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Game updates/2014-09-01

1,769 bytes added, 10:36, 11 October 2014
Game update captured from the launcher with minimal formatting.
==September 1, 2014==

This update was rushed because it fixes memory issues that made the game basically unplayable for people using 32-bit Windows OSes. So the other changes here are just what happened to be ready to go at this time. More is in the works!

* Large reduction in the amount of RAM used at runtime
* Fixed some physics and lighting issues in Serbule
* Fixed spawn spots of paintings in goblin cave (they could only be targeted with tab selection)

* Tutorial Cave: People were missing the backup warning screen before reaching Maronesa, because it was piled in with all the other tutorial tips. Now it's a big friggin box that pops up in the center of the screen

* Tutorial Cave: Also fixed up the tip for the "This is not the way out" part of the tutorial dungeon, it wasn't working correctly

===[[Kur Mountains]] Changes===

* Added new fire pits in the two orc encampments. They can be fueled to keep damagelfrostbitelhypothermia away
* Tweaked height of icy area so that it isnt considered "unden~ater" when you're standing on the ice

* Added meditation pillars (5 of them)

* Added some more named monsters

* Slowed down respawn time of Bleddyn to 2 minutes (instead of 10 seconds)

* Tolar the Bear Raised once again looks like an orc instead of an elf

* Minor tweaks to loot tables

===Player Spider Ability Changes===

* Inject Venom does more damage over time

* Terrifying Bite ability no longer requires the enemy to be unarmored in order to attempt to Fear the target
* The highest level Summoned Spider has more health and armor

* Added some new spider-related treasure effects, including new effects that can boost the stats of incubated baby spiders. (Those havenā€˜t been tested. But they should work...)

[[Category:Game updates]]
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