Ancillary-Armor Augmentation

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Ancillary-Armor Augmentation
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Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).
Skill Type:
Trade Skill
Max Level:
50
Requirements:
25 Alchemy, 25 Tailoring
Skill Trainers:

Leave a quote about the skill here.

Ancillary-Armor Augmentation Overview

Ancillary-Armor Augmentation is an Augmentation skill that focuses on Helm Augments and Shoe Augments.

In-Game Description

Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).

Training Ancillary-Armor Augmentation

  • After speaking with Nightshade in Kur and completing a task for him, Ancillary-Armor-Augmentation can be learned from Gribburn.

Related Skills

Sub-Skills:

  • None

Secondary:


Ancillary-Armor Augmentation Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Ancillary-Armor Augmentation skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
1 Decompose Helm 200 0 Head Armor x1 Decompose Helm Destroy a magical helmet and extract magic contraptions. Training: Gribburn
8 Extract Helm Augment (Level 0-30) 200 50 icon_5806.png Small Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 0-30) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 0 and 30, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Gribburn
13 Decompose Boots 200 0 Footwear x1 Decompose Boots Destroy a magical pair of boots and extract magic contraptions. Training: Gribburn
20 Extract Boot Augment (Level 0-30) 200 50 icon_5808.png Small Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 0-30) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 0 and 30, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Gribburn
30 Undo Augment on Helm 400 0 icon_5806.png Small Helm Contraption x25
Head Armor x1
Undo Augment on Helm Remove an applied Augment from a helmet and return the craft points to the item so it can be Augmented with something else. Training: Gribburn
31 Extract Helm Augment (Level 31-60) 1600 400 icon_5807.png Medium Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 31-60) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 31 and 60, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Gribburn
40 Undo Augment on Boots 800 0 icon_5808.png Small Shoe Contraption x25
Footwear x1
Undo Augment on Boots Remove an applied Augment from a pair of boots and return the craft points to the item so it can be Augmented with something else. Training: Gribburn
45 Extract Boot Augment (Level 31-60) 1600 400 icon_5809.png Medium Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 31-60) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 31 and 60, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Gribburn
61 Extract Helm Augment (Level 61-90) 12800 3200 icon_5497.png Large Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 61-90) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 61 and 90, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Kohan
Training: Ufkar
65 Extract Boot Augment (Level 61-90) 12800 3200 icon_5498.png Large Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 61-90) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 61 and 90, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!) Training: Kohan
Training: Ufkar

Ancillary-Armor Augmentation Mechanics

How to Augment

See the page on Augmentation for instructions on Using Augmentation.

Ancillary-Armor Augmentation Level Up Rewards

Level Reward
1 +1 to Augmentation
35 +1 to Alchemy

Trivia

Ancillary-Armor Augmentation used to be part of a combined Augmentation skill, until a major overhaul of the system!