Difference between revisions of "Dungeons"

From Project: Gorgon Wiki
Jump to: navigation, search
m
m
Line 1: Line 1:
 
__NOTOC__ [[Category: Mechanics]]
 
__NOTOC__ [[Category: Mechanics]]
'''Dungeons''' are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
+
[[Dungeons]] are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
  
 
===No Instancing===
 
===No Instancing===
Line 14: Line 14:
  
 
==Dungeon Progression==
 
==Dungeon Progression==
==== Anagoge Dungeons ====
 
 
{{ #dpl:
 
{{ #dpl:
 
  | category  = Dungeons
 
  | category  = Dungeons

Revision as of 16:07, 15 January 2020

Dungeons are where quests take place, bosses reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.

No Instancing

As of the alpha dungeons are not instanced which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is of one shared world which creates stronger social interactions between players.

Looting

Loot on all enemies (except Elites) is also not instanced, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn very quickly!

Consider not burying corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.

Trains

Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon because the enemies don't pursue very far, but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. As there is no experience penalty and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of the dungeon.

Dungeon Progression

Dungeon Level Connects to Bosses
Aktaari Cave 90-95 Errruka's Cave


    Amaluk Valley Cave 60 - 70 Gazluk, Fae Realm
    Anagoge Records Facility 05 - 10 Anagoge, Serbule Hills Spider Cave
        Animal Nexus 30 - 35 Eltibule
        Boarded up Basement 30 - 40 Eltibule
        Borghild 40 - 45 Serbule
        Brain Bug Cave 10 - 15 Serbule
        Carpal Tunnels 25 - 35 Serbule
        Crystal Cavern 15 - 20 Serbule
        Dark Chapel 40 - 50 Eltibule


        Dungeon Towns
        Dungeons by Area
        Eltibule Crypt 20 - 30 Eltibule
        Elven Judgement 95 Nightmare Caves
            Errruka's Cave 85-90 Povus, Aktaari Cave, Forthragarian Caves

            Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

            Fish Bowl Cavern 35-40 Sun Vale

            There are no Boss monsters in the Fish Bowl Cavern.

            Forthragarian Caves 90-95 Errruka's Cave, Nightmare Caves

            Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.

            Fungal Fortress 85 Povus


            Gazluk Keep 70+ Gazluk
            Goblin Dungeon 20 - 40 Eltibule
            Hogan's Basement 30-35 Eltibule


            Kur Tower 50 Kur Mountains, Necromancer's Courtyard
              Labyrinth 55 - 65 Ilmari
              Molybdenum Mine 30 - 40 Sun Vale

              There are no boss monsters in the Molybdenum Mine

              Myconian Cave 25 - 35 Serbule
              Necromancer's Courtyard 40 - 50 Kur Tower
                New Prestonbule Cave 0 Gazluk
                • None
                Nightmare Caves 90-95 Forthragarian Caves, Elven Judgement


                  No-Name Cave 60 - 70 Gazluk
                  • None
                  Rahu Sewer 60 Rahu
                  Ranalon Den 15 - 20 Serbule Hills
                      Sacred Grotto 0 Kur Mountains

                      There are no hostile named creatures in the Sacred Grotto.

                      Sacrificial Sea Cave 40-45 Sun Vale


                      Serbule Crypt 15 - 30 Serbule, Serbule Sewers
                      Serbule Hills Spider Cave 05 - 10 Anagoge Records Facility, Serbule Hills
                          Serbule Sewers 05 - 10 Serbule, Serbule Crypt
                          Snowblood Shadow Cave 60 - 70 Gazluk
                              The Wintertide 80 Fae Realm


                                War Caches 50 - 60 Ilmari
                                Windy View Cave 60 - 70 Gazluk
                                  Winter Nexus 40 - 50 Sun Vale, Fae Realm
                                    Wolf Cave 40 - 50 Kur Mountains
                                    Yeti Cave 35 - 50 Kur Mountains