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Mentalism/Treasure Effects

2 bytes added, 12:27, 23 January 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
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See also: [[Mentalism/Treasure Effects:By Slot]]
 
See also: [[Mentalism/Treasure Effects:By Ability]]
<!-- This table is from patch v272v273, December 17January 22, 2016 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
*Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active
*; Tier 10
*Archery/Psychology/Mentalism Critical Hit Damage +1100% when Mentalism is active
*; Tier 11
*Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active
|Expand}}
|-
| || || <b>Tier 6</b> - Reconstruct Reuse Timer -350 3.5 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Reconstruct Reuse Timer -1
*; Tier 2
*Reconstruct Reuse Timer -1501.5
*; Tier 3
*Reconstruct Reuse Timer -2
*; Tier 4
*Reconstruct Reuse Timer -2502.5
*; Tier 5
*Reconstruct Reuse Timer -3
*; Tier 6
*Reconstruct Reuse Timer -3503.5
|Expand}}
|-
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