Difference between revisions of "Psychology"

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! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
 
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
 
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| '''You Were Adopted'''  || [[Helena Veilmoor]] || Friends || Reveal something so surprising that the target's heart briefly stops. (Only
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| '''You Were Adopted'''  || [[Helena Veilmoor]] || Friends || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Trauma.
works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Trauma.
 
 
|-
 
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| '''Fast Talk'''  || [[Helena Veilmoor]] || Friends || Explain away minor misunderstandings, causing the target to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you.
 
| '''Fast Talk'''  || [[Helena Veilmoor]] || Friends || Explain away minor misunderstandings, causing the target to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you.

Revision as of 14:53, 18 January 2017

Psychology is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. Critical-hit chances to attacks against various humanoid creatures can be gained through Phrenology.


Learn from

Yetta
Buy the book Fighting with Psychology.
Riger
Cheer up Riger (a quest).
Nissim
Unlock levels 51-60.

Equipment

Augments

A list of know augments for this skill:

  • Psychology Damage +[5-35]%
  • <ability> attacks deal +45 damage
  • <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
  • Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
  • Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
  • But I Love You attacks have a [x-90]% chance to stun the target
  • Positive Attitude boosts your sprint speed by 10 for 10 seconds
  • Positive Attitude increases your Poison Mitigation +10 for 10 seconds

Advanced

To earn more XP in Psychology after level 50, gain favor with Nissim in Amulna, a town in the Ilmari Desert.

Ability Learn From Req. Misc. Notes
You Were Adopted Helena Veilmoor Friends Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
Damage: [55/105/140] Trauma.
Fast Talk Helena Veilmoor Friends Explain away minor misunderstandings, causing the target to be less aggressive toward you.
Special: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you.
But I Love You Helena Veilmoor Friends Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
Damage: [12/26/41] Psychic. Special: Target's attacks deal -[10/20/25]% damage for 30 seconds.

Psychology Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2118.png 1 Psychoanalyze You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 16 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 15
Range: 10
Cooldown: 30
Leveling
icon_2257.png 1 Mock Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 5 Psychic
Taunts: 35
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock
icon_2123.png 3 Tell Me About Your Mother Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 8
Range: 10
Cooldown: 30
Leveling
icon_2124.png 5 Strike a Nerve Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 20 Psychic
Dmg to Vulnerable: 20 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 8
Leveling
icon_2104.png 7 Cause Terror Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 5 seconds
Suppresses Monster Shout
Health Dmg: 19 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 11
Range: 20
Cooldown: 30
Leveling
icon_2221.png 8 Soothe Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 13 Psychic
Enemy Rage: -120
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 13
Leveling
icon_2116.png 10 Pep Talk Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 70 Health Power Cost: 17
Range: 20
Cooldown: 30
Leveling
icon_2257.png 10 Mock 2 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 10 Psychic
Taunts: 55
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 2
icon_2220.png 13 Ridicule Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 18 Psychic
Taunts: 80
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 10
Range: 20
Cooldown: 7
Accuracy: +5%
Leveling
icon_3044.png 15 Fast Talk Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -50
Power Cost: 10
Range: 10
Cooldown: 12
Leveling
icon_2118.png 16 Psychoanalyze 2 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 46 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 10
Cooldown: 30
Leveling
icon_2222.png 18 Positive Attitude Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 30 Health
Restore: 30 Armor
Restore: 30 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 18 You Were Adopted Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 101 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 46
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2123.png 20 Tell Me About Your Mother 2 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 11
Range: 10
Cooldown: 30
Leveling
icon_2257.png 20 Mock 3 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 17 Psychic
Taunts: 75
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 3
icon_2223.png 23 Inspire Confidence Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 65 Health to you and nearby allies Power Cost: 26
AoE: 20
Cooldown: 30
Leveling
icon_2124.png 25 Strike a Nerve 2 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 51 Psychic
Dmg to Vulnerable: 51 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 17
Range: 20
Cooldown: 8
Leveling
icon_3441.png 25 But I Love You Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -10% damage for 30 seconds. Damage: 69 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2221.png 28 Soothe 2 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 47 Psychic
Enemy Rage: -300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 13
Leveling
icon_2104.png 30 Cause Terror 2 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 62 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 30
Leveling
icon_3044.png 30 Fast Talk 2 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -150
Power Cost: 14
Range: 10
Cooldown: 12
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 30 Mock 4 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 27 Psychic
Taunts: 95
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 4
icon_2118.png 31 Psychoanalyze 3 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 64 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 31
Range: 10
Cooldown: 30
Leveling
icon_2222.png 33 Positive Attitude 2 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 50 Health
Restore: 50 Armor
Restore: 50 Power
Power Cost: 0
Range: 3
Cooldown: 60
Leveling
icon_3440.png 34 You Were Adopted 2 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 190 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 63
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 35 Pep Talk 2 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 120 Health Power Cost: 28
Range: 20
Cooldown: 30
Leveling
icon_2220.png 36 Ridicule 2 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 56 Psychic
Taunts: 140
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 16
Range: 20
Cooldown: 7
Accuracy: +10%
Leveling
icon_2124.png 38 Strike a Nerve 3 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 85 Psychic
Dmg to Vulnerable: 85 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 8
Leveling
icon_2123.png 40 Tell Me About Your Mother 3 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 17
Range: 10
Cooldown: 30
Leveling
icon_2257.png 40 Mock 5 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 37 Psychic
Taunts: 115
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 5
icon_2223.png 43 Inspire Confidence 2 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 90 Health to you and nearby allies Power Cost: 37
AoE: 20
Cooldown: 30
Leveling
icon_3440.png 44 You Were Adopted 3 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 283 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 72
Range: 20
Cooldown: 30
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2116.png 45 Pep Talk 3 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 140 Health Power Cost: 32
Range: 20
Cooldown: 30
Leveling
icon_2118.png 47 Psychoanalyze 4 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 128 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 39
Range: 10
Cooldown: 30
Leveling
icon_2221.png 48 Soothe 3 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 111 Psychic
Enemy Rage: -700
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 21
Range: 20
Cooldown: 13
Leveling
icon_2124.png 50 Strike a Nerve 4 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 144 Psychic
Dmg to Vulnerable: 144 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 25
Range: 20
Cooldown: 8
Leveling
icon_3441.png 50 But I Love You 2 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -20% damage for 30 seconds. Damage: 200 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 40
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Suspicious Cow
icon_2257.png 50 Mock 6 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 58 Psychic
Taunts: 135
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 6
icon_2220.png 52 Ridicule 3 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 110 Psychic
Taunts: 225
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 19
Range: 20
Cooldown: 7
Accuracy: +15%
Leveling
Training: Nissim
icon_3044.png 53 Fast Talk 3 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -250
Power Cost: 19
Range: 10
Cooldown: 12
Training: Nissim
icon_2116.png 55 Pep Talk 4 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 160 Health Power Cost: 36
Range: 20
Cooldown: 30
Training: Nissim
icon_2222.png 56 Positive Attitude 3 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 70 Health
Restore: 70 Armor
Restore: 70 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_3440.png 57 You Were Adopted 4 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 448 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 84
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 58 Soothe 4 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 154 Psychic
Enemy Rage: -900
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 24
Range: 20
Cooldown: 13
Training: Nissim
icon_2104.png 59 Cause Terror 3 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 190 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 27
Range: 20
Cooldown: 30
Training: Nissim
icon_2123.png 60 Tell Me About Your Mother 4 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 21
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 4
icon_2223.png 60 Inspire Confidence 3 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 110 Health to you and nearby allies Power Cost: 45
AoE: 20
Cooldown: 30
Training: Nissim
icon_2257.png 60 Mock 7 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 79 Psychic
Taunts: 155
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 7
icon_2118.png 60 Psychoanalyze 5 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 231 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 45
Range: 10
Cooldown: 30
Training: Nissim
icon_2124.png 62 Strike a Nerve 5 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 206 Psychic
Dmg to Vulnerable: 206 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 28
Range: 20
Cooldown: 8
Training: Nissim
icon_2116.png 65 Pep Talk 5 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 180 Health Power Cost: 40
Range: 20
Cooldown: 30
Training: Nissim
icon_2221.png 67 Soothe 5 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 194 Psychic
Enemy Rage: -1100
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 13
Training: Nissim
icon_2220.png 68 Ridicule 4 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 170 Psychic
Taunts: 300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 23
Range: 20
Cooldown: 7
Accuracy: +20%
Training: Nissim
icon_3440.png 69 You Were Adopted 5 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 601 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 95
Range: 20
Cooldown: 30
Training: Nissim
icon_3044.png 70 Fast Talk 4 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -350
Power Cost: 23
Range: 10
Cooldown: 12
Training: Nissim
icon_2257.png 70 Mock 8 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 100 Psychic
Taunts: 175
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 8
icon_2123.png 70 Tell Me About Your Mother 5 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 30 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 23
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 5
icon_2222.png 71 Positive Attitude 4 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 90 Health
Restore: 90 Armor
Restore: 90 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Nissim
icon_2118.png 74 Psychoanalyze 6 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 323 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 52
Range: 10
Cooldown: 30
Training: Raina
icon_2124.png 74 Strike a Nerve 6 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 275 Psychic
Dmg to Vulnerable: 275 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 8
Training: Raina
icon_3441.png 75 But I Love You 3 Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Target's attacks deal -25% damage for 30 seconds. Damage: 392 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 53
Range: 20
Cooldown: 15
Training: Helena Veilmoor
Training: Raina
Training: Suspicious Cow
icon_2116.png 75 Pep Talk 6 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 200 Health Power Cost: 45
Range: 20
Cooldown: 30
Training: Raina
icon_2223.png 75 Inspire Confidence 4 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 130 Health to you and nearby allies Power Cost: 53
AoE: 20
Cooldown: 30
Training: Raina
icon_2104.png 78 Cause Terror 4 Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target flees for 8 seconds
Suppresses Monster Shout
Health Dmg: 300 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 34
Range: 20
Cooldown: 30
Training: Raina
icon_2221.png 78 Soothe 6 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 250 Psychic
Enemy Rage: -1300
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 13
Training: Raina
icon_2220.png 80 Ridicule 5 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 224 Psychic
Taunts: 400
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 26
Range: 20
Cooldown: 7
Accuracy: +25%
Training: Raina
icon_2257.png 80 Mock 9 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 126 Psychic
Taunts: 195
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 9
icon_2123.png 80 Tell Me About Your Mother 6 Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. Target becomes mesmerized for 35 seconds, or until attacked.
Suppresses Monster Shout
Health Dmg: 1 Psychic Power Cost: 26
Range: 10
Cooldown: 30
Item: Psychology: Tell Me About Your Mother 6
icon_2222.png 82 Positive Attitude 5 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 110 Health
Restore: 110 Armor
Restore: 110 Power
Power Cost: 0
Range: 3
Cooldown: 60
Training: Raina
icon_3440.png 83 You Were Adopted 6 Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)
This is an Epic Attack
Damage: 809 Trauma
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 110
Range: 20
Cooldown: 30
Training: Raina
icon_2116.png 85 Pep Talk 7 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 220 Health Power Cost: 49
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 7
icon_3044.png 85 Fast Talk 5 Explain away minor misunderstandings, causing the target to be less aggressive toward you. Damage: 1 Psychic
Taunts: -450
Power Cost: 27
Range: 10
Cooldown: 12
Item: Psychology: Fast Talk 5
icon_2124.png 86 Strike a Nerve 7 Say something cruel that plays upon the target's fears and failures, dealing psychic damage.
This is a Core Attack
Damage: 352 Psychic
Dmg to Vulnerable: 352 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 36
Range: 20
Cooldown: 8
Item: Psychology: Strike a Nerve 7
icon_2118.png 87 Psychoanalyze 7 You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)
This is a Signature Debuff ability
Target needs 50% more Rage to fill their Rage Meter. Damage: 421 Psychic
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 59
Range: 10
Cooldown: 30
Item: Psychology: Psychoanalyze 7
icon_2221.png 88 Soothe 7 Say something kind that briefly catches the target off guard, causing them to lose their Rage. Health Dmg: 303 Psychic
Enemy Rage: -1500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 32
Range: 20
Cooldown: 13
Item: Psychology: Soothe 7
icon_2223.png 90 Inspire Confidence 5 Push yourself and your allies to new heights, thanks to your confident demeanor. Restore: 150 Health to you and nearby allies Power Cost: 61
AoE: 20
Cooldown: 30
Item: Psychology: Inspire Confidence 5
icon_2257.png 90 Mock 10 Tease and aggravate your enemy.
This is a Basic Attack
Health Dmg: 151 Psychic
Taunts: 215
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 0
Range: 20
Cooldown: 2
Item: Psychology: Mock 10
icon_2220.png 94 Ridicule 6 Taunt an enemy to keep it focused on attacking you instead of someone else. Health Dmg: 289 Psychic
Taunts: 500
Crit Chance: Phrenology
Crit Mult: 1.25
Power Cost: 29
Range: 20
Cooldown: 7
Accuracy: +30%
Item: Psychology: Ridicule 6
icon_2222.png 94 Positive Attitude 6 Use the power of optimism to recover from your injuries.
This is a Survival-Utility ability
Restore: 130 Health
Restore: 130 Armor
Restore: 130 Power
Power Cost: 0
Range: 3
Cooldown: 60
Item: Psychology: Positive Attitude 6
icon_2116.png 95 Pep Talk 8 Give yourself or an ally a quick pep-talk to overcome their grievous injuries.
This is a Major Heal
Restore: 240 Health Power Cost: 54
Range: 20
Cooldown: 30
Item: Psychology: Pep Talk 8