Difference between revisions of "Level"
From Project: Gorgon Wiki
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Level | Level | ||
− | On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC | + | On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create). |
==Not the classic Leveling system== | ==Not the classic Leveling system== | ||
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: - the buffs to Armor, Health and Power that those armor-items give | : - the buffs to Armor, Health and Power that those armor-items give | ||
: - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage") | : - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage") | ||
+ | |||
+ | ==NPC Foe level== |
Revision as of 04:41, 19 August 2015
Level
On this page a description is given to clarify how to compare and judge a player's abilities in combat compared to another player and compared to a NPC Foe (attackable create).
Not the classic Leveling system
Other MMO's usually have an indication for both the player-character and for NPC foe's that start at level 1 and slowly increase to 2 and 3, all the way to 50 or even 100. Project Gorgon does not do this.
Player level
A player's power is derived from several sources:
- the two types of combat-abilities she has chosen to fight with (and thus the two types of weapons she should have equiped). (e.g. Sword, staff, unarmed, shield, archery, psychology, etc)
- the skill the player had acquired in those two combat-types.
Hint: For a newer player it can be good to find a playstyle you like, regarding the weapons you use. And once you do that, to stick with those. A high skill level in your chosen weapon-type makes a big difference ! - the armor items that the player has equiped
- - the buffs to Armor, Health and Power that those armor-items give
- - the buffs that the armor items give to certain combat abilities. (e.g. "Finishing Blow deals +32% damage")