Difference between revisions of "Sun Vale"

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====Special Foes====
 
====Special Foes====

Revision as of 13:42, 9 October 2014

Sun Vale is on a mountainous island nestled between The Council Lands and the elven country of Verta. Most of the island is rocky and uninhabitable, but a narrow valley is teeming with life for some strange reason. The area is under heavy development still, so there is no map available yet. This can make navigation tough! Remember the ocean is only on the south side of the map, and there is a gigantic tree that can help act as a landmark.[1]

It's this weird place, only accessible by boat. You're sailing down the coast and it's all rocks and nothingness, right? And then boom! There's this jungle growing out of nothing. Weirdest damned thing. Everybody loves the place. It's warm, and the natives are... look, it's actually a hellish death trap. You don't really want to go to Sun Vale. I was just trying to make some extra Councils, but now I feel bad about it. Happy? --Boatman

This explorable area is intended for players level 30 and above. The Sun Vale update introduced two new skills: Hammer and Druid, as well as a new type of Elite bosses.

Getting there

Talk to the rakshasa Boatman on the docks northeast of Serbule. The fee is 200 councils. Note that Sun Vale is in preview mode (meaning "not even close to finished, but worth testing"). [1]

Points of Interest

  • (please contribute!)

Dungeons

  • Winter Court Fey Stronghold (ed: name to be determined by community/lore)

Teleportation Circles

  • One is on one end of the beach (to your left from landing spot)
  • From the gigantic tree, with the ocean behind (south), northeast road and then up the dunes north.

Neighbor Map(s)

NPCs

Friends

Special Foes

Foes

  • Biting Vine
  • Boreal Fist
  • Ranalon Warrior
  • Wolf

Gathering

  • Wild Marigold (40)

Gallery

Soundtrack

The Fae Forest (SoundCloud) by Conor Brace

References

  1. 1.0 1.1 September 20, 2014 Update notes