Game updates

From Project: Gorgon Wiki
Jump to: navigation, search
Recent updates

This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes. Game updates can be found on the launcher, or at the following link: https://cdn.projectgorgon.com/news.txt

If you are returning to the game and want short summaries of what was changed, see Quick Notes.

Click Here for a complete archive of Game Updates

Update Notes: February 26, 2026<

Another quick bugfix update.

Character Deletion Purgatory

When you delete a character, there's now a timer during which you can recover that character. The character is in a "dying" state in the mean time. You can only have one "dying" character at a time.

The first time you delete a character, it stays in this purgatory state for 1 hour. The second deletion lasts 2 hours, then 8, and then 1 day for all subsequent character deletions.

This is intended to counteract newbie-cheesing, which is where players create new characters over and over to accumulate the gems and other convenience-items that we give to new characters. It also has the benefit of letting you undo an accidental character deletion.

Other Fixes

- Fix scenario where other players appear to be in the wrong place
- Fix bug that breaks everything when the "MaxActiveLoads" special setting is set to 0 or below
- Fix jittery camera when auto-moving to a destination
- Fix shield orientation on skeletons
- re-enable pre-alpha account linking on Arisetsu for returning pre-alpha players
- fixed some Statehelm skill-level unlocks that didn't have an alternate-currency price
- various server internal fixes

Click here to return to the Game Updates page.

Update Notes: February 21, 2026

This is a bug-fix update with a few little other things attached. Other things first:

Monster Density Adjustments

This update continues our revamp of outdoor spawn density, this time revisiting Kur Mountains, Sun Vale, and Ilmari Desert. The spawners will now maintain a minimum density level regardless of the number of players in the area. In addition, overall monster density and loot/harvestable density is increased.

These areas are also using new and improved "don't spawn a monster on player's heads" logic. Due to how our spawners work this logic is not infallible, but it's improved. This new logic has also been applied to Serbule, Serbule Hills, and Eltibule spawners.

A historical note on the Ilmari desert: originally this area was less about hunting monsters and more about being a bleak and dangerous path through the desert: it provided a hostile environment between war caches. The dehydration mechanic and the dense bunches of monsters made it a very dangerous place.

This design has not stood the test of time, most notably because we added horses and you can just ride past the monsters while sipping water from your saddle. So we're starting to re-envision the desert to be more practical for hunting, more diverse, and more rewarding. (But don't worry, it's still pretty dangerous.)

Log Format Changes

Special reports (such as the VIP character dump, skill reports, item dumps, etc) now have the server name embedded in their filename. Many reports also have the server name in the JSON itself. The chat log also mentions which server you log into, and notes whenever you switch game areas.

Graphics Fixes

- Revert changes to tree rendering in Serbule, to fix performance hits
- Remove shadow-casting from most lights in central Serbule, temporarily until we can do more performance work in there
- Further adjustments to tree LODs in Serbule
- Disable player hair rendering & physics at a certain distance, controllable by a new setting, "Character LOD Bias"
- Fix bug causing particles to not show in the item preview window
- Entity nameplates now stream in instead of all instantiating at once. This should reduce drastic framerate dips when high-density areas come into view. (For the settings-tweaker crowd, the rate at which they stream in is controlled by the "MaxActiveLoads" special setting)

Other Fixes

- Fix bug causing party voice chat to sometimes leak into other servers(!)
- Select Next Pet and Select Previous Pet keybinds now work if you only have a single pet
- when you enter a code into the Account Package Golem, it automatically brings up the redemptions window so that you don't have to fish for it in the menus
- Move one of Eltibule's respawn points into Hogan's Keep, away from monsters
- Double the drop rate of Icy Frog Skins on Frostbelch Frogs (changing from "infuriatingly low drop rate" to "pretty annoying drop rate" as intended)
- Touch-up navigation paths in Povus to help prevent monsters getting stuck in walls
- when a player accidentally puts a first aid kit or armor patching kit on their ability bar instead of the First Aid or Patch Armor ability, the item now gives a more helpful explanation about what's gone wrong than "That item cannot be used"
- Pasha in Ilmari now gives the Zoomer horse glamour instead of the old proto horse version
- Medium Prisms can be found in various sources of desert loot
- Some of the types of sand needed for glassblowing can now be found in Sun Vale and/or Ilmari
- Several glassblowing resources are still not (practically) available; this will be fixed soon
- Almanac users rejoice: gardening plants no longer self-destruct when an area is under heavy load
- Fix bug causing some looping animations to not play
- Adjust humanoid optimization logic to hopefully reduce crashes
- fixed bug with message about having already looted a boss when you hadn't
- fixed bug with orange and white mineral survey recipes in Vidaria not working

Click here to return to the Game Updates page.

Update Notes: February 17, 2026

This is a bug-fix update.

Horse Turning:

Our recent change to fix framerate-dependence in movement caused some unexpected behavior with horse turn radius. These issues are fixed now. And now that they are fixed, you may see some differences in turn-speed based on your horse's Friendliness stat: higher friendliness results in higher turn speed. (Self-mounting animals gain turn speed as they level up their animal skill.)

Also note that various horse gear also boosts turn speed, and some of it needs to be rebalanced now that these fixes are in. If your horse is still insanely fast at turning, try taking off your reins for now.

Other Fixes:

- Fix bug causing the camera to sometimes get stuck to your mouse after letting go of right-click
- Remove invisible colliders throughout Serbule
- Fix some tree visuals in Serbule
- Fix for Serbule rocks changing color as you approach them
- Ferris Blueheart in Vidaria now offers his Hellfire-curing hangout to anyone infected with Hellfire, regardless of level. This hangout cures 20 stacks and is repeatable daily.
- Realign Serbule boundaries so they match up with the map
- Fix for Serbule lamps turning back on immediately after turning off
- Fix visual bug with fairies when selected
- Fix SSAO affecting fairy wings in a strange way
- Various other Serbule physics/collision fixes
- Update floor textures in Red Wing Casino
- Add missing locked door in Statehelm
- Adjust statuary in Statehelm to use modern shader

Click here to return to the Game Updates page.

Update Notes: February 15, 2026

This is a bug fix update that also has some art changes.

- Fix camera jitter that gets worse the higher your framerate
- Horse speeds are no longer partially tied to your framerate
- Tweak handling of horse-related textures, to hopefully reduce crashes
- Fix for horse hair physics not working
- NPC nameplates are now blue by default
- Revised environment in Serbule - mostly lighting, sky, vegetation
- Revised environment in Casino - some props, lighting
- Revised environemnt elsewhere - vegetation
- More Statehelm graphical optimizations
- Fixed Casino not switching portals between each moon phase as intended
- Added measures to Nelson Ballard to prevent alt farming of his free 1000 councils. The lockout for receiving more Councils on a different character is 1 day (per server)
- Similary, Fae starter chests can only be used once per day per server to prevent players from cheese-alting
- fixed damage display of animal handling pets with Big Cat Ultrakill ability. (It listed damage as 0 because it does special direct damage)
- Players who purchased a shop pack with VIP now have that VIP accessible on all servers, not just Arisetsu
- VIP users who previously couldn't redeem the February VIP pack on any server can now do so. (But only on one server)
- fix scenario where monsters "desync" upon death and can't be fully killed
- many classic account-wide titles (for events and VIP rewards) are now accessible on all servers, rather than just Arisetsu server
- Improve error handling around preference loading at the start of the game, which should fix getting stuck on the login screen due to a corrupted GorgonSettings file
- Skeletal Frogs now properly use their rage attacks, and no longer infinitely stack their debuff on you
- Fix placement of some particles on new humanoid models, most notably Phoenix Strike, Brambleskin, and Fire Shield
- "Target Framerate" setting now has a max value of 240, and actually defaults to 60
- a bunch of quest items were missing the red "quest item" icon overlay
- VIP users who could not access their own reserved names from the Arisetsu server can now access them

Click here to return to the Game Updates page.

Update Notes: February 7, 2026

- Increased respawn rate for most spawners in Serbule, Serbule Hills, and Eltibule. These spawners will now maintain a minimum number of live spawns, preventing too much overall zone depletion.
- Similarly increased respawn in newbie dungeons, but to less dramatic extent

Click here to return to the Game Updates page.