Difference between revisions of "Animal Handling"

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(Some stats for level 50 pets from in-game chat.)
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There's a lot more to it, and a lot more to come.<ref>In-game message as of Sept 2014</ref>
 
There's a lot more to it, and a lot more to come.<ref>In-game message as of Sept 2014</ref>
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====Pets Stats====
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Gathered from chat (needs tidying up):
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* At skill 50 Old Fangs has 180 Armor and 725 health
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* At skill 50 the Razorslash Panter has 130 Armor and 575 Health
  
 
==Stables==
 
==Stables==

Revision as of 16:59, 9 October 2014

File:Animal Handling (skill).jpg
A player and his Panther pet.

The art of taming animals and teaching them to fight alongside you.

Animal Handling is currently obtained from an altar just outside the graveyard in Serbule (during alpha, later it will available through a quest).

Animal Handlers spend a ton of time with their pets, raising and training them. Ancillary skills like Animal Husbandry let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)[1]

You will need to know how to charm an animal to get started (most players have learned how to charm rats in the Tutorial Cave). When you have a charmed animal with you, use Tame Pet to make it a permanent pet.

You can have as many pets as you have stable slots. You can buy more stable slots in town.

If your pet dies, you can either try to resuscitate it in the field, or head back to the stable to revive it for a small fee.

There's a lot more to it, and a lot more to come.[2]

Pets Stats

Gathered from chat (needs tidying up):

  • At skill 50 Old Fangs has 180 Armor and 725 health
  • At skill 50 the Razorslash Panter has 130 Armor and 575 Health

Stables

At the stable NPC you can rename pets, resuscitate a pet, or release them.

Locations
Serbule Keep
Hogan's Keep : there is a "temporary stable NPC" (Gisli?)

To Get Cat

Get level 20, a Tiger Eye, visit the shrine in SouthWest of Eltibule (near the Panthers and boss bear).

Level 20
Charm/Tame a Cat

Abilities

Ability Name Description Level
Tame pet Tame a charmed Pet into becoming your permanent pet. 1
Call Stabled Pet #1 Summon the pet in your stabled slot #1 1
Feed Pet Give your pet a quick snack to bolster it in the middle of combat 1
Sic 'Em 4
That'll Do 5
Get It Off Me 6
Monstrous Rage 7
Shrill Command 8
That'll Do 2 11
Feed Pet 2 Give your pet a quick snack to bolster it in the middle of combat 13
Sic 'Em 2 14
Call Stabled Pet #2 Summon the pet in your stabled slot #2 15

Advanced

Abilities available from Gisli the stable master in Serbule Keep.

Ability Lvl Req Cost Notes
Wild Endurance 17 3100 Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
Wild Endurance 2? 32 8600 -
Wild Endurance 3? 47 14100 -
Other skill? 15 2900 -
Other skill 2? 30 5400 -
Other skill 3? 45 13900 -

References

  1. http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes
  2. In-game message as of Sept 2014