| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
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1 | Disharmony | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 7 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | |
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2 | Song of Resurgence | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 10 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 13 AoE: 30 Cooldown: 4 |
Leveling | |
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3 | Entrancing Lullaby | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 9 Psychic |
Power Cost: 10 Range: 30 Cooldown: 30 |
Leveling | |
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4 | Blast of Fury | You blast anger through your horn's song. You must have a horn equipped. | Damage: 20 Nature | Power Cost: 16 Range: 30 Cooldown: 12 |
Leveling | |
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5 | Rally | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 60 Health to Target | Power Cost: 13 Range: 25 Cooldown: 30 |
Leveling | |
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6 | Song of Bravery | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -7 For All Nearby Allies |
Power Cost: 10 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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6 | Blast of Despair | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 12 Nature Dmg to Vulnerable: 12 Nature Enemy Rage: -50 |
Power Cost: 10 Range: 30 Cooldown: 6 |
Leveling | |
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8 | Thunderous Note | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 20 Trauma | Power Cost: 11 Range: 20 Cooldown: 8 |
Leveling | |
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9 | Song of Discord | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 12 Trauma |
Power Cost: 16 Range: 3 Cooldown: 2 |
Leveling | |
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9 | (Internal - SoD1) | Internal ability that triggers when Song of Discord is active. | Damage: 12 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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10 | Moment of Resolve | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks Restores: 28 Health (or Armor if Health is Full) |
Power Cost: 20 AoE: 30 Cooldown: 60 |
Leveling | |
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11 | Disharmony 2 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 12 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | |
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12 | Song of Resurgence 2 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 13 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 17 AoE: 30 Cooldown: 4 |
Leveling | |
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14 | Blast of Fury 2 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 43 Nature | Power Cost: 22 Range: 30 Cooldown: 12 |
Leveling | |
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15 | Rally 2 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 90 Health to Target | Power Cost: 20 Range: 25 Cooldown: 30 |
Leveling | |
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15 | Anthem of Avoidance | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +25% Projectile Evasion for 8 seconds | Power Cost: 14 AoE: 30 Cooldown: 30 |
Training: Rappanel | |
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15 | Blast of Defiance | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 20 |
Damage: 25 Nature | Power Cost: 26 Range: 30 Cooldown: 12 |
Training: Rappanel |
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16 | Song of Bravery 2 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -10 For All Nearby Allies |
Power Cost: 16 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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17 | Thunderous Note 2 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 36 Trauma | Power Cost: 14 Range: 20 Cooldown: 8 |
Leveling | |
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18 | Blast of Despair 2 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 30 Nature Dmg to Vulnerable: 30 Nature Enemy Rage: -90 |
Power Cost: 15 Range: 30 Cooldown: 6 |
Leveling | |
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19 | Song of Discord 2 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 25 Trauma |
Power Cost: 21 Range: 3 Cooldown: 2 |
Leveling | |
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19 | (Internal - SoD2) | Internal ability that triggers when Song of Discord is active. | Damage: 25 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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20 | Virtuoso's Ballad | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 34 Range: 30 Cooldown: 50 |
Leveling | |
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21 | Moment of Resolve 2 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 35% less damage from Crushing/Slashing/Piercing attacks Restores: 36 Health (or Armor if Health is Full) |
Power Cost: 25 AoE: 30 Cooldown: 60 |
Leveling | |
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22 | Disharmony 3 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 19 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | |
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23 | Entrancing Lullaby 2 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 44 Psychic |
Power Cost: 16 Range: 30 Cooldown: 30 |
Leveling | |
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24 | Blast of Fury 3 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 70 Nature | Power Cost: 27 Range: 30 Cooldown: 12 |
Leveling | |
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25 | Song of Resurgence 3 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 16 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 23 AoE: 30 Cooldown: 4 |
Leveling | |
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25 | Blast of Defiance 2 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 40 |
Damage: 45 Nature | Power Cost: 32 Range: 30 Cooldown: 12 |
Training: Rappanel |
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26 | Song of Bravery 3 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -12 For All Nearby Allies |
Power Cost: 22 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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26 | Rally 3 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 110 Health to Target | Power Cost: 27 Range: 25 Cooldown: 30 |
Leveling | |
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28 | Thunderous Note 3 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 60 Trauma | Power Cost: 18 Range: 20 Cooldown: 8 |
Leveling | |
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29 | Song of Discord 3 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 42 Trauma |
Power Cost: 25 Range: 3 Cooldown: 2 |
Leveling | |
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29 | (Internal - SoD3) | Internal ability that triggers when Song of Discord is active. | Damage: 42 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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30 | Anthem of Avoidance 2 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +30% Projectile Evasion for 8 seconds | Power Cost: 19 AoE: 30 Cooldown: 30 |
Training: Rappanel | |
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30 | Blast of Despair 3 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 52 Nature Dmg to Vulnerable: 52 Nature Enemy Rage: -170 |
Power Cost: 19 Range: 30 Cooldown: 6 |
Leveling | |
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31 | Disharmony 4 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 27 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | |
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32 | Moment of Resolve 3 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks Restores: 44 Health (or Armor if Health is Full) |
Power Cost: 31 AoE: 30 Cooldown: 60 |
Leveling | |
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33 | Song of Resurgence 4 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 19 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 27 AoE: 30 Cooldown: 4 |
Leveling | |
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34 | Blast of Fury 4 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 105 Nature | Power Cost: 33 Range: 30 Cooldown: 12 |
Leveling | |
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35 | Virtuoso's Ballad 2 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +25% direct damage and cost -10 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 46 Range: 30 Cooldown: 50 |
Leveling | |
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35 | Blast of Defiance 3 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 60 |
Damage: 65 Nature | Power Cost: 39 Range: 30 Cooldown: 12 |
Training: Rappanel |
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36 | Song of Bravery 4 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -15 For All Nearby Allies |
Power Cost: 28 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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37 | Rally 4 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 130 Health to Target | Power Cost: 34 Range: 25 Cooldown: 30 |
Leveling | |
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38 | Thunderous Note 4 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 89 Trauma | Power Cost: 21 Range: 20 Cooldown: 8 |
Leveling | |
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39 | Song of Discord 4 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 63 Trauma |
Power Cost: 30 Range: 3 Cooldown: 2 |
Leveling | |
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39 | (Internal - SoD4) | Internal ability that triggers when Song of Discord is active. | Damage: 63 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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40 | Moment of Resolve 4 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks Restores: 52 Health (or Armor if Health is Full) |
Power Cost: 36 AoE: 30 Cooldown: 60 |
Leveling | |
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41 | Disharmony 5 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 39 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | |
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42 | Blast of Despair 4 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 86 Nature Dmg to Vulnerable: 86 Nature Enemy Rage: -270 |
Power Cost: 23 Range: 30 Cooldown: 6 |
Leveling | |
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43 | Entrancing Lullaby 3 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 106 Psychic |
Power Cost: 23 Range: 30 Cooldown: 30 |
Leveling | |
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44 | Blast of Fury 5 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 160 Nature | Power Cost: 38 Range: 30 Cooldown: 12 |
Leveling | |
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45 | Song of Resurgence 5 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 22 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 32 AoE: 30 Cooldown: 4 |
Leveling | |
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45 | Anthem of Avoidance 3 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +35% Projectile Evasion for 8 seconds | Power Cost: 23 AoE: 30 Cooldown: 30 |
Training: Rappanel | |
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45 | Blast of Defiance 4 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 80 |
Damage: 100 Nature | Power Cost: 44 Range: 30 Cooldown: 12 |
Training: Rappanel |
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46 | Song of Bravery 5 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -17 For All Nearby Allies |
Power Cost: 33 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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47 | Rally 5 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 150 Health to Target | Power Cost: 39 Range: 25 Cooldown: 30 |
Leveling | |
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48 | Thunderous Note 5 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 137 Trauma | Power Cost: 24 Range: 20 Cooldown: 8 |
Leveling | |
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49 | Song of Discord 5 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 99 Trauma |
Power Cost: 34 Range: 3 Cooldown: 2 |
Leveling | |
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49 | (Internal - SoD5) | Internal ability that triggers when Song of Discord is active. | Damage: 99 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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50 | Virtuoso's Ballad 3 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +30% direct damage and cost -16 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 56 Range: 30 Cooldown: 50 |
Leveling | |
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50 | Hymn of Resurrection | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 50% of their Max Health. Can Be On Sidebar |
Power Cost: 87 AoE: 30 Cooldown: 1800 |
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50 | Moment of Resolve 5 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 50% less damage from Crushing/Slashing/Piercing attacks Restores: 60 Health (or Armor if Health is Full) |
Power Cost: 40 AoE: 30 Cooldown: 60 |
Training: Percussa | |
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51 | Disharmony 6 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 60 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | |
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54 | Blast of Fury 6 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 234 Nature | Power Cost: 42 Range: 30 Cooldown: 12 |
Training: Percussa | |
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54 | Blast of Despair 5 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 138 Nature Dmg to Vulnerable: 138 Nature Enemy Rage: -450 |
Power Cost: 26 Range: 30 Cooldown: 6 |
Training: Percussa | |
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55 | Song of Resurgence 6 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 25 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 36 AoE: 30 Cooldown: 4 |
Training: Percussa | |
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55 | Blast of Defiance 5 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 100 |
Damage: 145 Nature | Power Cost: 49 Range: 30 Cooldown: 12 |
Training: Rappanel |
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56 | Song of Bravery 6 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -19 For All Nearby Allies |
Power Cost: 37 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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58 | Thunderous Note 6 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 189 Trauma | Power Cost: 27 Range: 20 Cooldown: 8 |
Training: Percussa | |
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59 | Song of Discord 6 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 136 Trauma |
Power Cost: 38 Range: 3 Cooldown: 2 |
Training: Percussa | |
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59 | (Internal - SoD6) | Internal ability that triggers when Song of Discord is active. | Damage: 136 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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60 | Rally 6 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 170 Health to Target | Power Cost: 45 Range: 25 Cooldown: 30 |
Training: Percussa | |
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60 | Anthem of Avoidance 4 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +40% Projectile Evasion for 8 seconds | Power Cost: 28 AoE: 30 Cooldown: 30 |
Training: Rappanel | |
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60 | Virtuoso's Ballad 4 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +35% direct damage and cost -23 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 62 Range: 30 Cooldown: 50 |
Training: Percussa | |
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60 | Moment of Resolve 6 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 55% less damage from Crushing/Slashing/Piercing attacks Restores: 68 Health (or Armor if Health is Full) |
Power Cost: 45 AoE: 30 Cooldown: 60 |
Training: Percussa | |
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61 | Disharmony 7 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 81 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | |
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63 | Entrancing Lullaby 4 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 211 Psychic |
Power Cost: 29 Range: 30 Cooldown: 30 |
Training: Percussa | |
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64 | Blast of Fury 7 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 306 Nature | Power Cost: 47 Range: 30 Cooldown: 12 |
Training: Percussa | |
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65 | Song of Resurgence 7 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 28 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 40 AoE: 30 Cooldown: 4 |
Training: Percussa | |
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65 | Blast of Defiance 6 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 120 |
Damage: 188 Nature | Power Cost: 55 Range: 30 Cooldown: 12 |
Training: Rappanel |
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66 | Song of Bravery 7 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -22 For All Nearby Allies |
Power Cost: 41 AoE: 30 Cooldown: 2 |
Training: Rappanel | |
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66 | Blast of Despair 6 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 191 Nature Dmg to Vulnerable: 191 Nature Enemy Rage: -600 |
Power Cost: 30 Range: 30 Cooldown: 6 |
Training: Percussa | |
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68 | Thunderous Note 7 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 242 Trauma | Power Cost: 30 Range: 20 Cooldown: 8 |
Training: Percussa | |
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69 | Song of Discord 7 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 174 Trauma |
Power Cost: 42 Range: 3 Cooldown: 2 |
Training: Percussa | |
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69 | (Internal - SoD7) | Internal ability that triggers when Song of Discord is active. | Damage: 174 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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70 | Rally 7 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 190 Health to Target | Power Cost: 50 Range: 25 Cooldown: 30 |
Training: Percussa | |
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70 | Anthem of Avoidance 5 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +45% Projectile Evasion for 8 seconds | Power Cost: 31 AoE: 30 Cooldown: 30 |
Training: Rappanel | |
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70 | Virtuoso's Ballad 5 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +40% direct damage and cost -31 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 69 Range: 30 Cooldown: 50 |
Training: Percussa | |
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70 | Hymn of Resurrection 2 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Power Cost: 108 AoE: 30 Cooldown: 1800 |
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70 | Moment of Resolve 7 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 60% less damage from Crushing/Slashing/Piercing attacks Restores: 76 Health (or Armor if Health is Full) |
Power Cost: 50 AoE: 30 Cooldown: 60 |
Training: Percussa | |
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71 | Disharmony 8 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 103 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | |
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74 | Blast of Fury 8 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 388 Nature | Power Cost: 52 Range: 30 Cooldown: 12 |
Training: Raina | |
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75 | Song of Resurgence 8 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 31 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 45 AoE: 30 Cooldown: 4 |
Training: Raina | |
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75 | Blast of Defiance 7 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 140 |
Damage: 238 Nature | Power Cost: 61 Range: 30 Cooldown: 12 |
Training: Raina |
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76 | Song of Bravery 8 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -24 For All Nearby Allies |
Power Cost: 45 AoE: 30 Cooldown: 2 |
Training: Raina | |
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78 | Blast of Despair 7 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 251 Nature Dmg to Vulnerable: 251 Nature Enemy Rage: -800 |
Power Cost: 34 Range: 30 Cooldown: 6 |
Training: Raina | |
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78 | Thunderous Note 8 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 304 Trauma | Power Cost: 34 Range: 20 Cooldown: 8 |
Training: Raina | |
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79 | Song of Discord 8 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 219 Trauma |
Power Cost: 47 Range: 3 Cooldown: 2 |
Training: Raina | |
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79 | (Internal - SoD8) | Internal ability that triggers when Song of Discord is active. | Damage: 219 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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80 | Rally 8 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 210 Health to Target | Power Cost: 56 Range: 25 Cooldown: 30 |
Training: Raina | |
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80 | Anthem of Avoidance 6 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +50% Projectile Evasion for 8 seconds | Power Cost: 34 AoE: 30 Cooldown: 30 |
Training: Raina | |
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80 | Virtuoso's Ballad 6 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +45% direct damage and cost -40 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 77 Range: 30 Cooldown: 50 |
Training: Raina | |
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80 | Moment of Resolve 8 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 65% less damage from Crushing/Slashing/Piercing attacks Restores: 84 Health (or Armor if Health is Full) |
Power Cost: 56 AoE: 30 Cooldown: 60 |
Training: Raina | |
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81 | Disharmony 9 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 128 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Raina | |
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83 | Entrancing Lullaby 5 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 332 Psychic |
Power Cost: 35 Range: 30 Cooldown: 30 |
Training: Raina | |
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84 | Blast of Fury 9 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 476 Nature | Power Cost: 58 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Fury 9 | |
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85 | Song of Resurgence 9 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 34 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 49 AoE: 30 Cooldown: 4 |
Item: Bard: Song of Resurgence 9 | |
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85 | Blast of Defiance 8 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 160 |
Damage: 291 Nature | Power Cost: 67 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Defiance 8 |
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86 | Song of Bravery 9 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 50 AoE: 30 Cooldown: 2 |
Item: Bard: Song of Bravery 9 | |
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88 | Blast of Despair 8 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 304 Nature Dmg to Vulnerable: 304 Nature Enemy Rage: -800 |
Power Cost: 37 Range: 30 Cooldown: 6 |
Item: Bard: Blast of Despair 8 | |
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88 | Thunderous Note 9 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 368 Trauma | Power Cost: 37 Range: 20 Cooldown: 8 |
Item: Bard: Thunderous Note 9 | |
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89 | Song of Discord 9 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 265 Trauma |
Power Cost: 51 Range: 3 Cooldown: 2 |
Item: Bard: Song of Discord 9 | |
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89 | (Internal - SoD9) | Internal ability that triggers when Song of Discord is active. | Damage: 265 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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90 | Rally 9 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 61 Range: 25 Cooldown: 30 |
Item: Bard: Rally 9 | |
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90 | Anthem of Avoidance 7 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 38 AoE: 30 Cooldown: 30 |
Item: Bard: Anthem of Avoidance 7 | |
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90 | Virtuoso's Ballad 7 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -49 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 85 Range: 30 Cooldown: 50 |
Item: Bard: Virtuoso's Ballad 7 | |
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90 | Hymn of Resurrection 3 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Power Cost: 132 AoE: 30 Cooldown: 1200 |
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90 | Moment of Resolve 9 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 70% less damage from Crushing/Slashing/Piercing attacks Restores: 92 Health (or Armor if Health is Full) |
Power Cost: 61 AoE: 30 Cooldown: 60 |
Item: Bard: Moment of Resolve 9 | |
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91 | Disharmony 10 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 154 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Item: Bard: Disharmony 10 | |
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94 | Blast of Fury 10 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 567 Nature | Power Cost: 63 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Fury 10 | |
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95 | Song of Resurgence 10 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 37 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 54 AoE: 30 Cooldown: 4 |
Item: Bard: Song of Resurgence 10 | |
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95 | Blast of Defiance 9 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 180 |
Damage: 346 Nature | Power Cost: 74 Range: 30 Cooldown: 12 |
Item: Bard: Blast of Defiance 9 |
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96 | Song of Bravery 10 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 55 AoE: 30 Cooldown: 2 |
Training: Ormond Neth | |
| Error: Ability not found | 98 | Blast of Despair 9 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 360 Nature Dmg to Vulnerable: 360 Nature Enemy Rage: -800 |
Power Cost: 41 Range: 30 Cooldown: 6 |
Training: Ormond Neth | |
| Error: Ability not found | 98 | Thunderous Note 10 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 434 Trauma | Power Cost: 41 Range: 20 Cooldown: 8 |
Training: Ormond Neth | |
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99 | (Internal - SoD10) | Internal ability that triggers when Song of Discord is active. | Damage: 312 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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99 | Song of Discord 10 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 312 Trauma |
Power Cost: 56 Range: 3 Cooldown: 2 |
Training: Ormond Neth | |
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100 | Rally 10 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 67 Range: 25 Cooldown: 30 |
Training: Ormond Neth | |
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100 | Anthem of Avoidance 8 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 41 AoE: 30 Cooldown: 30 |
Training: Ormond Neth | |
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100 | Virtuoso's Ballad 8 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -58 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 93 Range: 30 Cooldown: 50 |
Training: Ormond Neth | |
| Error: Ability not found | 100 | Moment of Resolve 10 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 75% less damage from Crushing/Slashing/Piercing attacks Restores: 100 Health (or Armor if Health is Full) |
Power Cost: 67 AoE: 30 Cooldown: 60 |
Training: Ormond Neth | |
| Error: Ability not found | 101 | Disharmony 11 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 181 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Ormond Neth | |
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103 | Entrancing Lullaby 6 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 468 Psychic |
Power Cost: 42 Range: 30 Cooldown: 30 |
Training: Ormond Neth | |
| Error: Ability not found | 104 | Blast of Fury 11 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 666 Nature | Power Cost: 69 Range: 30 Cooldown: 12 |
Training: Ormond Neth | |
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105 | Song of Resurgence 11 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 40 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 59 AoE: 30 Cooldown: 4 |
Training: Ormond Neth | |
| Error: Ability not found | 105 | Blast of Defiance 10 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 200 |
Damage: 405 Nature | Power Cost: 81 Range: 30 Cooldown: 12 |
Training: Ormond Neth |
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106 | Song of Bravery 11 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 60 AoE: 30 Cooldown: 2 |
Training: Ormond Neth | |
| Error: Ability not found | 108 | Blast of Despair 10 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 422 Nature Dmg to Vulnerable: 422 Nature Enemy Rage: -800 |
Power Cost: 44 Range: 30 Cooldown: 6 |
Training: Ormond Neth | |
| Error: Ability not found | 108 | Thunderous Note 11 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 510 Trauma | Power Cost: 44 Range: 20 Cooldown: 8 |
Training: Ormond Neth | |
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109 | (Internal - SoD11) | Internal ability that triggers when Song of Discord is active. | Damage: 367 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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109 | Song of Discord 11 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 367 Trauma |
Power Cost: 61 Range: 3 Cooldown: 2 |
Training: Ormond Neth | |
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110 | Rally 11 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 73 Range: 25 Cooldown: 30 |
Training: Ormond Neth | |
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110 | Anthem of Avoidance 9 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 45 AoE: 30 Cooldown: 30 |
Training: Ormond Neth | |
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110 | Virtuoso's Ballad 9 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -67 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 101 Range: 30 Cooldown: 50 |
Training: Ormond Neth | |
| Error: Ability not found | 110 | Moment of Resolve 11 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 80% less damage from Crushing/Slashing/Piercing attacks Restores: 108 Health (or Armor if Health is Full) |
Power Cost: 73 AoE: 30 Cooldown: 60 |
Training: Ormond Neth | |
| Error: Ability not found | 111 | Disharmony 12 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 211 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Ormond Neth | |
| Error: Ability not found | 114 | Blast of Fury 12 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 771 Nature | Power Cost: 76 Range: 30 Cooldown: 12 |
Training: Ormond Neth | |
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115 | Song of Resurgence 12 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 43 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 65 AoE: 30 Cooldown: 4 |
Training: Ormond Neth | |
| Error: Ability not found | 115 | Blast of Defiance 11 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 220 |
Damage: 469 Nature | Power Cost: 88 Range: 30 Cooldown: 12 |
Training: Ormond Neth |
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116 | Song of Bravery 12 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 65 AoE: 30 Cooldown: 2 |
Training: Ormond Neth | |
| Error: Ability not found | 118 | Blast of Despair 11 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 486 Nature Dmg to Vulnerable: 486 Nature Enemy Rage: -800 |
Power Cost: 48 Range: 30 Cooldown: 6 |
Unknown Source: Not Found | |
| Error: Ability not found | 118 | Thunderous Note 12 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack |
Damage: 586 Trauma | Power Cost: 48 Range: 20 Cooldown: 8 |
Unknown Source: Not Found | |
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119 | (Internal - SoD12) | Internal ability that triggers when Song of Discord is active. | Damage: 421 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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119 | Song of Discord 12 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 421 Trauma |
Power Cost: 67 Range: 3 Cooldown: 2 |
Unknown Source: Not Found | |
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120 | Rally 12 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 79 Range: 25 Cooldown: 30 |
Unknown Source: Not Found | |
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120 | Anthem of Avoidance 10 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 49 AoE: 30 Cooldown: 30 |
Unknown Source: Not Found | |
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120 | Virtuoso's Ballad 10 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -76 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 110 Range: 30 Cooldown: 50 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Hymn of Resurrection 4 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Power Cost: 171 AoE: 30 Cooldown: 900 |
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| Error: Ability not found | 120 | Moment of Resolve 12 | At your cue, all nearby allies undergo a moment of incredible strength. | For 8 seconds, all nearby allies take 85% less damage from Crushing/Slashing/Piercing attacks Restores: 116 Health (or Armor if Health is Full) |
Power Cost: 79 AoE: 30 Cooldown: 60 |
Unknown Source: Not Found | |
| Error: Ability not found | 121 | Disharmony 13 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack |
Damage: 242 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Unknown Source: Not Found | |
| Error: Ability not found | 124 | Blast of Fury 13 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 877 Nature | Power Cost: 82 Range: 30 Cooldown: 12 |
Unknown Source: Not Found | |
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125 | Song of Resurgence 13 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 46 Health to Nearby Allies every 4 seconds --Can Have-- Restores: 0 Power to Nearby Allies every 4 seconds |
Power Cost: 70 AoE: 30 Cooldown: 4 |
Unknown Source: Not Found | |
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125 | Song of Bravery 13 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Ability Power Cost -27 For All Nearby Allies |
Power Cost: 70 AoE: 30 Cooldown: 2 |
Unknown Source: Not Found | |
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125 | Rally 13 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Heal |
Restores: 230 Health to Target | Power Cost: 83 Range: 25 Cooldown: 30 |
Unknown Source: Not Found | |
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125 | Anthem of Avoidance 11 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +55% Projectile Evasion for 8 seconds | Power Cost: 51 AoE: 30 Cooldown: 30 |
Unknown Source: Not Found | |
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125 | Entrancing Lullaby 7 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 30 seconds, or until attacked. Suppresses Monster Shout When effect ends, deal: 635 Psychic |
Power Cost: 51 Range: 30 Cooldown: 30 |
Unknown Source: Not Found | |
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125 | Virtuoso's Ballad 11 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +50% direct damage and cost -85 Power --Can Have-- Restores: 0 Health (or Armor if Health is Full) Restores: 0 Power Target's next attack deals + 0 damage |
Power Cost: 115 Range: 30 Cooldown: 50 |
Unknown Source: Not Found | |
| Error: Ability not found | 125 | Blast of Defiance 12 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into health and/or armor for you). You must have a horn equipped. This is a Nice Attack |
Reaps 0.2 of Health damage dealt (up to the max) as Health or (Armor if Health is Full) Max Health Reaped 240 |
Damage: 532 Nature | Power Cost: 96 Range: 30 Cooldown: 12 |
Unknown Source: Not Found |
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125 | (Internal - SoD13) | Internal ability that triggers when Song of Discord is active. | Damage: 453 Trauma | Power Cost: 0 AoE: 20 Cooldown: 0 |
Unknown Source: Not Found | |
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125 | Song of Discord 13 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Every 2 Seconds, Deal: 453 Trauma |
Power Cost: 70 Range: 3 Cooldown: 2 |
Unknown Source: Not Found |