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Dungeons

668 bytes added, 10:46, 4 October 2014
Trains
Consider '''not burying''' corpses in dungeons. In theory leaving corpses behind should make them respawn a little slower, which can help when soloing. In a group, please remember that burying a corpse gets rid of the loot. If you don't want loot on a corpse, leave it so another player may loot it.
 
====Trains====
Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeon, and the enemies chasing the player come in sight of other unsuspecting players who are then attacked. This problem is fairly minimal at present in Project: Gorgon but be aware that the mechanics allow for it. Don't be angry at other players! It is simply the mechanics of the game, and it could be argued it makes things a little more... interesting. To summarize, as there is no experience penalty and also no loss of levels in the game (so far), trains are at worst an annoyance and otherwise rather amusing.
==Dungeon Progression==
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