Game updates
This page currently tests a game update mechanism for the wiki.
Contents
Update Notes: November 22, 2024
This is a minor update to begin our Thanksgiving-themed event. There were also some fixes and revisions ready to go, so they're included here. (We're still working on the upcoming "major update" that will include Vampirism.)
Bard Skill Revisions
The changes here ensure that bardic songs can be powered up at high level so that they remain very impressive group and/or solo buffs. In addition we've added new ways to make the horn "blast" abilities more useful, both when used in conjunction with a lute or when used with a melee weapon such as a sword or axe.
Bard ability abilities:
- - Song of Discord: base damage increased a bit at all tiers
- - Song of Resurgence: base healing amount increased
- - Song of Bravery: power-cost reduction increased at all tiers (by roughly double)
- - Blast of Defiance: "reaps Health and returns it as Health" => "reaps Health and returns it as Health (or Armor if Health is full)"
- - Moment of Resolve: now restores Health (or Armor if Health is Full). Previously it restored Armor.
- - Moment of Resolve: physical damage mitigation lasts 8 seconds instead of 5 seconds
Changes to bard treasure:
- - "Song of Bravery boosts allies' Basic Attack and Core Attack damage +67" => +151
- - "Thunderous Note costs -20 Power and range +6 meters" => "Thunderous Note costs -30 Power and damage is +10%". Note: previously this effect was on Necklace and Hands slots. It is now only available on Necklace slot equipment. If you have gloves with this effect on them, they have become Legacy. You can use Transmutation to roll the effect off of your gloves, or you can get a randomly generated replacement. Speak to the Legacy Item Helper golem in Serbule for more information.
- - "Blast of Defiance reaps +22% of the Health damage to you as health. The reap cap is +100" => "Blast of Defiance reaps +22% of the Health damage to you as health (or armor if health is full). The reap cap is +150"
- - "Song of Resurgence also restores 10 Power every 4 seconds to each target in range" => 16
- - also, fixed bug that caused this effect to incorrectly add in benefits from Song of Resurgence health-restoration effects
- - "Song of Discord deals +X damage and has a 5% chance to stun each target every 2 seconds" => 10% chance to stun
- - "Song of Discord has a 53% chance to deal +25% damage to each target every 2 seconds" => 33% chance to deal +100% damage
- - "Song of Discord Damage +20%" => +26.5%
- - "Song of Discord reduces targets' Rage by -238 every 2 seconds" => "... and deals +55 damage"
- - new effect: (Chest, OffHand): "Song of Discord deals +100% damage to targets with less than 33% of their Max Rage"
- - new effect: (Head) "Thunderous Note deals +84 damage and is considered a Bardic Blast ability."
- - new effect: (Hands) "Every 2 seconds while Song of Discord is active, your Bardic Blast ability damage is boosted +10.5% for 30 seconds"
- - (Head, MainHand) "Song of Bravery has a 15% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +25% damage for 5 seconds" => 25% chance to boost all attacks by 50%
- - dev note: this was originally coded in an old-school way, where each slot's effect triggers separately. This seems like the most fun approach here, so that hasn't been changed. What this means is that if you have both the Head and Main-Hand versions of this effect, you don't have one 50% chance to get a moment of bravery, but rather two 25% chances. If both effects trigger, damage is boosted twice.
- - also note: there is a new tier of this effect for level 90+ gear, with 30% chance instead of 25% chance
- - new effect: (Legs, Ring) "Direct Nature Damage +24% and Indirect Nature Damage +48% while Bard skill active"
- - new effect: (Legs) "Song of Bravery further reduces ability costs -20 and increases Direct Damage +11.5%"
- - "Song of Bravery causes allies' Combat Refreshes to restore +92 Armor" => +143
- - "Moment of Resolve dispels any Stun effects on allies and grants them immunity to Stuns for 8 seconds." => "In addition, Moment of Resolve can be used while Stunned."
- - "Song Of Resurgence Healing +22" => +30
- - new effect: (Ring) "Melee abilities boost your Bardic Blast ability damage +15.5% for 30 seconds"
- - new effect: (Ring) "Blast of Fury Damage +182"
- - "Blast of Defiance reaps 23% of the Armor damage done (up to a max of 150), returning it to you as armor" => "Blast of Defiance Damage +120 and Reuse Time -2 seconds"
- - "Blast of Fury deals +52% damage and knocks the target back, but the ability's reuse timer is +2 seconds" => "Blast of Fury deals +28% damage and knocks the target back"
- - new effect: (Ring, Necklace) "Blast of Fury Damage +120 and Reuse Timer -1 Second"
- - new effect: (Legs, Chest) "Bard Blast abilities cause target to suffer 280 Nature damage over 8 seconds"
- - new effect: (Legs) "Melee abilities boost your next attack +62.5% if it is a Bardic Blast ability"
- - "Whenever you take damage from an enemy, you gain Bard Base Damage +10% for 15 seconds. (Stacks up to 10x)" => "Whenever you take damage from an enemy, your Bardic Blast abilities deal +10% damage for 20 seconds. (Stacks up to 12x)"
Bard item changes:
- - Bard horn weapons that boosted "Bard Base Damage %" now instead boost "Bard Damage %". (This is a buff as it is generally a larger bonus for high-level players, and the same bonus as before for low-level players.)
- - Rakshasa Lute has been revised to reduce Moment of Resolve reuse time
- - Fairy Lute now also reduces Moment of Resolve reuse time
- - Starlute now also reduces Virtuoso's Ballad reuse time
Changed Necromancy Treasure Effects
This is a snapshot of the Necromancy skill which is still under minor development -- that is, there may be some more changes that coincide with the future launch of the Vampirism skill.
- - (OffHand) "Death's Hold causes target to take +10.7% damage from Darkness for 15 seconds" => +11.57%
- - (MainHand, Ring) "Summoned Skeletons deal +18% direct damage, but take +50% more damage from cold attack" => deal +24% direct damage, but take +50% more damage from cold attacks
- - (Feet, OffHand) "Summoned Skeletons have +130 armor" => "... and suffer -20% damage from Burst attacks"
- - (Chest, OffHand) "Summoned Skeletons have +93 health" => "... and suffer -20% damage from Burst attacks"
- - (Feet, OffHand) "Summoned Skeletal Swordsmen have +149 armor and +10 Crushing/Slashing/Piercing Mitigation" => "+149 armor and -20% Crushing/Slashing/Piercing Vulnerability"
- - (Hands, Ring) "Summoned Skeletal Archers and Mages deal +50 direct damage" => +70
- - (Head, MainHand) "Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% for 10 seconds" => "Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds"
- - (Feet, Ring) "Provoke Undead deals 72 damage to your minions, who then deal +72 damage for 10 seconds" => deal +129 damage for 10 seconds
- - (Feet, MainHand) "Provoke Undead causes your minions to deal +29% damage for 10 seconds, but also take 175 damage over 10 seconds" => +46% damage
- - (OffHand, Necklace) "Provoke Undead causes your minions to deal +43 damage for 10 seconds" => "Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds"
- - (Feet) "Heal Undead restores +22 health/armor and grants target undead +17 Mitigation from all attacks for 8 seconds" => "Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds"
- - (Legs, MainHand) "Heal Undead restores an additional 156 Health/Armor over 12 seconds" => "... and also hastens the current reuse timer of Rebuild Undead -5 seconds"
- - (Chest, Ring) "Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195)" => for 5 minutes
Other Changes and Fixes
- - To help you adapt to changes in this update, transmutation costs for Necromancy and Bard skills are reduced.
- - Fixed bug with Archery treasure effect: "Blitz Shot Damage +X% and Critical Hit Chance +Y%". The critical-hit chance bonus was not applying.
- - Fixed bug with Archery treasure effect: "Aimed Shot deals +X damage, has +Y% Critical Hit Chance, and also grants this Critical Hit Chance bonus to your next Archery attack". The critical-hit chance bonus was not applying to Aimed Shot
- - added display of buffed critical-hit chance to ability tooltips
- - Bug fix: Bladesmithing sharpening kits no longer add a Bladesmithing level-requirement to the item. They now apply a Sword, Knife, or Unarmed level requirement, as appropriate. Note that this fix can only apply to newly-used kits; weapons sharpened prior to this update will still have a Bladesmithing prerequisite until they are re-sharpened.
- - the JSON file `abilitykeywords.json` has a new structure. (Sorry)
- - jack o'lanterns and a few other art items can now be "installed" in guild halls
- - fixed bug that caused elven judgment student key trunk to give no loot to party members except the one who receives the poison. (All party members should be able to get loot, just not the poison)
- - fixed many Effect descriptions to have precise buff amounts in them. (This is shown in a tooltip when you hover over an Effect.)
- - changed Weather Witching treasure effect: "Deluge deals +102 damage on contact and increases the target's Poison Vulnerability +15% for 30 seconds (non-stacking)". This effect now debuffs both Poison Vulnerability and Electricity Vulnerability. (It was bugged to debuff Electricity, and when fixing that, we decided it can just debuff both.)
- - bugfix: fixed recipe for "Dwarven Stout (1 glass)" so that it better matches ingredient ordering from "Dwarven Stout Keg"
- - fix pet skeletons not persisting across Areas. (And btw we can't currently implement spiders persisting, so that's why they don't. But it's on the todo list.)
- - Horse Apple Bushes no longer have collisions
- - Norbert no longer treats druids as animals, unless they are in an actual animal form. Previously you would see the countdown and it would get stuck at 0 and not let you progress - now he just directs you to speak with Spot
- - Field Surgery 4 now requires Field Surgery 3 instead of 2
- - Brugo the Wise now actually gives a gift at Best Friends favor
- - Adjust graphics sliders: Shadow Distance & LOD Bias now have max values of 1000 and 10 respectively, and Ultra setting respects these maximums
- - Lower flash brightness of certain get-hit effects
- - Fix Gardening uncap icon in Floxie's training menu
- - fixed bug that caused game UI to show incorrect ability reset times when certain unrelated buffs or debuffs were applied to them
Update Notes: October 28, 2024
Minor client fix to improve stability. There is one new very minor feature: if you hold down the SHIFT key on your keyboard while pressing the Quit button in-game, the game will open an Explorer window to the folder that contains the game's log file. If you are experiencing problems logging in, we may ask you for your player log, and this is an easier way to find it.
Note: this bugfix update was client-only, meaning that Steam updated, but the game server was not taken offline. If you are reading this early on Oct 28, you may need to restart Steam to detect the update. (If you're concerned, you can check the Settings screen in-game: it should say that the current version is "0.4.255 Improved Edition". If it just says "0.4.255", you still need to get the patch through Steam.)
Update Notes: October 25, 2024
It's Halloween! In Project: Gorgon, that means the traditional annual incursion by Zhia Lian, goddess of Whimsy. Your characters will receive a quest when they log in to help them get started with the holiday. There are lots of activities and some pretty cool rewards! Now let's take a look at everything else in this update:
Not Vampires
Originally we wanted to launch a new Skill, Vampirism, along with this Halloween update. Unfortunately that skill needs to cook a little longer, and we didn't want it to delay our Halloween celebration any further. So vampires will make their debut in the next major update. We can't wait for you to play with them!
If you see in-game references to Vampirism, just treat those as teasers for now.
Horse Genetics
Last update introduced horse genetics, and an entirely different way of looking at your mounts. In this update we continue to iterate on this system with necessary tweaks and bug fixes.
- - A floating sphere deep beneath Povus teaches new high-level textile recipes for creating Mare Blankets that accelerate gestation. (These recipes will eventually be learned from an NPC in Statehelm.)
- - Dozens of genes are now quite rare in wild horses. As a result of increased gene rarity, wild horse stats in general are now lower - by about 10 points per stat.
- - Several horse breeds were missing some coat-related functionality; it has been added to pre-existing genes. It's very unlikely but this may affect the appearance of some horses. If it does, it will be an obvious change.
- - One of the Satincoat Scale genes now boosts friendliness when previously it gave nothing
- - Moved an attribute from horse gene 28E4 to 28F1, so 28E4 doesn't affect multiple attributes.
- - Wild Horses now display their virility alongisde other stats when you Pet them.
- - Wild horse hitboxes are more accurate.
- - Wild horses now take small breaks from running every now and again.
Mount Glamours
This update adds something else new and fun for mounts: mount glamours! This is similar to glamouring your equipment, but there are some big differences. A mount glamour is a new piece of mount equipment that overrides a horse's appearance. In other words, when your mount has a mount glamour item equipped, it will look like a different horse. This lets you show off your quest mounts - like Pantiflax - without giving up the superior stats of the horse you so carefully tamed, bred, or bought. (Note that Inella now gives the glamour version of Pantiflax rather than the mount version.)
If you received a quest mount in the past, you will need to turn it into a glamour item before you can apply it to your regular mount. You can access a Horse Glamourizer near Mythander in Eltibule.
New Inventory Slots
All players receive 4 new inventory slots. These correspond to the equipment slots for horses: saddle, saddlebag, reins, and horseshoes. All items that go in the new equipment slots for banners, horse cosmetics, and horse glamours give +1 Max Inventory when worn.
Background: What's this about?
New players sometimes ask why equipped items take up inventory slots. The answer is that it's just easier to manage your inventory that way! We wanted to give players the best of both worlds, so we simply increased the max-inventory size for each equipment slot. This change just updates our plan to accomodate the new equipment slots.
We didn't do the same thing for the cosmetic-only slots (banners, horse cosmetics, and horse glamours) because of... psychology. We've already heard some players express that they won't be using these slots because they won't "waste" precious inventory. Even if we gave you slots to compensate for them, a fair number of players simply wouldn't spend their equipment slots to making their horse look better. And we want players to be excited for our horse hats and other nonsense.
Instead, we've enchanted all the cosmetic-slot items to give you +1 Max Inventory slot when worn. This way, they effectively don't take up an inventory slot when worn.
Community Activity System
This is a new option to unlock 30-day slots in the Serbule Community Chest. Completing certain tasks or events will accumulate points that will be applied toward unlocking slots in the chest. Example: Completing any wave of the Povus nightly will contribute points toward an unlock. There are also other ways available in game to score points and more will be added over time. Slots unlocked by this system will be noted on the Community Chest screen as 'Community Activity'. The options to purchase slots with councils or LECs will remain available.
Everything Else
- - Yoy in the Myconian Caves has a new favor which unlocks a new Mentalism ability. (Requires Myconian 17 and Mentalism 20, and may require a friend to complete the quest.) (Higher tiers of this ability can be trained from myconians Sem and Mope, for now.)
- - Fixed a bug that caused treasure effects not to work. These effects were ones that were triggered by the state of the target (such as "if target is not Elite").
- - Updated some Povus favors to require proper quantity of items. They previously only required half of the items crafted.
- - Sped up several humanoid animations.
- - Anatomy-Based Critical Hit Chance % attributes now display as percentages instead of decimals.
- - All Bladesmithing weapon recipes now require you to be near a forge.
- - Added a ladder to the Serbule Hills watchtower and sprinkle some items on its balconies.
- - Fixed a bug that broke movement completely if you tried to climb a ladder while already climbing it.
- - Saddlebags are now accessible in guild halls.
- - Fixed bug preventing moon phase from affecting genetics mutation chance.
- - Player bats can be clicked on again.
- - Fixed inverted permission for picking up others' items in guild halls.
- - You now get a stable slot at Racing 50 instead of 60.
- - Fixed graphical glitch with horse manes when teleporting within a zone.
- - Closed ceiling hole in deep Povus Caves.
- - Update Joeh's store.
- - Update Marna's Front-of-House.
- - New JSON file: abilitykeywords.json lists Attributes that apply to any Abilities that have a certain keyword. These have been broken out into separate listings to better reflect that abilities can dynamically add or remove keywords (e.g. when a Melee attack becomes a Burst attack due to an equipped piece of treasure).
- - VIPs, don't forget to claim your more-or-less-monthly gifts from the Persona panel! The November gift will become available on November 1.
Update Notes: Oct 9, 2024
Server was rebooted to address issues some users have when loading into new areas. This is a temp fix that should resolve the issue while we search for the underlying client issues.
Update Notes: Oct 4, 2024
This was a server-only reboot to fix the following bugs:
- - Horses and pets can now be transferred via pet cages
- - Pets now show "Bred by" when inspected
- - Mounting a horse now follows the same rules as summoning a pet: it must not be actively participating in breeding in any way
- - Fix bug causing horses to give out 2XP per analyze - the XP is now based on the level of the horse (which varies from area to area) and whether you succeed or fail at the analysis
- - Horses now flee after being released from the thieves
- - Fixed difficulty checks for taming wild horses based on their stats (e.g. Temperament affects tame chances, and was not being applied correctly)
- - Added 13 second reuse timer for all sparklers