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→Not Playable Races: Added Ratkin and Formians.
=== Ratkin ===
[[Ratkin]] are an unusually resilient species which are capable of flourishing even in dire situations. Their communities are spread throughout the [[Gob-Lands]] and across the surface of Alharth. Individually weak, they are formidable in groups, and often dig communal warrens. While many Ratkin are fighters, warrens usually have an equal number of skilled craftsman and laborers. Professions proficient in magic such as Necromancers are also common in Ratkin society. Ratkin farmers are skilled at cultivation in harsh conditions and are known to farm snails, fish, and trees for resources. In times of leisure, Ratkin are known to enjoy gambling and music. The tambourines they craft are often sought after by other races.
The underground lifestyle of the Ratkin is known to create conflict with other subterranean races, although it is not something they desire. Ratkin are often captured as slaves by Goblins and other species. Around a decade ago, the Crone Hegemony armed enslaved Ratkin with weapons and well-crafted gear in an attempt to destabilize the Gob-Lands. Instead of fueling a rebellion against the High-King, the revolutionaries freed themselves before promptly dispersing across the continent to return to peaceful warrens.
=== Demons ===
=== Lecandines ===
Little is known about [[Lecandines]], as they are a race native to [[Fosulf]], and an enemy of the [[Aktaari]]. They have been no reported sightings of Lecandines in [[Alharth]].
=== Formians ===
[[Formians]] are a species with the capacity to wage war, but very little is known about them. It is suspected that they are an insect race which organizes into kingdom-structures similar to the Aktaari. They are capable of enduring cold weather.
=== Nature Spirits ===
[[Category:Mechanics]] [[Category:Register of Lore]]