Bard/Abilities
From Project: Gorgon Wiki
Click "Expand" on the box below to view a complete list of Abilities for the Bard skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
1 | Disharmony | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 7 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
2 | Song of Resurgence | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 7 Health to Nearby Allies Every 4 seconds |
Power Cost: 13 Range: 30 AoE: 30 Cooldown: 2 |
Leveling | ||
3 | Entrancing Lullaby | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 10 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 6 Psychic | Power Cost: 11 Range: 30 Cooldown: 30 |
Leveling | |
4 | Blast of Fury | You blast anger through your horn's song. You must have a horn equipped. | Damage: 20 Nature | Power Cost: 15 Range: 30 Cooldown: 12 |
Leveling | ||
5 | Rally | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 60 Health to Target | Power Cost: 13 Range: 25 Cooldown: 30 |
Leveling | ||
6 | Blast of Despair | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 12 Nature Dmg to Vulnerable Targets: 12 Nature Reduces Rage: -50 Enrages Target: 0% |
Power Cost: 11 Range: 30 Cooldown: 6 |
Leveling | ||
6 | Song of Bravery | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -3 For All Nearby Allies |
Power Cost: 10 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
8 | Thunderous Note | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 20 Trauma | Power Cost: 12 Range: 20 Cooldown: 8 |
Leveling | ||
9 | Song of Discord | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 10 Damage every 2 seconds |
Power Cost: 15 Range: 3 Cooldown: 2 |
Leveling | ||
10 | Moment of Resolve | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 30% less damage from Crushing/Slashing/Piercing attacks Restores: 28 Armor to Nearby Allies |
Power Cost: 19 Range: 30 AoE: 30 Cooldown: 60 |
Leveling | ||
11 | Disharmony 2 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 12 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
12 | Song of Resurgence 2 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 9 Health to Nearby Allies Every 4 seconds |
Power Cost: 17 Range: 30 AoE: 30 Cooldown: 2 |
Leveling | ||
14 | Blast of Fury 2 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 43 Nature | Power Cost: 21 Range: 30 Cooldown: 12 |
Leveling | ||
15 | Anthem of Avoidance | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +25% Projectile Evasion for 8 seconds | Power Cost: 15 Range: 30 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
15 | Blast of Defiance | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 20 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 25 Nature | Power Cost: 25 Range: 30 Cooldown: 12 |
Training: Rappanel | |
15 | Rally 2 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 90 Health to Target | Power Cost: 19 Range: 25 Cooldown: 30 |
Leveling | ||
16 | Song of Bravery 2 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -4 For All Nearby Allies |
Power Cost: 15 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
17 | Thunderous Note 2 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 36 Trauma | Power Cost: 16 Range: 20 Cooldown: 8 |
Leveling | ||
18 | Blast of Despair 2 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 30 Nature Dmg to Vulnerable Targets: 30 Nature Reduces Rage: -90 Enrages Target: 0% |
Power Cost: 16 Range: 30 Cooldown: 6 |
Leveling | ||
19 | Song of Discord 2 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 21 Damage every 2 seconds |
Power Cost: 19 Range: 3 Cooldown: 2 |
Leveling | ||
20 | Virtuoso's Ballad | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +20% direct damage and cost -5 Power | Power Cost: 33 Range: 30 Cooldown: 60 |
Leveling | ||
21 | Moment of Resolve 2 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 35% less damage from Crushing/Slashing/Piercing attacks Restores: 36 Armor to Nearby Allies |
Power Cost: 24 Range: 30 AoE: 30 Cooldown: 60 |
Leveling | ||
22 | Disharmony 3 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power) |
Damage: 19 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
23 | Entrancing Lullaby 2 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 15 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 31 Psychic | Power Cost: 18 Range: 30 Cooldown: 30 |
Leveling | |
24 | Blast of Fury 3 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 70 Nature | Power Cost: 26 Range: 30 Cooldown: 12 |
Leveling | ||
25 | Blast of Defiance 2 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 40 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 45 Nature | Power Cost: 31 Range: 30 Cooldown: 12 |
Training: Rappanel | |
25 | Song of Resurgence 3 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 11 Health to Nearby Allies Every 4 seconds |
Power Cost: 22 Range: 30 AoE: 30 Cooldown: 2 |
Leveling | ||
26 | Rally 3 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 110 Health to Target | Power Cost: 26 Range: 25 Cooldown: 30 |
Leveling | ||
26 | Song of Bravery 3 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -5 For All Nearby Allies |
Power Cost: 20 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
28 | Thunderous Note 3 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 60 Trauma | Power Cost: 19 Range: 20 Cooldown: 8 |
Leveling | ||
29 | Song of Discord 3 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 34 Damage every 2 seconds |
Power Cost: 24 Range: 3 Cooldown: 2 |
Leveling | ||
30 | Anthem of Avoidance 2 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +30% Projectile Evasion for 8 seconds | Power Cost: 20 Range: 30 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
30 | Blast of Despair 3 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 52 Nature Dmg to Vulnerable Targets: 52 Nature Reduces Rage: -170 Enrages Target: 0% |
Power Cost: 20 Range: 30 Cooldown: 6 |
Leveling | ||
31 | Disharmony 4 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power) |
Damage: 27 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
32 | Moment of Resolve 3 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 40% less damage from Crushing/Slashing/Piercing attacks Restores: 44 Armor to Nearby Allies |
Power Cost: 30 Range: 30 AoE: 30 Cooldown: 60 |
Leveling | ||
33 | Song of Resurgence 4 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 13 Health to Nearby Allies Every 4 seconds |
Power Cost: 25 Range: 30 AoE: 30 Cooldown: 2 |
Leveling | ||
34 | Blast of Fury 4 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 105 Nature | Power Cost: 31 Range: 30 Cooldown: 12 |
Leveling | ||
35 | Blast of Defiance 3 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 60 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 65 Nature | Power Cost: 37 Range: 30 Cooldown: 12 |
Training: Rappanel | |
35 | Virtuoso's Ballad 2 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +25% direct damage and cost -8 Power | Power Cost: 43 Range: 30 Cooldown: 60 |
Leveling | ||
36 | Song of Bravery 4 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -6 For All Nearby Allies |
Power Cost: 25 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
37 | Rally 4 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 130 Health to Target | Power Cost: 32 Range: 25 Cooldown: 30 |
Leveling | ||
38 | Thunderous Note 4 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 89 Trauma | Power Cost: 22 Range: 20 Cooldown: 8 |
Leveling | ||
39 | Song of Discord 4 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 52 Damage every 2 seconds |
Power Cost: 27 Range: 3 Cooldown: 2 |
Leveling | ||
40 | Moment of Resolve 4 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 45% less damage from Crushing/Slashing/Piercing attacks Restores: 52 Armor to Nearby Allies |
Power Cost: 33 Range: 30 AoE: 30 Cooldown: 60 |
Leveling | ||
41 | Disharmony 5 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage: 39 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Leveling | ||
42 | Blast of Despair 4 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 86 Nature Dmg to Vulnerable Targets: 86 Nature Reduces Rage: -270 Enrages Target: 0% |
Power Cost: 23 Range: 30 Cooldown: 6 |
Leveling | ||
43 | Entrancing Lullaby 3 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 20 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 76 Psychic | Power Cost: 23 Range: 30 Cooldown: 30 |
Leveling | |
44 | Blast of Fury 5 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 160 Nature | Power Cost: 34 Range: 30 Cooldown: 12 |
Leveling | ||
45 | Anthem of Avoidance 3 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +35% Projectile Evasion for 8 seconds | Power Cost: 24 Range: 30 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
45 | Blast of Defiance 4 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 80 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 100 Nature | Power Cost: 39 Range: 30 Cooldown: 12 |
Training: Rappanel | |
45 | Song of Resurgence 5 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 15 Health to Nearby Allies Every 4 seconds |
Power Cost: 28 Range: 30 AoE: 30 Cooldown: 2 |
Leveling | ||
46 | Song of Bravery 5 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -7 For All Nearby Allies |
Power Cost: 28 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
47 | Rally 5 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 150 Health to Target | Power Cost: 34 Range: 25 Cooldown: 30 |
Leveling | ||
48 | Thunderous Note 5 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 137 Trauma | Power Cost: 24 Range: 20 Cooldown: 8 |
Leveling | ||
49 | Song of Discord 5 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 82 Damage every 2 seconds |
Power Cost: 29 Range: 3 Cooldown: 2 |
Leveling | ||
50 | Hymn of Resurrection | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 50% of their Max Health. Can Be On Sidebar |
Enrages Target: 0% | Power Cost: 70 Range: 30 AoE: 30 Cooldown: 1800 |
??? | |
50 | Moment of Resolve 5 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 50% less damage from Crushing/Slashing/Piercing attacks Restores: 60 Armor to Nearby Allies |
Power Cost: 35 Range: 30 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
50 | Virtuoso's Ballad 3 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +30% direct damage and cost -11 Power | Power Cost: 48 Range: 30 Cooldown: 60 |
Leveling | ||
51 | Disharmony 6 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 60 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | ||
54 | Blast of Despair 5 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 138 Nature Dmg to Vulnerable Targets: 138 Nature Reduces Rage: -450 Enrages Target: 0% |
Power Cost: 25 Range: 30 Cooldown: 6 |
Training: Percussa | ||
54 | Blast of Fury 6 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 234 Nature | Power Cost: 36 Range: 30 Cooldown: 12 |
Training: Percussa | ||
55 | Blast of Defiance 5 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 100 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 145 Nature | Power Cost: 42 Range: 30 Cooldown: 12 |
Training: Rappanel | |
55 | Song of Resurgence 6 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 17 Health to Nearby Allies Every 4 seconds |
Power Cost: 30 Range: 30 AoE: 30 Cooldown: 2 |
Training: Percussa | ||
56 | Song of Bravery 6 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -9 For All Nearby Allies |
Power Cost: 30 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
58 | Thunderous Note 6 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 189 Trauma | Power Cost: 26 Range: 20 Cooldown: 8 |
Training: Percussa | ||
59 | Song of Discord 6 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 112 Damage every 2 seconds |
Power Cost: 31 Range: 3 Cooldown: 2 |
Training: Percussa | ||
60 | Anthem of Avoidance 4 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +40% Projectile Evasion for 8 seconds | Power Cost: 26 Range: 30 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
60 | Moment of Resolve 6 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 55% less damage from Crushing/Slashing/Piercing attacks Restores: 68 Armor to Nearby Allies |
Power Cost: 38 Range: 30 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
60 | Rally 6 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 170 Health to Target | Power Cost: 38 Range: 25 Cooldown: 30 |
Training: Percussa | ||
60 | Virtuoso's Ballad 4 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +35% direct damage and cost -13 Power | Power Cost: 52 Range: 30 Cooldown: 60 |
Training: Percussa | ||
61 | Disharmony 7 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 81 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa | ||
63 | Entrancing Lullaby 4 | A mysterious bit of music causes an enemy to stop and stand in fascination. (Chance of success is based on your Bard skill and the target's mental faculties.) | Target becomes mesmerized for 25 seconds, or until attacked. Suppresses Monster Shout |
Damage Health: 151 Psychic | Power Cost: 27 Range: 30 Cooldown: 30 |
Training: Percussa | |
64 | Blast of Fury 7 | You blast anger through your horn's song. You must have a horn equipped. | Damage: 306 Nature | Power Cost: 39 Range: 30 Cooldown: 12 |
Training: Percussa | ||
65 | Blast of Defiance 6 | You blast defiance and resolve through your horn's song, reaping a portion of the health damage dealt (that is, turning it into healing for you). You must have a horn equipped. This is a Nice Attack. |
Reaps: 20% of the Health damage done (up to the max) Max Health Reaped: 120 Reaps: 0% of the Health damage done (up to the max) Max Armor Reaped: 0 Max Armor Reaped: 0 |
Damage: 188 Nature | Power Cost: 45 Range: 30 Cooldown: 12 |
Training: Rappanel | |
65 | Song of Resurgence 7 | Play a song that restores health to all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Restores: 19 Health to Nearby Allies Every 4 seconds |
Power Cost: 32 Range: 30 AoE: 30 Cooldown: 2 |
Training: Percussa | ||
66 | Blast of Despair 6 | You blast sadness through your horn's song. You must have a horn equipped. | Damage: 191 Nature Dmg to Vulnerable Targets: 191 Nature Reduces Rage: -600 Enrages Target: 0% |
Power Cost: 27 Range: 30 Cooldown: 6 |
Training: Percussa | ||
66 | Song of Bravery 7 | Play a song that reduces Power costs for all nearby allies. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Effect continues for 60 seconds, or until you move or use a different Song. Lowers Power Costs: -10 For All Nearby Allies |
Power Cost: 33 Range: 30 AoE: 30 Cooldown: 2 |
Training: Rappanel | ||
68 | Thunderous Note 7 | Play a note at incredible volume to blast an enemy with sonic power. This is a Core Attack. |
Damage: 242 Trauma | Power Cost: 28 Range: 20 Cooldown: 8 |
Training: Percussa | ||
69 | Song of Discord 7 | Play a song that causes all nearby monsters to wince in pain. You must have a lute equipped. You can only have one 'Song' ability active at a time. | Every 2 seconds, damages all enemies within 20 meters, skipping enemies that are not yet engaged in combat. Effect continues for 60 seconds, or until you move or use a different Song. Deal: 144 Damage every 2 seconds |
Power Cost: 33 Range: 3 Cooldown: 2 |
Training: Percussa | ||
70 | Anthem of Avoidance 5 | Your music gives all nearby allies extra agility for a short time. | All nearby allies gain +45% Projectile Evasion for 8 seconds | Power Cost: 28 Range: 30 AoE: 30 Cooldown: 30 |
Training: Rappanel | ||
70 | Hymn of Resurrection 2 | A whispered song of prayer restores life to all dead allies nearby. The allies must have heard your Song of Resurgence or Song of Bravery during the last 90 seconds (while they were alive!). Note: to use this ability, you must be wearing a piece of equipment that enables it. |
Eligible dead allies return to life with 100% of their Max Health. Can Be On Sidebar |
Enrages Target: 0% | Power Cost: 80 Range: 30 AoE: 30 Cooldown: 1800 |
??? | |
70 | Moment of Resolve 7 | At your cue, all nearby allies undergo a moment of incredible strength. This is a Signature Support ability. |
For 5 seconds, all nearby allies take 60% less damage from Crushing/Slashing/Piercing attacks Restores: 76 Armor to Nearby Allies |
Power Cost: 40 Range: 30 AoE: 30 Cooldown: 60 |
Training: Percussa | ||
70 | Rally 7 | Give an ally (or yourself) a quick burst of encouragement. This is a Major Healing ability. |
Restores: 190 Health to Target | Power Cost: 40 Range: 25 Cooldown: 30 |
Training: Percussa | ||
70 | Virtuoso's Ballad 5 | Use your masterful music to push an ally to greater heights. | For 5 seconds, target's attacks deal +40% direct damage and cost -15 Power | Power Cost: 55 Range: 30 Cooldown: 60 |
Training: Percussa | ||
71 | Disharmony 8 | An out-of-tune note aimed at your enemy causes a wince of pain. This is a Basic Attack. (When it triggers a Combat Refresh, +24 Power) |
Damage: 103 Trauma | Power Cost: 0 Range: 20 Cooldown: 1.5 |
Training: Percussa |