Difference between revisions of "Armor"

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[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
 
[[Items]] that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
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==Damage Mitigation==
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Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.
  
 
==Types of Armor==
 
==Types of Armor==
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*Craft-able by [[Toolcrafting|Toolcrafters]]
 
*Craft-able by [[Toolcrafting|Toolcrafters]]
 
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==Additional Modifiers==
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Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.
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==Replenishing Armor==
 
==Replenishing Armor==

Revision as of 12:31, 31 March 2018

Basics

Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in Combat, represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.

During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly acid type damage as used by Slimes and Acid Spiders. Some creatures, such as Snails, have thick armor which makes them even more resilient.

Items that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.

Damage Mitigation

Armor can be generated or crafted with modifiers that mitigate specific in-direct damage types, for example cold, nature or heat damage.

Types of Armor

There are currently four classes of armor: Cloth, Leather, Metal and Organic. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.

Armor Comparison
Cloth Leather Metal Organic
  • Boost combat refresh for Power, Health and Armor
  • Ability to add pockets (inventory space)
  • 120 enchantment points
  • Craft-able by Tailors
  • Can be max enchanted
  • Lowest armor values
  • Boost combat refresh for Health and Armor
  • 100 enchantment points
  • Craft-able by Leatherworkers
  • Can be max enchanted
  • Highest armor values
  • Boost combat refresh for Armor only
  • Only craft-able for cows and wolves by Toolcrafters and Blacksmiths
  • All other metal armor must found in in loot
  • Can't be dyed
  • Includes snail armor and fairy armor (craft-able and max enchant)
  • Craft-able by Toolcrafters

Additional Modifiers

Armor may modify specific skill sets. For example metal gloves may decrease archery damage by a set percentage.


Replenishing Armor

Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.

Combat Refresh is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering Combat Refresh. This refresh can be enhanced by a characters equipment and skills.

Armor Patching provides a direct replenishment of armor using a
icon_5059.png
 
or better. This works like First Aid, requiring the patch kit, power and has a 30 second cool down.
icon_5963.png
 
will instantly replenish armor during combat upon use. While there are several levels of armor potion, there are no potions currently that regenerate armor (in contrast to health and power). Currently these potions cannot be crafted and must be bought or found.