168
edits
Changes
Reworded level 80 and 90 unlock and reformatted connected skills section
|image = [[File:Table.PNG|400px]]
|caption =
|skilltype = Trade Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 70 90 <!-- List without bonus levels -->
|req = None
|skilltrainers = [[Kalaba]], [[Makara]], [[Sona]]
<!-- A list of methods to learn and level the skill -->
* [[Kalaba]] in [[Eltibule]] teaches [[Transmutation]] after starting a conversation. Basic recipes are learned through the quest [[Phlogiston Basics]].
* [[Makara]] in [[Ilmari]] teaches [[Transmutation]] recipes for rarer equipment, she also teaches basic recipes to characters who could not learn them from Kalaba.
* [[Sona]] in [[New Prestonbule Cave]] can raise the level cap of [[Transmutation]] from 51-60 and 61-70.
* Levels 71-80 and 81-90 are unlocked by [[Dunahain Broadarm]] deep beneath [[Povus]].
==Connected Skills=='''===== Sub-Skills:'''=====
* None
* None
* [[Augmentation]] - Augmentation is the other primary way for players to upgrade their gear.
You can distill non-white items (anything that has a mod) into phlogiston. Each distillation has a chance to consume a Prism, depending on what tier the distilled equipment is. In order to distill items, right-click the item and select distill [item name].
The quantity of phlog given depends on the tier of the item (Uncommon, Rare, Exceptional, Epic, or Legendary...see [[Items]] for a breakdown). Speaking very broadly, Uncommon gives 2 -3 phlog, Rare gives 4-5, Exceptional gives 6-7, Epic gives 8-10, and Legendary gives 12-13.
The tier of phlog (Shoddy, Rough, Crude, Decent, or Nice) depends on the level of the item. Generally, the highest level requirement for the item is used. A sword that requires level 55 Sword and level 30 Psychology would distill into Decent Phlogiston. The table below maps level to phlog tier.
Due to the random nature of transmutation, it can be very frustrating or very satisfying. You should be aware that you can roll many, many times without getting the mod you want...that's just how luck works.
Tip: ANY tier of a mod will "block" all tiers of that mod from being rerolled. In other words, if you had "Riposte Damage +11%" (level 5 mod) on your gear, any rerolls on other mods would never result in any tier of "Riposte Damage +X%". This means that you can augment a low-level mod that you do NOT want on your gear to increase your chances of getting the mods you want. Using the example above, say there are 10 possible Fire Magic Staff mods and our gear already has 2 of them. Normally any reroll would be picking from a pool of 8. Instead, before transmuting, say that we augmented a mod that we definitely didn't want the reroll to become. Now you're choosing from a pool of 7. Once you've gotten the mod you want, you simply undo the augment (see [[Augmentation]]). This method is definitely a bit more tedious than just transmuting, but may be worth it in terms of time/gold/phlog/prisms saved. Make '''sure''' that you do not accidentally transmute the low-level augment, see the Note above.
===Durability===
Durability is consumed every time you transmute an item. Having 0% durability will NOT stop you from being able to wear and use that gear, but you cannot transmute if you don't have the required durability. You can repair an items durability with Transmutation Recipesrecipes, but each one sets a timer on that piece of equipment. That equipment cannot be repaired again until the timer expires. For the max-level repair skill (repairs 100% durability), the timer is 7 days. The exception to this is the newer Mastercrafted Legendary gear. There is a special high-level Transmutation recipe for those where there is no timer, but it costs 15 prisms to repair the item in this way.
===Theorycrafting===