261
edits
Changes
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v293, December Updated to v399 on Tue Dec 05 2023 10:34:29, 2017 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| || of Giant Bats || <b>Tier 7Level 100</b> - Giant Bat Base Damage +2350% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Giant Bat Damage +35*; Tier 2Level 20:Giant Bat Base Damage +810%*; Tier 3:Giant Bat Base Damage +11%*; Tier 4:Giant Bat Base Damage +14%*; Tier 5Level 30:Giant Bat Base Damage +1715%*; Tier 6Level 40
:Giant Bat Base Damage +20%
*; Tier 7Level 50:Giant Bat Base Damage +2325%*; Level 60:Giant Bat Base Damage +30%*; Level 70:Giant Bat Base Damage +35%*; Level 80:Giant Bat Base Damage +40%*; Level 90:Giant Bat Base Damage +45%*; Level 100:Giant Bat Base Damage +50%|Expand}}
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| || || <b>Tier 14Level 100</b> - Rip Damage deals +23 46 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rip Damage deals +15 damage and restores 2 Power*; Tier 2Level 10:Rip Damage deals +6 damage and restores 2Power*; Tier Level 15:Rip deals +7 damage and restores 3Power*; Level 20:Rip Damage deals +8 damage and restores 3Power*; Tier Level 25:Rip deals +9 damage and restores 4Power*; Level 30:Rip Damage deals +10 damage and restores 4Power*; Tier Level 35:Rip deals +12 damage and restores 5Power*; Level 40:Rip Damage deals +14 damage and restores 5Power*; Tier Level 45:Rip deals +16 damage and restores 6Power*; Level 50:Rip Damage deals +18 damage and restores 6 Power*; Level 55:Rip deals +20 damage and restores 7Power*; Tier Level 60:Rip deals +22 damage and restores 7Power*; Level 65:Rip Damage deals +925 damage and restores 8 Power*; Tier 8Level 70:Rip Damage deals +1128 damage and restores 9 Power*; Tier 9Level 75:Rip Damage deals +1331 damage and restores 10 Power*; Tier 10Level 80:Rip Damage deals +1534 damage and restores 11 Power*; Tier 11Level 85:Rip Damage deals +1737 damage and restores 11 Power*; Tier 12Level 90:Rip Damage deals +1940 damage and restores 12 Power*; Tier 13Level 95:Rip Damage deals +2143 damage and restores 12 Power*; Tier 14Level 100:Rip Damage deals +2346 damage and restores 13 Power|Expand}}
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| || || <b>Tier 14Level 100</b> - Rip has a 50% chance to deal +58 damage restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rip has a 50% chance to deal +3 damagerestores 5 Armor*; Level 10:Rip restores 6 Armor*; Tier 2Level 15:Rip has a 50% chance to deal +5 damagerestores 7 Armor*; Tier 3Level 20:Rip has a 50% chance to deal +restores 8 damageArmor*; Tier 4Level 25:Rip has a 50% chance to deal +restores 9 Armor*; Level 30:Rip restores 10 damageArmor*; Tier 5Level 35:Rip restores 11 Armor*; Level 40:Rip restores 12 Armor*; Level 45:Rip has a restores 13 Armor*; Level 50% chance to deal +13 damage:Rip restores 14 Armor*; Level 55:Rip restores 15 Armor*; Tier 6Level 60:Rip has a 50% chance to deal +18 damagerestores 16 Armor*; Tier 7Level 65:Rip has a 50% chance to deal +23 damagerestores 17 Armor*; Tier 8Level 70:Rip has a 50% chance to deal +28 damagerestores 18 Armor*; Tier 9Level 75:Rip has a 50% chance to deal +33 damagerestores 19 Armor*; Tier 10Level 80:Rip has a 50% chance to deal +38 damagerestores 20 Armor*; Tier 11Level 85:Rip has a 50% chance to deal +43 damagerestores 21 Armor*; Tier 12Level 90:Rip has a 50% chance to deal +48 damagerestores 22 Armor*; Tier 13Level 95:Rip has a 50% chance to deal +53 damagerestores 23 Armor*; Tier 14Level 100:Rip has a 50% chance to deal +58 damagerestores 24 Armor|Expand}}
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| || || <b>Tier 7Level 100</b> - Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +65 125 damage. || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +5 damage.*; Tier 2Level 20:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +12 damage.*; Tier 3Level 30:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +20 damage.*; Tier 4Level 40:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +28 damage.*; Tier 5Level 50:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.*; Level 60:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 45 damage.*; Tier 6Level 70:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.*; Level 80:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 85 damage.*; Tier 7Level 90:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.*; Level 100:Combo: Rip+Any Melee+RipAny Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 125 damage.|Expand}}
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| || || <b>Tier 14Level 100</b> - Tear Damage +4656.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Tear Damage +7%
*; Tier 2Level 10:Tear Damage +109%*; Level 15:Tear Damage +11%*; Tier 3Level 20
:Tear Damage +13%
*; Tier 4Level 25:Tear Damage +1615%*; Tier 5Level 30:Tear Damage +17%*; Level 35
:Tear Damage +19%
*; Tier 6Level 40:Tear Damage +21%*; Level 45:Tear Damage +24%*; Level 50:Tear Damage +27%*; Level 55:Tear Damage +2230%*; Tier 7Level 60:Tear Damage +2533%*; Tier 8Level 65:Tear Damage +2836%*; Tier 9Level 70:Tear Damage +3139%*; Tier 10Level 75:Tear Damage +3442%*; Tier 11Level 80:Tear Damage +3745%*; Tier 12Level 85:Tear Damage +4048%*; Level 90:Tear Damage +51%*; Tier 13Level 95:Tear Damage +4354%*; Tier 14Level 100:Tear Damage +4656.99%|Expand}}
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| || || <b>Tier 14Level 100</b> - Tear has a 50% chance to deal +111120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear has a 50% chance to deal +2025% damage*; Level 10:Tear has a 50% chance to deal +30% damage*; Tier 2Level 15:Tear has a 50% chance to deal +2735% damage*; Tier 3Level 20:Tear has a 50% chance to deal +3440% damage*; Tier 4Level 25:Tear has a 50% chance to deal +4145% damage*; Tier 5Level 30:Tear has a 50% chance to deal +4850% damage*; Tier 6Level 35
:Tear has a 50% chance to deal +55% damage
*; Tier 7Level 40:Tear has a 50% chance to deal +6260% damage*; Tier 8Level 45:Tear has a 50% chance to deal +6965% damage*; Tier 9Level 50:Tear has a 50% chance to deal +70% damage*; Level 55:Tear has a 50% chance to deal +75% damage*; Level 60:Tear has a 50% chance to deal +7680% damage*; Tier 10Level 65:Tear has a 50% chance to deal +8385% damage*; Tier 11Level 70
:Tear has a 50% chance to deal +90% damage
*; Tier 12Level 75:Tear has a 50% chance to deal +9795% damage*; Tier 13Level 80:Tear has a 50% chance to deal +104100% damage*; Tier 14Level 85:Tear has a 50% chance to deal +111105% damage*; Level 90:Tear has a 50% chance to deal +110% damage*; Level 95:Tear has a 50% chance to deal +115% damage*; Level 100:Tear has a 50% chance to deal +120% damage|Expand}}
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| || || <b>Tier 14Level 100</b> - Tear has a 33% chance to deal +114124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2Level 10:Tear has a 33% chance to deal +1816% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 3Level 15:Tear has a 33% chance to deal +2622% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 4Level 20:Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 25
:Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5Level 30:Tear has a 33% chance to deal +4240% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 6Level 35:Tear has a 33% chance to deal +5046% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 7Level 40:Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 45
:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8Level 50:Tear has a 33% chance to deal +6664% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 9Level 55:Tear has a 33% chance to deal +7470% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 10Level 60:Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 65
:Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11Level 70:Tear has a 33% chance to deal +9088% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 12Level 75:Tear has a 33% chance to deal +9894% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 13Level 80:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 85
:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 14Level 90:Tear has a 33% chance to deal +114112% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 95:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)*; Level 100:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)|Expand}}
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| || || <b>Tier 14Level 100</b> - Tear deals and Virulent Bite deal +60 109 damage and restores 18 Armor to you || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Tear deals and Virulent Bite deal +4 6 damage *; Level 10:Tear and restores 3 Armor to youVirulent Bite deal +11 damage*; Tier 2Level 15:Tear deals and Virulent Bite deal +8 16 damage *; Level 20:Tear and restores 4 Armor to youVirulent Bite deal +21 damage*; Tier 3Level 25:Tear deals and Virulent Bite deal +12 26 damage *; Level 30:Tear and restores 5 Armor to youVirulent Bite deal +31 damage*; Tier 4Level 35:Tear deals and Virulent Bite deal +16 36 damage *; Level 40:Tear and restores 7 Armor to youVirulent Bite deal +41 damage*; Tier 5Level 45:Tear deals and Virulent Bite deal +20 46 damage *; Level 50:Tear and restores 8 Armor to youVirulent Bite deal +51 damage*; Tier 6Level 55:Tear deals and Virulent Bite deal +24 56 damage *; Level 60:Tear and restores 9 Armor to youVirulent Bite deal +61 damage*; Tier 7Level 65:Tear deals and Virulent Bite deal +28 67 damage and restores 10 Armor to you*; Tier 8Level 70:Tear deals and Virulent Bite deal +32 73 damage and restores 12 Armor to you*; Tier 9Level 75:Tear deals and Virulent Bite deal +36 79 damage and restores 13 Armor to you*; Tier 10Level 80:Tear deals and Virulent Bite deal +40 85 damage and restores 14 Armor to you*; Tier 11Level 85:Tear deals and Virulent Bite deal +45 91 damage and restores 15 Armor to you*; Tier 12Level 90:Tear deals and Virulent Bite deal +50 97 damage and restores 16 Armor to you*; Tier 13Level 95:Tear deals and Virulent Bite deal +55 103 damage and restores 17 Armor to you*; Tier 14Level 100:Tear deals and Virulent Bite deal +60 109 damage and restores 18 Armor to you|Expand}}
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| || || <b>Tier 14Level 100</b> - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 10:Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 15:Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 20:Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 25:Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 30:Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 35:Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 40:Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 45:Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 50:Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 55:Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 60:Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 65:Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 70:Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 75:Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 80:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 85:Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 90:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 95:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 100:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second}}|-| || || <b>Level 100</b> - Wing Vortex Damage +3846.5% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Wing Vortex Damage +10%
*; Tier 2Level 10:Wing Vortex Damage +1211.5%*; Tier 3Level 15:Wing Vortex Damage +13%*; Level 20:Wing Vortex Damage +14.5%*; Tier 4Level 25
:Wing Vortex Damage +16%
*; Tier Level 30:Wing Vortex Damage +17.5%*; Level 35:Wing Vortex Damage +1819%*; Tier 6Level 40:Wing Vortex Damage +20.5%*; Tier 7Level 45
:Wing Vortex Damage +22%
*; Tier 8Level 50:Wing Vortex Damage +2423.5%*; Tier 9Level 55:Wing Vortex Damage +25%*; Level 60:Wing Vortex Damage +26.5%*; Level 65:Wing Vortex Damage +29%*; Level 70:Wing Vortex Damage +31.5%*; Level 75:Wing Vortex Damage +34%*; Tier 10Level 80:Wing Vortex Damage +2836.5%*; Tier 11Level 85:Wing Vortex Damage +3039%*; Tier 12Level 90:Wing Vortex Damage +3241.5%*; Tier 13Level 95:Wing Vortex Damage +3544%*; Tier 14Level 100:Wing Vortex Damage +3846.5%|Expand}}
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| || || <b>Tier 14Level 100</b> - Wing Vortex has a 9070% chance to deal +2429% damage and restore 67 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex has a 9070% chance to deal +10% damageand restore 10 Health to you*; Tier 2Level 10:Wing Vortex has a 9070% chance to deal +11% damageand restore 13 Health to you*; Tier 3Level 15:Wing Vortex has a 9070% chance to deal +12% damageand restore 16 Health to you*; Tier 4Level 20:Wing Vortex has a 9070% chance to deal +13% damageand restore 19 Health to you*; Tier 5Level 25:Wing Vortex has a 9070% chance to deal +14% damageand restore 22 Health to you*; Tier 6Level 30:Wing Vortex has a 9070% chance to deal +15% damageand restore 25 Health to you*; Tier 7Level 35:Wing Vortex has a 9070% chance to deal +16% damageand restore 28 Health to you*; Tier 8Level 40:Wing Vortex has a 9070% chance to deal +17% damageand restore 31 Health to you*; Tier 9Level 45:Wing Vortex has a 9070% chance to deal +18% damageand restore 34 Health to you*; Tier 10Level 50:Wing Vortex has a 9070% chance to deal +19% damageand restore 37 Health to you*; Tier 11Level 55:Wing Vortex has a 9070% chance to deal +20% damageand restore 40 Health to you*; Tier 12Level 60:Wing Vortex has a 9070% chance to deal +21% damageand restore 43 Health to you*; Tier 13Level 65:Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you*; Level 70:Wing Vortex has a 9070% chance to deal +23% damageand restore 49 Health to you*; Level 75:Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you*; Tier 14Level 80:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you*; Level 85:Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you*; Level 90:Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you*; Level 95:Wing Vortex has a 70% chance to deal +2428% damage and restore 64 Health to you*; Level 100:Wing Vortex has a 70% chance to deal +29% damageand restore 67 Health to you|Expand}}
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| || || <b>Tier 14Level 100</b> - Wing Vortex has a 30% chance to deal +3450% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|*; Tier 1:Wing Vortex has a 30% chance Click Expand to deal +6% damage and stun all targets*; Tier 2:Wing Vortex has a 30% chance to deal +8% damage and stun all targetsreveal|*; Tier 3Level 5
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Tier 4Level 10:Wing Vortex has a 30% chance to deal +11% damage and stun all targets*; Level 15
:Wing Vortex has a 30% chance to deal +12% damage and stun all targets
*; Tier 5Level 20:Wing Vortex has a 30% chance to deal +13% damage and stun all targets*; Level 25
:Wing Vortex has a 30% chance to deal +14% damage and stun all targets
*; Tier 6Level 30:Wing Vortex has a 30% chance to deal +15% damage and stun all targets*; Level 35
:Wing Vortex has a 30% chance to deal +16% damage and stun all targets
*; Tier 7Level 40
:Wing Vortex has a 30% chance to deal +18% damage and stun all targets
*; Tier 8Level 45
:Wing Vortex has a 30% chance to deal +20% damage and stun all targets
*; Tier 9Level 50
:Wing Vortex has a 30% chance to deal +22% damage and stun all targets
*; Tier 10Level 55
:Wing Vortex has a 30% chance to deal +24% damage and stun all targets
*; Tier 11Level 60
:Wing Vortex has a 30% chance to deal +26% damage and stun all targets
*; Tier 12Level 65:Wing Vortex has a 30% chance to deal +2829% damage and stun all targets*; Tier 13Level 70:Wing Vortex has a 30% chance to deal +3132% damage and stun all targets*; Tier 14Level 75:Wing Vortex has a 30% chance to deal +3435% damage and stun all targets*; Level 80:Wing Vortex has a 30% chance to deal +38% damage and stun all targets*; Level 85:Wing Vortex has a 30% chance to deal +41% damage and stun all targets*; Level 90:Wing Vortex has a 30% chance to deal +44% damage and stun all targets*; Level 95:Wing Vortex has a 30% chance to deal +47% damage and stun all targets*; Level 100:Wing Vortex has a 30% chance to deal +50% damage and stun all targets|Expand}}
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| || || <b>Tier 14Level 100</b> - Wing Vortex cause causes targets' next attack to deal -64 94 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Wing Vortex cause causes targets' next attack to deal -4 damage*; Tier 2Level 10:Wing Vortex cause causes targets' next attack to deal -8 damage*; Tier 3Level 15:Wing Vortex cause causes targets' next attack to deal -12 damage*; Tier 4Level 20:Wing Vortex cause causes targets' next attack to deal -16 damage*; Tier 5Level 25:Wing Vortex cause causes targets' next attack to deal -20 damage*; Tier 6Level 30:Wing Vortex cause causes targets' next attack to deal -24 damage*; Tier 7Level 35:Wing Vortex cause causes targets' next attack to deal -29 damage*; Tier 8Level 40:Wing Vortex cause causes targets' next attack to deal -34 damage*; Tier 9Level 45:Wing Vortex cause causes targets' next attack to deal -39 damage*; Tier 10Level 50:Wing Vortex cause causes targets' next attack to deal -44 damage*; Tier 11Level 55:Wing Vortex cause causes targets' next attack to deal -49 damage*; Tier 12Level 60:Wing Vortex cause causes targets' next attack to deal -54 damage*; Tier 13Level 65:Wing Vortex cause causes targets' next attack to deal -59 damage*; Tier 14Level 70:Wing Vortex cause causes targets' next attack to deal -64 damage|Expand*; Level 75:Wing Vortex causes targets' next attack to deal -69 damage*; Level 80:Wing Vortex causes targets' next attack to deal -74 damage*; Level 85:Wing Vortex causes targets' next attack to deal -79 damage*; Level 90:Wing Vortex causes targets' next attack to deal -84 damage*; Level 95:Wing Vortex causes targets' next attack to deal -89 damage*; Level 100:Wing Vortex causes targets' next attack to deal -94 damage}}
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| Blood Drinker's || of Blood Drinking || <b>Tier 14Level 100</b> - Drink Blood reaps 39 steals 55 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood reaps steals 4 additional health*; Tier 2Level 10:Drink Blood reaps steals 6 additional health*; Tier 3Level 15:Drink Blood reaps steals 8 additional health*; Tier 4Level 20:Drink Blood reaps steals 10 additional health*; Tier 5Level 25:Drink Blood reaps steals 13 additional health*; Tier 6Level 30:Drink Blood reaps steals 16 additional health*; Tier 7Level 35:Drink Blood reaps steals 20 additional health*; Tier 8Level 40:Drink Blood reaps steals 23 additional health*; Tier 9Level 45:Drink Blood reaps steals 26 additional health*; Tier 10Level 50:Drink Blood reaps steals 28 additional health*; Tier 11Level 55:Drink Blood reaps steals 30 additional health*; Tier 12Level 60:Drink Blood reaps steals 32 additional health*; Tier 13Level 65:Drink Blood reaps steals 34 additional health*; Tier 14Level 70:Drink Blood reaps steals 39 additional health|Expand*; Level 75:Drink Blood steals 41 additional health*; Level 80:Drink Blood steals 44 additional health*; Level 85:Drink Blood steals 46 additional health*; Level 90:Drink Blood steals 49 additional health*; Level 95:Drink Blood steals 52 additional health*; Level 100:Drink Blood steals 55 additional health}}
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| || || <b>Tier 14Level 100</b> - Drink Blood deals +120 direct health 168 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Drink Blood deals +8 direct health Piercing damage*; Tier 2Level 10:Drink Blood deals +16 direct health Piercing damage*; Tier 3Level 15:Drink Blood deals +24 direct health Piercing damage*; Tier 4Level 20:Drink Blood deals +33 direct health Piercing damage*; Tier 5Level 25:Drink Blood deals +42 direct health Piercing damage*; Tier 6Level 30:Drink Blood deals +51 direct health Piercing damage*; Tier 7Level 35:Drink Blood deals +60 direct health Piercing damage*; Tier 8Level 40:Drink Blood deals +69 direct health Piercing damage*; Tier 9Level 45:Drink Blood deals +78 direct health Piercing damage*; Tier 10Level 50:Drink Blood deals +87 direct health Piercing damage*; Tier 11Level 55:Drink Blood deals +96 direct health Piercing damage*; Tier 12Level 60:Drink Blood deals +104 direct health Piercing damage*; Tier 13Level 65:Drink Blood deals +112 direct health Piercing damage*; Tier 14Level 70:Drink Blood deals +120 direct health Piercing damage*; Level 75:Drink Blood deals +128 Piercing damage*; Level 80:Drink Blood deals +136 Piercing damage*; Level 85:Drink Blood deals +144 Piercing damage*; Level 90:Drink Blood deals +152 Piercing damage*; Level 95:Drink Blood deals +160 Piercing damage*; Level 100:Drink Blood deals +168 Piercing damage|Expand}}
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| || || <b>Tier 14Level 100</b> - Drink Blood restores 17 power and 17 armor costs -55 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Drink Blood costs -3 Power*; Level 10:Drink Blood costs -5 Power*; Level 15:Drink Blood costs -7 Power*; Level 20:Drink Blood costs -9 Power*; Level 25:Drink Blood costs -11 Power*; Tier 1Level 30:Drink Blood restores 2 power and 2 armorcosts -13 Power*; Level 35:Drink Blood costs -16 Power*; Tier 2Level 40:Drink Blood restores 3 power and 3 armorcosts -19 Power*; Tier 3Level 45:Drink Blood restores 4 power and 4 armorcosts -22 Power*; Tier 4Level 50:Drink Blood restores 5 power and 5 armorcosts -25 Power*; Tier 5Level 55:Drink Blood restores 6 power and 6 armorcosts -28 Power*; Tier 6Level 60:Drink Blood restores 7 power and 7 armorcosts -31 Power*; Tier 7Level 65:Drink Blood restores 8 power and 8 armorcosts -34 Power*; Tier 8Level 70:Drink Blood restores 9 power and 9 armorcosts -37 Power*; Tier 9Level 75:Drink Blood restores 10 power and 10 armorcosts -40 Power*; Tier 10Level 80:Drink Blood restores 12 power and 12 armorcosts -43 Power*; Tier 11Level 85:Drink Blood restores 13 power and 13 armorcosts -46 Power*; Tier 12Level 90:Drink Blood restores 15 power and 15 armorcosts -49 Power*; Tier 13Level 95:Drink Blood restores 16 power and 16 armorcosts -52 Power*; Tier 14Level 100:Drink Blood restores 17 power and 17 armorcosts -55 Power|Expand}}
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| || || <b>Tier 14Level 100</b> - For 30 seconds after using Drink Blood, all sonic Nature attacks deal +39 57 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +3 damage*; Tier 2Level 10:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +5 damage*; Tier 3Level 15:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +8 damage*; Tier 4Level 20:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +10 damage*; Tier 5Level 25:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +13 damage*; Tier 6Level 30:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +15 damage*; Tier 7Level 35:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +18 damage*; Tier 8Level 40:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +21 damage*; Tier 9Level 45:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +24 damage*; Tier 10Level 50:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +27 damage*; Tier 11Level 55:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +30 damage*; Tier 12Level 60:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +33 damage*; Tier 13Level 65:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +36 damage*; Tier 14Level 70:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +39 damage|Expand*; Level 75:For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage*; Level 80:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage*; Level 85:For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage*; Level 90:For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage*; Level 95:For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage*; Level 100:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage}}
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| || || <b>Tier 14Level 100</b> - For 30 seconds after using Drink Blood, you gain +24 30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 2Level 10
:For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
*; Tier 3Level 15
:For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
*; Tier 4Level 20
:For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
*; Tier 5Level 25
:For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
*; Tier 6Level 30
:For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
*; Tier 7Level 35
:For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
*; Tier 8Level 40
:For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
*; Tier 9Level 45
:For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
*; Tier 10Level 50
:For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
*; Tier 11Level 55
:For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
*; Tier 12Level 60
:For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
*; Tier 13Level 65
:For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
*; Tier 14Level 70
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
|-
| || || <b>Tier 7Level 100</b> - Drink Blood deals 84 damage steals 120 more Health over 12 seconds, and 50% of the damage becomes health for you || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Drink Blood deals 12 damage steals 24 more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 2Level 20:Drink Blood deals 24 damage steals 30 more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 3Level 30:Drink Blood deals steals 36 damage more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 4Level 40:Drink Blood deals steals 48 damage more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 5Level 50:Drink Blood deals steals 60 damage more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 6Level 60:Drink Blood deals steals 72 damage more Health over 12 seconds, and 50% of the damage becomes health for you*; Tier 7Level 70:Drink Blood deals steals 84 damage more Health over 12 seconds*; Level 80:Drink Blood steals 96 more Health over 12 seconds*; Level 90:Drink Blood steals 108 more Health over 12 seconds*; Level 100:Drink Blood steals 120 more Health over 12 seconds, and 50% of the damage becomes health for you|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Virulent Bite Damage +4961% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Virulent Bite Damage +9%*; Level 10:Virulent Bite Damage +11.5%*; Tier 2Level 15:Virulent Bite Damage +1314%*; Tier 3Level 20:Virulent Bite Damage +16.5%*; Tier 4Level 25
:Virulent Bite Damage +19%
*; Tier Level 30:Virulent Bite Damage +21.5%*; Level 35:Virulent Bite Damage +2224%*; Tier 6Level 40:Virulent Bite Damage +2526.5%*; Tier 7Level 45:Virulent Bite Damage +2829%*; Tier 8Level 50:Virulent Bite Damage +31.5%*; Tier 9Level 55
:Virulent Bite Damage +34%
*; Tier 10Level 60
:Virulent Bite Damage +37%
*; Tier 11Level 65
:Virulent Bite Damage +40%
*; Tier 12Level 70
:Virulent Bite Damage +43%
*; Tier 13Level 75
:Virulent Bite Damage +46%
*; Tier 14Level 80
:Virulent Bite Damage +49%
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| || || <b>Tier 14Level 100</b> - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 5025% chance to deal +6892% immediate Piercing damage plus 105 trauma damage over 10 seconds || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 5025% chance to deal +16% immediate Piercing damage plus 15 trauma damage over 10 seconds*; Tier 2Level 10:Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 5025% chance to deal +20% immediate Piercing damage plus 15 trauma damage over 10 seconds*; Tier 3Level 15:Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 5025% chance to deal +24% immediate Piercing damage plus 30 trauma damage over 10 seconds*; Tier 4Level 20:Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 5025% chance to deal +28% immediate Piercing damage plus 30 trauma damage over 10 seconds*; Tier 5Level 25:Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 5025% chance to deal +32% immediate Piercing damage plus 45 trauma damage over 10 seconds*; Tier 6Level 30:Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 5025% chance to deal +36% immediate Piercing damage plus 45 trauma damage over 10 seconds*; Tier 7Level 35:Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 5025% chance to deal +40% immediate Piercing damage plus 60 trauma damage over 10 seconds*; Tier 8Level 40:Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 5025% chance to deal +44% immediate Piercing damage plus 60 trauma damage over 10 seconds*; Tier 9Level 45:Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 5025% chance to deal +48% immediate Piercing damage plus 75 trauma *; Level 50:Virulent Bite deals 120 Trauma damage over 10 12 secondsand also has a 25% chance to deal +52% immediate Piercing damage*; Tier 10Level 55:Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 5025% chance to deal +5256% immediate Piercing damage plus 75 trauma *; Level 60:Virulent Bite deals 144 Trauma damage over 10 12 secondsand also has a 25% chance to deal +60% immediate Piercing damage*; Tier 11Level 65:Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 5025% chance to deal +5664% immediate Piercing damage plus 90 trauma *; Level 70:Virulent Bite deals 168 Trauma damage over 10 12 secondsand also has a 25% chance to deal +68% immediate Piercing damage*; Tier 12Level 75:Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 5025% chance to deal +6072% immediate Piercing damage plus 90 trauma *; Level 80:Virulent Bite deals 192 Trauma damage over 10 12 secondsand also has a 25% chance to deal +76% immediate Piercing damage*; Tier 13Level 85:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 5025% chance to deal +6480% immediate Piercing damage plus 105 trauma *; Level 90:Virulent Bite deals 216 Trauma damage over 10 12 secondsand also has a 25% chance to deal +84% immediate Piercing damage*; Tier 14Level 95:Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 5025% chance to deal +6888% immediate Piercing damage plus 105 trauma *; Level 100:Virulent Bite deals 240 Trauma damage over 10 12 secondsand also has a 25% chance to deal +92% immediate Piercing damage|Expand}}
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| Bloody || of Bloody Bites || <b>Tier 7Level 100</b> - Virulent Bite deals 105 trauma 282 Trauma damage to health over 10 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Virulent Bite deals 15 trauma 24 Trauma damage to health over 10 12 seconds*; Tier 2Level 20:Virulent Bite deals 48 Trauma damage to health over 12 seconds*; Level 30 trauma :Virulent Bite deals 72 Trauma damage to health over 10 12 seconds*; Tier 3Level 40:Virulent Bite deals 45 trauma 102 Trauma damage to health over 10 12 seconds*; Tier 4Level 50:Virulent Bite deals 132 Trauma damage to health over 12 seconds*; Level 60 trauma :Virulent Bite deals 162 Trauma damage to health over 10 12 seconds*; Tier 5Level 70:Virulent Bite deals 75 trauma 192 Trauma damage to health over 10 12 seconds*; Tier 6Level 80:Virulent Bite deals 222 Trauma damage to health over 12 seconds*; Level 90 trauma :Virulent Bite deals 252 Trauma damage to health over 10 12 seconds*; Tier 7Level 100:Virulent Bite deals 105 trauma 282 Trauma damage to health over 10 12 seconds|Expand}}
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| || of Confounding Disease || <b>Tier 7Level 100</b> - Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 140 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage*; Tier 2Level 20:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage*; Tier 3Level 30:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage*; Tier 4Level 40:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage*; Tier 5Level 50:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage*; Level 60:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 60 damage*; Tier 6Level 70:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage*; Level 80:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 100 damage*; Tier 7Level 90:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage*; Level 100:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 140 damage|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Bat Stability heals 65 98 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bat Stability heals 10 health
*; Tier 2Level 10
:Bat Stability heals 14 health
*; Tier 3Level 15
:Bat Stability heals 18 health
*; Tier 4Level 20
:Bat Stability heals 22 health
*; Tier 5Level 25
:Bat Stability heals 26 health
*; Tier 6Level 30
:Bat Stability heals 30 health
*; Tier 7Level 35
:Bat Stability heals 34 health
*; Tier 8Level 40
:Bat Stability heals 38 health
*; Tier 9Level 45:Bat Stability heals 42 43 health*; Tier 10Level 50:Bat Stability heals 47 48 health*; Tier 11Level 55:Bat Stability heals 52 53 health*; Tier 12Level 60:Bat Stability heals 57 58 health*; Tier 13Level 65:Bat Stability heals 63 health*; Level 70:Bat Stability heals 68 health*; Level 75:Bat Stability heals 73 health*; Level 80:Bat Stability heals 78 health*; Level 85:Bat Stability heals 83 health*; Level 90:Bat Stability heals 88 health*; Level 95:Bat Stability heals 61 93 health*; Tier 14Level 100:Bat Stability heals 65 98 health|Expand}}
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| || || <b>Tier 14Level 100</b> - Bat Stability restores 92 armor and 14 power Armor Heal +181 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bat Stability restores 7 armor and 1 powerArmor Heal +10*; Tier 2Level 10:Bat Stability restores 14 armor and 2 powerArmor Heal +19*; Tier 3Level 15:Bat Stability restores 21 armor and 3 powerArmor Heal +28*; Tier 4Level 20:Bat Stability restores 28 armor and 4 powerArmor Heal +37*; Level 25:Bat Stability Armor Heal +46*; Tier 5Level 30:Bat Stability restores Armor Heal +55*; Level 35 armor and 5 power:Bat Stability Armor Heal +64*; Level 40:Bat Stability Armor Heal +73*; Tier 6Level 45:Bat Stability restores 42 armor and 6 powerArmor Heal +82*; Tier 7Level 50:Bat Stability restores 49 armor and 7 powerArmor Heal +91*; Tier 8Level 55:Bat Stability restores 56 armor and 8 powerArmor Heal +100*; Tier 9Level 60:Bat Stability restores 63 armor and 9 powerArmor Heal +109*; Tier 10Level 65:Bat Stability restores Armor Heal +118*; Level 70 armor and 10 power:Bat Stability Armor Heal +127*; Level 75:Bat Stability Armor Heal +136*; Level 80:Bat Stability Armor Heal +145*; Tier 11Level 85:Bat Stability restores 77 armor and 11 powerArmor Heal +154*; Tier 12Level 90:Bat Stability restores 84 armor and 12 powerArmor Heal +163*; Tier 13Level 95:Bat Stability restores 88 armor and 13 powerArmor Heal +172*; Tier 14Level 100:Bat Stability restores 92 armor and 14 powerArmor Heal +181|Expand}}
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| || || <b>Tier 7Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4055% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Tier 2Level 20
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
*; Tier 3Level 30
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
*; Tier 4Level 40
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
*; Tier 5Level 50
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
*; Tier 6Level 60
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
*; Tier 7Level 70
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
|-
| || || <b>Tier 7Level 100</b> - Bat Stability provides +4055% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Tier 2Level 20
:Bat Stability provides +15% Projectile Evasion for 10 seconds
*; Tier 3Level 30
:Bat Stability provides +20% Projectile Evasion for 10 seconds
*; Tier 4Level 40
:Bat Stability provides +25% Projectile Evasion for 10 seconds
*; Tier 5Level 50
:Bat Stability provides +30% Projectile Evasion for 10 seconds
*; Tier 6Level 60
:Bat Stability provides +35% Projectile Evasion for 10 seconds
*; Tier 7Level 70
:Bat Stability provides +40% Projectile Evasion for 10 seconds
|-
| || || <b>Tier 14Level 100</b> - Screech Damage +4851% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech Damage +79%*; Tier 2Level 10:Screech Damage +1011%*; Tier 3Level 15
:Screech Damage +13%
*; Tier 4Level 20:Screech Damage +1615%*; Tier 5Level 25:Screech Damage +17%*; Level 30
:Screech Damage +19%
*; Tier 6Level 35:Screech Damage +2221%*; Tier 7Level 40:Screech Damage +23%*; Level 45
:Screech Damage +25%
*; Tier 8Level 50:Screech Damage +2827%*; Tier 9Level 55:Screech Damage +29%*; Level 60
:Screech Damage +31%
*; Tier 10Level 65:Screech Damage +3433.5%*; Tier 11Level 70:Screech Damage +3736%*; Tier 12Level 75:Screech Damage +4038.5%*; Tier 13Level 80:Screech Damage +4441%*; Tier 14Level 85:Screech Damage +43.5%*; Level 90:Screech Damage +46%*; Level 95:Screech Damage +48.5%*; Level 100:Screech Damage +51%|Expand}}
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| || || <b>Tier 14Level 100</b> - Screech has a 60% chance to deal +115118% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Screech has a 60% chance to deal +5% damage*; Tier 1Level 10
:Screech has a 60% chance to deal +10% damage
*; Tier 2Level 15:Screech has a 60% chance to deal +1715% damage*; Tier 3Level 20:Screech has a 60% chance to deal +2420% damage*; Tier 4Level 25:Screech has a 60% chance to deal +3125% damage*; Tier 5Level 30:Screech has a 60% chance to deal +3830% damage*; Tier 6Level 35:Screech has a 60% chance to deal +35% damage*; Level 40:Screech has a 60% chance to deal +40% damage*; Level 45
:Screech has a 60% chance to deal +45% damage
*; Tier 7Level 50:Screech has a 60% chance to deal +5250% damage*; Tier 8Level 55:Screech has a 60% chance to deal +5956% damage*; Tier 9Level 60:Screech has a 60% chance to deal +6662% damage*; Tier 10Level 65:Screech has a 60% chance to deal +7369% damage*; Tier 11Level 70:Screech has a 60% chance to deal +76% damage*; Level 75:Screech has a 60% chance to deal +83% damage*; Level 80:Screech has a 60% chance to deal +90% damage*; Level 85:Screech has a 60% chance to deal +97% damage*; Tier 12Level 90:Screech has a 60% chance to deal +87104% damage*; Tier 13Level 95:Screech has a 60% chance to deal +101111% damage*; Tier 14Level 100:Screech has a 60% chance to deal +115118% damage|Expand}}
|-
| || || <b>Tier 14Level 100</b> - Screech deals +111 armor 154 damage || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Screech deals +7 armor 13 damage*; Tier 2Level 10:Screech deals +20 damage*; Level 15 armor :Screech deals +27 damage*; Tier 3Level 20:Screech deals +23 armor 34 damage*; Tier 4Level 25:Screech deals +31 armor 41 damage*; Tier 5Level 30:Screech deals +48 damage*; Level 35:Screech deals +55 damage*; Level 40:Screech deals +39 armor 62 damage*; Tier 6Level 45:Screech deals +47 armor 69 damage*; Tier 7Level 50:Screech deals +76 damage*; Level 55 armor :Screech deals +83 damage*; Level 60:Screech deals +90 damage*; Tier 8Level 65:Screech deals +63 armor 98 damage*; Tier 9Level 70:Screech deals +71 armor 106 damage*; Tier 10Level 75:Screech deals +114 damage*; Level 80:Screech deals +79 armor 122 damage*; Tier 11Level 85:Screech deals +87 armor 130 damage*; Tier 12Level 90:Screech deals +95 armor 138 damage*; Tier 13Level 95:Screech deals +103 armor 146 damage*; Tier 14Level 100:Screech deals +111 armor 154 damage|Expand}}
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| || || <b>Tier 14Level 100</b> - Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Screech deals 36 Trauma damage over 12 seconds*; Level 10:Screech deals 48 Trauma damage over 12 seconds*; Level 15:Screech deals 60 Trauma damage over 12 seconds*; Level 20:Screech deals 72 Trauma damage over 12 seconds*; Level 25:Screech deals 84 Trauma damage over 12 seconds*; Level 30:Screech deals 96 Trauma damage over 12 seconds*; Level 35:Screech deals 108 Trauma damage over 12 seconds*; Level 40:Screech deals 120 Trauma damage over 12 seconds*; Level 45:Screech deals 132 Trauma damage over 12 seconds*; Level 50:Screech deals 144 Trauma damage over 12 seconds*; Level 55:Screech deals 156 Trauma damage over 12 seconds*; Level 60:Screech deals 168 Trauma damage over 12 seconds*; Level 65:Screech deals 186 Trauma damage over 12 seconds*; Level 70:Screech deals 204 Trauma damage over 12 seconds*; Level 75:Screech deals 222 Trauma damage over 12 seconds*; Level 80:Screech deals 240 Trauma damage over 12 seconds*; Level 85:Screech deals 258 Trauma damage over 12 seconds*; Level 90:Screech deals 276 Trauma damage over 12 seconds*; Level 95:Screech deals 294 Trauma damage over 12 seconds*; Level 100:Screech deals 312 Trauma damage over 12 seconds}}|-| || || <b>Level 100</b> - Sonic Burst Damage +5161% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Sonic Burst Damage +4%
*; Tier 2Level 10:Sonic Burst Damage +87%*; Tier 3Level 15:Sonic Burst Damage +1210%*; Tier 4Level 20:Sonic Burst Damage +13%*; Level 25
:Sonic Burst Damage +16%
*; Tier 5Level 30
:Sonic Burst Damage +19%
*; Tier 6Level 35
:Sonic Burst Damage +22%
*; Tier 7Level 40
:Sonic Burst Damage +25%
*; Tier 8Level 45
:Sonic Burst Damage +28%
*; Tier 9Level 50:Sonic Burst Damage +3231%*; Tier 10Level 55:Sonic Burst Damage +3634%*; Tier 11Level 60:Sonic Burst Damage +37%*; Level 65
:Sonic Burst Damage +40%
*; Tier 12Level 70:Sonic Burst Damage +4443%*; Tier 13Level 75:Sonic Burst Damage +4746%*; Tier 14Level 80:Sonic Burst Damage +5149%*; Level 85:Sonic Burst Damage +52%*; Level 90:Sonic Burst Damage +55%*; Level 95:Sonic Burst Damage +58%*; Level 100:Sonic Burst Damage +61%|Expand}}
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| || || <b>Tier 14Level 100</b> - Sonic Burst has a 60% chance to deal +62124% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Tier 2Level 10:Sonic Burst has a 60% chance to deal +1416% damage to all targets*; Tier 3:Sonic Burst has a 60% chance to deal +18% damage to all targets*; Tier 4Level 15
:Sonic Burst has a 60% chance to deal +22% damage to all targets
*; Tier 5Level 20:Sonic Burst has a 60% chance to deal +2628% damage to all targets*; Tier 6:Sonic Burst has a 60% chance to deal +30% damage to all targets*; Tier 7Level 25
:Sonic Burst has a 60% chance to deal +34% damage to all targets
*; Tier 8Level 30:Sonic Burst has a 60% chance to deal +3840% damage to all targets*; Tier 9:Sonic Burst has a 60% chance to deal +42% damage to all targets*; Tier 10Level 35
:Sonic Burst has a 60% chance to deal +46% damage to all targets
*; Tier 11Level 40:Sonic Burst has a 60% chance to deal +5052% damage to all targets*; Tier 12:Sonic Burst has a 60% chance to deal +54% damage to all targets*; Tier 13Level 45
:Sonic Burst has a 60% chance to deal +58% damage to all targets
*; Tier 14Level 50:Sonic Burst has a 60% chance to deal +6264% damage to all targets*; Level 55:Sonic Burst has a 60% chance to deal +70% damage to all targets*; Level 60:Sonic Burst has a 60% chance to deal +76% damage to all targets*; Level 65:Sonic Burst has a 60% chance to deal +82% damage to all targets*; Level 70:Sonic Burst has a 60% chance to deal +88% damage to all targets*; Level 75:Sonic Burst has a 60% chance to deal +94% damage to all targets*; Level 80:Sonic Burst has a 60% chance to deal +100% damage to all targets*; Level 85:Sonic Burst has a 60% chance to deal +106% damage to all targets*; Level 90:Sonic Burst has a 60% chance to deal +112% damage to all targets*; Level 95:Sonic Burst has a 60% chance to deal +118% damage to all targets*; Level 100:Sonic Burst has a 60% chance to deal +124% damage to all targets|Expand}}
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| || of Screaming Death || <b>Tier 7Level 100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4046% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Tier 2Level 20:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +1514% damage*; Tier 3Level 30:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2018% damage*; Level 40:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage*; Tier 4Level 50:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2526% damage*; Tier 5Level 60
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
*; Tier 6Level 70:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +3534% damage*; Level 80:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage*; Level 90:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage*; Tier 7Level 100:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4046% damage}}|-| || || <b>Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expandto reveal|*; Level 5:Sonic Burst deals 30 Trauma damage over 12 seconds*; Level 10:Sonic Burst deals 42 Trauma damage over 12 seconds*; Level 15:Sonic Burst deals 54 Trauma damage over 12 seconds*; Level 20:Sonic Burst deals 66 Trauma damage over 12 seconds*; Level 25:Sonic Burst deals 78 Trauma damage over 12 seconds*; Level 30:Sonic Burst deals 90 Trauma damage over 12 seconds*; Level 35:Sonic Burst deals 102 Trauma damage over 12 seconds*; Level 40:Sonic Burst deals 114 Trauma damage over 12 seconds*; Level 45:Sonic Burst deals 126 Trauma damage over 12 seconds*; Level 50:Sonic Burst deals 138 Trauma damage over 12 seconds*; Level 55:Sonic Burst deals 150 Trauma damage over 12 seconds*; Level 60:Sonic Burst deals 162 Trauma damage over 12 seconds*; Level 65:Sonic Burst deals 174 Trauma damage over 12 seconds*; Level 70:Sonic Burst deals 186 Trauma damage over 12 seconds*; Level 75:Sonic Burst deals 198 Trauma damage over 12 seconds*; Level 80:Sonic Burst deals 210 Trauma damage over 12 seconds*; Level 85:Sonic Burst deals 222 Trauma damage over 12 seconds*; Level 90:Sonic Burst deals 234 Trauma damage over 12 seconds*; Level 95:Sonic Burst deals 246 Trauma damage over 12 seconds*; Level 100:Sonic Burst deals 258 Trauma damage over 12 seconds}}
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| || of Healthy Chaos || <b>Tier 14Level 100</b> - Confusing Double heals you for 80 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1:Confusing Double heals you for 15 health*; Tier 2Level 5:Confusing Double heals you for 20 18 health*; Tier 3Level 10
:Confusing Double heals you for 25 health
*; Tier 4Level 15:Confusing Double heals you for 30 32 health*; Tier 5Level 20:Confusing Double heals you for 35 39 health*; Tier 6Level 25:Confusing Double heals you for 40 46 health*; Tier 7Level 30:Confusing Double heals you for 45 53 health*; Tier 8:Confusing Double heals you for 50 health*; Tier 9:Confusing Double heals you for 55 health*; Tier 10Level 35
:Confusing Double heals you for 60 health
*; Tier 11Level 40:Confusing Double heals you for 67 health*; Level 45:Confusing Double heals you for 74 health*; Level 50:Confusing Double heals you for 81 health*; Level 55:Confusing Double heals you for 88 health*; Level 60:Confusing Double heals you for 95 health*; Level 65 :Confusing Double heals you for 102 health*; Level 70:Confusing Double heals you for 109 health*; Level 75:Confusing Double heals you for 116 health*; Level 80:Confusing Double heals you for 123 health*; Level 85:Confusing Double heals you for 130 health*; Tier 12Level 90:Confusing Double heals you for 70 137 health*; Tier 13Level 95:Confusing Double heals you for 75 144 health*; Tier 14Level 100:Confusing Double heals you for 80 151 health|Expand}}
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| || of Hasty Chaos || <b>Tier 7Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3050% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
*; Tier 2Level 20
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
*; Tier 3Level 30
:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
*; Tier 4Level 40
:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
*; Tier 5Level 50
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
*; Tier 6:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds*; Tier 7Level 60
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
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| || of Repeated Swift Illusions || <b>Tier 7Level 100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand , Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Confusing Double Reuse Timer -1*; Level 20:Confusing Double Reuse Timer -2*; Level 30:Confusing Double Reuse Timer -3*; Level 40
:Confusing Double Reuse Timer -4
*; Tier 2Level 50
:Confusing Double Reuse Timer -5
*; Tier 3Level 60
:Confusing Double Reuse Timer -6
*; Tier 4Level 70
:Confusing Double Reuse Timer -7
*; Tier 5Level 80
:Confusing Double Reuse Timer -8
*; Tier 6Level 90
:Confusing Double Reuse Timer -9
*; Tier 7Level 100
:Confusing Double Reuse Timer -10
}}|-| || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double restores 20 Power after a 10 second delay*; Level 20:Confusing Double restores 40 Power after a 10 second delay*; Level 30:Confusing Double restores 60 Power after a 10 second delay*; Level 40:Confusing Double restores 80 Power after a 10 second delay*; Level 50:Confusing Double restores 100 Power after a 10 second delay*; Level 60:Confusing Double restores 120 Power after a 10 second delay*; Level 70:Confusing Double restores 140 Power after a 10 second delay*; Level 80:Confusing Double restores 160 Power after a 10 second delay*; Level 90:Confusing Double restores 180 Power after a 10 second delay*; Level 100:Confusing Double restores 200 Power after a 10 second delay}}|-| || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Your Confusing Double deals +10% damage with each attack*; Level 10:Your Confusing Double deals +11% damage with each attack*; Level 15:Your Confusing Double deals +12% damage with each attack*; Level 20:Your Confusing Double deals +13% damage with each attack*; Level 25:Your Confusing Double deals +14% damage with each attack*; Level 30:Your Confusing Double deals +15% damage with each attack*; Level 35:Your Confusing Double deals +16% damage with each attack*; Level 40:Your Confusing Double deals +17% damage with each attack*; Level 45:Your Confusing Double deals +18% damage with each attack*; Level 50:Your Confusing Double deals +20% damage with each attack*; Level 55:Your Confusing Double deals +22% damage with each attack*; Level 60:Your Confusing Double deals +24% damage with each attack*; Level 65:Your Confusing Double deals +26% damage with each attack*; Level 70:Your Confusing Double deals +28% damage with each attack*; Level 75:Your Confusing Double deals +30% damage with each attack*; Level 80:Your Confusing Double deals +33% damage with each attack*; Level 85:Your Confusing Double deals +36% damage with each attack*; Level 90:Your Confusing Double deals +39% damage with each attack*; Level 95:Your Confusing Double deals +42% damage with each attack*; Level 100:Your Confusing Double deals +45% damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expandto reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream Damage +12%*; Level 10:Deathscream Damage +14%*; Level 15:Deathscream Damage +16%*; Level 20:Deathscream Damage +18%*; Level 25:Deathscream Damage +20%*; Level 30:Deathscream Damage +22%*; Level 35:Deathscream Damage +24%*; Level 40:Deathscream Damage +26%*; Level 45:Deathscream Damage +28%*; Level 50:Deathscream Damage +30%*; Level 55:Deathscream Damage +32%*; Level 60:Deathscream Damage +34%*; Level 65:Deathscream Damage +37%*; Level 70:Deathscream Damage +40%*; Level 75:Deathscream Damage +43%*; Level 80:Deathscream Damage +46%*; Level 85:Deathscream Damage +49%*; Level 90:Deathscream Damage +52%*; Level 95:Deathscream Damage +55%*; Level 100:Deathscream Damage +58%}}|-| || || <b>Level 100</b> - Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream has a 60% chance to deal +25% damage*; Level 10:Deathscream has a 60% chance to deal +30% damage*; Level 15:Deathscream has a 60% chance to deal +35% damage*; Level 20:Deathscream has a 60% chance to deal +40% damage*; Level 25:Deathscream has a 60% chance to deal +45% damage*; Level 30:Deathscream has a 60% chance to deal +50% damage*; Level 35:Deathscream has a 60% chance to deal +55% damage*; Level 40:Deathscream has a 60% chance to deal +60% damage*; Level 45:Deathscream has a 60% chance to deal +65% damage*; Level 50:Deathscream has a 60% chance to deal +70% damage*; Level 55:Deathscream has a 60% chance to deal +75% damage*; Level 60:Deathscream has a 60% chance to deal +80% damage*; Level 65:Deathscream has a 60% chance to deal +85% damage*; Level 70:Deathscream has a 60% chance to deal +90% damage*; Level 75:Deathscream has a 60% chance to deal +95% damage*; Level 80:Deathscream has a 60% chance to deal +100% damage*; Level 85:Deathscream has a 60% chance to deal +105% damage*; Level 90:Deathscream has a 60% chance to deal +110% damage*; Level 95:Deathscream has a 60% chance to deal +115% damage*; Level 100:Deathscream has a 60% chance to deal +120% damage}}|-| || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals an additional 54 Trauma damage over 12 seconds*; Level 10:Deathscream deals an additional 90 Trauma damage over 12 seconds*; Level 15:Deathscream deals an additional 126 Trauma damage over 12 seconds*; Level 20:Deathscream deals an additional 162 Trauma damage over 12 seconds*; Level 25:Deathscream deals an additional 198 Trauma damage over 12 seconds*; Level 30:Deathscream deals an additional 234 Trauma damage over 12 seconds*; Level 35:Deathscream deals an additional 270 Trauma damage over 12 seconds*; Level 40:Deathscream deals an additional 306 Trauma damage over 12 seconds*; Level 45:Deathscream deals an additional 342 Trauma damage over 12 seconds*; Level 50:Deathscream deals an additional 378 Trauma damage over 12 seconds*; Level 55:Deathscream deals an additional 414 Trauma damage over 12 seconds*; Level 60:Deathscream deals an additional 450 Trauma damage over 12 seconds*; Level 65:Deathscream deals an additional 486 Trauma damage over 12 seconds*; Level 70:Deathscream deals an additional 522 Trauma damage over 12 seconds*; Level 75:Deathscream deals an additional 558 Trauma damage over 12 seconds*; Level 80:Deathscream deals an additional 594 Trauma damage over 12 seconds*; Level 85:Deathscream deals an additional 630 Trauma damage over 12 seconds*; Level 90:Deathscream deals an additional 666 Trauma damage over 12 seconds*; Level 95:Deathscream deals an additional 702 Trauma damage over 12 seconds*; Level 100:Deathscream deals an additional 738 Trauma damage over 12 seconds}}
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| || of Powerful Illusions Screaming Whispers || <b>Tier 7Level 100</b> - Confusing Double restores 62 Deathscream deals +53% damage and Power after a 10 second delay cost is -40, but the ability's range is reduced to 12m || Uncommon || OffHand Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Confusing Double restores Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m*; Level 10:Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m*; Level 15:Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m*; Level 20:Deathscream deals +21% damage and Power cost is -8 , but the ability's range is reduced to 12m*; Level 25:Deathscream deals +23% damage and Power after a cost is -10 second delay, but the ability's range is reduced to 12m*; Level 30:Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m*; Level 35:Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m*; Level 40:Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m*; Tier 2Level 45:Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m*; Level 50:Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m*; Level 55:Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m*; Level 60:Confusing Double restores 17 Deathscream deals +37% damage and Power after a 10 second delaycost is -24, but the ability's range is reduced to 12m*; Tier 3Level 65:Confusing Double restores Deathscream deals +39% damage and Power cost is -26 , but the ability's range is reduced to 12m*; Level 70:Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m*; Level 75:Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m*; Level 80:Deathscream deals +45% damage and Power after a 10 second delaycost is -32, but the ability's range is reduced to 12m*; Tier 4Level 85:Confusing Double restores 35 Deathscream deals +47% damage and Power after a 10 second delaycost is -34, but the ability's range is reduced to 12m*; Tier 5Level 90:Confusing Double restores 44 Deathscream deals +49% damage and Power after a 10 second delaycost is -36, but the ability's range is reduced to 12m*; Tier 6Level 95:Confusing Double restores 53 Deathscream deals +51% damage and Power after a 10 second delaycost is -38, but the ability's range is reduced to 12m*; Tier 7Level 100:Confusing Double restores 62 Deathscream deals +53% damage and Power after a 10 second delaycost is -40, but the ability's range is reduced to 12m|Expand}}
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| || || <b>Tier 14Level 100</b> - Smouldering Gaze Nature Damage (Direct & Per-Tick) +6440% when Giant Bat is active || Head, Ring Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Smouldering Gaze Nature Damage (Direct & Per-Tick) +12%*; Tier 2:Smouldering Gaze Damage +164%when Giant Bat is active*; Tier 3:Smouldering Gaze Damage +Level 20%*; Tier 4:Smouldering Gaze Nature Damage (Direct & Per-Tick) +248%when Giant Bat is active*; Tier 5Level 30:Smouldering Gaze Nature Damage (Direct & Per-Tick) +2812%when Giant Bat is active*; Tier 6Level 40:Smouldering Gaze Nature Damage (Direct & Per-Tick) +3216%when Giant Bat is active*; Tier 7Level 50:Smouldering Gaze Nature Damage (Direct & Per-Tick) +3620%when Giant Bat is active*; Tier 8Level 60:Smouldering Gaze Nature Damage (Direct & Per-Tick) +4024%when Giant Bat is active*; Tier 9Level 70:Smouldering Gaze Nature Damage (Direct & Per-Tick) +4428%when Giant Bat is active*; Tier 10Level 80:Smouldering Gaze Nature Damage (Direct & Per-Tick) +4832%when Giant Bat is active*; Tier 11Level 90:Smouldering Gaze Nature Damage (Direct & Per-Tick) +5236%when Giant Bat is active*; Tier 12Level 100:Smouldering Gaze Nature Damage (Direct & Per-Tick) +5640%when Giant Bat is active*; Tier 13:Smouldering Gaze Damage +60%*; Tier 14:Smouldering Gaze Damage +64%|Expand}}
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| || of Gossamer Wings || <b>Tier 14Level 100</b> - Smouldering Gaze has a 60% chance to deal Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +128% damage 1.5 when Giant Bat is active || NecklaceUncommon || MainHand, Legs OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1when Giant Bat is active*; Level 10:Smouldering Gaze has a 60% chance to deal Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 15:Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +16% damage1 when Giant Bat is active*; Tier 2Level 20:Smouldering Gaze has a 60% chance to deal Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 25% damage:Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Tier 3Level 30:Smouldering Gaze has a 60% chance to deal Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 35:Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 40:Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +34% damage1 when Giant Bat is active*; Tier 4Level 45:Smouldering Gaze has a 60% chance to deal Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +43% damage1 when Giant Bat is active*; Tier 5Level 50:Smouldering Gaze has a 60% chance to deal Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +52% damage1 when Giant Bat is active*; Tier 6Level 55:Smouldering Gaze has a Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active*; Level 60% chance to deal :Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +61% damage1 when Giant Bat is active*; Tier 7Level 65:Smouldering Gaze has a 60% chance to deal Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +70% damage1.5 when Giant Bat is active*; Tier 8Level 70:Smouldering Gaze has a 60% chance to deal Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +79% damage1.5 when Giant Bat is active*; Tier 9Level 75:Smouldering Gaze has a 60% chance to deal Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +88% damage1.5 when Giant Bat is active*; Tier 10Level 80:Smouldering Gaze has a 60% chance to deal Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +96% damage1.5 when Giant Bat is active*; Tier 11Level 85:Smouldering Gaze has a 60% chance to deal Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +104% damage1.5 when Giant Bat is active*; Tier 12Level 90:Smouldering Gaze has a 60% chance to deal Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +112% damage1.5 when Giant Bat is active*; Tier 13Level 95:Smouldering Gaze has a 60% chance to deal Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +120% damage1.5 when Giant Bat is active*; Tier 14Level 100:Smouldering Gaze has a 60% chance to deal Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +128% damage1.5 when Giant Bat is active|Expand}}
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| || of Smouldering Whispers || <b>Tier 14Level 100</b> - Smouldering Gaze damage type Indirect Trauma Damage +77% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 336 additional damage active || Rare || MainHandChest, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smouldering Gaze damage type Indirect Trauma Damage +4% when Giant Bat is changed to Sonic. active*; Level 10:Indirect Trauma Damage +7 seconds after use, it deals 24 additional damage% when Giant Bat is active*; Level 15:Indirect Trauma Damage +10% when Giant Bat is active*; Level 20:Indirect Trauma Damage +13% when Giant Bat is active*; Level 25:Indirect Trauma Damage +16% when Giant Bat is active*; Level 30:Indirect Trauma Damage +19% when Giant Bat is active*; Tier 2Level 35:Smouldering Gaze damage type Indirect Trauma Damage +22% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 48 additional damageactive*; Tier 3Level 40:Smouldering Gaze damage type Indirect Trauma Damage +25% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 72 additional damageactive*; Tier 4Level 45:Smouldering Gaze damage type Indirect Trauma Damage +28% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 96 additional damageactive*; Tier 5Level 50:Smouldering Gaze damage type Indirect Trauma Damage +31% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 120 additional damageactive*; Tier 6Level 55:Smouldering Gaze damage type Indirect Trauma Damage +34% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 144 additional damageactive*; Tier 7Level 60:Smouldering Gaze damage type Indirect Trauma Damage +37% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 168 additional damageactive*; Tier 8Level 65:Smouldering Gaze damage type Indirect Trauma Damage +42% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 192 additional damageactive*; Tier 9Level 70:Smouldering Gaze damage type Indirect Trauma Damage +47% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 216 additional damageactive*; Tier 10Level 75:Smouldering Gaze damage type Indirect Trauma Damage +52% when Giant Bat is changed to Sonicactive*; Level 80:Indirect Trauma Damage +56. 7 seconds after use, it deals 240 additional damage99% when Giant Bat is active*; Tier 11Level 85:Smouldering Gaze damage type Indirect Trauma Damage +62% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 264 additional damageactive*; Tier 12Level 90:Smouldering Gaze damage type Indirect Trauma Damage +67% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 288 additional damageactive*; Tier 13Level 95:Smouldering Gaze damage type Indirect Trauma Damage +72% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 312 additional damageactive*; Tier 14Level 100:Smouldering Gaze damage type Indirect Trauma Damage +77% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 336 additional damageactive|Expand}}
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| || of Sonic Death || <b>Tier 7Level 100</b> - If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2891% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick*; Level 10:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick*; Level 15:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick*; Tier 1Level 20:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +427%per tick*; Tier 2Level 25:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +831%per tick*; Tier 3Level 30:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +1235%per tick*; Tier 4Level 35:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +1639%per tick*; Tier 5Level 40:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick*; Level 45:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick*; Level 50:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick*; Level 55:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick*; Level 60:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick*; Level 65:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick*; Level 70:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick*; Level 75:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick*; Level 80:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick*; Level 85:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick*; Level 90:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2083%per tick*; Tier 6Level 95:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2487%per tick*; Tier 7Level 100:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2891%per tick|Expand}}
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| || of Gossamer Wings || <b>Tier 14Level 100</b> - Max Health +19 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is active Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds*; Level 10:Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds*; Tier 1Level 15:Max Health +6 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 48 Nature damage over 8 seconds*; Tier 2Level 20:Max Health +7 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 64 Nature damage over 8 seconds*; Tier 3Level 25:Max Health +Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 when Giant Bat is activeseconds*; Level 30:Screech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 96 Nature damage over 8 seconds*; Level 35:Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds*; Level 40:Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds*; Tier 4Level 45:Max Health +9 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 144 Nature damage over 8 seconds*; Tier 5Level 50:Max Health +10 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 160 Nature damage over 8 seconds*; Tier 6Level 55:Max Health +11 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 176 Nature damage over 8 seconds*; Tier 7Level 60:Max Health +12 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 192 Nature damage over 8 seconds*; Tier Level 65:Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8seconds*; Level 70:Max Health +13 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 224 Nature damage over 8 seconds*; Tier 9Level 75:Max Health +14 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 240 Nature damage over 8 seconds*; Tier 10Level 80:Max Health +15 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 256 Nature damage over 8 seconds*; Tier 11Level 85:Max Health +16 when Giant Bat is activeScreech, Sonic Burst, Fast-Flying Speed +1 when Giant Bat is activeand Deathscream deal 272 Nature damage over 8 seconds*; Tier 12Level 90:Max Health +17 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 288 Nature damage over 8 seconds*; Tier 13Level 95:Max Health +18 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is activeSonic Burst, and Deathscream deal 304 Nature damage over 8 seconds*; Tier 14Level 100:Max Health +19 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is activeSonic Burst, and Deathscream deal 320 Nature damage over 8 seconds|Expand}}
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