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Each of the eleven objects must The solution to this puzzle can be clicked in found by reading the correct order[[Tattered Journal]].}}
→Gilded Chest Puzzle: Improved hint.
==== Serbule Sewers Drainage ====
During the establishment of the new town of [[Serbule Keep]], the [[Council Corps of Engineers]] opted to speed up construction by connecting the portal outlet of the sewer system to the nearby Crypt. The engineer and [[Sigil Scripting|Sigil Scripter]] [[Sir Arif]] has established a "safe" area in the crypt protected by '''Explosion Traps.''' A magical portal to the [[Serbule Sewers]] can be found in this safe area.
==== [[Ursula]]'s Tomb ====The tomb of a young girl is found down a winding corridor past [[Sir Arif]]'s sewer drainage room. Despite dying at a young age, her emotions (and likely her connection to other spirits in the crypt) manifested her undead form as both a proficient fire mage and a curse-spreader.
==== Sanctified Force Fields ====
Previous residents of the [[Serbule]] region have tried to prevent the spread of undead from the crypt. Some of their barriers remain. To ensure that adventurers are prepared with some knowledgeable of the tomb, only those who answer questions may pass through the barriers. Studying the exterior of the crypt, particularly etchings on nearby grave-markers will be helpful to those seeking to delve deep into the crypt. Some answers may also be found inside the tomb.
The answer is 397.
}}
The red green Force Field on the lower floor requests an answer to the question: ''"What is the age of our great lady?"''{{Spoiler|Click Expand to view the answer to the Red Green Force Field|
The answer is 244.
}}
==== Room of the Nameless ====
The [[Nameless Guardian]] is a large undead warrior fueled by deeply personal regrets, suffering from and able to inflict a curse of Namelessness. Even in death they are unable to escape their commitments, and is forced to guard a series of statues which act as a puzzle. The largest of the statues guarded by the Nameless Guardian presents a riddle, its answer rooted in lore of the [[Serbule Crypt]].
At the end of a long corridor on the first floor, a gilded chest is locked by a puzzle. Inside the same room are eleven objects resting on pedestals.
{{Spoiler|Click Expand to view a hint on how to solve the puzzle.|
{{Spoiler|Click Expand to view the answer to the locked chest puzzle.|
Wheel -> Coffin -> Pick -> Gem -> Viewing Device -> Roses -> Shield -> Potion -> Weather vane -> Eyeball -> Skull}}
==== [[Ursula]]'s Secret Room ====
While many adventurers are able to form mental maps of dungeons and caves they traverse, some rooms can be shielded against this form of [[Cartography]]. Usually, these sections of dungeons will also be physically obscured with fake walls or projections of objects. In the [[Serbule Crypt]], a fake wall exists with a coded lock.
{{Spoiler|Click Expand to view a hint on where to find the code.|
{{Spoiler|Click Expand to view the answer to unlock the secret room|
85934}}
==== Energy Key Prison ====
Deep within the upper floor of the [[Serbule Crypt]] is a prison designed by [[Khyrulek]]. The sole occupant of the prison is the [[Strange Spider]], a captured diplomat of the goddess of spiders [[Akhisa]]. While the prisoner is directly guarded by the fearsome [[Rhino Guardian]], another method is required to free them from their magical constraints.
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====Bosses====
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