First Aid/Abilities
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Click "Expand" on the box below to view a complete list of Abilities for the First Aid skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 40 Health to you and nearby allies | Power Cost: 8 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 70 Health | Power Cost: 16 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 60 Health to you and nearby allies | Power Cost: 11 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 18 Range: 5 Cooldown: 30 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 90 Health | Power Cost: 20 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 80 Health to you and nearby allies | Power Cost: 14 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 18 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 110 Health | Power Cost: 24 Range: 5 Cooldown: 30 |
Leveling | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 100 Health to you and nearby allies | Power Cost: 16 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 30 |
Gift: Glowing Sphere | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 26 Range: 5 Cooldown: 30 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 130 Health | Power Cost: 27 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 120 Health to you and nearby allies | Power Cost: 19 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 60 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 150 Health | Power Cost: 29 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Healing ability. |
Restore: 140 Health to you and nearby allies | Power Cost: 20 Range: 15 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 35 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 35 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 29 Range: 5 Cooldown: 30 |
Leveling | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 21 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 21 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 175 Health | Power Cost: 33 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 70 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 46 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 52 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. Enemies cannot interrupt the channeling of this ability. |
Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 200 Health | Power Cost: 37 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 57 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Healing ability. |
Restore: 225 Health | Power Cost: 41 Range: 5 Cooldown: 30 |
Training: Backfat |