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Game updates/2015-03-19

Revision as of 17:04, 19 March 2015 by BetaNotus (talk | contribs)

March 19 Update

This update fixes the most common cause of "staying in combat", but there are probably other scenarios that keep you in combat longer than you expect. You can now get more info about why the game thinks you should be in combat. Just move your mouse over the "in combat" icon. (It updates every few seconds with the latest info.)

Other Changes:

- antivenom wasn't being consumed
- the new crafting ratios accidentally didn't make it into the live build
- adjusted loot jewelry tables. The same items were showing up in both tier-4 and tier-5 tables. (e.g. the Ring of Health, a level 50 ring, was in both level 40 and level 50 jewelry tables). The items have been moved to their intended tables and some new items have been used to flesh out the lists.
- removed a lot of the patrolling goblins at the entrance to the Goblin Dungeon underneath Eltibule Keep
- further slowed down the respawn rate (and slightly reduced the number of monsters total) in the goblin dungeon under the model home
- added unique drops for Mother Snail and Spiderlord.
- Omegaspider had not been given group loot (even though the lower level Superspider had)
- gave Basilisk Controllers the chance to drop T5 armor and not just T5 jewelry