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Giant Bat/Treasure Effects

628 bytes added, 12:58, 5 December 2023
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated to v398 v399 on Thu Nov 30 Tue Dec 05 2023 0110:1734:35 29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Giant Bats || <b>Level 100</b> - Giant Bat Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Giant Bat Damage +5
}}
|-
| || || <b>Level 100</b> - Rip deals +46 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip deals +5 damage and restores 2 Power
}}
|-
| || || <b>Level 100</b> - Rip restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip restores 5 Armor
}}
|-
| || || <b>Level 100</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
}}
|-
| || || <b>Level 100</b> - Tear Damage +56.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear Damage +7%
}}
|-
| || || <b>Level 100</b> - Tear has a 50% chance to deal +120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 50% chance to deal +25% damage
}}
|-
| || || <b>Level 100</b> - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
}}
|-
| || || <b>Level 100</b> - Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear and Virulent Bite deal +6 damage
}}
|-
| || || <b>Level 100</b> - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
}}
|-
| || || <b>Level 100</b> - Wing Vortex Damage +46.5% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex Damage +10%
}}
|-
| || || <b>Level 100</b> - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
}}
|-
| || || <b>Level 100</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
}}
|-
| || || <b>Level 100</b> - Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex causes targets' next attack to deal -4 damage
}}
|-
| Blood Drinker's || of Blood Drinking || <b>Level 100</b> - Drink Blood steals 55 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood steals 4 additional health
}}
|-
| || || <b>Level 100</b> - Drink Blood deals +168 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood deals +8 Piercing damage
}}
|-
| || || <b>Level 100</b> - Drink Blood costs -55 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood costs -3 Power
}}
|-
| || || <b>Level 100</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
}}
|-
| || || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
}}
|-
| || || <b>Level 100</b> - Drink Blood steals 120 more Health over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Drink Blood steals 24 more Health over 12 seconds
}}
|-
| || || <b>Level 100</b> - Virulent Bite Damage +61% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite Damage +9%
}}
|-
| || || <b>Level 100</b> - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
}}
|-
| Bloody || of Bloody Bites || <b>Level 100</b> - Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
}}
|-
| || of Confounding Disease || <b>Level 100</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
}}
|-
| || || <b>Level 100</b> - Bat Stability heals 98 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability heals 10 health
}}
|-
| || || <b>Level 100</b> - Bat Stability Armor Heal +181 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability Armor Heal +10
}}
|-
| || || <b>Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
}}
|-
| || || <b>Level 100</b> - Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
}}
|-
| || || <b>Level 100</b> - Screech Damage +51% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech Damage +9%
}}
|-
| || || <b>Level 100</b> - Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal +5% damage
}}
|-
| || || <b>Level 100</b> - Screech deals +154 damage || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals +13 damage
}}
|-
| || || <b>Level 100</b> - Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals 36 Trauma damage over 12 seconds
}}
|-
| || || <b>Level 100</b> - Sonic Burst Damage +61% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst Damage +4%
}}
|-
| || || <b>Level 100</b> - Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
}}
|-
| || of Screaming Death || <b>Level 100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
}}
|-
| || || <b>Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst deals 30 Trauma damage over 12 seconds
}}
|-
| || of Healthy Chaos || <b>Level 100</b> - Confusing Double heals you for 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Confusing Double heals you for 18 health
}}
|-
| || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
}}
|-
| || of Swift Illusions || <b>Level 100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double Reuse Timer -1
}}
|-
| || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double restores 20 Power after a 10 second delay
}}
|-
| || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Your Confusing Double deals +10% damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
}}
|-
| || || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream Damage +12%
}}
|-
| || || <b>Level 100</b> - Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream has a 60% chance to deal +25% damage
}}
|-
| || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals an additional 54 Trauma damage over 12 seconds
}}
|-
| || of Screaming Whispers || <b>Level 100</b> - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
}}
|-
| || || <b>Level 100</b> - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
}}
|-
| || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
}}
|-
| || || <b>Level 100</b> - Indirect Trauma Damage +77% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Trauma Damage +4% when Giant Bat is active
}}
|-
| || || <b>Level 100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
}}
|-
| || || <b>Level 100</b> - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
276
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