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Giant Bat/Treasure Effects

12,747 bytes added, 10:57, 11 November 2023
Updating Treasure effects to v395 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated on November 17, 2022 from v374 Sat Nov 11 2023 08:46:05 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Giant Bats || <b>Level 80100</b> - Giant Bat Base Damage +4050% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Giant Bat Damage +5
*; Level 80
:Giant Bat Base Damage +40%
*; Level 90
:Giant Bat Base Damage +45%
*; Level 100
:Giant Bat Base Damage +50%
}}
|-
| || || <b>Level 80100</b> - Rip deals +34 46 damage and restores 11 Power || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip deals +5 damage and restores 2 Power
*; Level 80
:Rip deals +34 damage and restores 11 Power
*; Level 85
:Rip deals +37 damage and restores 11 Power
*; Level 90
:Rip deals +40 damage and restores 11 Power
*; Level 95
:Rip deals +43 damage and restores 11 Power
*; Level 100
:Rip deals +46 damage and restores 11 Power
}}
|-
| || || <b>Level 80100</b> - Rip restores 20 24 Armor || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip restores 5 Armor
*; Level 80
:Rip restores 20 Armor
*; Level 85
:Rip restores 21 Armor
*; Level 90
:Rip restores 22 Armor
*; Level 95
:Rip restores 23 Armor
*; Level 100
:Rip restores 24 Armor
}}
|-
| || || <b>Level 80100</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 125 damage. || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
*; Level 80
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
*; Level 90
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
*; Level 100
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
}}
|-
| || || <b>Level 80100</b> - Tear Damage +4556.99% || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear Damage +7%
*; Level 80
:Tear Damage +45%
*; Level 85
:Tear Damage +48%
*; Level 90
:Tear Damage +51%
*; Level 95
:Tear Damage +54%
*; Level 100
:Tear Damage +56.99%
}}
|-
| || || <b>Level 80100</b> - Tear has a 50% chance to deal +100120% damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 50% chance to deal +25% damage
*; Level 80
:Tear has a 50% chance to deal +100% damage
*; Level 85
:Tear has a 50% chance to deal +105% damage
*; Level 90
:Tear has a 50% chance to deal +110% damage
*; Level 95
:Tear has a 50% chance to deal +115% damage
*; Level 100
:Tear has a 50% chance to deal +120% damage
}}
|-
| || || <b>Level 80100</b> - Tear has a 33% chance to deal +100124% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 80
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 85
:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 90
:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 95
:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 100
:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
}}
|-
| || || <b>Level 80100</b> - Tear and Virulent Bite deal +85 109 damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear and Virulent Bite deal +6 damage
*; Level 80
:Tear and Virulent Bite deal +85 damage
*; Level 85
:Tear and Virulent Bite deal +91 damage
*; Level 90
:Tear and Virulent Bite deal +97 damage
*; Level 95
:Tear and Virulent Bite deal +103 damage
*; Level 100
:Tear and Virulent Bite deal +109 damage
}}
|-
| || || <b>Level 80100</b> - Rip and Tear deal +33 41 damage and hasten the current reuse timer of Drink Blood by 1 second || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 80
:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 85
:Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 90
:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 95
:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Level 100
:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
}}
|-
| || || <b>Level 80100</b> - Wing Vortex Damage +3646.5% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex Damage +10%
*; Level 80
:Wing Vortex Damage +36.5%
*; Level 85
:Wing Vortex Damage +39%
*; Level 90
:Wing Vortex Damage +41.5%
*; Level 95
:Wing Vortex Damage +44%
*; Level 100
:Wing Vortex Damage +46.5%
}}
|-
| || || <b>Level 80100</b> - Wing Vortex has a 70% chance to deal +2529% damage and restore 55 67 Health to you || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
*; Level 80
:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
*; Level 85
:Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
*; Level 90
:Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
*; Level 95
:Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
*; Level 100
:Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
}}
|-
| || || <b>Level 80100</b> - Wing Vortex has a 30% chance to deal +3850% damage and stun all targets || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Level 80
:Wing Vortex has a 30% chance to deal +38% damage and stun all targets
*; Level 85
:Wing Vortex has a 30% chance to deal +41% damage and stun all targets
*; Level 90
:Wing Vortex has a 30% chance to deal +44% damage and stun all targets
*; Level 95
:Wing Vortex has a 30% chance to deal +47% damage and stun all targets
*; Level 100
:Wing Vortex has a 30% chance to deal +50% damage and stun all targets
}}
|-
| || || <b>Level 80100</b> - Wing Vortex causes targets' next attack to deal -74 94 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex causes targets' next attack to deal -4 damage
*; Level 80
:Wing Vortex causes targets' next attack to deal -74 damage
*; Level 85
:Wing Vortex causes targets' next attack to deal -79 damage
*; Level 90
:Wing Vortex causes targets' next attack to deal -84 damage
*; Level 95
:Wing Vortex causes targets' next attack to deal -89 damage
*; Level 100
:Wing Vortex causes targets' next attack to deal -94 damage
}}
|-
| Blood Drinker's || of Blood Drinking || <b>Level 80100</b> - Drink Blood steals 44 55 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood steals 4 additional health
*; Level 80
:Drink Blood steals 44 additional health
*; Level 85
:Drink Blood steals 46 additional health
*; Level 90
:Drink Blood steals 49 additional health
*; Level 95
:Drink Blood steals 52 additional health
*; Level 100
:Drink Blood steals 55 additional health
}}
|-
| || || <b>Level 80100</b> - Drink Blood deals +136 168 Piercing damage || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood deals +8 Piercing damage
*; Level 80
:Drink Blood deals +136 Piercing damage
*; Level 85
:Drink Blood deals +144 Piercing damage
*; Level 90
:Drink Blood deals +152 Piercing damage
*; Level 95
:Drink Blood deals +160 Piercing damage
*; Level 100
:Drink Blood deals +168 Piercing damage
}}
|-
| || || <b>Level 80100</b> - Drink Blood costs -27 55 Power || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood costs -3 Power
*; Level 10
:Drink Blood costs -4 5 Power
*; Level 15
:Drink Blood costs -5 7 Power
*; Level 20
:Drink Blood costs -6 9 Power
*; Level 25
:Drink Blood costs -7 11 Power
*; Level 30
:Drink Blood costs -8 13 Power
*; Level 35
:Drink Blood costs -9 16 Power
*; Level 40
:Drink Blood costs -11 19 Power
*; Level 45
:Drink Blood costs -13 22 Power
*; Level 50
:Drink Blood costs -15 25 Power
*; Level 55
:Drink Blood costs -17 28 Power
*; Level 60
:Drink Blood costs -19 31 Power
*; Level 65
:Drink Blood costs -21 34 Power
*; Level 70
:Drink Blood costs -23 37 Power
*; Level 75
:Drink Blood costs -25 40 Power
*; Level 80
:Drink Blood costs -27 43 Power*; Level 85:Drink Blood costs -46 Power*; Level 90:Drink Blood costs -49 Power*; Level 95:Drink Blood costs -52 Power*; Level 100:Drink Blood costs -55 Power
}}
|-
| || || <b>Level 80100</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +45 57 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
*; Level 80
:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
*; Level 85
:For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
*; Level 90
:For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
*; Level 95
:For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
*; Level 100
:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
}}
|-
| || || <b>Level 80100</b> - For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
:For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
*; Level 80
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 85
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 90
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 95
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 100
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
}}
|-
| || || <b>Level 80100</b> - Drink Blood steals 96 120 more Health over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Drink Blood steals 24 more Health over 12 seconds
*; Level 80
:Drink Blood steals 96 more Health over 12 seconds
*; Level 90
:Drink Blood steals 108 more Health over 12 seconds
*; Level 100
:Drink Blood steals 120 more Health over 12 seconds
}}
|-
| || || <b>Level 80100</b> - Virulent Bite Damage +4961% || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite Damage +9%
*; Level 80
:Virulent Bite Damage +49%
*; Level 85
:Virulent Bite Damage +52%
*; Level 90
:Virulent Bite Damage +55%
*; Level 95
:Virulent Bite Damage +58%
*; Level 100
:Virulent Bite Damage +61%
}}
|-
| || || <b>Level 80100</b> - Virulent Bite deals 192 240 Trauma damage over 12 seconds and also has a 25% chance to deal +7692% immediate Piercing damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
*; Level 80
:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
*; Level 85
:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
*; Level 90
:Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
*; Level 95
:Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
*; Level 100
:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
}}
|-
| Bloody || of Bloody Bites || <b>Level 80100</b> - Virulent Bite deals 222 282 Trauma damage to health over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
*; Level 80
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
*; Level 90
:Virulent Bite deals 252 Trauma damage to health over 12 seconds
*; Level 100
:Virulent Bite deals 282 Trauma damage to health over 12 seconds
}}
|-
| || of Confounding Disease || <b>Level 80100</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 140 damage || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Level 80
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
*; Level 90
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
*; Level 100
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
}}
|-
| || || <b>Level 80100</b> - Bat Stability heals 78 98 health || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability heals 10 health
*; Level 80
:Bat Stability heals 78 health
*; Level 85
:Bat Stability heals 83 health
*; Level 90
:Bat Stability heals 88 health
*; Level 95
:Bat Stability heals 93 health
*; Level 100
:Bat Stability heals 98 health
}}
|-
| || || <b>Level 80100</b> - Bat Stability Armor Heal +145 181 || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability Armor Heal +10
*; Level 80
:Bat Stability Armor Heal +145
*; Level 85
:Bat Stability Armor Heal +154
*; Level 90
:Bat Stability Armor Heal +163
*; Level 95
:Bat Stability Armor Heal +172
*; Level 100
:Bat Stability Armor Heal +181
}}
|-
| || || <b>Level 80100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4555% for 10 seconds. || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Level 80
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
*; Level 90
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
*; Level 100
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
}}
|-
| || || <b>Level 80100</b> - Bat Stability provides +45% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
:Bat Stability provides +40% Projectile Evasion for 10 seconds
*; Level 80
:Bat Stability provides +45% Projectile Evasion for 10 seconds
*; Level 90
:Bat Stability provides +45% Projectile Evasion for 10 seconds
*; Level 100
:Bat Stability provides +45% Projectile Evasion for 10 seconds
}}
|-
| || || <b>Level 80100</b> - Screech Damage +4151% || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech Damage +9%
*; Level 80
:Screech Damage +41%
*; Level 85
:Screech Damage +43.5%
*; Level 90
:Screech Damage +46%
*; Level 95
:Screech Damage +48.5%
*; Level 100
:Screech Damage +51%
}}
|-
| || || <b>Level 80100</b> - Screech has a 60% chance to deal +90118% damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal +5% damage
*; Level 80
:Screech has a 60% chance to deal +90% damage
*; Level 85
:Screech has a 60% chance to deal +97% damage
*; Level 90
:Screech has a 60% chance to deal +104% damage
*; Level 95
:Screech has a 60% chance to deal +111% damage
*; Level 100
:Screech has a 60% chance to deal +118% damage
}}
|-
| || || <b>Level 80100</b> - Screech deals +122 154 damage || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals +13 damage
*; Level 80
:Screech deals +122 damage
*; Level 85
:Screech deals +130 damage
*; Level 90
:Screech deals +138 damage
*; Level 95
:Screech deals +146 damage
*; Level 100
:Screech deals +154 damage
}}
|-
| || || <b>Level 80100</b> - Screech deals 240 312 Trauma damage over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals 36 Trauma damage over 12 seconds
*; Level 80
:Screech deals 240 Trauma damage over 12 seconds
*; Level 85
:Screech deals 258 Trauma damage over 12 seconds
*; Level 90
:Screech deals 276 Trauma damage over 12 seconds
*; Level 95
:Screech deals 294 Trauma damage over 12 seconds
*; Level 100
:Screech deals 312 Trauma damage over 12 seconds
}}
|-
| || || <b>Level 80100</b> - Sonic Burst Damage +4961% || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst Damage +4%
*; Level 80
:Sonic Burst Damage +49%
*; Level 85
:Sonic Burst Damage +52%
*; Level 90
:Sonic Burst Damage +55%
*; Level 95
:Sonic Burst Damage +58%
*; Level 100
:Sonic Burst Damage +61%
}}
|-
| || || <b>Level 80100</b> - Sonic Burst has a 60% chance to deal +100124% damage to all targets || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Level 80
:Sonic Burst has a 60% chance to deal +100% damage to all targets
*; Level 85
:Sonic Burst has a 60% chance to deal +106% damage to all targets
*; Level 90
:Sonic Burst has a 60% chance to deal +112% damage to all targets
*; Level 95
:Sonic Burst has a 60% chance to deal +118% damage to all targets
*; Level 100
:Sonic Burst has a 60% chance to deal +124% damage to all targets
}}
|-
| || of Screaming Death || <b>Level 80100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +3846% damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Level 80
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
*; Level 90
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
*; Level 100
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
}}
|-
| || || <b>Level 80100</b> - Sonic Burst deals 210 258 Trauma damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst deals 30 Trauma damage over 12 seconds
*; Level 80
:Sonic Burst deals 210 Trauma damage over 12 seconds
*; Level 85
:Sonic Burst deals 222 Trauma damage over 12 seconds
*; Level 90
:Sonic Burst deals 234 Trauma damage over 12 seconds
*; Level 95
:Sonic Burst deals 246 Trauma damage over 12 seconds
*; Level 100
:Sonic Burst deals 258 Trauma damage over 12 seconds
}}
|-
| || of Healthy Chaos || <b>Level 80100</b> - Confusing Double heals you for 123 151 health || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Confusing Double heals you for 18 health
*; Level 80
:Confusing Double heals you for 123 health
*; Level 85
:Confusing Double heals you for 130 health
*; Level 90
:Confusing Double heals you for 137 health
*; Level 95
:Confusing Double heals you for 144 health
*; Level 100
:Confusing Double heals you for 151 health
}}
|-
| || of Hasty Chaos || <b>Level 80100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
*; Level 80
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
*; Level 90
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
*; Level 100
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
}}
|-
| || of Swift Illusions || <b>Level 80100</b> - Confusing Double Reuse Timer -13 10 || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double Reuse Timer -41
*; Level 20
:Confusing Double Reuse Timer -52
*; Level 30
:Confusing Double Reuse Timer -63
*; Level 40
:Confusing Double Reuse Timer -74
*; Level 50
:Confusing Double Reuse Timer -85
*; Level 60
:Confusing Double Reuse Timer -96
*; Level 70
:Confusing Double Reuse Timer -117
*; Level 80
:Confusing Double Reuse Timer -138*; Level 90:Confusing Double Reuse Timer -9*; Level 100:Confusing Double Reuse Timer -10
}}
|-
| || of Powerful Illusions || <b>Level 80100</b> - Confusing Double restores 112 200 Power after a 10 second delay || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double restores 14 20 Power after a 10 second delay
*; Level 20
:Confusing Double restores 28 40 Power after a 10 second delay
*; Level 30
:Confusing Double restores 42 60 Power after a 10 second delay
*; Level 40
:Confusing Double restores 56 80 Power after a 10 second delay
*; Level 50
:Confusing Double restores 70 100 Power after a 10 second delay
*; Level 60
:Confusing Double restores 84 120 Power after a 10 second delay
*; Level 70
:Confusing Double restores 98 140 Power after a 10 second delay
*; Level 80
:Confusing Double restores 112 160 Power after a 10 second delay*; Level 90:Confusing Double restores 180 Power after a 10 second delay*; Level 100:Confusing Double restores 200 Power after a 10 second delay
}}
|-
| || of Painful Illusions || <b>Level 80100</b> - Your Confusing Double deals +5545% damage with each attack || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Your Confusing Double deals +10% damage with each attack
*; Level 10
:Your Confusing Double deals +1311% damage with each attack
*; Level 15
:Your Confusing Double deals +1612% damage with each attack
*; Level 20
:Your Confusing Double deals +1913% damage with each attack
*; Level 25
:Your Confusing Double deals +2214% damage with each attack
*; Level 30
:Your Confusing Double deals +2515% damage with each attack
*; Level 35
:Your Confusing Double deals +2816% damage with each attack
*; Level 40
:Your Confusing Double deals +3117% damage with each attack
*; Level 45
:Your Confusing Double deals +3418% damage with each attack
*; Level 50
:Your Confusing Double deals +3720% damage with each attack
*; Level 55
:Your Confusing Double deals +4022% damage with each attack
*; Level 60
:Your Confusing Double deals +4324% damage with each attack
*; Level 65
:Your Confusing Double deals +4626% damage with each attack
*; Level 70
:Your Confusing Double deals +4928% damage with each attack
*; Level 75
:Your Confusing Double deals +5230% damage with each attack
*; Level 80
:Your Confusing Double deals +5533% damage with each attack*; Level 85:Your Confusing Double deals +36% damage with each attack*; Level 90:Your Confusing Double deals +39% damage with each attack*; Level 95:Your Confusing Double deals +42% damage with each attack*; Level 100:Your Confusing Double deals +45% damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 80100</b> - Confusing Double summons an additional figment. Each figment deals +61 50 damage with each attack || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
*; Level 20
:Confusing Double summons an additional figment. Each figment deals +13 10 damage with each attack
*; Level 30
:Confusing Double summons an additional figment. Each figment deals +21 15 damage with each attack
*; Level 40
:Confusing Double summons an additional figment. Each figment deals +29 20 damage with each attack
*; Level 50
:Confusing Double summons an additional figment. Each figment deals +37 25 damage with each attack
*; Level 60
:Confusing Double summons an additional figment. Each figment deals +45 30 damage with each attack
*; Level 70
:Confusing Double summons an additional figment. Each figment deals +53 35 damage with each attack
*; Level 80
:Confusing Double summons an additional figment. Each figment deals +61 40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 80100</b> - Confusing Double summons an additional figment. Each figment deals +61 50 damage with each attack || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
*; Level 20
:Confusing Double summons an additional figment. Each figment deals +13 10 damage with each attack
*; Level 30
:Confusing Double summons an additional figment. Each figment deals +21 15 damage with each attack
*; Level 40
:Confusing Double summons an additional figment. Each figment deals +29 20 damage with each attack
*; Level 50
:Confusing Double summons an additional figment. Each figment deals +37 25 damage with each attack
*; Level 60
:Confusing Double summons an additional figment. Each figment deals +45 30 damage with each attack
*; Level 70
:Confusing Double summons an additional figment. Each figment deals +53 35 damage with each attack
*; Level 80
:Confusing Double summons an additional figment. Each figment deals +61 40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
}}
|-
| || || <b>Level 80100</b> - Deathscream Damage +4658% || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream Damage +12%
*; Level 80
:Deathscream Damage +46%
*; Level 85
:Deathscream Damage +49%
*; Level 90
:Deathscream Damage +52%
*; Level 95
:Deathscream Damage +55%
*; Level 100
:Deathscream Damage +58%
}}
|-
| || || <b>Level 80100</b> - Deathscream has a 60% chance to deal +100120% damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream has a 60% chance to deal +25% damage
*; Level 80
:Deathscream has a 60% chance to deal +100% damage
*; Level 85
:Deathscream has a 60% chance to deal +105% damage
*; Level 90
:Deathscream has a 60% chance to deal +110% damage
*; Level 95
:Deathscream has a 60% chance to deal +115% damage
*; Level 100
:Deathscream has a 60% chance to deal +120% damage
}}
|-
| || of Smouldering Whispers || <b>Level 80100</b> - Deathscream deals an additional 594 738 Trauma damage over 12 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals an additional 54 Trauma damage over 12 seconds
*; Level 80
:Deathscream deals an additional 594 Trauma damage over 12 seconds
*; Level 85
:Deathscream deals an additional 630 Trauma damage over 12 seconds
*; Level 90
:Deathscream deals an additional 666 Trauma damage over 12 seconds
*; Level 95
:Deathscream deals an additional 702 Trauma damage over 12 seconds
*; Level 100
:Deathscream deals an additional 738 Trauma damage over 12 seconds
}}
|-
| || of Screaming Whispers || <b>Level 80100</b> - Deathscream deals +4553% damage and Power cost is -3240, but the ability's range is reduced to 12m || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
*; Level 80
:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
*; Level 85
:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
*; Level 90
:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
*; Level 95
:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
*; Level 100
:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
}}
|-
| || || <b>Level 80100</b> - Nature Damage (Direct & Per-Tick) +3240% when Giant Bat is active || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
*; Level 80
:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
*; Level 90
:Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
*; Level 100
:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
}}
|-
| || of Gossamer Wings || <b>Level 80100</b> - Max Health +21 25 when Giant Bat is active, . Fast-Flying Speed Boost +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Health +6 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 10
:Max Health +7 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 15
:Max Health +8 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 20
:Max Health +9 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 25
:Max Health +10 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 30
:Max Health +11 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 35
:Max Health +12 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 40
:Max Health +13 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 45
:Max Health +14 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 50
:Max Health +15 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 55
:Max Health +16 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 60
:Max Health +17 when Giant Bat is active, . Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 65
:Max Health +18 when Giant Bat is active, . Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 70
:Max Health +19 when Giant Bat is active, . Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 75
:Max Health +20 when Giant Bat is active, . Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 80
:Max Health +21 when Giant Bat is active, . Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 85:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 90:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 95:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 100:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
}}
|-
| || || <b>Level 80100</b> - Indirect Trauma Damage +5777% when Giant Bat is active || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Trauma Damage +4% when Giant Bat is active
:Indirect Trauma Damage +52% when Giant Bat is active
*; Level 80
:Indirect Trauma Damage +5756.99% when Giant Bat is active*; Level 85:Indirect Trauma Damage +62% when Giant Bat is active*; Level 90:Indirect Trauma Damage +67% when Giant Bat is active*; Level 95:Indirect Trauma Damage +72% when Giant Bat is active*; Level 100:Indirect Trauma Damage +77% when Giant Bat is active
}}
|-
| || || <b>Level 80100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +7591% per tick || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
*; Level 80
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
*; Level 85
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
*; Level 90
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
*; Level 95
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
*; Level 100
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
}}
|-
| || || <b>Level 80100</b> - Screech, Sonic Burst, and Deathscream deal 256 320 Nature damage over 8 seconds || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
*; Level 80
:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
*; Level 85
:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
*; Level 90
:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
*; Level 95
:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
*; Level 100
:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
}}
|}
276
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