First Aid/Abilities
From Project: Gorgon Wiki
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | First Aid | Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 50 Health | Power Cost: 12 Range: 5 Cooldown: 30 |
Leveling | ||
1 | First Aid Bomb | Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 40 Health to You and Nearby Allies | Power Cost: 8 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
10 | First Aid 2 | Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 70 Health | Power Cost: 17 Range: 5 Cooldown: 30 |
Leveling | ||
10 | First Aid Bomb 2 | Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 60 Health to You and Nearby Allies | Power Cost: 11 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
15 | Treat Disease | Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 19 Range: 5 Cooldown: 20 |
Leveling | |||
20 | First Aid 3 | Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 90 Health | Power Cost: 21 Range: 5 Cooldown: 30 |
Leveling | ||
20 | First Aid Bomb 3 | Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 80 Health to You and Nearby Allies | Power Cost: 13 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
25 | Field Surgery | Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 200 Health. | Power Cost: 17 Range: 5 Cooldown: 30 Channel Time: 2 |
Training: Yalox | ||
30 | First Aid 4 | Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 110 Health | Power Cost: 25 Range: 5 Cooldown: 30 |
Leveling | ||
30 | Moss Bone Repair | Use a Tundra Lichen to repair a broken bone. | Repairs 1 broken bone. | Power Cost: 16 Range: 5 Cooldown: 20 |
Gift: Glowing Sphere | ||
30 | First Aid Bomb 4 | Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 100 Health to You and Nearby Allies | Power Cost: 16 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
35 | Treat Disease 2 | Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 28 Range: 5 Cooldown: 20 |
Leveling | |||
40 | First Aid 5 | Use a Master First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 130 Health | Power Cost: 30 Range: 5 Cooldown: 30 |
Leveling | ||
40 | First Aid Bomb 5 | Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 120 Health to You and Nearby Allies | Power Cost: 19 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
45 | Resuscitate | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) | Power Cost: 73 Range: 5 Cooldown: 900 |
Training: Yagreet | |||
50 | First Aid 6 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 150 Health | Power Cost: 34 Range: 5 Cooldown: 30 |
Training: Yagreet | ||
50 | Treat Disease 3 | Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 34 Range: 5 Cooldown: 20 |
Leveling | |||
50 | Field Surgery 2 | Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 250 Health and regenerates 8 Health per second for 30 seconds. | Power Cost: 25 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Yalox | ||
50 | First Aid Bomb 6 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 140 Health to You and Nearby Allies | Power Cost: 22 AoE: 15 Cooldown: 30 |
Training: Norbert | ||
50 | Resuscitate 2 (Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Guild) | |||
50 | Resuscitate 2 (Hardcore, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Hardcore, Guild) | |||
50 | Resuscitate 2 (Animal, Guild) | Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. | Power Cost: 40 Range: 5 Cooldown: 3600 |
Item: First Aid: Resuscitate 2 (Animal, Guild) | |||
55 | Treat Cold Exposure | Use an Expert's First Aid Kit (or better) to counteract the effects of cold exposure such as frostbite and hypothermia. Restores 100 Body Heat. | Power Cost: 23 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | |||
55 | Set Broken Bone | Use a Master First Aid Kit (or better) to heal a broken bone. There is a 33% chance the First Aid Kit will be used up. | Repairs 1 broken bone. | Power Cost: 23 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | Resuscitate 2 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with half of their Max Health. | Power Cost: 87 Range: 5 Cooldown: 900 |
Training: Mox Warcut | |||
60 | First Aid 7 | Use an Amazing First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 175 Health | Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
60 | Soberize | Use an Amazing First Aid Kit (or better) to help someone suffering from alcohol poisoning. | For 15 minutes, the target's liver metabolizes alcohol twice as fast as normal. | Power Cost: 52 Range: 5 Cooldown: 20 |
Training: Mox Warcut | ||
60 | First Aid Bomb 7 | Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 165 Health to You and Nearby Allies | Power Cost: 24 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 7 | ||
65 | Treat Disease 4 | Use a Master First Aid Kit (or better) to remove one serious disease from yourself or an ally. The First Aid Kit is used up. | Power Cost: 40 Range: 5 Cooldown: 20 |
Training: Leah Bowman | |||
70 | Field Surgery 3 | Use 3 Amazing First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 500 Health and regenerates 12 Health per second for 30 seconds. | Power Cost: 31 Range: 5 Cooldown: 30 Channel Time: 3 |
Training: Mox Warcut | ||
70 | First Aid 8 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 10% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 200 Health | Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Mox Warcut | ||
70 | Emergency Alcohol Treatment | Use an Astounding First Aid Kit (or better) to help someone suffering from severe alcohol poisoning. This treatment can only be used periodically, so is best saved for emergencies. | Instantly reduce target's blood alcohol level by one tier. For 15 minutes, the target's liver metabolizes alcohol three times faster than normal. | Power Cost: 58 Range: 5 Cooldown: 3600 |
Training: Mox Warcut | ||
70 | First Aid Bomb 8 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 190 Health to You and Nearby Allies | Power Cost: 27 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 8 | ||
80 | Field Prophylactic | Use an Astounding First Aid Kit (or better) to prepare someone for entering a hazardous medical environment. | For 60 minutes, target gains +5 Trauma Mitigation, +5 Psychic Mitigation, and +5 Poison Mitigation | Power Cost: 64 Range: 5 Cooldown: 900 |
Training: Backfat | ||
80 | First Aid 9 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 225 Health | Power Cost: 47 Range: 5 Cooldown: 30 |
Training: Backfat | ||
80 | First Aid Bomb 9 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 215 Health to You and Nearby Allies | Power Cost: 30 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 9 | ||
90 | Resuscitate 3 | Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with all of their Max Health. | Power Cost: 117 Range: 5 Cooldown: 900 |
Item: First Aid: Resuscitate 3 | |||
90 | First Aid 10 | Use an Astounding First Aid Kit to heal yourself or an ally. There is a 25% chance the First Aid Kit will be used up. This is a Major Heal |
Restore: 250 Health | Power Cost: 52 Range: 5 Cooldown: 30 |
Item: First Aid: First Aid 10 | ||
90 | First Aid Bomb 10 | Use an Astounding First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. This is a Major Heal |
Restore: 240 Health to You and Nearby Allies | Power Cost: 33 AoE: 15 Cooldown: 30 |
Item: First Aid: First Aid Bomb 10 | ||
90 | Field Surgery 4 | Use 3 Astounding First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. | Restores 750 Health and regenerates 15 Health per second for 30 seconds. | Power Cost: 38 Range: 5 Cooldown: 30 Channel Time: 3 |
Item: First Aid: Field Surgery 4 |