All monsters [[Bosses]] are a category of enemy NPCs which are identifiable by their unique names. [[Bosses]] are usually stronger than the other creatures in their area, have the potential to spread [[Curses]], and often drop unique loot.=== First Kill Mechanic ===[[Bosses]] generally use a '''First Kill''' mechanic which impacts the loot they drop. When a boss is defeated by a player, an invisible personal three-hour timer starts to count down. If they defeat the boss again during the countdown, they will receive less loot than when they first defeated the boss. Defeating the boss while the timer is counting down does not extend or reset the timer. Many [[Bosses]] have specific items they can only drop during their '''First Kill''' and not during repeated kills until the timer resets.* Items listed as a '''Unique Item''' are not guaranteed to drop on this page are a '''First Kill''', but usually will.* The quantities listed in '''First Kill Loot''' and '''Repeat Kill Loot''' columns represent the minimum possible loot. Sometimes more items will drop than what is listed. * The three bossesin [[Kur Tower]]/[[Necromancer's Courtyard]] each have an 8% chance for a {{Item|Harp}} to appear during a '''First Kill.'''* [[Bravius the Bewildered]]'s {{Item|Nose Ring of Destructive Tendencies}} has a 100% chance to appear during a '''First Kill. (Further expansion soon)''' <dpl> category = Bosses reset = categories include = {MOB First Kill}:firstitem,{MOB First Kill}:fktext,{MOB First Kill}:rktext columns = 1 allowcachedresults=true table = class="sortable wikitable" style="width:100%", Boss, Unique Item, First Kill Loot, Repeat Kill Loot</dpl>This information is sourced mostly from [[Game updates/2016-05-23]] === Complete Boss List ===
<dpl>
category = Bosses
columns = 3
</dpl>
[[Category:Mechanics]]