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Giant Bat/Treasure Effects

8 bytes added, 04:24, 30 November 2023
Updating Treasure effects to v398 using auto-wiki generator
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated to v398 on Sat Thu Nov 11 30 2023 0801:4617:05 35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| || || <b>Level 100</b> - Rip deals +46 damage and restores 11 13 Power || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip deals +5 damage and restores 2 Power
:Rip deals +37 damage and restores 11 Power
*; Level 90
:Rip deals +40 damage and restores 11 12 Power
*; Level 95
:Rip deals +43 damage and restores 11 12 Power
*; Level 100
:Rip deals +46 damage and restores 11 13 Power
}}
|-
}}
|-
| || || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +26 30 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 85
:For 30 seconds after using Drink Blood, you gain +26 27 mitigation vs. Psychic and Trauma damage
*; Level 90
:For 30 seconds after using Drink Blood, you gain +26 28 mitigation vs. Psychic and Trauma damage
*; Level 95
:For 30 seconds after using Drink Blood, you gain +26 29 mitigation vs. Psychic and Trauma damage
*; Level 100
:For 30 seconds after using Drink Blood, you gain +26 30 mitigation vs. Psychic and Trauma damage
}}
|-
}}
|-
| || || <b>Level 100</b> - Bat Stability provides +4555% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
:Bat Stability provides +45% Projectile Evasion for 10 seconds
*; Level 90
:Bat Stability provides +4550% Projectile Evasion for 10 seconds
*; Level 100
:Bat Stability provides +4555% Projectile Evasion for 10 seconds
}}
|-
}}
|-
| || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 4050% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
*; Level 90
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 4045% for 15 seconds
*; Level 100
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 4050% for 15 seconds
}}
|-
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