Sword
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Revision as of 09:53, 24 September 2014 by Gorgonzola (talk | contribs)
“Expertise with swords, rapiers, and the like. Swords are very damaging, and can reduce an opponent's Rage.
Sword is a combat skill that is received very early in the tutorial, after looting the body of a dead elf.
Overview
Sword skills have the following mechanics:
- Means of controlling the enemy's Rage (Parry)
- Damage over time to armor
Equipment
Lucky Belts of the Hunter, Soldier and Gladiator can attune random-generated treasure to this skill.
Advanced
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
Decapitate | Goblin merchants? | - | Needs access to inside Hogan's Keep (to be confirmed). Level 1-2 occasionally drops from mobs, scrolls lying around in Goblin Dungeon level 2. |
Heartpiercer | Goblin merchants? | - | Needs access to inside Hogan's Keep (to be confirmed) |
Precision Pierce | Nelson Ballard | Comfortable+ | A carefully-aimed attack that does little damage, but bypasses armor entirely. For equipment and combos that require Parry, you can use Precision Pierce instead. |
Flashing Strike | Nelson Ballard | Comfortable+ | A solemn strike that does extra damage to undead. Special: Undead targets take [25/60/100] additional Nature damage. |