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Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
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==Learn from{{msg:BASEPAGENAME}} Overview==; [[Yetta]]: Buy the book ''Fighting with 'Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head.; [[Riger]]: Cheer up Riger (It's one of the most versatile support skills, with a quest).; [[Nissim]]: Unlock levels 51-60mix of crowd control, healing, and rage reduction.
==Equipment= In-Game Description ===* {{belt|Lucky Belt of the Sneak}} (Unarmed, '''Psychology''')* {{belt|Lucky Belt of Understanding the Medic}} ('''Psychology''', Mentalism)* {{belt|Lucky Belt mind of the Gladiator}} (Swordsentient creatures. Also, '''Psychology''')using that knowledge in combat and other stressful situations.
===AugmentsTraining {{msg:BASEPAGENAME}} ===<!-- A list of know augments for this methods to learn and level the skill:* Psychology Damage +[5-35]%* <ability-> attacks deal +45 damage* <ability> attacks also clear Pep Talk timer (so it can be reused immediately)* ''Tell Me About Your Mother'' attacks also clear Pep Talk timer (so it can be reused* ''Tell Me About Your Mother'' attacks have a 100% chance to slow target's movement by 45%* ''But I Love You'' attacks have a [x-90[Riger]]% chance will not directly teach you Psychology, but after you complete his quest, he will allow you to stun the target* ''Positive Attitude'' boosts your sprint speed by 10 for 10 seconds* ''Positive Attitude'' increases your Poison Mitigation +10 for 10 secondsread a Psychology book.
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! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff|-| '''Mock''' (1-6) || 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother''' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Pep Talk''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Ridicule''' (1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it focused on attacking you instead of someone else. Notes|| Psychic ||
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| '''You Were AdoptedFast Talk''' (1-2) || [[Helena Veilmoor]] 15/30 || Friends Level Up|| Reveal something so surprising that Explain away minor misunderstandings, causing the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Traumato be less aggressive toward you.|| Psychic ||
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| '''Fast TalkYou Were Adopted''' (1-3) || 18/34/44 || [[Helena Veilmoor]] || Friends || Explain away minor misunderstandings, causing Reveal something so surprising that the target to be less aggressive toward you's heart briefly stops.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you(Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack
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| '''Positive Attitude''' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility|-| '''Inspire Confidence''' (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support|-| '''But I Love You''' (1-2) || 25/50 || [[Helena Veilmoor]] || Friends || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br>'''Damage''': [12/26/41] || Psychic. '''Special''': Target's attacks deal -[10/20/25]% damage for 30 seconds.||
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=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
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! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span>
! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span>
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span>
! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>
! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span>
! align="left" | '''Ability Type'''
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| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || Psychic ||
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| '''Pep Talk''' 4 || 55 || [[Nissim]] || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing
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| '''Positive Attitude''' 3 || 56 || [[Nissim]] || Use the power of optimism to recover from your injuries. || Psychic || Survival-Utility
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| '''You Were Adopted''' 4 || 57 || [[Nissim]] || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack
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| '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic ||
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| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack
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| '''Tell Me About Your Mother''' 4 || 60 || [[Nissim]] || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic ||
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| '''Inspire Confidence''' 3 || 60 || [[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic || Signature Support
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| '''Strike a Nerve''' 5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.
{{belt|Lucky Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].
{{belt|Lucky Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].
{{belt|Lucky Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Trivia ==
'''Write a little about this history of the skill, or things that don't belong in above areas'''
== Gallery==
[[Category:Skills]][[Category:Combat Skills]]