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Necromancy/Treasure Effects

3,625 bytes added, 22 November
v416 update
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v414 v416 on Fri Oct 04 Nov 22 2024 2312:2425:28 58 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100</b> - Death's Hold ignites the target, dealing 276 300 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
*; Level 85
:Death's Hold ignites the target, dealing 240 246 Fire damage over 12 seconds
*; Level 90
:Death's Hold ignites the target, dealing 252 264 Fire damage over 12 seconds
*; Level 95
:Death's Hold ignites the target, dealing 264 282 Fire damage over 12 seconds
*; Level 100
:Death's Hold ignites the target, dealing 276 300 Fire damage over 12 seconds
}}
|-
}}
|-
| || || <b>Level 100</b> - Death's Hold causes target to take +1011.757% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
*; Level 10
:Death's Hold causes target to take +5.363% damage from Darkness for 15 seconds
*; Level 15
:Death's Hold causes target to take +5.696% damage from Darkness for 15 seconds
*; Level 20
:Death's Hold causes target to take +56.929% damage from Darkness for 15 seconds
*; Level 25
:Death's Hold causes target to take +6.262% damage from Darkness for 15 seconds
*; Level 30
:Death's Hold causes target to take +6.595% damage from Darkness for 15 seconds
*; Level 35
:Death's Hold causes target to take +67.828% damage from Darkness for 15 seconds
*; Level 40
:Death's Hold causes target to take +7.161% damage from Darkness for 15 seconds
*; Level 45
:Death's Hold causes target to take +7.494% damage from Darkness for 15 seconds
*; Level 50
:Death's Hold causes target to take +78.727% damage from Darkness for 15 seconds
*; Level 55
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
*; Level 60
:Death's Hold causes target to take +8.393% damage from Darkness for 15 seconds
*; Level 65
:Death's Hold causes target to take +89.626% damage from Darkness for 15 seconds
*; Level 70
:Death's Hold causes target to take +89.959% damage from Darkness for 15 seconds
*; Level 75
:Death's Hold causes target to take +9.292% damage from Darkness for 15 seconds
*; Level 80
:Death's Hold causes target to take +910.525% damage from Darkness for 15 seconds
*; Level 85
:Death's Hold causes target to take +910.858% damage from Darkness for 15 seconds
*; Level 90
:Death's Hold causes target to take +10.191% damage from Darkness for 15 seconds
*; Level 95
:Death's Hold causes target to take +1011.424% damage from Darkness for 15 seconds
*; Level 100
:Death's Hold causes target to take +1011.757% damage from Darkness for 15 seconds
}}
|-
}}
|-
| || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 healthand suffer -5% damage from Burst attacks
*; Level 10
:Summoned Skeletons have +12 healthand suffer -5% damage from Burst attacks
*; Level 15
:Summoned Skeletons have +16 healthand suffer -10% damage from Burst attacks
*; Level 20
:Summoned Skeletons have +20 healthand suffer -10% damage from Burst attacks
*; Level 25
:Summoned Skeletons have +24 healthand suffer -10% damage from Burst attacks
*; Level 30
:Summoned Skeletons have +28 healthand suffer -10% damage from Burst attacks
*; Level 35
:Summoned Skeletons have +32 healthand suffer -10% damage from Burst attacks
*; Level 40
:Summoned Skeletons have +36 healthand suffer -10% damage from Burst attacks
*; Level 45
:Summoned Skeletons have +40 healthand suffer -15% damage from Burst attacks
*; Level 50
:Summoned Skeletons have +44 healthand suffer -15% damage from Burst attacks
*; Level 55
:Summoned Skeletons have +48 healthand suffer -15% damage from Burst attacks
*; Level 60
:Summoned Skeletons have +53 healthand suffer -15% damage from Burst attacks
*; Level 65
:Summoned Skeletons have +58 healthand suffer -15% damage from Burst attacks
*; Level 70
:Summoned Skeletons have +63 healthand suffer -15% damage from Burst attacks
*; Level 75
:Summoned Skeletons have +68 healthand suffer -20% damage from Burst attacks
*; Level 80
:Summoned Skeletons have +73 healthand suffer -20% damage from Burst attacks
*; Level 85
:Summoned Skeletons have +78 healthand suffer -20% damage from Burst attacks
*; Level 90
:Summoned Skeletons have +83 healthand suffer -20% damage from Burst attacks
*; Level 95
:Summoned Skeletons have +88 healthand suffer -20% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +93 healthand suffer -20% damage from Burst attacks
}}
|-
| || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armorand suffer -5% damage from Burst attacks
*; Level 10
:Summoned Skeletons have +22 armorand suffer -5% damage from Burst attacks
*; Level 15
:Summoned Skeletons have +28 armorand suffer -10% damage from Burst attacks
*; Level 20
:Summoned Skeletons have +34 armorand suffer -10% damage from Burst attacks
*; Level 25
:Summoned Skeletons have +40 armorand suffer -10% damage from Burst attacks
*; Level 30
:Summoned Skeletons have +46 armorand suffer -10% damage from Burst attacks
*; Level 35
:Summoned Skeletons have +52 armorand suffer -10% damage from Burst attacks
*; Level 40
:Summoned Skeletons have +58 armorand suffer -10% damage from Burst attacks
*; Level 45
:Summoned Skeletons have +64 armorand suffer -15% damage from Burst attacks
*; Level 50
:Summoned Skeletons have +70 armorand suffer -15% damage from Burst attacks
*; Level 55
:Summoned Skeletons have +76 armorand suffer -15% damage from Burst attacks
*; Level 60
:Summoned Skeletons have +82 armorand suffer -15% damage from Burst attacks
*; Level 65
:Summoned Skeletons have +88 armorand suffer -15% damage from Burst attacks
*; Level 70
:Summoned Skeletons have +94 armorand suffer -15% damage from Burst attacks
*; Level 75
:Summoned Skeletons have +100 armorand suffer -20% damage from Burst attacks
*; Level 80
:Summoned Skeletons have +106 armorand suffer -20% damage from Burst attacks
*; Level 85
:Summoned Skeletons have +112 armorand suffer -20% damage from Burst attacks
*; Level 90
:Summoned Skeletons have +118 armorand suffer -20% damage from Burst attacks
*; Level 95
:Summoned Skeletons have +124 armorand suffer -20% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +130 armorand suffer -20% damage from Burst attacks
}}
|-
| || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +50 70 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages deal +3 6 direct damage
*; Level 10
:Summoned Skeletal Archers and Mages deal +5 9 direct damage
*; Level 15
:Summoned Skeletal Archers and Mages deal +7 12 direct damage
*; Level 20
:Summoned Skeletal Archers and Mages deal +9 15 direct damage
*; Level 25
:Summoned Skeletal Archers and Mages deal +11 18 direct damage
*; Level 30
:Summoned Skeletal Archers and Mages deal +13 21 direct damage
*; Level 35
:Summoned Skeletal Archers and Mages deal +15 24 direct damage
*; Level 40
:Summoned Skeletal Archers and Mages deal +17 27 direct damage
*; Level 45
:Summoned Skeletal Archers and Mages deal +19 30 direct damage
*; Level 50
:Summoned Skeletal Archers and Mages deal +21 33 direct damage
*; Level 55
:Summoned Skeletal Archers and Mages deal +23 36 direct damage
*; Level 60
:Summoned Skeletal Archers and Mages deal +26 40 direct damage
*; Level 65
:Summoned Skeletal Archers and Mages deal +29 43 direct damage
*; Level 70
:Summoned Skeletal Archers and Mages deal +32 47 direct damage
*; Level 75
:Summoned Skeletal Archers and Mages deal +35 50 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +38 54 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages deal +41 58 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages deal +44 62 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages deal +47 66 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages deal +50 70 direct damage
}}
|-
| || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +149 armor and +10 -20% Crushing/Slashing/Piercing Mitigation Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor and +1 -10.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 10
:Summoned Skeletal Swordsmen have +17 armor and +1 -11% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 15
:Summoned Skeletal Swordsmen have +24 armor and +2 -11.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 20
:Summoned Skeletal Swordsmen have +31 armor and +2 -12% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 25
:Summoned Skeletal Swordsmen have +38 armor and +3 -12.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 30
:Summoned Skeletal Swordsmen have +45 armor and +3 -13% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 35
:Summoned Skeletal Swordsmen have +52 armor and +4 -13.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 40
:Summoned Skeletal Swordsmen have +59 armor and +4 -14% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 45
:Summoned Skeletal Swordsmen have +66 armor and +-14.5 % Crushing/Slashing/Piercing MitigationVulnerability
*; Level 50
:Summoned Skeletal Swordsmen have +73 armor and +5 -15% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 55
:Summoned Skeletal Swordsmen have +80 armor and +6 -15.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 60
:Summoned Skeletal Swordsmen have +87 armor and +6 -16% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 65
:Summoned Skeletal Swordsmen have +94 armor and +7 -16.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 70
:Summoned Skeletal Swordsmen have +101 armor and +7 -17% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 75
:Summoned Skeletal Swordsmen have +109 armor and +8 -17.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 80
:Summoned Skeletal Swordsmen have +117 armor and +8 -18% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 85
:Summoned Skeletal Swordsmen have +125 armor and +9 -18.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 90
:Summoned Skeletal Swordsmen have +133 armor and +9 -19% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 95
:Summoned Skeletal Swordsmen have +141 armor and +10 -19.5% Crushing/Slashing/Piercing MitigationVulnerability
*; Level 100
:Summoned Skeletal Swordsmen have +149 armor and +10 -20% Crushing/Slashing/Piercing MitigationVulnerability
}}
|-
| || of Zombie Pain Accumulation || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes (this effect stacks with itself)
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes (this effect stacks with itself)
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes (this effect stacks with itself)
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +2946% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Level 10
:Provoke Undead causes your minions to deal +910% damage for 10 seconds, but also take 40 damage over 10 seconds
*; Level 15
:Provoke Undead causes your minions to deal +1012% damage for 10 seconds, but also take 50 damage over 10 seconds
*; Level 20
:Provoke Undead causes your minions to deal +1114% damage for 10 seconds, but also take 55 damage over 10 seconds
*; Level 25
:Provoke Undead causes your minions to deal +1216% damage for 10 seconds, but also take 60 damage over 10 seconds
*; Level 30
:Provoke Undead causes your minions to deal +1318% damage for 10 seconds, but also take 70 damage over 10 seconds
*; Level 35
:Provoke Undead causes your minions to deal +1420% damage for 10 seconds, but also take 75 damage over 10 seconds
*; Level 40
:Provoke Undead causes your minions to deal +1522% damage for 10 seconds, but also take 80 damage over 10 seconds
*; Level 45
:Provoke Undead causes your minions to deal +1624% damage for 10 seconds, but also take 85 damage over 10 seconds
*; Level 50
:Provoke Undead causes your minions to deal +1726% damage for 10 seconds, but also take 90 damage over 10 seconds
*; Level 55
:Provoke Undead causes your minions to deal +1828% damage for 10 seconds, but also take 95 damage over 10 seconds
*; Level 60
:Provoke Undead causes your minions to deal +1930% damage for 10 seconds, but also take 100 damage over 10 seconds
*; Level 65
:Provoke Undead causes your minions to deal +2132% damage for 10 seconds, but also take 110 damage over 10 seconds
*; Level 70
:Provoke Undead causes your minions to deal +2234% damage for 10 seconds, but also take 120 damage over 10 seconds
*; Level 75
:Provoke Undead causes your minions to deal +2436% damage for 10 seconds, but also take 125 damage over 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +2538% damage for 10 seconds, but also take 135 damage over 10 seconds
*; Level 85
:Provoke Undead causes your minions to deal +2640% damage for 10 seconds, but also take 145 damage over 10 seconds
*; Level 90
:Provoke Undead causes your minions to deal +2742% damage for 10 seconds, but also take 155 damage over 10 seconds
*; Level 95
:Provoke Undead causes your minions to deal +2844% damage for 10 seconds, but also take 165 damage over 10 seconds
*; Level 100
:Provoke Undead causes your minions to deal +2946% damage for 10 seconds, but also take 175 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead causes 's Reuse Time is -5 seconds and it boosts your minions to deal ' damage +43 damage 48 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes 's Reuse Time is -0.5 seconds and it boosts your minions to deal ' damage +5 damage 10 for 10 seconds
*; Level 10
:Provoke Undead causes 's Reuse Time is -0.5 seconds and it boosts your minions to deal ' damage +7 damage 12 for 10 seconds
*; Level 15
:Provoke Undead causes 's Reuse Time is -1 seconds and it boosts your minions to deal ' damage +9 damage 14 for 10 seconds
*; Level 20
:Provoke Undead causes 's Reuse Time is -1 seconds and it boosts your minions to deal ' damage +11 damage 16 for 10 seconds
*; Level 25
:Provoke Undead causes 's Reuse Time is -1.5 seconds and it boosts your minions to deal ' damage +13 damage 18 for 10 seconds
*; Level 30
:Provoke Undead causes 's Reuse Time is -1.5 seconds and it boosts your minions to deal ' damage +15 damage 20 for 10 seconds
*; Level 35
:Provoke Undead causes 's Reuse Time is -2 seconds and it boosts your minions to deal ' damage +17 damage 22 for 10 seconds
*; Level 40
:Provoke Undead causes 's Reuse Time is -2 seconds and it boosts your minions to deal ' damage +19 damage 24 for 10 seconds
*; Level 45
:Provoke Undead causes 's Reuse Time is -2.5 seconds and it boosts your minions to deal ' damage +21 damage 26 for 10 seconds
*; Level 50
:Provoke Undead causes 's Reuse Time is -2.5 seconds and it boosts your minions to deal ' damage +23 damage 28 for 10 seconds
*; Level 55
:Provoke Undead causes 's Reuse Time is -3 seconds and it boosts your minions to deal ' damage +25 damage 30 for 10 seconds
*; Level 60
:Provoke Undead causes 's Reuse Time is -3 seconds and it boosts your minions to deal ' damage +27 damage 32 for 10 seconds
*; Level 65
:Provoke Undead causes 's Reuse Time is -3.5 seconds and it boosts your minions to deal ' damage +29 damage 34 for 10 seconds
*; Level 70
:Provoke Undead causes 's Reuse Time is -3.5 seconds and it boosts your minions to deal ' damage +31 damage 36 for 10 seconds
*; Level 75
:Provoke Undead causes 's Reuse Time is -4 seconds and it boosts your minions to deal ' damage +33 damage 38 for 10 seconds
*; Level 80
:Provoke Undead causes 's Reuse Time is -4 seconds and it boosts your minions to deal ' damage +35 damage 40 for 10 seconds
*; Level 85
:Provoke Undead causes 's Reuse Time is -4.5 seconds and it boosts your minions to deal ' damage +37 damage 42 for 10 seconds
*; Level 90
:Provoke Undead causes 's Reuse Time is -4.5 seconds and it boosts your minions to deal ' damage +39 damage 44 for 10 seconds
*; Level 95
:Provoke Undead causes 's Reuse Time is -5 seconds and it boosts your minions to deal ' damage +41 damage 46 for 10 seconds
*; Level 100
:Provoke Undead causes 's Reuse Time is -5 seconds and it boosts your minions to deal ' damage +43 damage 48 for 10 seconds
}}
|-
}}
|-
| || || <b>Level 100</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds 5 minutes (and heals +195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds 5 minutes (and heals +8)
*; Level 10
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds 5 minutes (and heals +15)
*; Level 15
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds 5 minutes (and heals +25)
*; Level 20
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds 5 minutes (and heals +35)
*; Level 25
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds 5 minutes (and heals +45)
*; Level 30
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds 5 minutes (and heals +55)
*; Level 35
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds 5 minutes (and heals +65)
*; Level 40
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds 5 minutes (and heals +75)
*; Level 45
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds 5 minutes (and heals +85)
*; Level 50
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds 5 minutes (and heals +95)
*; Level 55
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds 5 minutes (and heals +105)
*; Level 60
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds 5 minutes (and heals +115)
*; Level 65
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds 5 minutes (and heals +125)
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds 5 minutes (and heals +135)
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds 5 minutes (and heals +145)
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds 5 minutes (and heals +155)
*; Level 85
:Using Raise Zombie on an existing zombie raises its Max Health +165 for 60 seconds 5 minutes (and heals +165)
*; Level 90
:Using Raise Zombie on an existing zombie raises its Max Health +175 for 60 seconds 5 minutes (and heals +175)
*; Level 95
:Using Raise Zombie on an existing zombie raises its Max Health +185 for 60 seconds 5 minutes (and heals +185)
*; Level 100
:Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds 5 minutes (and heals +195)
}}
|-
}}
|-
| || of Self-Provocation || <b>Level 100</b> - Provoke Undead restores 64 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +2058% for 10 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 10 20 seconds
*; Level 10
:Provoke Undead restores 10 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +2022% for 10 20 seconds
*; Level 15
:Provoke Undead restores 13 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +2024% for 10 20 seconds
*; Level 20
:Provoke Undead restores 16 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +2026% for 10 20 seconds
*; Level 25
:Provoke Undead restores 19 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +2028% for 10 20 seconds
*; Level 30
:Provoke Undead restores 22 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +2030% for 10 20 seconds
*; Level 35
:Provoke Undead restores 25 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +2032% for 10 20 seconds
*; Level 40
:Provoke Undead restores 28 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +2034% for 10 20 seconds
*; Level 45
:Provoke Undead restores 31 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +2036% for 10 20 seconds
*; Level 50
:Provoke Undead restores 34 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +2038% for 10 20 seconds
*; Level 55
:Provoke Undead restores 37 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +2040% for 10 20 seconds
*; Level 60
:Provoke Undead restores 40 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +2042% for 10 20 seconds
*; Level 65
:Provoke Undead restores 43 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +2044% for 10 20 seconds
*; Level 70
:Provoke Undead restores 46 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +2046% for 10 20 seconds
*; Level 75
:Provoke Undead restores 49 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +2048% for 10 20 seconds
*; Level 80
:Provoke Undead restores 52 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +2050% for 10 20 seconds
*; Level 85
:Provoke Undead restores 55 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +2052% for 10 20 seconds
*; Level 90
:Provoke Undead restores 58 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +2054% for 10 20 seconds
*; Level 95
:Provoke Undead restores 61 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +2056% for 10 20 seconds
*; Level 100
:Provoke Undead restores 64 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +2058% for 10 20 seconds
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead deals 72 damage to your minions, who then deal +72 129 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
*; Level 10
:Provoke Undead deals 18 damage to your minions, who then deal +18 21 damage for 10 seconds
*; Level 15
:Provoke Undead deals 21 damage to your minions, who then deal +21 27 damage for 10 seconds
*; Level 20
:Provoke Undead deals 24 damage to your minions, who then deal +24 33 damage for 10 seconds
*; Level 25
:Provoke Undead deals 27 damage to your minions, who then deal +27 39 damage for 10 seconds
*; Level 30
:Provoke Undead deals 30 damage to your minions, who then deal +30 45 damage for 10 seconds
*; Level 35
:Provoke Undead deals 33 damage to your minions, who then deal +33 51 damage for 10 seconds
*; Level 40
:Provoke Undead deals 36 damage to your minions, who then deal +36 57 damage for 10 seconds
*; Level 45
:Provoke Undead deals 39 damage to your minions, who then deal +39 63 damage for 10 seconds
*; Level 50
:Provoke Undead deals 42 damage to your minions, who then deal +42 69 damage for 10 seconds
*; Level 55
:Provoke Undead deals 45 damage to your minions, who then deal +45 75 damage for 10 seconds
*; Level 60
:Provoke Undead deals 48 damage to your minions, who then deal +48 81 damage for 10 seconds
*; Level 65
:Provoke Undead deals 51 damage to your minions, who then deal +51 87 damage for 10 seconds
*; Level 70
:Provoke Undead deals 54 damage to your minions, who then deal +54 93 damage for 10 seconds
*; Level 75
:Provoke Undead deals 57 damage to your minions, who then deal +57 99 damage for 10 seconds
*; Level 80
:Provoke Undead deals 60 damage to your minions, who then deal +60 105 damage for 10 seconds
*; Level 85
:Provoke Undead deals 63 damage to your minions, who then deal +63 111 damage for 10 seconds
*; Level 90
:Provoke Undead deals 66 damage to your minions, who then deal +66 117 damage for 10 seconds
*; Level 95
:Provoke Undead deals 69 damage to your minions, who then deal +69 123 damage for 10 seconds
*; Level 100
:Provoke Undead deals 72 damage to your minions, who then deal +72 129 damage for 10 seconds
}}
|-
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Heal Undead restores +22 health/armor and grants causes target undead +17 Mitigation to take -39% damage from all Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead restores +4 health/armor and grants causes target undead +4 Mitigation to take -9% damage from all Elite attacks for 8 seconds
*; Level 20
:Heal Undead restores +6 health/armor and grants causes target undead +5 Mitigation to take -11% damage from all Elite attacks for 8 seconds
*; Level 30
:Heal Undead restores +8 health/armor and grants causes target undead +6 Mitigation to take -14% damage from all Elite attacks for 8 seconds
*; Level 40
:Heal Undead restores +10 health/armor and grants causes target undead +7 Mitigation to take -17% damage from all Elite attacks for 8 seconds
*; Level 50
:Heal Undead restores +12 health/armor and grants causes target undead +8 Mitigation to take -20% damage from all Elite attacks for 8 seconds
*; Level 60
:Heal Undead restores +14 health/armor and grants causes target undead +9 Mitigation to take -23% damage from all Elite attacks for 8 seconds
*; Level 70
:Heal Undead restores +16 health/armor and grants causes target undead +11 Mitigation to take -27% damage from all Elite attacks for 8 seconds
*; Level 80
:Heal Undead restores +18 health/armor and grants causes target undead +13 Mitigation to take -31% damage from all Elite attacks for 8 seconds
*; Level 90
:Heal Undead restores +20 health/armor and grants causes target undead +15 Mitigation to take -35% damage from all Elite attacks for 8 seconds
*; Level 100
:Heal Undead restores +22 health/armor and grants causes target undead +17 Mitigation to take -39% damage from all Elite attacks for 8 seconds
}}
|-
}}
|-
| || || <b>Level 100</b> - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
*; Level 10
:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
*; Level 15
:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
*; Level 20
:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
*; Level 25
:Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
*; Level 30
:Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
*; Level 35
:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
*; Level 40
:Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
*; Level 45
:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
*; Level 50
:Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
*; Level 55
:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
*; Level 60
:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
*; Level 65
:Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
*; Level 70
:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
*; Level 75
:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
*; Level 80
:Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
*; Level 85
:Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
*; Level 90
:Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
*; Level 95
:Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
*; Level 100
:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
}}
|-
| || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +1824% direct damage, but take +50% more damage from cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +46% direct damage, but take +5% more damage from cold attacks
*; Level 20
:Summoned Skeletons deal +58% direct damage, but take +10% more damage from cold attacks
*; Level 30
:Summoned Skeletons deal +610% direct damage, but take +15% more damage from cold attacks
*; Level 40
:Summoned Skeletons deal +712% direct damage, but take +20% more damage from cold attacks
*; Level 50
:Summoned Skeletons deal +814% direct damage, but take +25% more damage from cold attacks
*; Level 60
:Summoned Skeletons deal +1016% direct damage, but take +30% more damage from cold attacks
*; Level 70
:Summoned Skeletons deal +1218% direct damage, but take +35% more damage from cold attacks
*; Level 80
:Summoned Skeletons deal +1420% direct damage, but take +40% more damage from cold attacks
*; Level 90
:Summoned Skeletons deal +1622% direct damage, but take +45% more damage from cold attacks
*; Level 100
:Summoned Skeletons deal +1824% direct damage, but take +50% more damage from cold attacks
}}
|-
| || of the Nibbled Heart || <b>Level 100</b> - Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
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edits