Game updates
This page includes the five most recent game updates. You are welcome to tidy up the formatting and add wiki links, but please keep any discussion in the Talk pages as these Game updates are meant to be verbatim from the launcher update notes. Game updates can be found on the launcher, or at the following link: https://cdn.projectgorgon.com/news.txt
If you are returning to the game and want short summaries of what was changed, see Quick Notes.
For information on possible future content, please see Knowledge of the Future.
Click Here for a complete archive of Game Updates
Update Notes: February 5, 2026
This update fixes the following:
- - new server hardware for Dreva server
- - Fix bug causing your personal horse to not have the correct texture
- - The Map UI now tries to fix itself if it finds itself broken after zoning
- - More safely remove horse textures from memory
- - Fix padding of pet check window
- - fix north/south reference in Mirraverre dialog (Desert dream)
- - reduce monster aggro radius in desert dream
- - add Demo player access to desert dream
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Update Notes: February 4, 2026
This update adds a new content area for players with combat skills level 1 to 15. To access it, look for the golden portal just outside the Serbule gate (the one near Sir Coth).
In addition:
- - Fix bug allowing bosses to be camped
- - Fix for characters sometimes not animating
- - Increase Animation Distance Multiplier defaults for each quality level, so creatures and players don't skate around as much
- - Potential fix for desync issue (where monsters are dead but appear alive and cannot be looted)
- - Potential fix for projectiles "sticking" to a creature and rapidly spinning around it
- - Fixed broken Glassblowing training requirements on Rebeccah The Whisperer
- - Most monsters can now be clicked on even if their animations are turned off through settings
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Update Notes: February 2, 2026
This is a small bug-fix update:
- - Fix bug causing monsters to camp player corpses
- - Fix bug allowing players to loot corpses they shouldn't (!)
- - Further performance improvements to client assets, including a new approach to horse texture management:
- - Convert horse texture algorithm from the CPU to the GPU. This is obviously much quicker, and lets us compress the textures so they're much smaller now too - win/win!
- - Fix bug causing people to sometimes play instruments while they're sheathed
- - Party Members now get their own nameplate color! Defaults to green. To change it, go to Settings > GUI > Colors > Nameplates
- - Update default positions for Quest Tracker, XP Tracker, and Party Frames
- - Fix bug preventing buffs/debuffs with a number counter from being hovered over
- - raise demo player level cap on Cartography and Gourmand from 15 to 25 (so they can't accidentally lose irretrievable XP due to the cap)
- - more server performance optimizations
- - added a shovel you can find on the beach of the newbie island
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Update Notes: January 31, 2026
We've opened a new server! Now there are two. Arisetsu is the OG server and Dreva is the new one. Other changes:
- - add even more temporary monsters to the newbie island
- - fixed incorrectly-triggering particle when angling
- - Improve memory management around horse genetics textures; significant video-RAM improvement in busy areas
- - Improve memory management around the UI highlighting system
- - Statehelm memory-usage reductions
- - Some Statehelm loading-time reductions
- - Hide settings button during the intro cinematic
- - Escape key closes the out-of-world settings window now
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Update Notes: January 30, 2026
Another bugfix update! The final one! (Ha ha no there's gonna be more, we have more fixes in the queue already)
- - Fix for more fairy gear causing massive framerate dips (that's actually fixed all of them this time, I mean it)
- - Greatly reduce memory usage for new armor models
- - Graphics settings are now tweakable from the login/choose character/create character screens. Click the gear at the top left to access them
- - Add hover-text to fairy button during character creation, letting you know that it's unlockable via a quest
- - New setting: "GUI > Overlays > Overlays Enabled". Enables/disables the overlays on a creature/object when you hover over it. Defaults to off at "Fast" quality and below
- - Fix script errors in Sam Veilmoor
- - Fix bug allowing other players to ruin your bread dough while it's rising