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Bard/Abilities

Revision as of 14:45, 22 July 2020 by ExtraBot (talk | contribs) (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)

Click "Expand" on the box below to view a complete list of Abilities for the Bard skill.

Icon Level Name Description Special Effects Stats Source
icon_3676.png  1 Disharmony An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power)
Damage: 7 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3663.png  2 Song of Resurgence Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 7 Health to Nearby Allies Every 4 seconds
Power Cost: 13
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3675.png  3 Entrancing Lullaby A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 10 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 6 Psychic Power Cost: 11
Range: 30
Cooldown: 30
Leveling
icon_3671.png  4 Blast of Fury You blast anger through your horn's song. You must have a horn equipped. Damage: 20 Nature Power Cost: 15
Range: 30
Cooldown: 12
Leveling
icon_3666.png  5 Rally Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 60 Health to Target Power Cost: 13
Range: 25
Cooldown: 30
Leveling
icon_3672.png  6 Blast of Despair You blast sadness through your horn's song. You must have a horn equipped. Damage: 12 Nature
Dmg to Vulnerable Targets: 12 Nature
Reduces Rage: -50
Enrages Target: 0%
Power Cost: 11
Range: 30
Cooldown: 6
Leveling
icon_3664.png  6 Song of Bravery Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -3 For All Nearby Allies
Power Cost: 10
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png  8 Thunderous Note Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 20 Trauma Power Cost: 12
Range: 20
Cooldown: 8
Leveling
icon_3665.png  9 Song of Discord Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 10 Damage every 2 seconds
Power Cost: 15
Range: 3
Cooldown: 2
Leveling
icon_3670.png  10 Moment of Resolve At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks
Restores: 28 Armor to Nearby Allies
Power Cost: 19
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png  11 Disharmony 2 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power)
Damage: 12 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3663.png  12 Song of Resurgence 2 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 9 Health to Nearby Allies Every 4 seconds
Power Cost: 17
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3671.png  14 Blast of Fury 2 You blast anger through your horn's song. You must have a horn equipped. Damage: 43 Nature Power Cost: 21
Range: 30
Cooldown: 12
Leveling
icon_3667.png  15 Anthem of Avoidance Your music gives all nearby allies extra agility for a short time. All nearby allies gain +25% Projectile Evasion for 8 seconds Power Cost: 15
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3673.png  15 Blast of Defiance You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 20
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 25 Nature Power Cost: 25
Range: 30
Cooldown: 12
Training: Rappanel
icon_3666.png  15 Rally 2 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 90 Health to Target Power Cost: 19
Range: 25
Cooldown: 30
Leveling
icon_3664.png  16 Song of Bravery 2 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -4 For All Nearby Allies
Power Cost: 15
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png  17 Thunderous Note 2 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 36 Trauma Power Cost: 16
Range: 20
Cooldown: 8
Leveling
icon_3672.png  18 Blast of Despair 2 You blast sadness through your horn's song. You must have a horn equipped. Damage: 30 Nature
Dmg to Vulnerable Targets: 30 Nature
Reduces Rage: -90
Enrages Target: 0%
Power Cost: 16
Range: 30
Cooldown: 6
Leveling
icon_3665.png  19 Song of Discord 2 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 21 Damage every 2 seconds
Power Cost: 19
Range: 3
Cooldown: 2
Leveling
icon_3668.png  20 Virtuoso's Ballad Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power Power Cost: 33
Range: 30
Cooldown: 60
Leveling
icon_3670.png  21 Moment of Resolve 2 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 35% less damage from Crushing/Slashing/Piercing attacks
Restores: 36 Armor to Nearby Allies
Power Cost: 24
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png  22 Disharmony 3 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power)
Damage: 19 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3675.png  23 Entrancing Lullaby 2 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 15 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 31 Psychic Power Cost: 18
Range: 30
Cooldown: 30
Leveling
icon_3671.png  24 Blast of Fury 3 You blast anger through your horn's song. You must have a horn equipped. Damage: 70 Nature Power Cost: 26
Range: 30
Cooldown: 12
Leveling
icon_3673.png  25 Blast of Defiance 2 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 40
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 45 Nature Power Cost: 31
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png  25 Song of Resurgence 3 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 11 Health to Nearby Allies Every 4 seconds
Power Cost: 22
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3666.png  26 Rally 3 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 110 Health to Target Power Cost: 26
Range: 25
Cooldown: 30
Leveling
icon_3664.png  26 Song of Bravery 3 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -5 For All Nearby Allies
Power Cost: 20
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png  28 Thunderous Note 3 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 60 Trauma Power Cost: 19
Range: 20
Cooldown: 8
Leveling
icon_3665.png  29 Song of Discord 3 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 34 Damage every 2 seconds
Power Cost: 24
Range: 3
Cooldown: 2
Leveling
icon_3667.png  30 Anthem of Avoidance 2 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +30% Projectile Evasion for 8 seconds Power Cost: 20
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3672.png  30 Blast of Despair 3 You blast sadness through your horn's song. You must have a horn equipped. Damage: 52 Nature
Dmg to Vulnerable Targets: 52 Nature
Reduces Rage: -170
Enrages Target: 0%
Power Cost: 20
Range: 30
Cooldown: 6
Leveling
icon_3676.png  31 Disharmony 4 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power)
Damage: 27 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3670.png  32 Moment of Resolve 3 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks
Restores: 44 Armor to Nearby Allies
Power Cost: 30
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3663.png  33 Song of Resurgence 4 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 13 Health to Nearby Allies Every 4 seconds
Power Cost: 25
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3671.png  34 Blast of Fury 4 You blast anger through your horn's song. You must have a horn equipped. Damage: 105 Nature Power Cost: 31
Range: 30
Cooldown: 12
Leveling
icon_3673.png  35 Blast of Defiance 3 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 60
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 65 Nature Power Cost: 37
Range: 30
Cooldown: 12
Training: Rappanel
icon_3668.png  35 Virtuoso's Ballad 2 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +25% direct damage and cost -8 Power Power Cost: 43
Range: 30
Cooldown: 60
Leveling
icon_3664.png  36 Song of Bravery 4 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -6 For All Nearby Allies
Power Cost: 25
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3666.png  37 Rally 4 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 130 Health to Target Power Cost: 32
Range: 25
Cooldown: 30
Leveling
icon_3674.png  38 Thunderous Note 4 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 89 Trauma Power Cost: 22
Range: 20
Cooldown: 8
Leveling
icon_3665.png  39 Song of Discord 4 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 52 Damage every 2 seconds
Power Cost: 27
Range: 3
Cooldown: 2
Leveling
icon_3670.png  40 Moment of Resolve 4 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks
Restores: 52 Armor to Nearby Allies
Power Cost: 33
Range: 30
AoE: 30
Cooldown: 60
Leveling
icon_3676.png  41 Disharmony 5 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power)
Damage: 39 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Leveling
icon_3672.png  42 Blast of Despair 4 You blast sadness through your horn's song. You must have a horn equipped. Damage: 86 Nature
Dmg to Vulnerable Targets: 86 Nature
Reduces Rage: -270
Enrages Target: 0%
Power Cost: 23
Range: 30
Cooldown: 6
Leveling
icon_3675.png  43 Entrancing Lullaby 3 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 20 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 76 Psychic Power Cost: 23
Range: 30
Cooldown: 30
Leveling
icon_3671.png  44 Blast of Fury 5 You blast anger through your horn's song. You must have a horn equipped. Damage: 160 Nature Power Cost: 34
Range: 30
Cooldown: 12
Leveling
icon_3667.png  45 Anthem of Avoidance 3 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +35% Projectile Evasion for 8 seconds Power Cost: 24
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3673.png  45 Blast of Defiance 4 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 80
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 100 Nature Power Cost: 39
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png  45 Song of Resurgence 5 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 15 Health to Nearby Allies Every 4 seconds
Power Cost: 28
Range: 30
AoE: 30
Cooldown: 2
Leveling
icon_3664.png  46 Song of Bravery 5 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -7 For All Nearby Allies
Power Cost: 28
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3666.png  47 Rally 5 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 150 Health to Target Power Cost: 34
Range: 25
Cooldown: 30
Leveling
icon_3674.png  48 Thunderous Note 5 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 137 Trauma Power Cost: 24
Range: 20
Cooldown: 8
Leveling
icon_3665.png  49 Song of Discord 5 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 82 Damage every 2 seconds
Power Cost: 29
Range: 3
Cooldown: 2
Leveling
icon_3669.png  50 Hymn of Resurrection A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!).

Note: to use this ability, you must be wearing a piece of equipment that enables it.
Eligible dead allies return to life with 50% of their Max Health.
Can Be On Sidebar
Enrages Target: 0% Power Cost: 70
Range: 30
AoE: 30
Cooldown: 1800
 ???
icon_3670.png  50 Moment of Resolve 5 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 50% less damage from Crushing/Slashing/Piercing attacks
Restores: 60 Armor to Nearby Allies
Power Cost: 35
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3668.png  50 Virtuoso's Ballad 3 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +30% direct damage and cost -11 Power Power Cost: 49
Range: 30
Cooldown: 60
Leveling
icon_3676.png  51 Disharmony 6 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power)
Damage: 60 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3672.png  54 Blast of Despair 5 You blast sadness through your horn's song. You must have a horn equipped. Damage: 138 Nature
Dmg to Vulnerable Targets: 138 Nature
Reduces Rage: -450
Enrages Target: 0%
Power Cost: 26
Range: 30
Cooldown: 6
Training: Percussa
icon_3671.png  54 Blast of Fury 6 You blast anger through your horn's song. You must have a horn equipped. Damage: 234 Nature Power Cost: 37
Range: 30
Cooldown: 12
Training: Percussa
icon_3673.png  55 Blast of Defiance 5 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 100
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 145 Nature Power Cost: 44
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png  55 Song of Resurgence 6 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 17 Health to Nearby Allies Every 4 seconds
Power Cost: 31
Range: 30
AoE: 30
Cooldown: 2
Training: Percussa
icon_3664.png  56 Song of Bravery 6 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -9 For All Nearby Allies
Power Cost: 32
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png  58 Thunderous Note 6 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 189 Trauma Power Cost: 27
Range: 20
Cooldown: 8
Training: Percussa
icon_3665.png  59 Song of Discord 6 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 112 Damage every 2 seconds
Power Cost: 33
Range: 3
Cooldown: 2
Training: Percussa
icon_3667.png  60 Anthem of Avoidance 4 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +40% Projectile Evasion for 8 seconds Power Cost: 28
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3670.png  60 Moment of Resolve 6 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 55% less damage from Crushing/Slashing/Piercing attacks
Restores: 68 Armor to Nearby Allies
Power Cost: 40
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3666.png  60 Rally 6 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 170 Health to Target Power Cost: 40
Range: 25
Cooldown: 30
Training: Percussa
icon_3668.png  60 Virtuoso's Ballad 4 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +35% direct damage and cost -13 Power Power Cost: 55
Range: 30
Cooldown: 60
Training: Percussa
icon_3676.png  61 Disharmony 7 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power)
Damage: 81 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3675.png  63 Entrancing Lullaby 4 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 25 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 151 Psychic Power Cost: 29
Range: 30
Cooldown: 30
Training: Percussa
icon_3671.png  64 Blast of Fury 7 You blast anger through your horn's song. You must have a horn equipped. Damage: 306 Nature Power Cost: 41
Range: 30
Cooldown: 12
Training: Percussa
icon_3673.png  65 Blast of Defiance 6 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 120
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 188 Nature Power Cost: 49
Range: 30
Cooldown: 12
Training: Rappanel
icon_3663.png  65 Song of Resurgence 7 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 19 Health to Nearby Allies Every 4 seconds
Power Cost: 35
Range: 30
AoE: 30
Cooldown: 2
Training: Percussa
icon_3672.png  66 Blast of Despair 6 You blast sadness through your horn's song. You must have a horn equipped. Damage: 191 Nature
Dmg to Vulnerable Targets: 191 Nature
Reduces Rage: -600
Enrages Target: 0%
Power Cost: 29
Range: 30
Cooldown: 6
Training: Percussa
icon_3664.png  66 Song of Bravery 7 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -10 For All Nearby Allies
Power Cost: 35
Range: 30
AoE: 30
Cooldown: 2
Training: Rappanel
icon_3674.png  68 Thunderous Note 7 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 242 Trauma Power Cost: 30
Range: 20
Cooldown: 8
Training: Percussa
icon_3665.png  69 Song of Discord 7 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 144 Damage every 2 seconds
Power Cost: 36
Range: 3
Cooldown: 2
Training: Percussa
icon_3667.png  70 Anthem of Avoidance 5 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +45% Projectile Evasion for 8 seconds Power Cost: 31
Range: 30
AoE: 30
Cooldown: 30
Training: Rappanel
icon_3669.png  70 Hymn of Resurrection 2 A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!).

Note: to use this ability, you must be wearing a piece of equipment that enables it.
Eligible dead allies return to life with 100% of their Max Health.
Can Be On Sidebar
Enrages Target: 0% Power Cost: 88
Range: 30
AoE: 30
Cooldown: 1800
 ???
icon_3670.png  70 Moment of Resolve 7 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 60% less damage from Crushing/Slashing/Piercing attacks
Restores: 76 Armor to Nearby Allies
Power Cost: 44
Range: 30
AoE: 30
Cooldown: 60
Training: Percussa
icon_3666.png  70 Rally 7 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 190 Health to Target Power Cost: 44
Range: 25
Cooldown: 30
Training: Percussa
icon_3668.png  70 Virtuoso's Ballad 5 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +40% direct damage and cost -15 Power Power Cost: 61
Range: 30
Cooldown: 60
Training: Percussa
icon_3676.png  71 Disharmony 8 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power)
Damage: 103 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Percussa
icon_3671.png  74 Blast of Fury 8 You blast anger through your horn's song. You must have a horn equipped. Damage: 388 Nature Power Cost: 46
Range: 30
Cooldown: 12
Training: Raina
icon_3673.png  75 Blast of Defiance 7 You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped.
This is a Nice Attack.
Reaps: 20% of the Health damage done (up to the max)
Max Health Reaped: 140
Reaps: 0% of the Health damage done (up to the max)
Max Armor Reaped: 0
Max Armor Reaped: 0
Damage: 238 Nature Power Cost: 54
Range: 30
Cooldown: 12
Training: Raina
icon_3663.png  75 Song of Resurgence 8 Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Restores: 21 Health to Nearby Allies Every 4 seconds
Power Cost: 39
Range: 30
AoE: 30
Cooldown: 2
Training: Raina
icon_3664.png  76 Song of Bravery 8 Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. Effect continues for 60 seconds, or until you move or use a different Song.
Lowers Power Costs: -11 For All Nearby Allies
Power Cost: 39
Range: 30
AoE: 30
Cooldown: 2
Training: Raina
icon_3672.png  78 Blast of Despair 7 You blast sadness through your horn's song. You must have a horn equipped. Damage: 251 Nature
Dmg to Vulnerable Targets: 251 Nature
Reduces Rage: -800
Enrages Target: 0%
Power Cost: 34
Range: 30
Cooldown: 6
Training: Raina
icon_3674.png  78 Thunderous Note 8 Play a note at incredible volume to blast an enemy with sonic power.
This is a Core Attack.
Damage: 304 Trauma Power Cost: 34
Range: 20
Cooldown: 8
Training: Raina
icon_3665.png  79 Song of Discord 8 Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song.
Deal: 180 Damage every 2 seconds
Power Cost: 41
Range: 3
Cooldown: 2
Training: Raina
icon_3667.png  80 Anthem of Avoidance 6 Your music gives all nearby allies extra agility for a short time. All nearby allies gain +50% Projectile Evasion for 8 seconds Power Cost: 34
Range: 30
AoE: 30
Cooldown: 30
Training: Raina
icon_3670.png  80 Moment of Resolve 8 At your cue, all nearby allies undergo a moment of incredible strength.
This is a Signature Support ability.
For 5 seconds, all nearby allies take 65% less damage from Crushing/Slashing/Piercing attacks
Restores: 84 Armor to Nearby Allies
Power Cost: 49
Range: 30
AoE: 30
Cooldown: 60
Training: Raina
icon_3666.png  80 Rally 8 Give an ally (or yourself) a quick burst of encouragement.
This is a Major Healing ability.
Restores: 210 Health to Target Power Cost: 49
Range: 25
Cooldown: 30
Training: Raina
icon_3668.png  80 Virtuoso's Ballad 6 Use your masterful music to push an ally to greater heights. For 5 seconds, target's attacks deal +45% direct damage and cost -18 Power Power Cost: 68
Range: 30
Cooldown: 60
Training: Raina
icon_3676.png  81 Disharmony 9 An out-of-tune note aimed at your enemy causes a wince of pain.
This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power)
Damage: 128 Trauma Power Cost: 0
Range: 20
Cooldown: 1.5
Training: Raina
icon_3675.png  83 Entrancing Lullaby 5 A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) Target becomes mesmerized for 30 seconds, or until attacked.
Suppresses Monster Shout
Damage Health: 237 Psychic Power Cost: 35
Range: 30
Cooldown: 30
Training: Raina