283
edits
Changes
Updating to v414
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v399 v414 on Tue Dec 05 2023 10Fri Oct 04 2024 23:0624:35 28 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Rebuild Undead restores 67 Health to you grants targets +20% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores grants targets +10 Health to you.5% Universal Damage Resistance for 6 seconds
*; Level 10
:Rebuild Undead restores 13 Health to yougrants targets +11% Universal Damage Resistance for 6 seconds
*; Level 15
:Rebuild Undead restores 16 Health to yougrants targets +11.5% Universal Damage Resistance for 6 seconds
*; Level 20
:Rebuild Undead restores 19 Health to yougrants targets +12% Universal Damage Resistance for 6 seconds
*; Level 25
:Rebuild Undead restores 22 Health to yougrants targets +12.5% Universal Damage Resistance for 6 seconds
*; Level 30
:Rebuild Undead restores 25 Health to yougrants targets +13% Universal Damage Resistance for 6 seconds
*; Level 35
:Rebuild Undead restores 28 Health to yougrants targets +13.5% Universal Damage Resistance for 6 seconds
*; Level 40
:Rebuild Undead restores 31 Health to yougrants targets +14% Universal Damage Resistance for 6 seconds
*; Level 45
:Rebuild Undead restores 34 Health to yougrants targets +14.5% Universal Damage Resistance for 6 seconds
*; Level 50
:Rebuild Undead restores 37 Health to yougrants targets +15% Universal Damage Resistance for 6 seconds
*; Level 55
:Rebuild Undead restores 40 Health to yougrants targets +15.5% Universal Damage Resistance for 6 seconds
*; Level 60
:Rebuild Undead restores 43 Health to yougrants targets +16% Universal Damage Resistance for 6 seconds
*; Level 65
:Rebuild Undead restores 46 Health to yougrants targets +16.5% Universal Damage Resistance for 6 seconds
*; Level 70
:Rebuild Undead restores 49 Health to yougrants targets +17% Universal Damage Resistance for 6 seconds
*; Level 75
:Rebuild Undead restores 52 Health to yougrants targets +17.5% Universal Damage Resistance for 6 seconds
*; Level 80
:Rebuild Undead restores 55 Health to yougrants targets +18% Universal Damage Resistance for 6 seconds
*; Level 85
:Rebuild Undead restores 58 Health to yougrants targets +18.5% Universal Damage Resistance for 6 seconds
*; Level 90
:Rebuild Undead restores 61 Health to yougrants targets +19% Universal Damage Resistance for 6 seconds
*; Level 95
:Rebuild Undead restores 64 Health to yougrants targets +19.5% Universal Damage Resistance for 6 seconds
*; Level 100
:Rebuild Undead restores 67 Health to yougrants targets +20% Universal Damage Resistance for 6 seconds
}}
|-
}}
|-
| || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +62 93 health || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 health
*; Level 10
:Summoned Skeletons have +10 12 health
*; Level 15
:Summoned Skeletons have +12 16 health
*; Level 20
:Summoned Skeletons have +14 20 health
*; Level 25
:Summoned Skeletons have +17 24 health
*; Level 30
:Summoned Skeletons have +20 28 health
*; Level 35
:Summoned Skeletons have +23 32 health
*; Level 40
:Summoned Skeletons have +26 36 health
*; Level 45
:Summoned Skeletons have +29 40 health
*; Level 50
:Summoned Skeletons have +32 44 health
*; Level 55
:Summoned Skeletons have +35 48 health
*; Level 60
:Summoned Skeletons have +38 53 health
*; Level 65
:Summoned Skeletons have +41 58 health
*; Level 70
:Summoned Skeletons have +44 63 health
*; Level 75
:Summoned Skeletons have +47 68 health
*; Level 80
:Summoned Skeletons have +50 73 health
*; Level 85
:Summoned Skeletons have +53 78 health
*; Level 90
:Summoned Skeletons have +56 83 health
*; Level 95
:Summoned Skeletons have +59 88 health
*; Level 100
:Summoned Skeletons have +62 93 health
}}
|-
| || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +92 130 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armor
*; Level 10
:Summoned Skeletons have +20 22 armor
*; Level 15
:Summoned Skeletons have +24 28 armor
*; Level 20
:Summoned Skeletons have +28 34 armor
*; Level 25
:Summoned Skeletons have +32 40 armor
*; Level 30
:Summoned Skeletons have +36 46 armor
*; Level 35
:Summoned Skeletons have +40 52 armor
*; Level 40
:Summoned Skeletons have +44 58 armor
*; Level 45
:Summoned Skeletons have +48 64 armor
*; Level 50
:Summoned Skeletons have +52 70 armor
*; Level 55
:Summoned Skeletons have +56 76 armor
*; Level 60
:Summoned Skeletons have +60 82 armor
*; Level 65
:Summoned Skeletons have +64 88 armor
*; Level 70
:Summoned Skeletons have +68 94 armor
*; Level 75
:Summoned Skeletons have +72 100 armor
*; Level 80
:Summoned Skeletons have +76 106 armor
*; Level 85
:Summoned Skeletons have +80 112 armor
*; Level 90
:Summoned Skeletons have +84 118 armor
*; Level 95
:Summoned Skeletons have +88 124 armor
*; Level 100
:Summoned Skeletons have +92 130 armor
}}
|-
| || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +36 50 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages deal +2 3 direct damage
*; Level 10
:Summoned Skeletal Archers and Mages deal +3 5 direct damage
*; Level 15
:Summoned Skeletal Archers and Mages deal +5 7 direct damage
*; Level 20
:Summoned Skeletal Archers and Mages deal +7 9 direct damage
*; Level 25
:Summoned Skeletal Archers and Mages deal +9 11 direct damage
*; Level 30
:Summoned Skeletal Archers and Mages deal +11 13 direct damage
*; Level 35
:Summoned Skeletal Archers and Mages deal +13 15 direct damage
*; Level 40
:Summoned Skeletal Archers and Mages deal +14 17 direct damage
*; Level 45
:Summoned Skeletal Archers and Mages deal +15 19 direct damage
*; Level 50
:Summoned Skeletal Archers and Mages deal +17 21 direct damage
*; Level 55
:Summoned Skeletal Archers and Mages deal +19 23 direct damage
*; Level 60
:Summoned Skeletal Archers and Mages deal +20 26 direct damage
*; Level 65
:Summoned Skeletal Archers and Mages deal +22 29 direct damage
*; Level 70
:Summoned Skeletal Archers and Mages deal +24 32 direct damage
*; Level 75
:Summoned Skeletal Archers and Mages deal +26 35 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +28 38 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages deal +30 41 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages deal +32 44 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages deal +34 47 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages deal +36 50 direct damage
}}
|-
| || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +140 149 armor and +10 Crushing/Slashing/Piercing Mitigation || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen have +10 armorand +1 Crushing/Slashing/Piercing Mitigation
*; Level 10
:Summoned Skeletal Swordsmen have +16 17 armorand +1 Crushing/Slashing/Piercing Mitigation
*; Level 15
:Summoned Skeletal Swordsmen have +22 24 armorand +2 Crushing/Slashing/Piercing Mitigation
*; Level 20
:Summoned Skeletal Swordsmen have +28 31 armorand +2 Crushing/Slashing/Piercing Mitigation
*; Level 25
:Summoned Skeletal Swordsmen have +34 38 armorand +3 Crushing/Slashing/Piercing Mitigation
*; Level 30
:Summoned Skeletal Swordsmen have +40 45 armorand +3 Crushing/Slashing/Piercing Mitigation
*; Level 35
:Summoned Skeletal Swordsmen have +46 52 armorand +4 Crushing/Slashing/Piercing Mitigation
*; Level 40
:Summoned Skeletal Swordsmen have +52 59 armorand +4 Crushing/Slashing/Piercing Mitigation
*; Level 45
:Summoned Skeletal Swordsmen have +58 66 armorand +5 Crushing/Slashing/Piercing Mitigation
*; Level 50
:Summoned Skeletal Swordsmen have +64 73 armorand +5 Crushing/Slashing/Piercing Mitigation
*; Level 55
:Summoned Skeletal Swordsmen have +70 80 armorand +6 Crushing/Slashing/Piercing Mitigation
*; Level 60
:Summoned Skeletal Swordsmen have +76 87 armorand +6 Crushing/Slashing/Piercing Mitigation
*; Level 65
:Summoned Skeletal Swordsmen have +84 94 armorand +7 Crushing/Slashing/Piercing Mitigation
*; Level 70
:Summoned Skeletal Swordsmen have +92 101 armorand +7 Crushing/Slashing/Piercing Mitigation
*; Level 75
:Summoned Skeletal Swordsmen have +100 109 armorand +8 Crushing/Slashing/Piercing Mitigation
*; Level 80
:Summoned Skeletal Swordsmen have +108 117 armorand +8 Crushing/Slashing/Piercing Mitigation
*; Level 85
:Summoned Skeletal Swordsmen have +116 125 armorand +9 Crushing/Slashing/Piercing Mitigation
*; Level 90
:Summoned Skeletal Swordsmen have +124 133 armorand +9 Crushing/Slashing/Piercing Mitigation
*; Level 95
:Summoned Skeletal Swordsmen have +132 141 armorand +10 Crushing/Slashing/Piercing Mitigation
*; Level 100
:Summoned Skeletal Swordsmen have +140 149 armorand +10 Crushing/Slashing/Piercing Mitigation
}}
|-
}}
|-
| || of Provocation || <b>Level 100</b> - Provoke Undead deals 69 72 damage to your minions, who then deal +62 72 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 12 15 damage to your minions, who then deal +5 15 damage for 10 seconds
*; Level 10
:Provoke Undead deals 15 18 damage to your minions, who then deal +8 18 damage for 10 seconds
*; Level 15
:Provoke Undead deals 18 21 damage to your minions, who then deal +11 21 damage for 10 seconds
*; Level 20
:Provoke Undead deals 21 24 damage to your minions, who then deal +14 24 damage for 10 seconds
*; Level 25
:Provoke Undead deals 24 27 damage to your minions, who then deal +17 27 damage for 10 seconds
*; Level 30
:Provoke Undead deals 27 30 damage to your minions, who then deal +20 30 damage for 10 seconds
*; Level 35
:Provoke Undead deals 30 33 damage to your minions, who then deal +23 33 damage for 10 seconds
*; Level 40
:Provoke Undead deals 33 36 damage to your minions, who then deal +26 36 damage for 10 seconds
*; Level 45
:Provoke Undead deals 36 39 damage to your minions, who then deal +29 39 damage for 10 seconds
*; Level 50
:Provoke Undead deals 39 42 damage to your minions, who then deal +32 42 damage for 10 seconds
*; Level 55
:Provoke Undead deals 42 45 damage to your minions, who then deal +35 45 damage for 10 seconds
*; Level 60
:Provoke Undead deals 45 48 damage to your minions, who then deal +38 48 damage for 10 seconds
*; Level 65
:Provoke Undead deals 48 51 damage to your minions, who then deal +41 51 damage for 10 seconds
*; Level 70
:Provoke Undead deals 51 54 damage to your minions, who then deal +44 54 damage for 10 seconds
*; Level 75
:Provoke Undead deals 54 57 damage to your minions, who then deal +47 57 damage for 10 seconds
*; Level 80
:Provoke Undead deals 57 60 damage to your minions, who then deal +50 60 damage for 10 seconds
*; Level 85
:Provoke Undead deals 60 63 damage to your minions, who then deal +53 63 damage for 10 seconds
*; Level 90
:Provoke Undead deals 63 66 damage to your minions, who then deal +56 66 damage for 10 seconds
*; Level 95
:Provoke Undead deals 66 69 damage to your minions, who then deal +59 69 damage for 10 seconds
*; Level 100
:Provoke Undead deals 69 72 damage to your minions, who then deal +62 72 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 100</b> - Heal Undead and Rebuild Undead restore +34 38 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +6 10 Health/Armor
*; Level 10
:Heal Undead and Rebuild Undead restore +7 11 Health/Armor
*; Level 15
:Heal Undead and Rebuild Undead restore +8 12 Health/Armor
*; Level 20
:Heal Undead and Rebuild Undead restore +9 13 Health/Armor
*; Level 25
:Heal Undead and Rebuild Undead restore +10 14 Health/Armor
*; Level 30
:Heal Undead and Rebuild Undead restore +11 15 Health/Armor
*; Level 35
:Heal Undead and Rebuild Undead restore +12 16 Health/Armor
*; Level 40
:Heal Undead and Rebuild Undead restore +13 17 Health/Armor
*; Level 45
:Heal Undead and Rebuild Undead restore +14 18 Health/Armor
*; Level 50
:Heal Undead and Rebuild Undead restore +15 19 Health/Armor
*; Level 55
:Heal Undead and Rebuild Undead restore +16 20 Health/Armor
*; Level 60
:Heal Undead and Rebuild Undead restore +18 22 Health/Armor
*; Level 65
:Heal Undead and Rebuild Undead restore +20 24 Health/Armor
*; Level 70
:Heal Undead and Rebuild Undead restore +22 26 Health/Armor
*; Level 75
:Heal Undead and Rebuild Undead restore +24 28 Health/Armor
*; Level 80
:Heal Undead and Rebuild Undead restore +26 30 Health/Armor
*; Level 85
:Heal Undead and Rebuild Undead restore +28 32 Health/Armor
*; Level 90
:Heal Undead and Rebuild Undead restore +30 34 Health/Armor
*; Level 95
:Heal Undead and Rebuild Undead restore +32 36 Health/Armor
*; Level 100
:Heal Undead and Rebuild Undead restore +34 38 Health/Armor
}}
|-
}}
|-
| || || <b>Level 100</b> - Heal Undead restores +28 Health/Armor and boosts your next attack +59 117 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Level 10
:Heal Undead restores +8 Health/Armor and boosts your next attack +7 10 if it is a Darkness attack
*; Level 15
:Heal Undead restores +9 Health/Armor and boosts your next attack +9 15 if it is a Darkness attack
*; Level 20
:Heal Undead restores +10 Health/Armor and boosts your next attack +11 21 if it is a Darkness attack
*; Level 25
:Heal Undead restores +11 Health/Armor and boosts your next attack +13 27 if it is a Darkness attack
*; Level 30
:Heal Undead restores +12 Health/Armor and boosts your next attack +15 33 if it is a Darkness attack
*; Level 35
:Heal Undead restores +13 Health/Armor and boosts your next attack +17 39 if it is a Darkness attack
*; Level 40
:Heal Undead restores +14 Health/Armor and boosts your next attack +19 45 if it is a Darkness attack
*; Level 45
:Heal Undead restores +15 Health/Armor and boosts your next attack +21 51 if it is a Darkness attack
*; Level 50
:Heal Undead restores +16 Health/Armor and boosts your next attack +23 57 if it is a Darkness attack
*; Level 55
:Heal Undead restores +17 Health/Armor and boosts your next attack +25 63 if it is a Darkness attack
*; Level 60
:Heal Undead restores +18 Health/Armor and boosts your next attack +27 69 if it is a Darkness attack
*; Level 65
:Heal Undead restores +20 Health/Armor and boosts your next attack +31 75 if it is a Darkness attack
*; Level 70
:Heal Undead restores +21 Health/Armor and boosts your next attack +35 81 if it is a Darkness attack
*; Level 75
:Heal Undead restores +23 Health/Armor and boosts your next attack +39 87 if it is a Darkness attack
*; Level 80
:Heal Undead restores +24 Health/Armor and boosts your next attack +43 93 if it is a Darkness attack
*; Level 85
:Heal Undead restores +25 Health/Armor and boosts your next attack +47 99 if it is a Darkness attack
*; Level 90
:Heal Undead restores +26 Health/Armor and boosts your next attack +51 105 if it is a Darkness attack
*; Level 95
:Heal Undead restores +27 Health/Armor and boosts your next attack +55 111 if it is a Darkness attack
*; Level 100
:Heal Undead restores +28 Health/Armor and boosts your next attack +59 117 if it is a Darkness attack
}}
|-
| || || <b>Level 100</b> - Heal Undead restores +24 and has a 25% chance to boost targets' mitigation +43 for 8 an additional 156 Health/Armor over 12 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 an additional 4 Health/Armor over 12 seconds
*; Level 10
:Heal Undead restores +6 and has a 25% chance to boost targets' mitigation +7 for 8 an additional 12 Health/Armor over 12 seconds
*; Level 15
:Heal Undead restores +7 and has a 25% chance to boost targets' mitigation +9 for 8 an additional 20 Health/Armor over 12 seconds
*; Level 20
:Heal Undead restores +8 and has a 25% chance to boost targets' mitigation +11 for 8 an additional 28 Health/Armor over 12 seconds
*; Level 25
:Heal Undead restores +9 and has a 25% chance to boost targets' mitigation +13 for 8 an additional 36 Health/Armor over 12 seconds
*; Level 30
:Heal Undead restores +10 and has a 25% chance to boost targets' mitigation +15 for 8 an additional 44 Health/Armor over 12 seconds
*; Level 35
:Heal Undead restores +11 and has a 25% chance to boost targets' mitigation +17 for 8 an additional 52 Health/Armor over 12 seconds
*; Level 40
:Heal Undead restores +an additional 60 Health/Armor over 12 and has a 25% chance to boost targets' mitigation +19 for 8 seconds
*; Level 45
:Heal Undead restores +13 and has a 25% chance to boost targets' mitigation +21 for 8 an additional 68 Health/Armor over 12 seconds
*; Level 50
:Heal Undead restores +14 and has a 25% chance to boost targets' mitigation +23 for 8 an additional 76 Health/Armor over 12 seconds
*; Level 55
:Heal Undead restores +15 and has a 25% chance to boost targets' mitigation +25 for 8 an additional 84 Health/Armor over 12 seconds
*; Level 60
:Heal Undead restores +16 and has a 25% chance to boost targets' mitigation +27 for 8 an additional 92 Health/Armor over 12 seconds
*; Level 65
:Heal Undead restores +17 and has a 25% chance to boost targets' mitigation +29 for 8 an additional 100 Health/Armor over 12 seconds
*; Level 70
:Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 an additional 108 Health/Armor over 12 seconds
*; Level 75
:Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 an additional 116 Health/Armor over 12 seconds
*; Level 80
:Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 an additional 124 Health/Armor over 12 seconds
*; Level 85
:Heal Undead restores +21 and has a 25% chance to boost targets' mitigation +37 for 8 an additional 132 Health/Armor over 12 seconds
*; Level 90
:Heal Undead restores +22 and has a 25% chance to boost targets' mitigation +39 for 8 an additional 140 Health/Armor over 12 seconds
*; Level 95
:Heal Undead restores +23 and has a 25% chance to boost targets' mitigation +41 for 8 an additional 148 Health/Armor over 12 seconds
*; Level 100
:Heal Undead restores +24 and has a 25% chance to boost targets' mitigation +43 for 8 an additional 156 Health/Armor over 12 seconds
}}
|-
| || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +2218% direct damage, but take +15050% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +1005% more damage from any cold attacks
*; Level 20
:Summoned Skeletons deal +65% direct damage, but take +11010% more damage from any cold attacks
*; Level 30
:Summoned Skeletons deal +86% direct damage, but take +12015% more damage from any cold attacks
*; Level 40
:Summoned Skeletons deal +107% direct damage, but take +13020% more damage from any cold attacks
*; Level 50
:Summoned Skeletons deal +128% direct damage, but take +14025% more damage from any cold attacks
*; Level 60
:Summoned Skeletons deal +1410% direct damage, but take +15030% more damage from any cold attacks
*; Level 70
:Summoned Skeletons deal +1612% direct damage, but take +15035% more damage from any cold attacks
*; Level 80
:Summoned Skeletons deal +1814% direct damage, but take +15040% more damage from any cold attacks
*; Level 90
:Summoned Skeletons deal +2016% direct damage, but take +15045% more damage from any cold attacks
*; Level 100
:Summoned Skeletons deal +2218% direct damage, but take +15050% more damage from any cold attacks
}}
|-
}}
|-
| || of Fragile Bones || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +2428% direct damage, but take +5025% damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +107% damage from any slashing, piercing, or crushing attacks
*; Level 20
:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +209% damage from any slashing, piercing, or crushing attacks
*; Level 30
:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +3011% damage from any slashing, piercing, or crushing attacks
*; Level 40
:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +4013% damage from any slashing, piercing, or crushing attacks
*; Level 50
:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +5015% damage from any slashing, piercing, or crushing attacks
*; Level 60
:Summoned Skeletal Archers and Mages deal +16% direct damage, but take +5017% damage from any slashing, piercing, or crushing attacks
*; Level 70
:Summoned Skeletal Archers and Mages deal +1819% direct damage, but take +5019% damage from any slashing, piercing, or crushing attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +2022% direct damage, but take +5021% damage from any slashing, piercing, or crushing attacks
*; Level 90
:Summoned Skeletal Archers and Mages deal +2225% direct damage, but take +5023% damage from any slashing, piercing, or crushing attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +2428% direct damage, but take +5025% damage from any slashing, piercing, or crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +1525% direct damage, but are instantly destroyed by ANY Nature Damage take +50% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +65% direct damage, but are instantly destroyed by ANY Nature Damagetake +5% damage from nature attacks
*; Level 20
:Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damagetake +10% damage from nature attacks
*; Level 30
:Summoned Skeletal Archers and Mages deal +89% direct damage, but are instantly destroyed by ANY Nature Damagetake +15% damage from nature attacks
*; Level 40
:Summoned Skeletal Archers and Mages deal +911% direct damage, but are instantly destroyed by ANY Nature Damagetake +20% damage from nature attacks
*; Level 50
:Summoned Skeletal Archers and Mages deal +1013% direct damage, but are instantly destroyed by ANY Nature Damagetake +25% damage from nature attacks
*; Level 60
:Summoned Skeletal Archers and Mages deal +1115% direct damage, but are instantly destroyed by ANY Nature Damagetake +30% damage from nature attacks
*; Level 70
:Summoned Skeletal Archers and Mages deal +1217% direct damage, but are instantly destroyed by ANY Nature Damagetake +35% damage from nature attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +1320% direct damage, but are instantly destroyed by ANY Nature Damagetake +40% damage from nature attacks
*; Level 90
:Summoned Skeletal Archers and Mages deal +1422% direct damage, but are instantly destroyed by ANY Nature Damagetake +45% damage from nature attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +1525% direct damage, but are instantly destroyed by ANY Nature Damagetake +50% damage from nature attacks
}}
|-
}}
|-
| || of Inciting Zombies || <b>Level 100</b> - Raised Zombies deal +47 65 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +9 8 damage and taunt as if they did +200% more damage
*; Level 10
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
*; Level 15
:Raised Zombies deal +13 14 damage and taunt as if they did +200% more damage
*; Level 20
:Raised Zombies deal +15 17 damage and taunt as if they did +200% more damage
*; Level 25
:Raised Zombies deal +17 20 damage and taunt as if they did +200% more damage
*; Level 30
:Raised Zombies deal +19 23 damage and taunt as if they did +200% more damage
*; Level 35
:Raised Zombies deal +21 26 damage and taunt as if they did +200% more damage
*; Level 40
:Raised Zombies deal +23 29 damage and taunt as if they did +200% more damage
*; Level 45
:Raised Zombies deal +25 32 damage and taunt as if they did +200% more damage
*; Level 50
:Raised Zombies deal +27 35 damage and taunt as if they did +200% more damage
*; Level 55
:Raised Zombies deal +29 38 damage and taunt as if they did +200% more damage
*; Level 60
:Raised Zombies deal +31 41 damage and taunt as if they did +200% more damage
*; Level 65
:Raised Zombies deal +33 44 damage and taunt as if they did +200% more damage
*; Level 70
:Raised Zombies deal +35 47 damage and taunt as if they did +200% more damage
*; Level 75
:Raised Zombies deal +37 50 damage and taunt as if they did +200% more damage
*; Level 80
:Raised Zombies deal +39 53 damage and taunt as if they did +200% more damage
*; Level 85
:Raised Zombies deal +41 56 damage and taunt as if they did +200% more damage
*; Level 90
:Raised Zombies deal +43 59 damage and taunt as if they did +200% more damage
*; Level 95
:Raised Zombies deal +45 62 damage and taunt as if they did +200% more damage
*; Level 100
:Raised Zombies deal +47 65 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 100</b> - Raised Zombies deal +28 60 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +1 6 damage and speed is +2
*; Level 20
:Raised Zombies deal +2 12 damage and speed is +4
*; Level 30
:Raised Zombies deal +3 18 damage and speed is +6
*; Level 40
:Raised Zombies deal +4 24 damage and speed is +8
*; Level 50
:Raised Zombies deal +8 30 damage and speed is +10
*; Level 60
:Raised Zombies deal +12 36 damage and speed is +10
*; Level 70
:Raised Zombies deal +16 42 damage and speed is +10
*; Level 80
:Raised Zombies deal +20 48 damage and speed is +10
*; Level 90
:Raised Zombies deal +24 54 damage and speed is +10
*; Level 100
:Raised Zombies deal +28 60 damage and speed is +10
}}
|}