Armor
Basics
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in Combat, represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation. Some abilities and attacks specifically target and deplete armor, particularly acid type damage as used by Slimes and Acid Spiders. Some creatures, such as Snails, have thick armor which makes them even more resilient.
Items that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
Types of Armor
There are currently four classes of armor: Cloth, Leather, Metal and Organic. The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.
todo: Include at least craft-able subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather. |
Armor Comparison | |||
Cloth | Leather | Metal | Organic |
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Replenishing Armor
Armor will regenerate when outside of combat at a fairly fast rate. In combat however options are more limited.
Combat Refresh is the most basic way of regenerating armor in combat and occurs every 10 seconds using a basic attack capable of triggering Combat Refresh. This refresh can be enhanced by a characters equipment and skills.
Armor Patching provides a direct replenishment of armor using a or better. This works like First Aid, requiring the patch kit, power and has a 30 second cool down. will instantly replenish armor during combat upon use. While there are several levels of armor potion, there are no potions currently that regenerate armor (in contrast to health and power). Currently these potions cannot be crafted and must be bought or found.