Ancillary-Armor Augmentation

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Ancillary-Armor Augmentation
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Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).
Skill Type:
Trade Skill
Max Level:
70
Requirements:
25 Alchemy, 25 Tailoring
Skill Trainers:

Leave a quote about the skill here.

Ancillary-Armor Augmentation Overview

Ancillary-Armor Augmentation is an Augmentation skill that focuses on Helm Augments and Shoe Augments.

In-Game Description

Knowledge of the techniques for creating Helm Augments and Shoes Augments. (Augments for other types of equipment are covered by other skills).

Training Ancillary-Armor Augmentation

Connected Skills

Sub-Skills:
  • None
Secondary Skills:

Ancillary-Armor Augmentation Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Ancillary-Armor Augmentation skill.

Lvl Name XP Bonus XP Ingredients Results Description
1 Decompose Helm 0 200 Head Armor x1 Decompose Helm Destroy a magical helmet and extract magic contraptions.
8 Extract Helm Augment (Level 0-30) 50 200 icon_5806.png  Small Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 0-30) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 0 and 30, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)
13 Decompose Boots 0 200 Footwear x1 Decompose Boots Destroy a magical pair of boots and extract magic contraptions.
20 Extract Boot Augment (Level 0-30) 50 200 icon_5808.png  Small Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 0-30) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 0 and 30, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)
30 Undo Augment on Helm 0 400 icon_5806.png  Small Helm Contraption x25
Head Armor x1
Undo Augment on Helm Remove an applied Augment from a helmet and return the craft points to the item so it can be Augmented with something else.
31 Extract Helm Augment (Level 31-60) 400 1600 icon_5807.png  Medium Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 31-60) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 31 and 60, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)
40 Undo Augment on Boots 0 800 icon_5808.png  Small Shoe Contraption x25
Footwear x1
Undo Augment on Boots Remove an applied Augment from a pair of boots and return the craft points to the item so it can be Augmented with something else.
45 Extract Boot Augment (Level 31-60) 400 1600 icon_5809.png  Medium Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 31-60) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 31 and 60, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)
61 Extract Helm Augment (Level 61-90) 3200 12800 icon_5497.png  Large Helm Contraption x20
Head Armor x1
Crystal x1
Extract Helm Augment (Level 61-90) Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will have a skill requirement between levels 61 and 90, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)
65 Extract Boot Augment (Level 61-90) 3200 12800 icon_5498.png  Large Shoe Contraption x20
Footwear x1
Crystal x1
Extract Boot Augment (Level 61-90) Attempt to extract one of the magic powers of a pair of magic footwear, destroying them in the process. The chosen power will have a skill requirement between levels 61 and 90, and will match the associated skill of the crystal you provide. (If no powers match the crystal and the level requirements, you get nothing!)

Ancillary-Armor Augmentation Mechanics

How to Augment

See the page on Augmentation for instructions on Using Augmentation.

Ancillary-Armor Augmentation Level Up Rewards

Level Reward
35 +1 to Alchemy

Ancillary-Armor Augmentation Experience Table

Click Expand to view the Experience Table for Ancillary-Armor Augmentation


Level Experience
1 50
2 100
3 100
4 100
5 100
6 150
7 150
8 150
9 150
10 150
11 200
12 200
13 200
14 200
15 200
16 250
17 250
18 250
19 250
20 250
21 300
22 300
23 300
24 300
25 300
26 350
27 350
28 350
29 350
30 350
31 3200
32 3200
33 3200
34 3200
35 3200
36 3600
37 3600
38 3600
39 3600
40 3600
41 4000
42 4000
43 4000
44 4000
45 4000
46 4400
47 4400
48 4400
49 4400
50 4400
51 4800
52 4800
53 4800
54 4800
55 4800
56 5600
57 5600
58 5600
59 5600
60 5600
61 51200
62 51200
63 51200
64 51200
65 51200
66 57600
67 57600
68 57600
69 57600
70 57600

Trivia

Ancillary-Armor Augmentation used to be part of a combined Augmentation skill, until a major overhaul of the system!