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Dungeons

972 bytes added, 05:52, 24 September 2014
Expanded a little bit
'''Dungeons ''' are where quests take place, [[:Category:Bosses|bosses]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards.
====No Instancing====As of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is reminiscent of classic MMOs. In both victory and failure, the game world is shared and experienced together. ====Looting====Note that the loot on all enemies (except Elite ones) is also not instanced, meaning once somebody loots a corpse, the loot is gone. This can cause a little grief sometimes but on the other hand it also creates stronger social interactions between players. Keep in mind the loot is plentiful and enemies respawn ''very quickly''! Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it. ==Dungeon Progression==A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc.
: '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.
: '''Diff.''': approximate difficulty, to give you an idea of progression (of course it varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc).
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