Archery/Abilities
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Click "Expand" on the box below to view a complete list of Abilities for the Archery skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Basic Shot | You fire an arrow at your opponent. You must have a Beginner's Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 13 Piercing Dmg to Vulnerable Targets: 13 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Leveling | ||
1 | Heavy Shot | You fire an extra-heavy arrow at your opponent. You must have a Beginner's Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 29 Piercing | Power Cost: 33 Range: 20 Cooldown: 40 |
Training: Elahil | ||
2 | Bow Bash | Whack a nearby enemy with your bow. | Damage: 9 Crushing | Power Cost: 8 Range: 5 Cooldown: 3 |
Leveling | ||
4 | Aimed Shot | Precisely aim at a target, dealing extra damage. You must have a Beginner's Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 22 Piercing | Power Cost: 13 Range: 30 Cooldown: 9 Accuracy: 5 |
Leveling | ||
5 | Acid Arrow | Fire an acid-covered arrow at your target that burns armor. You must have a Beginner's Reservoir Arrow (or better) in your inventory. | Damage: 16 Acid Damage Armor: 16 Acid |
Power Cost: 13 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
5 | Fire Arrow | Fire an arrow that's on fire. You must have a Beginner's Reservoir Arrow (or better) in your inventory. | DoT: 6 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 24 Fire Enrages Target: 2% |
Power Cost: 22 Range: 30 Cooldown: 15 |
Training: Velkort | |
5 | Poison Arrow | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Beginner's Reservoir Arrow (or better) in your inventory. | DoT: 5 Poison, 6 times over 12 seconds | Damage: 18 Poison | Power Cost: 16 Range: 30 Cooldown: 10 |
Training: Marna | |
7 | Hook Shot | You fire an arrow that drags the target to you. You must have a Beginner's Barbed Arrow (or better) in your inventory. | Target is pulled toward you | Damage: 19 Piercing Taunt: +25 |
Power Cost: 12 Range: 30 Cooldown: 10 |
Leveling | |
8 | Heavy Multishot | You fire extra-heavy arrows at all nearby targets. You must have five Beginner's Dense Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 40 Piercing | Power Cost: 40 Range: 20 AoE: 20 Cooldown: 30 |
Training: Elahil | |
8 | Multishot | You fire arrows at all nearby targets. You must have five Beginner's Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 24 Piercing | Power Cost: 18 Range: 30 AoE: 30 Cooldown: 15 |
Leveling | |
10 | Blitz Shot | You fire an arrow with unnatural speed. You must have a Beginner's Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 10 Piercing | Power Cost: 5 Range: 20 Cooldown: 1 |
Leveling | ||
11 | Snare Arrow | Fire an arrow that entangles a target, lulling and confusing them. You must have a Beginner's Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Damage: 21 Piercing Enrages Target: 0% |
Power Cost: 13 Range: 30 Cooldown: 30 |
Training: Elahil | |
12 | Long Shot | Fire an extra-long range arrow at your target. You must have a Beginner's Long Arrow (or better) in your inventory. | Damage: 28 Piercing | Power Cost: 14 Range: 45 Cooldown: 10 |
Leveling | ||
12 | Restorative Arrow | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Beginner's Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 55 Health | Damage: 5 Piercing Enrages Target: 0% |
Power Cost: 20 Range: 30 Cooldown: 30 |
Training: Azalak | |
14 | Basic Shot 2 | You fire an arrow at your opponent. You must have a Basic Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power) |
Damage: 20 Piercing Dmg to Vulnerable Targets: 20 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Leveling | ||
15 | Acid Arrow 2 | Fire an acid-covered arrow at your target that burns armor. You must have a Basic Reservoir Arrow (or better) in your inventory. | Damage: 27 Acid Damage Armor: 27 Acid |
Power Cost: 18 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
15 | Fire Arrow 2 | Fire an arrow that's on fire. You must have a Basic Reservoir Arrow (or better) in your inventory. | DoT: 12 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 47 Fire Enrages Target: 2% |
Power Cost: 31 Range: 30 Cooldown: 15 |
Training: Velkort | |
15 | Heavy Shot 2 | You fire an extra-heavy arrow at your opponent. You must have a Basic Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 90 Piercing | Power Cost: 48 Range: 20 Cooldown: 40 |
Training: Elahil | ||
15 | Poison Arrow 2 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Basic Reservoir Arrow (or better) in your inventory. | DoT: 10 Poison, 6 times over 12 seconds | Damage: 32 Poison | Power Cost: 21 Range: 30 Cooldown: 10 |
Training: Marna | |
16 | Bow Bash 2 | Whack a nearby enemy with your bow. | Damage: 22 Crushing | Power Cost: 10 Range: 5 Cooldown: 3 |
Leveling | ||
18 | Aimed Shot 2 | Precisely aim at a target, dealing extra damage. You must have a Basic Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 40 Piercing | Power Cost: 19 Range: 30 Cooldown: 9 Accuracy: 8 |
Leveling | ||
20 | Hook Shot 2 | You fire an arrow that drags the target to you. You must have a Basic Barbed Arrow (or better) in your inventory. | Target is pulled toward you | Damage: 32 Piercing Taunt: +50 |
Power Cost: 17 Range: 30 Cooldown: 10 |
Leveling | |
20 | Mangling Shot | Hit your enemy with a precision attack on a vulnerable spot. You must have a Beginner's Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 71 Piercing Dmg to Vulnerable Targets: 71 Piercing |
Power Cost: 48 Range: 30 Cooldown: 20 |
Training: Azalak | |
21 | Snare Arrow 2 | Fire an arrow that entangles a target, lulling and confusing them. You must have a Basic Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Damage: 40 Piercing Enrages Target: 0% |
Power Cost: 17 Range: 30 Cooldown: 30 |
Training: Elahil | |
23 | Multishot 2 | You fire arrows at all nearby targets. You must have five Basic Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 48 Piercing | Power Cost: 25 Range: 30 AoE: 30 Cooldown: 15 |
Leveling | |
24 | Restorative Arrow 2 | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Basic Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 80 Health | Damage: 6 Piercing Enrages Target: 0% |
Power Cost: 26 Range: 30 Cooldown: 30 |
Training: Azalak | |
25 | Acid Arrow 3 | Fire an acid-covered arrow at your target that burns armor. You must have an Advanced Reservoir Arrow (or better) in your inventory. | Damage: 41 Acid Damage Armor: 41 Acid |
Power Cost: 22 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
25 | Blitz Shot 2 | You fire an arrow with unnatural speed. You must have a Basic Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +21 Power) |
Damage: 23 Piercing | Power Cost: 7 Range: 20 Cooldown: 1 |
Leveling | ||
25 | Fire Arrow 3 | Fire an arrow that's on fire. You must have an Advanced Reservoir Arrow (or better) in your inventory. | DoT: 18 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 80 Fire Enrages Target: 2% |
Power Cost: 38 Range: 30 Cooldown: 15 |
Training: Velkort | |
25 | Heavy Multishot 2 | You fire extra-heavy arrows at all nearby targets. You must have five Basic Dense Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 110 Piercing | Power Cost: 53 Range: 20 AoE: 20 Cooldown: 30 |
Training: Elahil | |
25 | Poison Arrow 3 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Advanced Reservoir Arrow (or better) in your inventory. | DoT: 15 Poison, 6 times over 12 seconds | Damage: 50 Poison | Power Cost: 26 Range: 30 Cooldown: 10 |
Training: Marna | |
28 | Long Shot 2 | Fire an extra-long range arrow at your target. You must have a Basic Long Arrow (or better) in your inventory. | Damage: 59 Piercing | Power Cost: 19 Range: 45 Cooldown: 10 |
Leveling | ||
30 | Basic Shot 3 | You fire an arrow at your opponent. You must have an Advanced Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Damage: 30 Piercing Dmg to Vulnerable Targets: 30 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Leveling | ||
30 | Heavy Shot 3 | You fire an extra-heavy arrow at your opponent. You must have an Advanced Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 183 Piercing | Power Cost: 65 Range: 20 Cooldown: 40 |
Training: Elahil | ||
30 | Mangling Shot 2 | Hit your enemy with a precision attack on a vulnerable spot. You must have a Basic Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 115 Piercing Dmg to Vulnerable Targets: 115 Piercing |
Power Cost: 58 Range: 30 Cooldown: 20 |
Training: Azalak | |
32 | Snare Arrow 3 | Fire an arrow that entangles a target, lulling and confusing them. You must have an Advanced Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 66 Piercing Enrages Target: 0% |
Power Cost: 21 Range: 30 Cooldown: 30 |
Training: Elahil | |
33 | Bow Bash 3 | Whack a nearby enemy with your bow. | Damage: 49 Crushing | Power Cost: 15 Range: 5 Cooldown: 3 |
Leveling | ||
35 | Acid Arrow 4 | Fire an acid-covered arrow at your target that burns armor. You must have an Expert's Reservoir Arrow (or better) in your inventory. | Damage: 62 Acid Damage Armor: 62 Acid |
Power Cost: 27 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
35 | Aimed Shot 3 | Precisely aim at a target, dealing extra damage. You must have an Advanced Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 88 Piercing | Power Cost: 27 Range: 30 Cooldown: 9 Accuracy: 10 |
Leveling | ||
35 | Fire Arrow 4 | Fire an arrow that's on fire. You must have an Expert's Reservoir Arrow (or better) in your inventory. | DoT: 24 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 120 Fire Enrages Target: 2% |
Power Cost: 46 Range: 30 Cooldown: 15 |
Training: Velkort | |
35 | Poison Arrow 4 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Expert's Reservoir Arrow (or better) in your inventory. | DoT: 20 Poison, 6 times over 12 seconds | Damage: 75 Poison | Power Cost: 32 Range: 30 Cooldown: 10 |
Training: Marna | |
36 | Restorative Arrow 3 | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Advanced Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 100 Health | Damage: 7 Piercing Enrages Target: 0% |
Power Cost: 33 Range: 30 Cooldown: 30 |
Training: Azalak | |
38 | Hook Shot 3 | You fire an arrow that drags the target to you. You must have an Advanced Barbed Arrow (or better) in your inventory. | Target is pulled toward you | Damage: 61 Piercing Taunt: +75 |
Power Cost: 23 Range: 30 Cooldown: 10 |
Leveling | |
40 | Mangling Shot 3 | Hit your enemy with a precision attack on a vulnerable spot. You must have an Advanced Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 175 Piercing Dmg to Vulnerable Targets: 175 Piercing |
Power Cost: 69 Range: 30 Cooldown: 20 |
Training: Azalak | |
40 | Multishot 3 | You fire arrows at all nearby targets. You must have five Advanced Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 93 Piercing | Power Cost: 34 Range: 30 AoE: 30 Cooldown: 15 |
Leveling | |
41 | Snare Arrow 4 | Fire an arrow that entangles a target, lulling and confusing them. You must have an Expert's Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 98 Piercing Enrages Target: 0% |
Power Cost: 24 Range: 30 Cooldown: 30 |
Training: Elahil | |
42 | Blitz Shot 3 | You fire an arrow with unnatural speed. You must have an Expert's Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power) |
Damage: 45 Piercing | Power Cost: 9 Range: 20 Cooldown: 1 |
Leveling | ||
43 | Heavy Multishot 3 | You fire extra-heavy arrows at all nearby targets. You must have five Advanced Dense Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 225 Piercing | Power Cost: 71 Range: 20 AoE: 20 Cooldown: 30 |
Training: Elahil | |
44 | Basic Shot 4 | You fire an arrow at your opponent. You must have an Expert's Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +27 Power) |
Damage: 44 Piercing Dmg to Vulnerable Targets: 44 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Leveling | ||
45 | Acid Arrow 5 | Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow in your inventory. | Damage: 97 Acid Damage Armor: 97 Acid |
Power Cost: 31 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
45 | Fire Arrow 5 | Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow in your inventory. | DoT: 30 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 188 Fire Enrages Target: 2% |
Power Cost: 53 Range: 30 Cooldown: 15 |
Training: Velkort | |
45 | Long Shot 3 | Fire an extra-long range arrow at your target. You must have an Advanced Long Arrow (or better) in your inventory. | Damage: 117 Piercing | Power Cost: 25 Range: 45 Cooldown: 10 |
Leveling | ||
45 | Poison Arrow 5 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow in your inventory. | DoT: 25 Poison, 6 times over 12 seconds | Damage: 117 Poison | Power Cost: 36 Range: 30 Cooldown: 10 |
Training: Marna | |
48 | Restorative Arrow 4 | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Expert's Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 120 Health | Damage: 8 Piercing Enrages Target: 0% |
Power Cost: 38 Range: 30 Cooldown: 30 |
Training: Azalak | |
49 | Bow Bash 4 | Whack a nearby enemy with your bow. | Damage: 99 Crushing | Power Cost: 18 Range: 5 Cooldown: 3 |
Leveling | ||
50 | Aimed Shot 4 | Precisely aim at a target, dealing extra damage. You must have an Expert's Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 170 Piercing | Power Cost: 33 Range: 30 Cooldown: 9 Accuracy: 13 |
Leveling | ||
50 | Heavy Shot 4 | You fire an extra-heavy arrow at your opponent. You must have an Expert's Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 418 Piercing | Power Cost: 87 Range: 20 Cooldown: 40 |
Training: Elahil | ||
50 | Mangling Shot 4 | Hit your enemy with a precision attack on a vulnerable spot. You must have an Expert's Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 270 Piercing Dmg to Vulnerable Targets: 270 Piercing |
Power Cost: 77 Range: 30 Cooldown: 20 |
Training: Azalak | |
51 | Blitz Shot 4 | You fire an arrow with unnatural speed. You must have a Masterwork Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power) |
Damage: 65 Piercing | Power Cost: 10 Range: 20 Cooldown: 1 |
Training: Alravesa the All-Hunter | ||
51 | Snare Arrow 5 | Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 149 Piercing Enrages Target: 0% |
Power Cost: 27 Range: 30 Cooldown: 30 |
Training: Elahil | |
53 | Basic Shot 5 | You fire an arrow at your opponent. You must have a Masterwork Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +29 Power) |
Damage: 63 Piercing Dmg to Vulnerable Targets: 63 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Training: Alravesa the All-Hunter | ||
54 | Long Shot 4 | Fire an extra-long range arrow at your target. You must have an Expert's Long Arrow (or better) in your inventory. | Damage: 164 Piercing | Power Cost: 28 Range: 45 Cooldown: 10 |
Training: Alravesa the All-Hunter | ||
55 | Acid Arrow 6 | Fire an acid-covered arrow at your target that burns armor. You must have a Masterwork Reservoir Arrow (or better) in your inventory. | Damage: 142 Acid Damage Armor: 142 Acid |
Power Cost: 34 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
55 | Fire Arrow 6 | Fire an arrow that's on fire. You must have a Masterwork Reservoir Arrow (or better) in your inventory. | DoT: 36 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 275 Fire Enrages Target: 2% |
Power Cost: 59 Range: 30 Cooldown: 15 |
Training: Velkort | |
55 | Hook Shot 4 | You fire an arrow that drags the target to you. You must have an Expert's Barbed Arrow (or better) in your inventory. | Target is pulled toward you | Damage: 122 Piercing Taunt: +100 |
Power Cost: 29 Range: 30 Cooldown: 10 |
Training: Alravesa the All-Hunter | |
55 | Poison Arrow 6 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have a Masterwork Reservoir Arrow (or better) in your inventory. | DoT: 30 Poison, 6 times over 12 seconds | Damage: 170 Poison | Power Cost: 41 Range: 30 Cooldown: 10 |
Training: Marna | |
57 | Multishot 4 | You fire arrows at all nearby targets. You must have five Expert's Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 180 Piercing | Power Cost: 42 Range: 30 AoE: 30 Cooldown: 15 |
Training: Alravesa the All-Hunter | |
58 | Bow Bash 5 | Whack a nearby enemy with your bow. | Damage: 132 Crushing | Power Cost: 20 Range: 5 Cooldown: 3 |
Training: Alravesa the All-Hunter | ||
59 | Heavy Multishot 4 | You fire extra-heavy arrows at all nearby targets. You must have five Expert's Dense Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 405 Piercing | Power Cost: 86 Range: 20 AoE: 20 Cooldown: 30 |
Training: Alravesa the All-Hunter Training: Elahil | |
60 | Aimed Shot 5 | Precisely aim at a target, dealing extra damage. You must have a Masterwork Arrow in your inventory. This is a Core Attack. |
Damage: 231 Piercing | Power Cost: 36 Range: 30 Cooldown: 9 Accuracy: 17 |
Training: Alravesa the All-Hunter | ||
60 | Mangling Shot 5 | Hit your enemy with a precision attack on a vulnerable spot. You must have a Masterwork Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 367 Piercing Dmg to Vulnerable Targets: 367 Piercing |
Power Cost: 87 Range: 30 Cooldown: 20 |
Training: Azalak | |
60 | Restorative Arrow 5 | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have a Masterwork Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 135 Health | Damage: 9 Piercing Enrages Target: 0% |
Power Cost: 43 Range: 30 Cooldown: 30 |
Training: Azalak | |
61 | Snare Arrow 6 | Fire an arrow that entangles a target, lulling and confusing them. You must have a Masterwork Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 201 Piercing Enrages Target: 0% |
Power Cost: 31 Range: 30 Cooldown: 30 |
Training: Alravesa the All-Hunter | |
62 | Blitz Shot 5 | You fire an arrow with unnatural speed. You must have an Amazing Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power) |
Damage: 89 Piercing | Power Cost: 12 Range: 20 Cooldown: 1 |
Training: Alravesa the All-Hunter | ||
64 | Basic Shot 6 | You fire an arrow at your opponent. You must have an Amazing Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +31 Power) |
Damage: 87 Piercing Dmg to Vulnerable Targets: 87 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Training: Alravesa the All-Hunter | ||
65 | Acid Arrow 7 | Fire an acid-covered arrow at your target that burns armor. You must have an Amazing Reservoir Arrow (or better) in your inventory. | Damage: 185 Acid Damage Armor: 185 Acid |
Power Cost: 38 Range: 30 Cooldown: 10 |
Training: Squidlips | ||
65 | Fire Arrow 7 | Fire an arrow that's on fire. You must have an Amazing Reservoir Arrow (or better) in your inventory. | DoT: 42 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 359 Fire Enrages Target: 2% |
Power Cost: 66 Range: 30 Cooldown: 15 |
Training: Velkort | |
65 | Heavy Shot 5 | You fire an extra-heavy arrow at your opponent. You must have a Masterwork Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 645 Piercing | Power Cost: 102 Range: 20 Cooldown: 40 |
Training: Elahil | ||
65 | Multishot 5 | You fire arrows at all nearby targets. You must have five Amazing Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 223 Piercing | Power Cost: 46 Range: 30 AoE: 30 Cooldown: 15 |
Training: Alravesa the All-Hunter | |
65 | Poison Arrow 7 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Amazing Reservoir Arrow (or better) in your inventory. | DoT: 35 Poison, 6 times over 12 seconds | Damage: 223 Poison | Power Cost: 46 Range: 30 Cooldown: 10 |
Training: Marna | |
69 | Bow Bash 6 | Whack a nearby enemy with your bow. | Damage: 174 Crushing | Power Cost: 22 Range: 5 Cooldown: 3 |
Training: Alravesa the All-Hunter | ||
70 | Aimed Shot 6 | Precisely aim at a target, dealing extra damage. You must have an Amazing Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 295 Piercing | Power Cost: 41 Range: 30 Cooldown: 9 Accuracy: 20 |
Training: Alravesa the All-Hunter | ||
70 | Hook Shot 5 | You fire an arrow that drags the target to you. You must have a Masterwork Barbed Arrow (or better) in your inventory. | Target is pulled toward you | Damage: 179 Piercing Taunt: +125 |
Power Cost: 34 Range: 30 Cooldown: 10 |
Training: Alravesa the All-Hunter | |
70 | Mangling Shot 6 | Hit your enemy with a precision attack on a vulnerable spot. You must have an Amazing Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 468 Piercing Dmg to Vulnerable Targets: 468 Piercing |
Power Cost: 96 Range: 30 Cooldown: 20 |
Training: Azalak | |
71 | Snare Arrow 7 | Fire an arrow that entangles a target, lulling and confusing them. You must have an Amazing Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 257 Piercing Enrages Target: 0% |
Power Cost: 34 Range: 30 Cooldown: 30 |
Training: Alravesa the All-Hunter | |
72 | Long Shot 5 | Fire an extra-long range arrow at your target. You must have a Masterwork Long Arrow (or better) in your inventory. | Damage: 262 Piercing | Power Cost: 34 Range: 45 Cooldown: 10 |
Training: Alravesa the All-Hunter | ||
72 | Restorative Arrow 6 | Shoot an ally with a vial of healing potion. (The unconventional delivery method will sting a little.) You must have an Amazing Reservoir Arrow (or better) in your inventory. This is a Major Healing ability. |
Heal Target: 160 Health | Damage: 10 Piercing Enrages Target: 0% |
Power Cost: 49 Range: 30 Cooldown: 30 |
Training: Azalak | |
73 | Basic Shot 7 | You fire an arrow at your opponent. You must have an Astonishing Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 107 Piercing Dmg to Vulnerable Targets: 107 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
Training: Floxie | ||
73 | Basic Shot 7 (Energy Bow) | You fire an ethereal arrow at your opponent. Requires an energy bow. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 107 Piercing Dmg to Vulnerable Targets: 107 Piercing |
Power Cost: 0 Range: 30 Cooldown: 2 |
??? | ||
73 | Blitz Shot 6 | You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 114 Piercing | Power Cost: 13 Range: 20 Cooldown: 1 |
Training: Alravesa the All-Hunter | ||
73 | Blitz Shot 6 (Energy Bow) | You fire an arrow with unnatural speed. You must have an Astonishing Arrow (or better) in your inventory. This is a Basic Attack. (When it triggers a Combat Refresh, +33 Power) |
Damage: 114 Piercing | Power Cost: 13 Range: 20 Cooldown: 1 |
??? | ||
75 | Acid Arrow 8 | Fire an acid-covered arrow at your target that burns armor. You must have an Astonishing Reservoir Arrow (or better) in your inventory. | Damage: 235 Acid Damage Armor: 235 Acid |
Power Cost: 43 Range: 30 Cooldown: 10 |
Training: Floxie | ||
75 | Fire Arrow 8 | Fire an arrow that's on fire. You must have an Astonishing Reservoir Arrow (or better) in your inventory. | DoT: 48 Fire, 5 times over 10 seconds DoT: 0 Fire, 1 times over 12 seconds |
Damage: 455 Fire Enrages Target: 2% |
Power Cost: 73 Range: 30 Cooldown: 15 |
Training: Floxie | |
75 | Heavy Multishot 5 | You fire extra-heavy arrows at all nearby targets. You must have five Amazing Dense Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 600 Piercing | Power Cost: 102 Range: 20 AoE: 20 Cooldown: 30 |
Training: Floxie | |
75 | Heavy Shot 6 | You fire an extra-heavy arrow at your opponent. You must have an Amazing Dense Arrow (or better) in your inventory. This is an Epic Attack. |
Damage: 818 Piercing | Power Cost: 114 Range: 20 Cooldown: 40 |
Training: Floxie | ||
75 | Poison Arrow 8 | Fire a poison-tipped arrow at your target, causing Poison damage over time. You must have an Astonishing Reservoir Arrow (or better) in your inventory. | DoT: 40 Poison, 6 times over 12 seconds | Damage: 282 Poison | Power Cost: 51 Range: 30 Cooldown: 10 |
Training: Floxie | |
76 | Multishot 6 | You fire arrows at all nearby targets. You must have five Astonishing Arrows (or better) in your inventory. | Hits all targets within range. (But always consumes exactly 5 arrows.) | Damage: 288 Piercing | Power Cost: 51 Range: 30 AoE: 30 Cooldown: 15 |
Training: Floxie | |
78 | Bow Bash 7 | Whack a nearby enemy with your bow. | Damage: 214 Crushing | Power Cost: 25 Range: 5 Cooldown: 3 |
Training: Floxie | ||
80 | Aimed Shot 7 | Precisely aim at a target, dealing extra damage. You must have an Astonishing Arrow (or better) in your inventory. This is a Core Attack. |
Damage: 369 Piercing | Power Cost: 45 Range: 30 Cooldown: 9 Accuracy: 23 |
Training: Floxie | ||
80 | Aimed Shot 7 (Energy Bow) | Precisely aim at a target, dealing extra damage. Shoots an ethereal arrow and requires an energy bow. This is a Core Attack. |
Damage: 369 Piercing | Power Cost: 45 Range: 30 Cooldown: 9 Accuracy: 23 |
??? | ||
80 | Mangling Shot 7 | Hit your enemy with a precision attack on a vulnerable spot. You must have an Astonishing Long Arrow (or better) in your inventory. This is a Nice Attack. |
Target is stunned DoT: 0 Trauma, 6 times over 12 seconds |
Damage: 587 Piercing Dmg to Vulnerable Targets: 587 Piercing |
Power Cost: 107 Range: 30 Cooldown: 20 |
Training: Floxie | |
81 | Snare Arrow 8 | Fire an arrow that entangles a target, lulling and confusing them. You must have an Astonishing Snare Arrow (or better) in your inventory. This is a Signature Debuff ability. |
Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage: 320 Piercing Enrages Target: 0% |
Power Cost: 38 Range: 30 Cooldown: 30 |
Training: Floxie |