Difference between revisions of "Dying"
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− | '''Dying''' is the skill of being killed. 10 experience is gained on each death along with an additional | + | '''Dying''' is the skill of being killed. 10 experience is gained on each death along with an additional 50 for dying in a way that has not been done before by the player: |
+ | |||
+ | {{Quote| | ||
+ | (Earned 50 Death XP)<br/> | ||
+ | (Bonus XP! First Death From This Cause!) | ||
+ | }} | ||
====Common ways to die==== | ====Common ways to die==== | ||
A list of various unique ways of dying. | A list of various unique ways of dying. | ||
− | ( | + | : Electrocuted (eg. from spells cast by Goblin War Casters) |
+ | : Killed by an aberration | ||
+ | : Punched to death (eg. from a Trained Crushing Bear in Goblin Dungeon) | ||
+ | |||
====Less common ways to die (spoilers)==== | ====Less common ways to die (spoilers)==== |
Revision as of 16:16, 15 September 2014
“The art of dying.
Dying is the skill of being killed. 10 experience is gained on each death along with an additional 50 for dying in a way that has not been done before by the player:
“(Earned 50 Death XP)
(Bonus XP! First Death From This Cause!)
Common ways to die
A list of various unique ways of dying.
- Electrocuted (eg. from spells cast by Goblin War Casters)
- Killed by an aberration
- Punched to death (eg. from a Trained Crushing Bear in Goblin Dungeon)
Less common ways to die (spoilers)
The following uncommon ways to die earn more experience. You may want to discover them by yourself, or click the spoiler below.