Alcohol Tolerance

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Alcohol Tolerance
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This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.
Skill Type:
Other Skill
Max Level:
100
Requirements:
None
Skill Trainers:
None


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Alcohol Tolerance Overview

Alcohol Tolerance is a skill that represents your ability to ward off the adverse effects of alcohol.

In-Game Description

This 'skill' represents your ability to ward off the adverse effects of alcohol. Note, however, that alcohol tolerance does not prevent you from becoming an alcoholic after prolonged alcohol abuse.

Training Alcohol Tolerance

  • You will automatically learn Alcohol Tolerance when you first drink an alcoholic beverage.
Sub-Skills:
  • None
Secondary Skills:
  • Brewing - This skill is used to create alcoholic beverages.
Related Skills:

Alcohol Tolerance Mechanics

Levels of Drunkenness

Tipsy
You're feeling a little floaty.
Speech is very slightly impaired.
Very Tipsy
You're feeling relaxed and floaty.
Speech is slightly impaired. Things look a little blurry.
Moderately Drunk
You're feeling relaxed and uninhibited.
Speech is impaired and things look fuzzy. Every so often you loose your sense of direction.
Drunk
You're feeling great!
Your speech, vision, and sense of direction are impaired.
Very Drunk
You're feeling good, but you know that drinking more will make you very ill.
Your speech, vision, and sense of direction are impaired, and you're becoming indecisive about what abilities to use in combat.
Severely Intoxicated
You've had too much to drink and you're feeling ill.
Your speech, vision, sense of direction, and decisiveness are noticeably impaired.
Extremely Intoxicated
You're feeling extremely ill, and you know that drinking more could be fatal.
Your speech, vision, sense of direction, and decisiveness are extremely impaired.
Dangerously Intoxicated
Your heart is beating irregularly and you can't tell what's going on.
You are extremely impaired and there is a chance of fatal heart attack.
Fatally Intoxicated
You're sweating, dizzy, and your heart is beating like a drum.
You are fairly likely to die any moment. Prompt medical attention may still save you.
Extremely Fatally Intoxicated
Your health is in free-fall and you're about to die.
Ridiculously Fatally Intoxicated
You feel terrible. You long for the sweet release of death. Fortunately, death is coming very soon.
Absurdly Fatally Intoxicated
You are unable to function and your internal organs are ruined. You are already dead; your body just hasn't noticed yet.
Insanely Fatally Intoxicated
Your deathwish has surely reached fruition... you can feel your organs shutting down...

Reduction of Drunkenness

  • icon_3685.png Soberize is a Level 60 First Aid ability taught by Mox Warcut. (For 15 minutes, the target's liver metabolizes alcohol two times faster than normal).
  • icon_3686.png Emergency Alcohol Treatment is a Level 70 First Aid ability taught by Mox Warcut. (Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal).

Reduction of Withdrawal Symptoms

  • This item is sold by Mox Warcut. It lowers the withdrawal debuff to -1% max health and lasts for 3 hours.


Alcohol Tolerance Stat Bonuses

Level Bonus Totals
15 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +1
25 Direct Trauma Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
35 Indirect Trauma Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
45 Indirect Poison Damage Reduction +1 Direct Poison Damage Reduction +1
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
55 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +1
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
65 Direct Trauma Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +1
Indirect Poison Damage Reduction +1
75 Indirect Trauma Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +1
85 Indirect Poison Damage Reduction +1 Direct Poison Damage Reduction +2
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +2
95 Direct Poison Damage Reduction +1 Direct Poison Damage Reduction +3
Direct Trauma Damage Reduction +2
Indirect Trauma Damage Reduction +2
Indirect Poison Damage Reduction +2


Alcohol Tolerance Level Up Rewards

Level Reward
10 (!) +1 to Dwarf Anatomy
10 (!) +1 to Elven Anatomy
10 (!) +1 to Fae Anatomy
10 (!) +1 to Human Anatomy
10 (!) +1 to Orc Anatomy
10 (!) +1 to Rakshasa Anatomy
30 +1 to Brewing
50 +1 to Iocaine Resistance
70 +1 to Endurance
90 +1 to Dying

Trivia

  • Beer *hic* good.
  • Alcohol Tolerance is the first skill to grant bonuses to other skills based on character race. At level 10, you receive an Anatomy bonus level to either Human, Elf, Rakshasa, Orc, Fey, or Dwarf, depending on your race!

Gallery


Warning: If your eyes are easily prone to bright light or headaches, take caution in working this skill, especially if you plan on taking 3 beer and 1 liquor dose to maximize the xp. The after effect of doing fully intoxicated is a very bright light which will effect your game-play and how well you can see in the world. as long as you don't take 4 doses in one go you will avoid this scenario.

On top of that you will end up with a debuff which will reduce your hp by 30 percent, which you can reduce the debuff to 1 percent hp loss from 30, by using the dwavern fixer, which lasts 1 hour, which you have to keep drinking every hour to keep the debuff at bay.

The Debuff has 3 stages over time, 30 percent is what you get to start with, after a while it will drop to 15 percent and finally 5 percent before the debuff is taken away.

Warning: The bright world debuff is a permanent effect during morning time in zones like gaz and kur is very hard to see chat and the world is super bright. (no fix from in game method)