Toolcrafting/Recipes
From Project: Gorgon Wiki
Lvl | Name | XP | Bonus XP | Ingredients | Results | Description |
---|---|---|---|---|---|---|
1 | Simple Skinning Knife | 25 | 100 | Sharpening Stone x1 Simple Metal Slab x1 |
Simple Skinning Knife x1 | A simple skinning knife for beginning skinners. (Keep it in your inventory and you'll be given the option to skin the corpses of some enemies.) |
5 | Meat Tenderizer | 35 | 140 | Sharpening Stone x1 Simple Metal Slab x1 Oak Wood x1 |
Meat Tenderizer x1 | A customized hammer used by chefs. |
5 | Shoddy Pocket Belt | 20 | 100 | Canvas x1 | Shoddy Pocket Belt x1 | A simple belt with a pouch. |
5 | Simple First Aid Kit | 25 | 100 | Carded Cotton x1 Simple Skinning Knife x1 (!) |
Simple First Aid Kit x1 | For healing minor injuries. Used by First Aid abilities. |
6 | Peening Hammer | 40 | 160 | Sharpening Stone x1 Simple Metal Slab x1 Oak Wood x1 |
Peening Hammer x1 | A customized hammer used by smiths. |
6 | Simple First Aid Bomb | 25 | 100 | Carded Cotton x1 Parasol Mushroom Suspension x1 Simple Skinning Knife x1 (!) |
Simple First Aid Bomb x4 Empty Bottle x1 |
For healing minor injuries. Animals can use these bombs with the First Aid Bomb ability. |
8 | Butcher Knife | 50 | 200 | Sharpening Stone x1 Basic Metal Slab x1 |
Butcher Knife x1 | A large knife for cutting meat and organs out of corpses. (Keep it in your inventory and you'll have the option to butcher the corpses of some enemies.) |
11 | Basic Skinning Knife | 50 | 200 | Sharpening Stone x1 Basic Metal Slab x1 |
Basic Skinning Knife x1 | A basic skinning knife for novice skinners. (+2 to your effective skill when skinning.) |
13 | Shoddy Hardcore Belt | 40 | 120 | Canvas x1 Piece of Green Glass x2 |
Shoddy Hardcore Belt x1 | A belt with broken glass along the interior, causing the wearer intense pain. Most people would never wear such a belt, but masochists may find this pain enhances their sense of survival. |
15 | Autopsy Kit | 50 | 200 | Simple Skinning Knife x1 Simple First Aid Kit x1 Coarse Cotton Yarn x1 |
Autopsy Kit x1 | A simple autopsy kit for beginning pathologists. |
15 | Basic First Aid Kit | 50 | 200 | Coarse Cotton Yarn x1 Simple Skinning Knife x1 (!) |
Basic First Aid Kit x1 | For healing moderate injuries. Used by First Aid abilities. |
15 | Crude Arachnid Harness | 50 | 250 | Oak Wood x2 Simple Nails x1 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Crude Arachnid Harness x1 | A simple collection of wood bits that allow a sentient spider to use druidic magic. |
16 | Basic First Aid Bomb | 50 | 200 | Coarse Cotton Yarn x1 Mycena Mushroom Suspension x1 Simple Skinning Knife x1 (!) |
Basic First Aid Bomb x4 Empty Bottle x1 |
For healing moderate injuries. Animals can use these bombs with the First Aid Bomb ability. |
16 | Dishing Hammer | 65 | 260 | Sharpening Stone x1 Simple Metal Slab x1 Basic Metal Slab x2 Maple Wood x1 |
Dishing Hammer x1 | A customized hammer used by armorsmiths. |
16 | Lucky Belt of the Swordsman | 50 | 250 | Canvas x1 Trophy Skin or Hide x1 |
Lucky Belt of the Swordsman x1 | A belt. The wearer will find better treasure if they are using the Sword skill. (This effect is not as potent as a belt designed for two skills.) |
18 | Lucky Belt of the Psychologist | 50 | 250 | Canvas x1 Trophy Skin or Hide x1 |
Lucky Belt of the Psychologist x1 | A belt. The wearer will find better treasure if they are using the Psychology skill. (This effect is not as potent as a belt designed for two skills.) |
18 | Utility Knife | 80 | 320 | Whetstone x1 Good Metal Slab x2 |
Utility Knife x1 | A versatile knife for skinning or butchering. (Keep it in your inventory and you'll be given the option to skin and/or butcher the corpses of some enemies.) |
20 | Crude Pocket Belt | 100 | 500 | Canvas x1 Trophy Skin or Hide x1 |
Crude Pocket Belt x1 | A belt with multiple pockets. Requires Endurance 12. |
20 | Lucky Belt of the Shielder | 75 | 375 | Canvas x1 Trophy Skin or Hide x1 |
Lucky Belt of the Shielder x1 | A belt. The wearer will find better treasure if they are using the Shield skill. (This effect is not as potent as a belt designed for two skills.) |
21 | Good Skinning Knife | 80 | 320 | Sharpening Stone x1 Good Metal Slab x1 |
Good Skinning Knife x1 | A quality skinning knife for experienced skinners. (+4 to your effective skill when skinning.) |
22 | Lucky Belt of the Unarmed Fighter | 75 | 375 | Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Unarmed Fighter x1 | A belt. The wearer will find better treasure if they are using the Unarmed skill. (This effect is not as potent as a belt designed for two skills.) |
24 | Lucky Belt of the Fire Mage | 100 | 500 | Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Fire Mage x1 | A belt. The wearer will find better treasure if they are using the Fire Magic skill. (This effect is not as potent as a belt designed for two skills.) |
25 | Good First Aid Kit | 100 | 400 | Fine Cotton Yarn x1 Basic Skinning Knife x1 (!) |
Good First Aid Kit x2 | For healing serious injuries. Used by First Aid abilities. This recipe creates two such kits. |
26 | Good First Aid Bomb | 100 | 400 | Fine Cotton Yarn x1 Boletus Mushroom Suspension x1 Basic Skinning Knife x1 (!) |
Good First Aid Bomb x4 Empty Bottle x1 |
For healing serious injuries. Animals can use these bombs with the First Aid Bomb ability. |
26 | Lucky Belt of the Battle Chemist | 100 | 500 | Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Battle Chemist x1 | A belt. The wearer will find better treasure if they are using the Battle Chemistry skill. (This effect is not as potent as a belt designed for two skills.) |
26 | Shaping Hammer | 110 | 440 | Sharpening Stone x1 Basic Metal Slab x1 Good Metal Slab x2 Oak Wood x1 |
Shaping Hammer x1 | A customized hammer used by smiths. |
27 | Crude Hardcore Belt | 80 | 240 | Canvas x2 Bone Hook x2 |
Crude Hardcore Belt x1 | A belt covered in hooks that face inward, causing the wearer intense pain. Most people would never wear such a belt, but masochists may find this pain enhances their sense of survival. |
27 | Decent Cow Helm | 160 | 400 | Simple Metal Slab x2 Grass x2 Auxiliary Crystal x1 |
Decent Cow Helm | Level 30 COW-ONLY headwear, infused with magic. (Must be near a forge.) |
28 | Lucky Belt of the Mentalist | 150 | 750 | Canvas x1 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Mentalist x1 | A belt. The wearer will find better treasure if they are using the Mentalism skill. (This effect is not as potent as a belt designed for two skills.) |
28 | Organ Knife | 130 | 520 | Whetstone x1 Good Metal Slab x1 |
Organ Knife x1 | A large knife for cutting meat and organs out of corpses (+5% chance for an organ). (Keep it in your inventory and you'll have the option to butcher the corpses of some enemies.) |
30 | Decent Cow Barding | 160 | 400 | Simple Metal Slab x3 Grass x4 Auxiliary Crystal x1 |
Decent Cow Barding | Level 30 COW-ONLY chest armor, infused with magic. (Must be near a forge.) |
30 | Decent Snail Boots | 160 | 400 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Decent Snail Boots | Level 30 boots, infused with magic. (Must be near a tanning rack.) |
30 | Decent Snail Greaves | 160 | 400 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Decent Snail Greaves | Level 30 leggings, infused with magic. (Must be near a tanning rack.) |
30 | Forensic Inspection Kit | 130 | 520 | Basic Skinning Knife x1 Basic First Aid Kit x1 |
Forensic Inspection Kit x1 | A fancy autopsy kit for advanced pathologists. (+3 to your effective skill when autopsying a corpse.) |
30 | Lucky Belt of the Archer | 150 | 750 | Canvas x1 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Archer x1 | A belt. The wearer will find better treasure if they are using the Archery skill. (This effect is not as potent as a belt designed for two skills.) |
30 | Nice Arachnid Harness | 200 | 1000 | Maple Wood x2 Simple Nails x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Nice Arachnid Harness x1 | Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. |
31 | Expert's Skinning Knife | 130 | 520 | Whetstone x1 Good Metal Slab x1 |
Expert's Skinning Knife x1 | A great skinning knife for expert skinners. (+6 to your effective skill when skinning.) |
32 | Decent Snail Coat | 160 | 400 | Perfect Giant Snail Shell x1 Snail Sinews x1 Primary Crystal x1 Auxiliary Crystal x1 |
Decent Snail Coat | Level 30 chest armor, infused with magic. (Must be near a tanning rack.) |
32 | Lucky Belt of the Animal Handler | 150 | 750 | Canvas x1 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Animal Handler x1 | A belt. The wearer will find better treasure if they are using the Animal Handling skill. (This effect is not as potent as a belt designed for two skills.) |
33 | Decent Snail Gauntlets | 160 | 400 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Decent Snail Gauntlets | Level 30 gloves, infused with magic. (Must be near a tanning rack.) |
33 | Decent Snail Helm | 160 | 400 | Giant Snail Shell x1 Snail Sinews x3 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Decent Snail Helm | Level 30 headwear, infused with magic. (Must be near a tanning rack.) |
34 | Lucky Belt of the Staff Fighter | 200 | 1000 | Canvas x1 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Staff Fighter x1 | A belt. The wearer will find better treasure if they are using the Staff skill. (This effect is not as potent as a belt designed for two skills.) |
35 | Expert's First Aid Kit | 140 | 560 | Cotton Thread x1 Coarse Cotton Yarn x1 Basic Skinning Knife x1 (!) |
Expert's First Aid Kit x2 | For healing debilitating injuries. Used by First Aid abilities. This recipe creates two such kits. |
35 | Master First Aid Kit (Yeti Version) | 140 | 560 | Tundra Lichen x2 Matted Hair x1 Worm Tooth x1 |
Master First Aid Kit (Yeti Version) x3 | For healing devastating injuries. Used by First Aid abilities. This recipe creates three such kits. |
35 | Nice Pocket Belt | 200 | 1000 | Canvas x1 Trophy Skin or Hide x1 |
Nice Pocket Belt x1 | A nice belt with lots of little pockets. Requires Endurance 24. |
36 | Expert's First Aid Bomb | 140 | 560 | Cotton Thread x1 Coarse Cotton Yarn x1 Field Mushroom Suspension x1 Basic Skinning Knife x1 (!) |
Expert's First Aid Bomb x8 Empty Bottle x1 |
For healing debilitating injuries. Animals can use these bombs with the First Aid Bomb ability. |
36 | Lucky Belt of the Werewolf | 200 | 1000 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Werewolf x1 | A belt. The wearer will find better treasure if they are using the Lycanthropy skill. (This effect is not as potent as a belt designed for two skills.) |
36 | Tack Hammer | 170 | 680 | Sharpening Stone x1 Good Metal Slab x1 Expert-Quality Metal Slab x1 Cedar Wood x1 |
Tack Hammer x1 | A customized hammer used by smiths. |
37 | Nice Cow Helm | 200 | 700 | Basic Metal Slab x2 Grass x2 Auxiliary Crystal x1 |
Nice Cow Helm | Level 40 COW-ONLY headwear, infused with magic. (Must be near a forge.) |
37 | Nice Cow Helm (Max-Enchanted) | 200 | 700 | Basic Metal Slab x2 Grass x2 Maximized Obsidian x1 Auxiliary Crystal x1 |
Nice Cow Helm (Max-Enchanted) | Level 40 COW-ONLY headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
38 | Lucky Belt of the Necromancer | 200 | 1000 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Necromancer x1 | A belt. The wearer will find better treasure if they are using the Necromancy skill. (This effect is not as potent as a belt designed for two skills.) |
38 | Multipurpose Knife | 180 | 720 | Whetstone x1 Expert-Quality Metal Slab x2 |
Multipurpose Knife x1 | A versatile knife for skinning, butchering, or skull extraction. (Keep it in your inventory and you'll be given the option to skin, butcher, and/or extract the skull of some enemies.) |
40 | Lucky Belt of the Hammerer | 300 | 1500 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Hammerer x1 | A belt. The wearer will find better treasure if they are using the Hammer skill. (This effect is not as potent as a belt designed for two skills.) |
40 | Nice Cow Barding | 200 | 700 | Basic Metal Slab x3 Grass x4 Auxiliary Crystal x1 |
Nice Cow Barding | Level 40 COW-ONLY chest armor, infused with magic. (Must be near a forge.) |
40 | Nice Cow Barding (Max-Enchanted) | 200 | 700 | Basic Metal Slab x3 Grass x4 Maximized Obsidian x1 Auxiliary Crystal x1 |
Nice Cow Barding (Max-Enchanted) | Level 40 COW-ONLY chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
40 | Nice Snail Boots | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Boots | Level 40 boots, infused with magic. (Must be near a tanning rack.) |
40 | Nice Snail Boots (Max-Enchanted) | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Boots (Max-Enchanted) | Level 40 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
40 | Nice Snail Greaves | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Greaves | Level 40 leggings, infused with magic. (Must be near a tanning rack.) |
40 | Nice Snail Greaves (Max-Enchanted) | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Greaves (Max-Enchanted) | Level 40 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Leggings | 360 | 1800 | Nice Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Leggings | Level 40 leggings, infused with magic. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Leggings (Max-Enchanted) | 360 | 1800 | Nice Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Leggings (Max-Enchanted) | Level 40 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Shoes | 360 | 1800 | Nice Leather Roll x1 Leather Strips x4 Daisy x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Shoes | Level 40 boots, infused with magic. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Shoes (Max-Enchanted) | 360 | 1800 | Nice Leather Roll x1 Leather Strips x4 Daisy x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Shoes (Max-Enchanted) | Level 40 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Top | 160 | 800 | Nice Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Top | Level 40 chest covering, infused with magic. (Must be near a tanning rack.) |
40 | Nice Spring Fairy Top (Max-Enchanted) | 160 | 800 | Nice Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x1 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Spring Fairy Top (Max-Enchanted) | Level 40 chest covering, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
41 | Master Skinning Knife | 180 | 720 | Whetstone x1 Expert-Quality Metal Slab x1 |
Master Skinning Knife x1 | A perfect skinning knife for master skinners. (+8 to your effective skill when skinning.) |
41 | Nice Hardcore Belt | 240 | 720 | Canvas x2 Khopis x2 |
Nice Hardcore Belt x1 | A belt covered in small knives that impale the wearer, causing the wearer intense pain. Most people would never wear such a belt, but masochists may find this pain enhances their sense of survival. |
42 | Lucky Belt of the Druid | 300 | 1500 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Druid x1 | A belt. The wearer will find better treasure if they are using the Druid skill. (This effect is not as potent as a belt designed for two skills.) |
42 | Nice Snail Coat | 200 | 700 | Perfect Giant Snail Shell x1 Snail Sinews x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Coat | Level 40 chest armor, infused with magic. (Must be near a tanning rack.) |
42 | Nice Snail Coat (Max-Enchanted) | 200 | 700 | Perfect Giant Snail Shell x1 Snail Sinews x1 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Coat (Max-Enchanted) | Level 40 chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
43 | Nice Snail Gauntlets | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Gauntlets | Level 40 gloves, infused with magic. (Must be near a tanning rack.) |
43 | Nice Snail Gauntlets (Max-Enchanted) | 200 | 700 | Giant Snail Shell x2 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Gauntlets (Max-Enchanted) | Level 40 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
43 | Nice Snail Helm | 200 | 700 | Giant Snail Shell x1 Snail Sinews x3 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Helm | Level 40 headwear, infused with magic. (Must be near a tanning rack.) |
43 | Nice Snail Helm (Max-Enchanted) | 200 | 700 | Giant Snail Shell x1 Snail Sinews x3 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Nice Snail Helm (Max-Enchanted) | Level 40 headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
43 | Shock Absorbing Belt | 350 | 1750 | Canvas x2 Carded Cotton x12 Trophy Skin or Hide x1 |
Shock Absorbing Belt x1 | A strange padded belt that helps the wearer hold their ground. |
45 | Amazing First Aid Kit (Yeti Version) | 200 | 800 | Tundra Lichen x3 Evil Grass x1 Wool x1 |
Amazing First Aid Kit (Yeti Version) x3 | For healing heinous injuries. Used by First Aid abilities. This recipe creates three such kits. |
45 | Great Arachnid Harness | 500 | 2500 | Cedar Wood x3 Strong Nails x3 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Great Arachnid Harness x1 | Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. |
45 | Legacy Bat Belt | 500 | 2500 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Legacy Bat Belt x1 | This belt is a victim of alpha changes; it once assisted giant bats in performing unarmed maneuvers, but it no longer does anything at all. You shouldn't craft it. |
45 | Lucky Belt of the Batty Battler | 400 | 2000 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Batty Battler x1 | A belt. The wearer will find better treasure if they are using the Giant Bat skill. (This effect is not as potent as a belt designed for two skills.) |
45 | Lucky Belt of the Ice Mage | 400 | 2000 | Canvas x2 Rawhide Sheet x1 Trophy Skin or Hide x1 |
Lucky Belt of the Ice Mage x1 | A belt. The wearer will find better treasure if they are using the Ice Magic skill. (This effect is not as potent as a belt designed for two skills.) |
45 | Master First Aid Kit | 200 | 800 | Perfect Cotton x2 Coarse Cotton Yarn x1 Basic Skinning Knife x1 (!) |
Master First Aid Kit x2 | For healing devastating injuries. Used by First Aid abilities. This recipe creates two such kits. |
46 | Delicate Tack Hammer | 210 | 840 | Sharpening Stone x1 Expert-Quality Metal Slab x1 Masterwork Metal Slab x1 Cedar Wood x1 |
Delicate Tack Hammer x1 | A customized hammer used by smiths. |
46 | Master First Aid Bomb | 200 | 800 | Perfect Cotton x2 Coarse Cotton Yarn x1 Blusher Mushroom Suspension x1 Basic Skinning Knife x1 (!) |
Master First Aid Bomb x8 Empty Bottle x1 |
For healing devastating injuries. Animals can use these bombs with the First Aid Bomb ability. |
47 | Quality Cow Helm | 240 | 1100 | Good Metal Slab x2 Grass x2 Auxiliary Crystal x1 |
Quality Cow Helm | Level 50 COW-ONLY headwear, infused with magic. (Must be near a forge.) |
47 | Quality Cow Helm (Max-Enchanted) | 240 | 1100 | Good Metal Slab x2 Grass x2 Maximized Obsidian x1 Auxiliary Crystal x1 |
Quality Cow Helm (Max-Enchanted) | Level 50 COW-ONLY headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
48 | Filleting Knife | 220 | 880 | Whetstone x1 Masterwork Metal Slab x1 |
Filleting Knife x1 | A large knife for cutting meat and organs out of corpses (+5 to your effective skill when Butchering). (Keep it in your inventory and you'll have the option to butcher the corpses of some enemies.) |
50 | Forensic Analysis Kit | 225 | 900 | Good Skinning Knife x1 Good First Aid Kit x1 |
Forensic Analysis Kit x1 | A fancier autopsy kit for advanced pathologists. (+5 to your effective skill when autopsying a corpse.) |
50 | Great Pocket Belt | 400 | 2000 | Canvas x1 Trophy Skin or Hide x1 |
Great Pocket Belt x1 | A clever belt with lots of compartments for storing stuff. Requires Endurance 36. |
50 | Quality Cow Barding | 240 | 1100 | Good Metal Slab x3 Grass x4 Auxiliary Crystal x1 |
Quality Cow Barding | Level 50 COW-ONLY chest armor, infused with magic. (Must be near a forge.) |
50 | Quality Cow Barding (Max-Enchanted) | 240 | 1100 | Good Metal Slab x3 Grass x4 Maximized Obsidian x1 Auxiliary Crystal x1 |
Quality Cow Barding (Max-Enchanted) | Level 50 COW-ONLY chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
50 | Quality Snail Boots | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Boots | Level 50 boots, infused with magic. (Must be near a tanning rack.) |
50 | Quality Snail Boots (Max-Enchanted) | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Boots (Max-Enchanted) | Level 50 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
50 | Quality Snail Greaves | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Greaves | Level 50 leggings, infused with magic. (Must be near a tanning rack.) |
50 | Quality Snail Greaves (Max-Enchanted) | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Greaves (Max-Enchanted) | Level 50 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Leggings | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Leggings | Level 50 leggings, infused with magic. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Leggings (Max-Enchanted) | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Leggings (Max-Enchanted) | Level 50 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Shoes | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Marigold x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Shoes | Level 50 boots, infused with magic. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Shoes (Max-Enchanted) | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Marigold x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Shoes (Max-Enchanted) | Level 50 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Top | 220 | 1100 | Quality Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Top | Level 50 chest covering, infused with magic. (Must be near a tanning rack.) |
50 | Quality Spring Fairy Top (Max-Enchanted) | 220 | 1100 | Quality Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Spring Fairy Top (Max-Enchanted) | Level 50 chest covering, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
51 | Amazing Skinning Knife | 250 | 1000 | Whetstone x1 Masterwork Metal Slab x1 |
Amazing Skinning Knife x1 | A perfect skinning knife for master skinners. (+10 to your effective skill when skinning.) |
51 | Great Hardcore Belt | 300 | 900 | Canvas x2 Basilisk Tail Tip x2 |
Great Hardcore Belt x1 | A belt covered in terrible spikes that face inward, causing the wearer intense pain. Most people would never wear such a belt, but masochists may find this pain enhances their sense of survival. |
52 | Quality Snail Coat | 240 | 1100 | Perfect Giant Snail Shell x1 Giant Snail Shell x1 Snail Sinews x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Coat | Level 50 chest armor, infused with magic. (Must be near a tanning rack.) |
52 | Quality Snail Coat (Max-Enchanted) | 240 | 1100 | Perfect Giant Snail Shell x1 Giant Snail Shell x1 Snail Sinews x1 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Coat (Max-Enchanted) | Level 50 chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
53 | Quality Snail Gauntlets | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Gauntlets | Level 50 gloves, infused with magic. (Must be near a tanning rack.) |
53 | Quality Snail Gauntlets (Max-Enchanted) | 240 | 1100 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Gauntlets (Max-Enchanted) | Level 50 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
53 | Quality Snail Helm | 240 | 1100 | Giant Snail Shell x2 Snail Sinews x3 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Helm | Level 50 headwear, infused with magic. (Must be near a tanning rack.) |
53 | Quality Snail Helm (Max-Enchanted) | 240 | 1100 | Giant Snail Shell x2 Snail Sinews x3 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Quality Snail Helm (Max-Enchanted) | Level 50 headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
56 | Amazing First Aid Bomb | 250 | 1000 | Perfect Cotton x3 Coarse Cotton Yarn x1 Milk Cap Mushroom Suspension x1 Basic Skinning Knife x1 (!) |
Amazing First Aid Bomb x8 Empty Bottle x1 |
For healing heinous injuries. Animals can use these bombs with the First Aid Bomb ability. |
56 | Grand Shaping Hammer | 275 | 1100 | Sharpening Stone x1 Masterwork Metal Slab x1 Amazing Metal Slab x1 Maple Wood x1 Cedar Wood x1 |
Grand Shaping Hammer x1 | A customized hammer used by smiths. |
57 | Great Cow Helm | 360 | 1800 | Expert-Quality Metal Slab x2 Grass x2 Auxiliary Crystal x1 |
Great Cow Helm | Level 60 COW-ONLY headwear, infused with magic. (Must be near a forge.) |
57 | Great Cow Helm (Max-Enchanted) | 360 | 1800 | Expert-Quality Metal Slab x2 Grass x2 Maximized Obsidian x1 Auxiliary Crystal x1 |
Great Cow Helm (Max-Enchanted) | Level 60 COW-ONLY headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
60 | Great Cow Barding | 360 | 1800 | Expert-Quality Metal Slab x3 Grass x4 Auxiliary Crystal x1 |
Great Cow Barding | Level 60 COW-ONLY chest armor, infused with magic. (Must be near a forge.) |
60 | Great Cow Barding (Max-Enchanted) | 360 | 1800 | Expert-Quality Metal Slab x3 Grass x4 Maximized Obsidian x1 Auxiliary Crystal x1 |
Great Cow Barding (Max-Enchanted) | Level 60 COW-ONLY chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a forge.) |
60 | Great Snail Boots | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Boots | Level 60 boots, infused with magic. (Must be near a tanning rack.) |
60 | Great Snail Boots (Max-Enchanted) | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Boots (Max-Enchanted) | Level 60 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
60 | Great Snail Greaves | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Greaves | Level 60 leggings, infused with magic. (Must be near a tanning rack.) |
60 | Great Snail Greaves (Max-Enchanted) | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Greaves (Max-Enchanted) | Level 60 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
60 | Great Spring Fairy Leggings | 480 | 2400 | Great Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Leggings | Level 60 leggings, infused with magic. (Must be near a tanning rack.) |
60 | Great Spring Fairy Leggings (Max-Enchanted) | 480 | 2400 | Great Leather Roll x1 Leather Strips x4 Tundra Lichen x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Leggings (Max-Enchanted) | Level 60 leggings, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
60 | Great Spring Fairy Shoes | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Marigold x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Shoes | Level 60 boots, infused with magic. (Must be near a tanning rack.) |
60 | Great Spring Fairy Shoes (Max-Enchanted) | 480 | 2400 | Quality Leather Roll x1 Leather Strips x4 Marigold x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Shoes (Max-Enchanted) | Level 60 boots, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
60 | Great Spring Fairy Top | 360 | 1800 | Great Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Top | Level 60 chest covering, infused with magic. (Must be near a tanning rack.) |
60 | Great Spring Fairy Top (Max-Enchanted) | 360 | 1800 | Great Leather Roll x1 Leather Strips x4 Enchanted Holly Seeds x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Spring Fairy Top (Max-Enchanted) | Level 60 chest covering, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
62 | Great Snail Coat | 360 | 1800 | Perfect Giant Snail Shell x1 Giant Snail Shell x1 Snail Sinews x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Coat | Level 60 chest armor, infused with magic. (Must be near a tanning rack.) |
62 | Great Snail Coat (Max-Enchanted) | 360 | 1800 | Perfect Giant Snail Shell x1 Giant Snail Shell x1 Snail Sinews x1 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Coat (Max-Enchanted) | Level 60 chest armor, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
63 | Great Snail Gauntlets | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Gauntlets | Level 60 gloves, infused with magic. (Must be near a tanning rack.) |
63 | Great Snail Gauntlets (Max-Enchanted) | 360 | 1800 | Giant Snail Shell x3 Snail Sinews x1 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Gauntlets (Max-Enchanted) | Level 60 gloves, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |
63 | Great Snail Helm | 360 | 1800 | Giant Snail Shell x2 Snail Sinews x3 Leather Strips x2 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Helm | Level 60 headwear, infused with magic. (Must be near a tanning rack.) |
63 | Great Snail Helm (Max-Enchanted) | 360 | 1800 | Giant Snail Shell x2 Snail Sinews x3 Leather Strips x2 Maximized Obsidian x1 Primary Crystal x1 Auxiliary Crystal x1 |
Great Snail Helm (Max-Enchanted) | Level 60 headwear, infused with magic. Max-Enchanting tends to give the item one more enhancement than it otherwise would have. (Must be near a tanning rack.) |