cooldown: 10 Channel Time: 20 |
Training: Crelpin | ||
70 | Nimble Limbs 6 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +75% Burst Evasion, and +10% Melee Evasion for 15 seconds | Power Cost: 27 Range: 20 Cooldown: 30 |
Training: Gisli | ||
71 | That'll Do 8 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 360 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Gisli | ||
73 | Feed Pet 8 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 280 Health (or Armor if Health is full) to Pet | Power Cost: 32 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
75 | Call Stabled Pet #6 | Summon the pet in your stable slot #6 | Summon Pet from Stable Slot #6 Can Be On Sidebar |
Power Cost: 40 Range: 5 Cooldown: 60 |
Training: Crelpin | ||
75 | Unnatural Wrath 6 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 392 damage and deals +250 damage for one attack | Damage: 392 Nothingness | Power Cost: 53 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 6 | |
76 | Get It Off Me 8 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 450% more damage, and pet gains +30 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 53 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
77 | Monstrous Rage 8 | Give your pet the signal to unleash its inner fury. | Pet deals +175% damage for one attack | Power Cost: 54 Range: 20 Cooldown: 15 |
Training: Crelpin | ||
77 | Wild Endurance 6 | Order your pet to hold its ground. | Pet recovers 15 Health/Sec and gains Universal Mitigation +30 for 15 seconds | Power Cost: 54 Range: 20 Cooldown: 30 |
Training: Crelpin | ||
78 | Shrill Command 8 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 417 Psychic | Power Cost: 54 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 8 | ||
79 | Sic 'Em 8 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +55 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 34 Range: 20 Cooldown: 12 |
Training: Crelpin | ||
80 | Nimble Limbs 7 | Your pet becomes more agile and evasive. | Pet gains +80% Projectile Evasion, +80% Burst Evasion, and +15% Melee Evasion for 15 seconds | Power Cost: 30 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 7 | ||
81 | That'll Do 9 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 400 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Training: Crelpin | ||
83 | Feed Pet 9 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 320 Health (or Armor if Health is full) to Pet | Power Cost: 35 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 9 | ||
84 | Clever Trick 5 | Instruct your pet to perform its special trick ability. It also recovers some Armor. (Each type of pet has a trick ability. Their usefulness varies widely.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet recovers 150 Armor. Pet attempts to perform its pet-specific Clever Trick | Power Cost: 64 Range: 20 Cooldown: 30 |
Item: Animal Handling: Clever Trick 5 | ||
85 | Unnatural Wrath 7 | Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. | Pet takes 480 damage and deals +300 damage for one attack | Damage: 480 Nothingness | Power Cost: 58 Range: 5 Cooldown: 10 |
Item: Animal Handling: Unnatural Wrath 7 | |
86 | Get It Off Me 9 | Order your pet to come to your aid and taunt whatever's attacking you. | For 30 seconds, pet's attacks taunt as if they did 500% more damage, and pet gains +33 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (How well the pet focuses on your enemies depends in part on the pet's Bond Level.) | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Get It Off Me 9 | ||
87 | Monstrous Rage 9 | Give your pet the signal to unleash its inner fury. | Pet deals +200% damage for one attack | Power Cost: 59 Range: 20 Cooldown: 15 |
Item: Animal Handling: Monstrous Rage 9 | ||
87 | Wild Endurance 7 | Order your pet to hold its ground. | Pet recovers 18 Health/Sec and gains Universal Mitigation +35 for 15 seconds | Power Cost: 59 Range: 20 Cooldown: 30 |
Item: Animal Handling: Wild Endurance 7 | ||
88 | Shrill Command 9 | Use your stern gaze and loud voice to surprise a foe. This is a Core Attack |
Damage: 506 Psychic | Power Cost: 60 Range: 30 Cooldown: 10 |
Item: Animal Handling: Shrill Command 9 | ||
89 | Sic 'Em 9 | Instruct your pet to use its special attack ability. (Each type of pet has a special attack, although some pets' special attacks are hardly more impressive than their basic attack.) If the pet is not yet engaged in combat, it will use your selected target as a suggested enemy. |
Pet gains +9 speed and +70 damage for 10 seconds, and pet attempts to use its pet-specific Special Attack | Power Cost: 37 Range: 20 Cooldown: 12 |
Item: Animal Handling: Sic 'Em 9 | ||
90 | Nimble Limbs 8 | Your pet becomes more agile and evasive. | Pet gains +85% Projectile Evasion, +80% Burst Evasion, and +17% Melee Evasion for 15 seconds | Power Cost: 33 Range: 20 Cooldown: 30 |
Item: Animal Handling: Nimble Limbs 8 | ||
91 | That'll Do 10 | Give your pet positive reinforcement after combat to help get it back into shape quickly. | Restores: 450 Health (or Armor if Health is full) to Pet Can Be On Sidebar |
Power Cost: 0 Range: 5 Cooldown: 30 Channel Time: 1 |
Item: Animal Handling: That'll Do 10 | ||
93 | Feed Pet 10 | Give your pet a quick snack to bolster it in the middle of combat. | Restores: 360 Health (or Armor if Health is full) to Pet | Power Cost: 39 Range: 20 Cooldown: 30 |
Item: Animal Handling: Feed Pet 10 |
Animal Handling Mechanics
Animal Charming
Before Animal Handlers can Tame an animal, it must first be Charmed.
- Charm Rat
- Learned on Anagoge Island.
- Charm Cat
- Learned from an Alter in Eltibule.
- Charm Bear
- Learned from an Alter in the Kur Mountains.
Raising Skill Levels
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
Stables
You can have as many pets as you have stable slots. You can buy more stable slots from the following Stablemasters.
- Gisli in Serbule.
- Placeholder Stablemaster in Hogan's Keep.
Deceased pets can be revived at a stable for a small fee.
Anchor Runes
Potential Prodigies versed in Animal Handling may have learned the Unnatural Wrath abilities.Hint These abilities require an Anchor Rune to be used.
Shadowy deer shaped Constructs such as the Misery Yak are reportedly sources of this item.
Healing Pets
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using Good First Aid Kits.
- Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
Pet Stats
- ( Data after Oct 2016 update )
Rats
Rats are generally the first animal Animal Handlers will learn to Charm and Tame. Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion.
- Giant Rat Tamed at level 10
- 67 armor, 106 Health, 6 Dmg Crush / Slash.
- Special Abilities: Rage debuff, Heal owner.
- Weak against: Fire, Electricity, resist Poison, Trauma.
- Sewer Rat Tamed at level 7
- 87 armor, 116 health, 9 Dmg Crush / Slash.
- Special Abilities: Rage debuff, Poison vulnerability debuff.
- Weak against: Fire, Electricity, resist Poison, Trauma. 20% Evasion.
-
Felines
Animal Handlers who master Rats may wish to move onto something more ferocious, the Feline. Felines deal heavy slashing damage, but most are weak to poison.
- Tiger Tamed at level 15
- 71 armor, 185 health, 20 Dmg Slash / Slash.
- Special Abilities: Heavy Slash, Very Heavy Slash.
- Weak against: Fire, Poison, Trauma, resist Nature.
- Old Fangsworth Tamed at level 20
- 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
- Special Abilities: Heavy Slash, Slash + root 9".
- Weak against: Fire, Poison, Trauma, resist Nature.
-
- Panther Tamed at level 13
- 71 Armor, 185 Health, 20 Dmg, Slash / Slash.
- Special Abilities: Slash vulnerability debuff, Very heavy Slash.
- Weak against: Fire, Poison, Trauma, resist Nature.
- Fey Panther Tamed at level 23
- 105 Armor, 147 Health, 36 Dmg, Slash / Slash.
- Special Abilities: Heavy Slash, Heal owner 150.
- Weak against: Fire, Poison, Trauma, resist Nature (very).
- Fey Panther Groupie Tamed at level 25
- 145 Armor, 181 Health, 27 Dmg, Slash / Slash.
- Special Abilities: Heavy Slash, Heal owner 150.
- Weak against: Fire, Poison, Trauma, resist Nature (very).
-
- Razorslash Panther Tamed at level 50
- 375 Armor, 400 Health, 63 Dmg, Slash / Slash.
- Special Abilities: Slash vulne debuff 12% 8", Slash + Root 8".
- Weak against: Poison, Trauma.
Bears
Bears are difficult to tame, but loyal partners. Some bears deal heavy damage, while others are tanks. Most bears are weak against Electricity and Acids.
- Angry Bear Tamed at level 18
- 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.
- Special Abilities: Slash + Self-heal 100, Heavy Crush.
- Weak against: Electricity, Acid, resist Crush Trauma.
-
- Bear Groupie Tamed at level 25
- 194 Armor, 205 Health, 18 Dmg, Slash / Crush.
- Special Abilities: Slash + Taunt 300, Heavy Crush.
- Weak against: Electricity, Acid, resist Crush Trauma.
- The Mangler Tamed at level 25
- 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.
- Special Abilities: Slash + Taunt 300, Heavy Crush.
- Weak against: Electricity, Acid, resist Crush, Trauma.
-
- Trained Crushing Bear Tamed at level 30
- 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dunjeon.
- Special Abilities: Slash + Taunt 300, Crush + Stun.
- Weak against: Electricity, Acid, resist Crush, Trauma.
- Graz Tamed at level 35
- 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dunjeon.
- Special Abilities: Slash + Self-Heal100, Crush + Stun.
- Weak againt Electricity Acid, resist Crush Trauma.
-
- Ice Bear Tamed at level 43
- 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.
- Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
- Weak againt Electricity Acid, resist Crush Trauma Ice (very).
-
Grinmalkins
Grimalkins are a species of Feline.
- Grimalkin Tamed at level 55
- 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
- Special Abilities: DOT trauma 15 for 20", Lure away.
- Weak against: Ice, resist Poison, Trauma.
- Hissy Tamed at level 55
- 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
- Special Abilities: DOT trauma 20 for 15", Slash + Root.
- Weak against: Ice, resist: Poison, Trauma.
-
Stables
Stables are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
- Stable Locations
- Gisli in Serbule Keep
- A "Temporary Stable NPC" in Hogan's Keep
So I heard you want to train more than Rats... How about a cat? (Level 20)
Once you reach Level 20 Animal Handling, you can begin to charm Cat mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, Grimalkin are level 55, so you need level 50 Animal Handling to tame it.
Resting among the Fey Panther and Bear Groupiepopulation in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat.
The shrine will present you with a riddle, and ask for an item to be sacrificed.
References
- ↑ http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes