Difference between revisions of "User:Alleryn/Sandbox"

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(Parchment)
m (2)
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*<span style=color:#666><b>Common 666</b></span>
 
*<span style=color:#666><b>Common 666</b></span>
 
====2====
 
====2====
*<span style=color:#ff4><b>Legendary ff4</b></span> -- This one looks okay if the yellow (red/green) component is at least a d, but looks better with an e; greying it out a little (adding some blue) seems to help also.
+
*<span style=color:#ff4><b>Legendary ff4</b></span>
 
*<span style=color:#808><b>Epic 808</b></span>
 
*<span style=color:#808><b>Epic 808</b></span>
 
*<span style=color:#d00><b>Exceptional d00</b></span>
 
*<span style=color:#d00><b>Exceptional d00</b></span>
*<span style=color:#0ff><b>Rare 0ff</b></span> -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again a d is maybe ok, though i really wouldn't want to go less than an e for the b/g.
+
*<span style=color:#0ff><b>Rare 0ff</b></span>
*<span style=color:#bfb><b>Uncommon bfb</b></span> -- Here an e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish.  I thought simply toning down the green (something like 0c0 might also be ok, but it's not working for me.
+
*<span style=color:#bfb><b>Uncommon bfb</b></span>
 
*<span style=color:#333><b>Common 333</b></span>
 
*<span style=color:#333><b>Common 333</b></span>
  

Revision as of 04:42, 2 December 2020

Current Sandbox Links for Development

Some Gathered Information

Old/Unused Sandbox Links

General Sandboxing

Light

Header
Legendary -- This one seems to do better with a lower r/g = yellow component (a c or higher starts to reduce the contrast too much for my taste); and also less grey (less blue) seems to do better here compared to the parchment background below where a bit more grey seems to help.
Epic
Exceptional
Rare
Uncommon
Common

Parchment

1

  • Legendary dd5 -- This one looks okay if the yellow (red/green) component is at least a d, but looks better with an e; greying it out a little (adding some blue) seems to help also.
  • Epic b0b
  • Exceptional b00
  • Rare 0ee -- This cyan also seems to like being brighter against the tan bg, relative to its preferred brightness on white. Here again a d is maybe ok, though i really wouldn't want to go less than an e for the b/g.
  • Uncommon 8e8 -- Here an e looks like too much for the g component, though adding some grey (r/b) makes this palatable (pardon the pun). 8e8 looks pretty decent, while 0e0 is rather garish. I thought simply toning down the green (something like 0c0 might also be ok, but it's not working for me.
  • Common 666

2

  • Legendary ff4
  • Epic 808
  • Exceptional d00
  • Rare 0ff
  • Uncommon bfb
  • Common 333

Dark

Header
Legendary
Epic
Exceptional
Rare
Uncommon
Common

temp

<includeonly>{{#if:{{{2|}}}|color:#{{#switch: {{{1|}}}
 | Legendary | legendary
 | Yellow | yellow
 | L | l
 | 5 = FAEF24
 | Epic | epic
 | P | p
 | purple
 | 4 = ff00ff
 | Exceptional | exceptional
 | Red | red
 | X | x
 | 3 = F40302
 | Rare | rare
 | Blue | blue
 | R | r
 | 2 = 00e7e7
 | Uncommon | uncommon   
 | Green | green
 | U | u
 | 1 = 04c304
 | #default = ffffff
}};|color:#{{#switch: {{{1|}}}
 | Legendary | legendary
 | Yellow | yellow
 | L | l
 | 5 = FAEF24
 | Epic | epic
 | P | p
 | purple
 | 4 = ff00ff
 | Exceptional | exceptional
 | Red | red
 | X | x
 | 3 = F40302
 | Rare | rare
 | Blue | blue
 | R | r
 | 2 = 00e7e7
 | Uncommon | uncommon   
 | Green | green
 | U | u
 | 1 = 04c304
 | #default = ffffff</includeonly><noinclude>{{documentation}}</noinclude>