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Note that the loot Loot on all enemies (except Elite onesElites) is also not instanced, meaning once somebody loots a corpse, the loot is gone. This can cause a little grief sometimes but on the other hand it also creates stronger social interactions between players. Keep keep in mind the loot is plentiful and enemies respawn ''very quickly''!
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====No Instancing====
As of the alpha dungeons '''are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow players, the experience is reminiscent of classic MMOs. In both victory and failure, the game one shared world is shared and experienced togetherwhich creates stronger social interactions between players.
====Looting====
Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.