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Fire Magic/Treasure Effects

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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
See also: [[Fire Magic/Treasure Effects:By Slot]]<!-- This table is from patch v259v266, June 19August 18, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Fire Magic</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Scintillating Power || <b>Tier 612</b> - Fire Breath deals +45 damage Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|*; Tier 1*Scintillating Frost and Scintillating Flame restore 2 Power*; Tier 2*Scintillating Frost and Scintillating Flame restore 3 Power*; Tier 3*Scintillating Frost and Scintillating Flame restore 4 Power*; Tier 4*Scintillating Frost and grants you +18 mitigation vs Fire for Scintillating Flame restore 5 Power*; Tier 5 seconds *Scintillating Frost and Scintillating Flame restore 6 Power*; Tier 6*Scintillating Frost and Scintillating Flame restore 7 Power*; Tier 7*Scintillating Frost and Scintillating Flame restore 8 Power*; Tier 8*Scintillating Frost and Scintillating Flame restore 9 Power*; Tier 9*Scintillating Frost and Scintillating Flame restore 10 Power*; Tier 10*Scintillating Frost and Scintillating Flame restore 11 Power*; Tier 11*Scintillating Frost and Scintillating Flame restore 12 Power*; Tier 12*Scintillating Frost and Scintillating Flame restore 13 Power|Expand}}|-| || || Legs <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 secondsCalefaction restores 6 Health
*; Tier 2
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 secondsCalefaction restores 9 Health
*; Tier 3
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 secondsCalefaction restores 12 Health
*; Tier 4
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 secondsCalefaction restores 15 Health
*; Tier 5
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 secondsCalefaction restores 18 Health
*; Tier 6
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 secondsCalefaction restores 22 Health*; Tier 7*Calefaction restores 26 Health*; Tier 8*Calefaction restores 30 Health*; Tier 9*Calefaction restores 34 Health*; Tier 10*Calefaction restores 38 Health*; Tier 11*Calefaction restores 42 Health*; Tier 12*Calefaction restores 46 Health
|Expand}}
|-
| || of Flesh Frying Molten Spewing || <b>Tier 612</b> - Flesh to Fuel restores Combo: Calefaction+24 Power Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands, Feet || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores Combo: Calefaction+4 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
*; Tier 2
*Flesh to Fuel restores Combo: Calefaction+8 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
*; Tier 3
*Flesh to Fuel restores Combo: Calefaction+12 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
*; Tier 4
*Flesh to Fuel restores Combo: Calefaction+16 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
*; Tier 5
*Flesh to Fuel restores Combo: Calefaction+20 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
*; Tier 6
*Flesh to Fuel restores Combo: Calefaction+24 PowerAny Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.*; Tier 7*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.*; Tier 8*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.*; Tier 9*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.*; Tier 10*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.*; Tier 11*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.*; Tier 12*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
|Expand}}
|-
| || of Delayed Eruption Calefaction || <b>Tier 12</b> - Calefaction causes 240 additional deals +115% damage after a 20 second delay || HandsHead, MainHand Feet || {{Spoiler|
*; Tier 1
*Calefaction causes 20 additional deals +16% damage after a 20 second delay
*; Tier 2
*Calefaction causes 40 additional deals +25% damage after a 20 second delay
*; Tier 3
*Calefaction causes 60 additional deals +34% damage after a 20 second delay
*; Tier 4
*Calefaction causes 80 additional deals +43% damage after a 20 second delay
*; Tier 5
*Calefaction causes 100 additional deals +52% damage after a 20 second delay
*; Tier 6
*Calefaction causes 120 additional deals +61% damage after a 20 second delay
*; Tier 7
*Calefaction causes 140 additional deals +70% damage after a 20 second delay
*; Tier 8
*Calefaction causes 160 additional deals +79% damage after a 20 second delay
*; Tier 9
*Calefaction causes 180 additional deals +88% damage after a 20 second delay
*; Tier 10
*Calefaction causes 200 additional deals +97% damage after a 20 second delay
*; Tier 11
*Calefaction causes 220 additional deals +106% damage after a 20 second delay
*; Tier 12
*Calefaction causes 240 additional deals +115% damage after a 20 second delay
|Expand}}
|-
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Walls Bolts has a 50% chance to deal +20 28% damage per hit and knock back all targets || HeadOffHand, Necklace MainHand || {{Spoiler|
*; Tier 1
*Fire Walls Bolts has a 50% chance to deal +2 4% damage per hitand knock back all targets
*; Tier 2
*Fire Walls Bolts has a 50% chance to deal +4 7% damage per hitand knock back all targets
*; Tier 3
*Fire Walls Bolts has a 50% chance to deal +6 10% damage per hitand knock back all targets
*; Tier 4
*Fire Walls Bolts has a 50% chance to deal +8 12% damage per hitand knock back all targets
*; Tier 5
*Fire Walls Bolts has a 50% chance to deal +9 14% damage per hitand knock back all targets
*; Tier 6
*Fire Walls Bolts has a 50% chance to deal +10 16% damage per hitand knock back all targets
*; Tier 7
*Fire Walls Bolts has a 50% chance to deal +11 18% damage per hitand knock back all targets
*; Tier 8
*Fire Walls Bolts has a 50% chance to deal +12 20% damage per hitand knock back all targets
*; Tier 9
*Fire Walls Bolts has a 50% chance to deal +14 22% damage per hitand knock back all targets
*; Tier 10
*Fire Walls Bolts has a 50% chance to deal +16 24% damage per hitand knock back all targets
*; Tier 11
*Fire Walls Bolts has a 50% chance to deal +18 26% damage per hitand knock back all targets
*; Tier 12
*Fire Walls Bolts has a 50% chance to deal +20 28% damage per hitand knock back all targets
|Expand}}
|-
| Fiery || of Flames Fireballs || <b>Tier 612</b> - Fire-Magic Base Damage Fireball deals +3532% damage || HeadChest, MainHand Feet || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage Fireball deals +10%damage
*; Tier 2
*Fire-Magic Base Damage Fireball deals +1512%damage
*; Tier 3
*Fire-Magic Base Damage Fireball deals +2014%damage
*; Tier 4
*Fire-Magic Base Damage Fireball deals +2516%damage
*; Tier 5
*Fire-Magic Base Damage Fireball deals +3018%damage
*; Tier 6
*Fire-Magic Base Damage Fireball deals +3520%damage*; Tier 7*Fireball deals +22% damage*; Tier 8*Fireball deals +24% damage*; Tier 9*Fireball deals +26% damage*; Tier 10*Fireball deals +28% damage*; Tier 11*Fireball deals +30% damage*; Tier 12*Fireball deals +32% damage
|Expand}}
|-
| || of Fire Rings Freezewalls || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal Defensive Chill deals +19075% damage || OffHandLegs, MainHand, Necklace Ring || {{Spoiler|
*; Tier 1
*Ring of Fire has a 66% chance to deal Defensive Chill deals +8010% damage
*; Tier 2
*Ring of Fire has a 66% chance to deal Defensive Chill deals +9015% damage
*; Tier 3
*Ring of Fire has a 66% chance to deal Defensive Chill deals +10020% damage
*; Tier 4
*Ring of Fire has a 66% chance to deal Defensive Chill deals +11025% damage
*; Tier 5
*Ring of Fire has a 66% chance to deal Defensive Chill deals +12030% damage
*; Tier 6
*Ring of Fire has a 66% chance to deal Defensive Chill deals +13035% damage
*; Tier 7
*Ring of Fire has a 66% chance to deal Defensive Chill deals +14040% damage
*; Tier 8
*Ring of Fire has a 66% chance to deal Defensive Chill deals +15045% damage
*; Tier 9
*Ring of Fire has a 66% chance to deal Defensive Chill deals +16052% damage
*; Tier 10
*Ring of Fire has a 66% chance to deal Defensive Chill deals +17059% damage
*; Tier 11
*Ring of Fire has a 66% chance to deal Defensive Chill deals +18067% damage
*; Tier 12
*Ring of Fire has a 66% chance to deal Defensive Chill deals +19075% damage
|Expand}}
|-
| Room-Temperature || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take Room-Temperature Ball deals +12 damage per tick from fire 100% damage over time || ChestHead, OffHand MainHand || {{Spoiler|
*; Tier 1
*Super Fireball causes the target to take Room-Temperature Ball deals +2 20% damage per tick from fire damage over time
*; Tier 2
*Super Fireball causes the target to take Room-Temperature Ball deals +4 35% damage per tick from fire damage over time
*; Tier 3
*Super Fireball causes the target to take Room-Temperature Ball deals +6 50% damage per tick from fire damage over time
*; Tier 4
*Super Fireball causes the target to take Room-Temperature Ball deals +8 65% damage per tick from fire damage over time
*; Tier 5
*Super Fireball causes the target to take Room-Temperature Ball deals +10 80% damage per tick from fire damage over time
*; Tier 6
*Super Fireball causes the target to take Room-Temperature Ball deals +12 100% damage per tick from fire damage over time
|Expand}}
|-
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. 51 Armor || Head, MainHand, Legs Head || {{Spoiler|
*; Tier 1
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.7 Armor
*; Tier 2
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.11 Armor
*; Tier 3
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.15 Armor
*; Tier 4
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.19 Armor
*; Tier 5
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.23 Armor
*; Tier 6
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.27 Armor
*; Tier 7
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.31 Armor
*; Tier 8
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.35 Armor
*; Tier 9
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.39 Armor
*; Tier 10
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.43 Armor
*; Tier 11
*Combo: Super FireballFlesh to Fuel restores +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.47 Armor
*; Tier 12
*Combo: Flesh to Fuel restores +51 Armor|Expand}}|-| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|*; Tier 1*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds*; Tier 2*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds*; Tier 3*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds*; Tier 4*Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns , Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds*; Tier 5*Super Fireball, Room-Temperature Ball, and Frostball cause the enemy target's attacks to deal -8 damage for 10 seconds*; Tier 6*Super Fireball, Room-Temperature Ball, and deals +108 Frostball cause the target's attacks to deal -9 damage.for 10 seconds
|Expand}}
|-
| || of Nuclear Calefaction Frozen Fortitude || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Ring Feet || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +Defensive Chill grants you 10% chance to ignore Knockback effects for 7 damage.seconds
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
*; Tier 12
*Combo: CalefactionDefensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds|Expand}}|-| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|*; Tier 1*Fire-Magic Base Damage +Any 10%*; Tier 2*Fire -Magic AbilityBase Damage +Any 15%*; Tier 3*Fire -Magic AbilityBase Damage +Any 20%*; Tier 4*Fire -Magic AbilityBase Damage +Fireball: final step stuns the enemy and deals 25%*; Tier 5*Fire-Magic Base Damage +30%*; Tier 6*Fire-Magic Base Damage +84 damage.35%
|Expand}}
|-
| || of Pre-Melted Innards Burning Breath || <b>Tier 12</b> - Flesh to Fuel grants you Fire Breath deals +20 Trauma mitigation for 10 seconds 60% damage || OffHandNecklace, Ring || {{Spoiler|
*; Tier 1
*Flesh to Fuel grants you Fire Breath deals +3 Trauma mitigation for 10 seconds16% damage
*; Tier 2
*Flesh to Fuel grants you Fire Breath deals +4 Trauma mitigation for 10 seconds20% damage
*; Tier 3
*Flesh to Fuel grants you Fire Breath deals +6 Trauma mitigation for 10 seconds24% damage
*; Tier 4
*Flesh to Fuel grants you Fire Breath deals +7 Trauma mitigation for 10 seconds28% damage
*; Tier 5
*Flesh to Fuel grants you Fire Breath deals +8 Trauma mitigation for 10 seconds32% damage
*; Tier 6
*Flesh to Fuel grants you Fire Breath deals +10 Trauma mitigation for 10 seconds36% damage
*; Tier 7
*Flesh to Fuel grants you Fire Breath deals +11 Trauma mitigation for 10 seconds40% damage
*; Tier 8
*Flesh to Fuel grants you Fire Breath deals +13 Trauma mitigation for 10 seconds44% damage
*; Tier 9
*Flesh to Fuel grants you Fire Breath deals +14 Trauma mitigation for 10 seconds48% damage
*; Tier 10
*Flesh to Fuel grants you Fire Breath deals +16 Trauma mitigation for 10 seconds52% damage
*; Tier 11
*Flesh to Fuel grants you Fire Breath deals +18 Trauma mitigation for 10 seconds56% damage
*; Tier 12
*Flesh to Fuel grants you Fire Breath deals +20 Trauma mitigation for 10 seconds60% damage
|Expand}}
|-
| Fiery || of Scintillating Ice Flames || <b>Tier 126</b> - Scintillating Frost restores 31 Armor Fire-Magic Base Damage +6% || LegsOffHand, OffHand Necklace || {{Spoiler|
*; Tier 1
*Scintillating Frost restores 5 ArmorFire-Magic Base Damage +1%
*; Tier 2
*Scintillating Frost restores 7 ArmorFire-Magic Base Damage +2%
*; Tier 3
*Scintillating Frost restores 9 ArmorFire-Magic Base Damage +3%
*; Tier 4
*Scintillating Frost restores 11 ArmorFire-Magic Base Damage +4%
*; Tier 5
*Scintillating Frost restores 13 ArmorFire-Magic Base Damage +5%
*; Tier 6
*Scintillating Frost restores 15 Armor*; Tier 7*Scintillating Frost restores 18 Armor*; Tier 8*Scintillating Frost restores 20 Armor*; Tier 9*Scintillating Frost restores 22 Armor*; Tier 10*Scintillating Frost restores 25 Armor*; Tier 11*Scintillating Frost restores 28 Armor*; Tier 12*Scintillating Frost restores 31 ArmorFire-Magic Base Damage +6%
|Expand}}
|-
|Expand}}
|-
| Room-Temperature || of Flesh Frying || <b>Tier 6</b> - Room-Temperature Ball deals Flesh to Fuel restores +100% damage 24 Power || HeadHands, MainHand Feet || {{Spoiler|
*; Tier 1
*Room-Temperature Ball deals Flesh to Fuel restores +20% damage4 Power
*; Tier 2
*Room-Temperature Ball deals Flesh to Fuel restores +35% damage8 Power
*; Tier 3
*Room-Temperature Ball deals Flesh to Fuel restores +50% damage12 Power
*; Tier 4
*Room-Temperature Ball deals Flesh to Fuel restores +65% damage16 Power
*; Tier 5
*Room-Temperature Ball deals Flesh to Fuel restores +80% damage20 Power
*; Tier 6
*Room-Temperature Ball deals Flesh to Fuel restores +100% damage24 Power
|Expand}}
|-
| || of Scintillating Life Fortifying Flame || <b>Tier 12</b> - Scintillating Flame restores Fire Breath has a 75% chance to deal +48% damage and restore 24 Health Armor to you || LegsHands, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Flame restores Fire Breath has a 75% chance to deal +4% damage and restore 2 HealthArmor to you
*; Tier 2
*Scintillating Flame restores Fire Breath has a 75% chance to deal +8% damage and restore 4 HealthArmor to you
*; Tier 3
*Scintillating Flame restores Fire Breath has a 75% chance to deal +12% damage and restore 6 HealthArmor to you
*; Tier 4
*Scintillating Flame restores Fire Breath has a 75% chance to deal +16% damage and restore 8 HealthArmor to you
*; Tier 5
*Scintillating Flame restores Fire Breath has a 75% chance to deal +20% damage and restore 10 HealthArmor to you
*; Tier 6
*Scintillating Flame restores Fire Breath has a 75% chance to deal +24% damage and restore 12 HealthArmor to you
*; Tier 7
*Scintillating Flame restores Fire Breath has a 75% chance to deal +28% damage and restore 14 HealthArmor to you
*; Tier 8
*Scintillating Flame restores Fire Breath has a 75% chance to deal +32% damage and restore 16 HealthArmor to you
*; Tier 9
*Scintillating Flame restores Fire Breath has a 75% chance to deal +36% damage and restore 18 HealthArmor to you
*; Tier 10
*Scintillating Flame restores Fire Breath has a 75% chance to deal +40% damage and restore 20 HealthArmor to you
*; Tier 11
*Scintillating Flame restores Fire Breath has a 75% chance to deal +44% damage and restore 22 HealthArmor to you
*; Tier 12
*Scintillating Flame restores Fire Breath has a 75% chance to deal +48% damage and restore 24 HealthArmor to you
|Expand}}
|-
| || of Quickly Melted Flesh Drilling Fire Bolts || <b>Tier 612</b> - Flesh to Fuel increases your Sprint speed Fire Bolts deal +6 for 10 seconds 72 armor damage || Legs, Feet MainHand || {{Spoiler|
*; Tier 1
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +1 for 10 seconds6 armor damage
*; Tier 2
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +2 for 10 seconds12 armor damage
*; Tier 3
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +3 for 10 seconds18 armor damage
*; Tier 4
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +4 for 10 seconds24 armor damage
*; Tier 5
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +5 for 10 seconds30 armor damage
*; Tier 6
*Flesh to Fuel increases your Sprint speed Fire Bolts deal +6 for 36 armor damage*; Tier 7*Fire Bolts deal +42 armor damage*; Tier 8*Fire Bolts deal +48 armor damage*; Tier 9*Fire Bolts deal +54 armor damage*; Tier 10 seconds*Fire Bolts deal +60 armor damage*; Tier 11*Fire Bolts deal +66 armor damage*; Tier 12*Fire Bolts deal +72 armor damage
|Expand}}
|-
| || of Weakening Flame Quickly Melted Flesh || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -9 damage Fuel increases your Sprint speed +6 for 10 seconds || Legs, Necklace Feet || {{Spoiler|
*; Tier 1
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -3 damage Fuel increases your Sprint speed +1 for 10 seconds
*; Tier 2
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -4 damage Fuel increases your Sprint speed +2 for 10 seconds
*; Tier 3
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -5 damage Fuel increases your Sprint speed +3 for 10 seconds
*; Tier 4
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -6 damage Fuel increases your Sprint speed +4 for 10 seconds
*; Tier 5
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -8 damage Fuel increases your Sprint speed +5 for 10 seconds
*; Tier 6
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks Flesh to deal -9 damage Fuel increases your Sprint speed +6 for 10 seconds
|Expand}}
|-
| || of the Salamander Frosty Balls || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Frostball deals +48% damage || Chest, Ring Feet || {{Spoiler|
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +15% damage
*; Tier 2
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +18% damage
*; Tier 3
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +21% damage
*; Tier 4
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +24% damage
*; Tier 5
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +27% damage
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +30% damage
*; Tier 7
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +33% damage
*; Tier 8
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +36% damage
*; Tier 9
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +39% damage
*; Tier 10
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +42% damage
*; Tier 11
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +45% damage
*; Tier 12
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive ChillFrostball deals +48% damage
|Expand}}
|-
| || of Everlong Flames Multiballs || <b>Tier 6</b> - Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +40 15% damage || Hands || {{Spoiler|
*; Tier 1
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +6 1% damage
*; Tier 2
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +10 3% damage
*; Tier 3
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +18 5% damage
*; Tier 4
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +24 8% damage
*; Tier 5
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +32 10% damage
*; Tier 6
*Fire Bolts hit Room-Temperature Ball hits all targets enemies within 25 15 meters (instead of 20) and deals +40 15% damage
|Expand}}
|-
| || of Burning Fiery Bolts || <b>Tier 6</b> - Fire Breath and Super Fireball deal Bolts deals +70 43% damage over 10 seconds || Legs, Necklace MainHand || {{Spoiler|
*; Tier 1
*Fire Breath and Super Fireball deal Bolts deals +20 18% damage over 10 seconds
*; Tier 2
*Fire Breath and Super Fireball deal Bolts deals +30 23% damage over 10 seconds
*; Tier 3
*Fire Breath and Super Fireball deal Bolts deals +40 28% damage over 10 seconds
*; Tier 4
*Fire Breath and Super Fireball deal Bolts deals +50 33% damage over 10 seconds
*; Tier 5
*Fire Breath and Super Fireball deal Bolts deals +60 38% damage over 10 seconds
*; Tier 6
*Fire Breath and Super Fireball deal Bolts deals +70 43% damage over 10 seconds
|Expand}}
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +86141% damage || HandsHead, Chest, Feet Ring || {{Spoiler|
*; Tier 1
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
*; Tier 2
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +2631% damage
*; Tier 3
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +3242% damage
*; Tier 4
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +3853% damage
*; Tier 5
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +4464% damage
*; Tier 6
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +5075% damage
*; Tier 7
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +5686% damage
*; Tier 8
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +6297% damage
*; Tier 9
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +68108% damage
*; Tier 10
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +74119% damage
*; Tier 11
*Super Fireball deals Scintillating Frost and Scintillating Flame have a 50% chance to deal +80130% damage
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage|Expand}}|-| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|*; Tier 1*Fire Breath and Super Fireball deals deal +86% 20 damage over 10 seconds*; Tier 2*Fire Breath and Super Fireball deal +30 damage over 10 seconds*; Tier 3*Fire Breath and Super Fireball deal +40 damage over 10 seconds*; Tier 4*Fire Breath and Super Fireball deal +50 damage over 10 seconds*; Tier 5*Fire Breath and Super Fireball deal +60 damage over 10 seconds*; Tier 6*Fire Breath and Super Fireball deal +70 damageover 10 seconds
|Expand}}
|-
| || of Delayed Eruption || <b>Tier 12</b> - Fire Walls have +84 Max Health Calefaction causes 240 additional damage after a 20 second delay || ChestHands, OffHand MainHand || {{Spoiler|
*; Tier 1
*Fire Walls have +7 Max HealthCalefaction causes 20 additional damage after a 20 second delay
*; Tier 2
*Fire Walls have +14 Max HealthCalefaction causes 40 additional damage after a 20 second delay
*; Tier 3
*Fire Walls have +21 Max HealthCalefaction causes 60 additional damage after a 20 second delay
*; Tier 4
*Fire Walls have +28 Max HealthCalefaction causes 80 additional damage after a 20 second delay
*; Tier 5
*Fire Walls have +35 Max HealthCalefaction causes 100 additional damage after a 20 second delay
*; Tier 6
*Fire Walls have +42 Max HealthCalefaction causes 120 additional damage after a 20 second delay
*; Tier 7
*Fire Walls have +49 Max HealthCalefaction causes 140 additional damage after a 20 second delay
*; Tier 8
*Fire Walls have +56 Max HealthCalefaction causes 160 additional damage after a 20 second delay
*; Tier 9
*Fire Walls have +63 Max HealthCalefaction causes 180 additional damage after a 20 second delay
*; Tier 10
*Fire Walls have +70 Max HealthCalefaction causes 200 additional damage after a 20 second delay
*; Tier 11
*Fire Walls have +77 Max HealthCalefaction causes 220 additional damage after a 20 second delay
*; Tier 12
*Fire Walls have +84 Max HealthCalefaction causes 240 additional damage after a 20 second delay
|Expand}}
|-
| || of Fireballs || <b>Tier 12</b> - Fireball deals Fire Walls deal +32% 20 damage per hit || ChestHead, Feet Necklace || {{Spoiler|
*; Tier 1
*Fireball deals Fire Walls deal +10% 2 damageper hit
*; Tier 2
*Fireball deals Fire Walls deal +12% 4 damageper hit
*; Tier 3
*Fireball deals Fire Walls deal +14% 6 damageper hit
*; Tier 4
*Fireball deals Fire Walls deal +16% 8 damageper hit
*; Tier 5
*Fireball deals Fire Walls deal +18% 9 damageper hit
*; Tier 6
*Fireball deals Fire Walls deal +20% 10 damageper hit
*; Tier 7
*Fireball deals Fire Walls deal +22% 11 damageper hit
*; Tier 8
*Fireball deals Fire Walls deal +24% 12 damageper hit
*; Tier 9
*Fireball deals Fire Walls deal +26% 14 damageper hit
*; Tier 10
*Fireball deals Fire Walls deal +28% 16 damageper hit
*; Tier 11
*Fireball deals Fire Walls deal +30% 18 damageper hit
*; Tier 12
*Fireball deals Fire Walls deal +32% 20 damageper hit
|Expand}}
|-
| Super || of Frozen Fortitude Super Fire || <b>Tier 12</b> - Defensive Chill grants you 55Super Fireball deals +86% chance to ignore Knockback effects for 7 seconds damage || LegsHands, Feet || {{Spoiler|
*; Tier 1
*Defensive Chill grants you 10Super Fireball deals +20% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 2
*Defensive Chill grants you 15Super Fireball deals +26% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 3
*Defensive Chill grants you 19Super Fireball deals +32% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 4
*Defensive Chill grants you 23Super Fireball deals +38% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 5
*Defensive Chill grants you 27Super Fireball deals +44% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 6
*Defensive Chill grants you 31Super Fireball deals +50% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 7
*Defensive Chill grants you 35Super Fireball deals +56% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 8
*Defensive Chill grants you 39Super Fireball deals +62% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 9
*Defensive Chill grants you 43Super Fireball deals +68% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 10
*Defensive Chill grants you 47Super Fireball deals +74% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 11
*Defensive Chill grants you 51Super Fireball deals +80% chance to ignore Knockback effects for 7 secondsdamage
*; Tier 12
*Defensive Chill grants you 55Super Fireball deals +86% chance to ignore Knockback effects for 7 secondsdamage
|Expand}}
|-
| || of Fire Rings Staggering Flame || <b>Tier 12</b> - Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +124% 108 damage . || Head, Chest MainHand, Legs || {{Spoiler|
*; Tier 1
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +25% 9 damage.
*; Tier 2
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +34% 18 damage.
*; Tier 3
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +43% 27 damage.
*; Tier 4
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +52% 36 damage.
*; Tier 5
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +61% 45 damage.
*; Tier 6
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +70% 54 damage.
*; Tier 7
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +79% 63 damage.
*; Tier 8
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +88% 72 damage.
*; Tier 9
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +97% 81 damage.
*; Tier 10
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +106% 90 damage.
*; Tier 11
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +115% 99 damage.
*; Tier 12
*Ring of Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +124% 108 damage.
|Expand}}
|-
| || of the Salamander || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Head, Chest, Ring || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damageYou regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damageYou regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damageYou regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damageYou regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damageYou regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damageYou regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damageYou regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damageYou regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damageYou regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damageYou regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damageYou regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damageYou regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Frost Waves Flame-Beast Freezing || <b>Tier 126</b> - Frostball also targets all enemies within 10 meters and deals +12 78 damage to creatures that are inherently on fire. || Hands MainHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball also targets all enemies within 10 meters and deals +1 13 damageto creatures that are inherently on fire.
*; Tier 2
*Frostball also targets all enemies within 10 meters and deals +2 26 damageto creatures that are inherently on fire.
*; Tier 3
*Frostball also targets all enemies within 10 meters and deals +3 39 damageto creatures that are inherently on fire.
*; Tier 4
*Frostball also targets all enemies within 10 meters and deals +4 52 damageto creatures that are inherently on fire.
*; Tier 5
*Frostball also targets all enemies within 10 meters and deals +5 65 damageto creatures that are inherently on fire.
*; Tier 6
*Frostball also targets all enemies within 10 meters and deals +6 damage*; Tier 7*Frostball also targets all enemies within 10 meters and deals +7 damage*; Tier 8*Frostball also targets all enemies within 10 meters and deals +8 damage*; Tier 9*Frostball also targets all enemies within 10 meters and deals +9 damage*; Tier 10*Frostball also targets all enemies within 10 meters and deals +10 damage*; Tier 11*Frostball also targets all enemies within 10 meters and deals +11 damage*; Tier 12*Frostball also targets all enemies within 10 meters and deals +12 78 damageto creatures that are inherently on fire.
|Expand}}
|-
| || of Calefaction Prolonged Agony || <b>Tier 12</b> - Calefaction deals Indirect Fire Damage +11560% damage || HeadHands, Feet || {{Spoiler|
*; Tier 1
*Calefaction deals Indirect Fire Damage +165% damage
*; Tier 2
*Calefaction deals Indirect Fire Damage +2510% damage
*; Tier 3
*Calefaction deals Indirect Fire Damage +3415% damage
*; Tier 4
*Calefaction deals Indirect Fire Damage +4320% damage
*; Tier 5
*Calefaction deals Indirect Fire Damage +5225% damage
*; Tier 6
*Calefaction deals Indirect Fire Damage +6130% damage
*; Tier 7
*Calefaction deals Indirect Fire Damage +7035% damage
*; Tier 8
*Calefaction deals Indirect Fire Damage +7940% damage
*; Tier 9
*Calefaction deals Indirect Fire Damage +8845% damage
*; Tier 10
*Calefaction deals Indirect Fire Damage +9750% damage
*; Tier 11
*Calefaction deals Indirect Fire Damage +10655% damage
*; Tier 12
*Calefaction deals Indirect Fire Damage +11560% damage
|Expand}}
|-
| Flameproof || of Spider Freezing || <b>Tier 126</b> - Fire Damage Reduction Frostball deals +12 when Fire Magic is active 78 damage to Arachnids || HeadMainHand, Ring Necklace || {{Spoiler|
*; Tier 1
*Fire Damage Reduction Frostball deals +1 when Fire Magic is active13 damage to Arachnids
*; Tier 2
*Fire Damage Reduction Frostball deals +2 when Fire Magic is active26 damage to Arachnids
*; Tier 3
*Fire Damage Reduction Frostball deals +3 when Fire Magic is active39 damage to Arachnids
*; Tier 4
*Fire Damage Reduction Frostball deals +4 when Fire Magic is active52 damage to Arachnids
*; Tier 5
*Fire Damage Reduction Frostball deals +5 when Fire Magic is active65 damage to Arachnids
*; Tier 6
*Fire Damage Reduction Frostball deals +6 when Fire Magic is active*; Tier 7*Fire Damage Reduction +7 when Fire Magic is active*; Tier 8*Fire Damage Reduction +8 when Fire Magic is active*; Tier 9*Fire Damage Reduction +9 when Fire Magic is active*; Tier 10*Fire Damage Reduction +10 when Fire Magic is active*; Tier 11*Fire Damage Reduction +11 when Fire Magic is active*; Tier 12*Fire Damage Reduction +12 when Fire Magic is active78 damage to Arachnids
|Expand}}
|-
| || of Disruptive Fire Bolts Stiffening Winds || <b>Tier 126</b> - Fire Bolts has a 50Frostball slows target's movement by 25% chance to deal and deals +28% 10 damage and knock back all targets || OffHandHead, MainHand Feet || {{Spoiler|
*; Tier 1
*Fire Bolts Frostball has a 5020% chance to deal +4slow target's movement by 25% damage and knock back all targets
*; Tier 2
*Fire Bolts Frostball has a 5040% chance to deal +7slow target's movement by 25% damage and knock back all targets
*; Tier 3
*Fire Bolts Frostball has a 5060% chance to deal +10slow target's movement by 25% damage and knock back all targets
*; Tier 4
*Fire Bolts Frostball has a 5080% chance to deal +12slow target's movement by 25% damage and knock back all targets
*; Tier 5
*Fire Bolts has a 50Frostball slows target's movement by 25% chance to deal +14% damage and knock back all targets
*; Tier 6
*Fire Bolts has a 50Frostball slows target's movement by 25% chance to deal +16% damage and knock back all targets*; Tier 7*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets*; Tier 8*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets*; Tier 9*Fire Bolts has a 50% chance to deal deals +22% damage and knock back all targets*; Tier 10*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets*; Tier 11*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets*; Tier 12*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
|Expand}}
|-
|Expand}}
|-
| Flameproof || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power Fire Damage Reduction +12 when using Ring of Fire, Defensive Burst, or Defensive Chill Magic is active || ChestHead, Ring || {{Spoiler|
*; Tier 1
*You regain 2 Power Fire Damage Reduction +1 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 2
*You regain 3 Power Fire Damage Reduction +2 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 3
*You regain 4 Power Fire Damage Reduction +3 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 4
*You regain 5 Power Fire Damage Reduction +4 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 5
*You regain 6 Power Fire Damage Reduction +5 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 6
*You regain 7 Power Fire Damage Reduction +6 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 7
*You regain 8 Power Fire Damage Reduction +7 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 8
*You regain 9 Power Fire Damage Reduction +8 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 9
*You regain 10 Power Fire Damage Reduction +9 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 10
*You regain 11 Power Fire Damage Reduction +10 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 11
*You regain 12 Power Fire Damage Reduction +11 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
*; Tier 12
*You regain 13 Power Fire Damage Reduction +12 when using Ring of Fire, Defensive Burst, or Defensive ChillMagic is active
|Expand}}
|-
| Sparkly || of Spider Freezing Sparklefire || <b>Tier 6</b> - Frostball deals Scintillating Flame and Scintillating Frost deal +78 70% damage to Arachnids || MainHandChest, Necklace Feet || {{Spoiler|
*; Tier 1
*Frostball deals Scintillating Flame and Scintillating Frost deal +13 20% damage to Arachnids
*; Tier 2
*Frostball deals Scintillating Flame and Scintillating Frost deal +26 30% damage to Arachnids
*; Tier 3
*Frostball deals Scintillating Flame and Scintillating Frost deal +39 40% damage to Arachnids
*; Tier 4
*Frostball deals Scintillating Flame and Scintillating Frost deal +52 50% damage to Arachnids
*; Tier 5
*Frostball deals Scintillating Flame and Scintillating Frost deal +65 60% damage to Arachnids
*; Tier 6
*Frostball deals Scintillating Flame and Scintillating Frost deal +78 70% damage to Arachnids
|Expand}}
|-
| || of Fiery Bolts Nuclear Calefaction || <b>Tier 612</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +43% 84 damage . || Legs, MainHand Ring || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +18% 7 damage.
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +23% 14 damage.
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +28% 21 damage.
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +33% 28 damage.
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +38% 35 damage.
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.*; Tier 7*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.*; Tier 8*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.*; Tier 9*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Bolts Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.*; Tier 10*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.*; Tier 11*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.*; Tier 12*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +43% 84 damage.
|Expand}}
|-
| || of Drilling Fire Bolts Stunning Explosions || <b>Tier 12</b> - Ring of Fire Bolts has a 33% chance to stun all targets and deal +72 armor 80% damage || LegsHands, MainHand , Head || {{Spoiler|
*; Tier 1
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +6 armor 25% damage
*; Tier 2
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +12 armor 30% damage
*; Tier 3
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +18 armor 35% damage
*; Tier 4
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +24 armor 40% damage
*; Tier 5
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +30 armor 45% damage
*; Tier 6
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +36 armor 50% damage
*; Tier 7
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +42 armor 55% damage
*; Tier 8
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +48 armor 60% damage
*; Tier 9
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +54 armor 65% damage
*; Tier 10
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +60 armor 70% damage
*; Tier 11
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +66 armor 75% damage
*; Tier 12
*Ring of Fire Bolts has a 33% chance to stun all targets and deal +72 armor 80% damage
|Expand}}
|-
| || of Fire Tapping || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || MainHandChest, Head Ring || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores +7 ArmorYou regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
*Flesh to Fuel restores +11 ArmorYou regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
*Flesh to Fuel restores +15 ArmorYou regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
*Flesh to Fuel restores +19 ArmorYou regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
*Flesh to Fuel restores +23 ArmorYou regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
*Flesh to Fuel restores +27 ArmorYou regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
*Flesh to Fuel restores +31 ArmorYou regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
*Flesh to Fuel restores +35 ArmorYou regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
*Flesh to Fuel restores +39 ArmorYou regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
*Flesh to Fuel restores +43 ArmorYou regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
*Flesh to Fuel restores +47 ArmorYou regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*Flesh to Fuel restores +51 ArmorYou regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Fortifying Flame Fire Rings || <b>Tier 12</b> - Ring of Fire Breath has a 75% chance to deal deals +48124% damage and restore 24 Armor to you || HandsHead, OffHand Chest || {{Spoiler|
*; Tier 1
*Ring of Fire Breath has a 75% chance to deal deals +425% damage and restore 2 Armor to you
*; Tier 2
*Ring of Fire Breath has a 75% chance to deal deals +834% damage and restore 4 Armor to you
*; Tier 3
*Ring of Fire Breath has a 75% chance to deal deals +1243% damage and restore 6 Armor to you
*; Tier 4
*Ring of Fire Breath has a 75% chance to deal deals +1652% damage and restore 8 Armor to you
*; Tier 5
*Ring of Fire Breath has a 75% chance to deal deals +2061% damage and restore 10 Armor to you
*; Tier 6
*Ring of Fire Breath has a 75% chance to deal deals +2470% damage and restore 12 Armor to you
*; Tier 7
*Ring of Fire Breath has a 75% chance to deal deals +2879% damage and restore 14 Armor to you
*; Tier 8
*Ring of Fire Breath has a 75% chance to deal deals +3288% damage and restore 16 Armor to you
*; Tier 9
*Ring of Fire Breath has a 75% chance to deal deals +3697% damage and restore 18 Armor to you
*; Tier 10
*Ring of Fire Breath has a 75% chance to deal deals +40106% damage and restore 20 Armor to you
*; Tier 11
*Ring of Fire Breath has a 75% chance to deal deals +44115% damage and restore 22 Armor to you
*; Tier 12
*Ring of Fire Breath has a 75% chance to deal deals +48124% damage and restore 24 Armor to you
|Expand}}
|-
| || of Stunning Explosions Fire Rings || <b>Tier 12</b> - Ring of Fire has a 3366% chance to stun all targets and deal +80190% damage || Hands, MainHandOffHand, Head Necklace || {{Spoiler|
*; Tier 1
*Ring of Fire has a 3366% chance to stun all targets and deal +2580% damage
*; Tier 2
*Ring of Fire has a 3366% chance to stun all targets and deal +3090% damage
*; Tier 3
*Ring of Fire has a 3366% chance to stun all targets and deal +35100% damage
*; Tier 4
*Ring of Fire has a 3366% chance to stun all targets and deal +40110% damage
*; Tier 5
*Ring of Fire has a 3366% chance to stun all targets and deal +45120% damage
*; Tier 6
*Ring of Fire has a 3366% chance to stun all targets and deal +50130% damage
*; Tier 7
*Ring of Fire has a 3366% chance to stun all targets and deal +55140% damage
*; Tier 8
*Ring of Fire has a 3366% chance to stun all targets and deal +60150% damage
*; Tier 9
*Ring of Fire has a 3366% chance to stun all targets and deal +65160% damage
*; Tier 10
*Ring of Fire has a 3366% chance to stun all targets and deal +70170% damage
*; Tier 11
*Ring of Fire has a 3366% chance to stun all targets and deal +75180% damage
*; Tier 12
*Ring of Fire has a 3366% chance to stun all targets and deal +80190% damage
|Expand}}
|-
| || of Stiffening Winds Pre-Melted Innards || <b>Tier 612</b> - Frostball slows target's movement by 25% and deals Flesh to Fuel grants you +20 Trauma mitigation for 10 damage seconds || HeadOffHand, Feet Ring || {{Spoiler|
*; Tier 1
*Frostball has a 20% chance Flesh to slow target's movement by 25%Fuel grants you +3 Trauma mitigation for 10 seconds
*; Tier 2
*Frostball has a 40% chance Flesh to slow target's movement by 25%Fuel grants you +4 Trauma mitigation for 10 seconds
*; Tier 3
*Frostball has a 60% chance Flesh to slow target's movement by 25%Fuel grants you +6 Trauma mitigation for 10 seconds
*; Tier 4
*Frostball has a 80% chance Flesh to slow target's movement by 25%Fuel grants you +7 Trauma mitigation for 10 seconds
*; Tier 5
*Frostball slows target's movement by 25%Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
*; Tier 6
*Frostball slows target's movement by 25% and deals Flesh to Fuel grants you +10 damageTrauma mitigation for 10 seconds*; Tier 7*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds*; Tier 8*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds*; Tier 9*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds*; Tier 10*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds*; Tier 11*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds*; Tier 12*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
|Expand}}
|-
| Sparkly Freezeproof || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +70% damage 6 when Fire Magic is active || ChestHead, Feet Ring || {{Spoiler|
*; Tier 1
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +20% damage1 when Fire Magic is active
*; Tier 2
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +30% damage2 when Fire Magic is active
*; Tier 3
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +40% damage3 when Fire Magic is active
*; Tier 4
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +50% damage4 when Fire Magic is active
*; Tier 5
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +60% damage5 when Fire Magic is active
*; Tier 6
*Scintillating Flame and Scintillating Frost deal Cold Damage Reduction +70% damage6 when Fire Magic is active
|Expand}}
|-
| || of Frosty Balls Scintillating Ice || <b>Tier 12</b> - Frostball deals +48% damage Scintillating Frost restores 31 Armor || ChestLegs, Feet OffHand || {{Spoiler|
*; Tier 1
*Frostball deals +15% damageScintillating Frost restores 5 Armor
*; Tier 2
*Frostball deals +18% damageScintillating Frost restores 7 Armor
*; Tier 3
*Frostball deals +21% damageScintillating Frost restores 9 Armor
*; Tier 4
*Frostball deals +24% damageScintillating Frost restores 11 Armor
*; Tier 5
*Frostball deals +27% damageScintillating Frost restores 13 Armor
*; Tier 6
*Frostball deals +30% damageScintillating Frost restores 15 Armor
*; Tier 7
*Frostball deals +33% damageScintillating Frost restores 18 Armor
*; Tier 8
*Frostball deals +36% damageScintillating Frost restores 20 Armor
*; Tier 9
*Frostball deals +39% damageScintillating Frost restores 22 Armor
*; Tier 10
*Frostball deals +42% damageScintillating Frost restores 25 Armor
*; Tier 11
*Frostball deals +45% damageScintillating Frost restores 28 Armor
*; Tier 12
*Frostball deals +48% damageScintillating Frost restores 31 Armor
|Expand}}
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60Flesh to Fuel has a 66% chance to restore 31 Power || Hands, Feet Legs || {{Spoiler|
*; Tier 1
*Indirect Fire Damage +5Flesh to Fuel has a 66%chance to restore 2 Power
*; Tier 2
*Indirect Fire Damage +10Flesh to Fuel has a 66%chance to restore 4 Power
*; Tier 3
*Indirect Fire Damage +15Flesh to Fuel has a 66%chance to restore 6 Power
*; Tier 4
*Indirect Fire Damage +20Flesh to Fuel has a 66%chance to restore 8 Power
*; Tier 5
*Indirect Fire Damage +25Flesh to Fuel has a 66%chance to restore 10 Power
*; Tier 6
*Indirect Fire Damage +30Flesh to Fuel has a 66%chance to restore 13 Power
*; Tier 7
*Indirect Fire Damage +35Flesh to Fuel has a 66%chance to restore 16 Power
*; Tier 8
*Indirect Fire Damage +40Flesh to Fuel has a 66%chance to restore 19 Power
*; Tier 9
*Indirect Fire Damage +45Flesh to Fuel has a 66%chance to restore 22 Power
*; Tier 10
*Indirect Fire Damage +50Flesh to Fuel has a 66%chance to restore 25 Power
*; Tier 11
*Indirect Fire Damage +55Flesh to Fuel has a 66%chance to restore 28 Power
*; Tier 12
*Indirect Fire Damage Flesh to Fuel has a 66% chance to restore 31 Power|Expand}}|-| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|*; Tier 1*Super Fireball causes the target to take +2 damage per tick from fire damage over time*; Tier 2*Super Fireball causes the target to take +4 damage per tick from fire damage over time*; Tier 3*Super Fireball causes the target to take +6 damage per tick from fire damage over time*; Tier 4*Super Fireball causes the target to take +8 damage per tick from fire damage over time*; Tier 5*Super Fireball causes the target to take +10 damage per tick from fire damage over time*; Tier 6*Super Fireball causes the target to take +60%12 damage per tick from fire damage over time
|Expand}}
|-
| || of Freezewalls Scintillating Life || <b>Tier 12</b> - Defensive Chill deals +75% damage Scintillating Flame restores 24 Health || Legs, MainHand, Ring OffHand || {{Spoiler|
*; Tier 1
*Defensive Chill deals +10% damageScintillating Flame restores 2 Health
*; Tier 2
*Defensive Chill deals +15% damageScintillating Flame restores 4 Health
*; Tier 3
*Defensive Chill deals +20% damageScintillating Flame restores 6 Health
*; Tier 4
*Defensive Chill deals +25% damageScintillating Flame restores 8 Health
*; Tier 5
*Defensive Chill deals +30% damageScintillating Flame restores 10 Health
*; Tier 6
*Defensive Chill deals +35% damageScintillating Flame restores 12 Health
*; Tier 7
*Defensive Chill deals +40% damageScintillating Flame restores 14 Health
*; Tier 8
*Defensive Chill deals +45% damageScintillating Flame restores 16 Health
*; Tier 9
*Defensive Chill deals +52% damageScintillating Flame restores 18 Health
*; Tier 10
*Defensive Chill deals +59% damageScintillating Flame restores 20 Health
*; Tier 11
*Defensive Chill deals +67% damageScintillating Flame restores 22 Health
*; Tier 12
*Defensive Chill deals +75% damageScintillating Flame restores 24 Health
|Expand}}
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals Walls have +60% damage 84 Max Health || NecklaceChest, Ring OffHand || {{Spoiler|
*; Tier 1
*Fire Breath deals Walls have +16% damage7 Max Health
*; Tier 2
*Fire Breath deals Walls have +20% damage14 Max Health
*; Tier 3
*Fire Breath deals Walls have +24% damage21 Max Health
*; Tier 4
*Fire Breath deals Walls have +28% damageMax Health
*; Tier 5
*Fire Breath deals Walls have +32% damage35 Max Health
*; Tier 6
*Fire Breath deals Walls have +36% damage42 Max Health
*; Tier 7
*Fire Breath deals Walls have +40% damage49 Max Health
*; Tier 8
*Fire Breath deals Walls have +44% damage56 Max Health
*; Tier 9
*Fire Breath deals Walls have +48% damage63 Max Health
*; Tier 10
*Fire Breath deals Walls have +52% damage70 Max Health
*; Tier 11
*Fire Breath deals Walls have +56% damage77 Max Health
*; Tier 12
*Fire Breath deals Walls have +60% damage84 Max Health
|Expand}}
|-
*; Tier 12
*Fireball restores 4 Health and 5 Armor to you
|Expand}}
|-
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball deals +13 damage to creatures that are inherently on fire.
*; Tier 2
*Frostball deals +26 damage to creatures that are inherently on fire.
*; Tier 3
*Frostball deals +39 damage to creatures that are inherently on fire.
*; Tier 4
*Frostball deals +52 damage to creatures that are inherently on fire.
*; Tier 5
*Frostball deals +65 damage to creatures that are inherently on fire.
*; Tier 6
*Frostball deals +78 damage to creatures that are inherently on fire.
|Expand}}
|-
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*Calefaction restores 6 Health
*; Tier 2
*Calefaction restores 9 Health
*; Tier 3
*Calefaction restores 12 Health
*; Tier 4
*Calefaction restores 15 Health
*; Tier 5
*Calefaction restores 18 Health
*; Tier 6
*Calefaction restores 22 Health
*; Tier 7
*Calefaction restores 26 Health
*; Tier 8
*Calefaction restores 30 Health
*; Tier 9
*Calefaction restores 34 Health
*; Tier 10
*Calefaction restores 38 Health
*; Tier 11
*Calefaction restores 42 Health
*; Tier 12
*Calefaction restores 46 Health
|Expand}}
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage +1%
*; Tier 2
*Fire-Magic Base Damage +2%
*; Tier 3
*Fire-Magic Base Damage +3%
*; Tier 4
*Fire-Magic Base Damage +4%
*; Tier 5
*Fire-Magic Base Damage +5%
*; Tier 6
*Fire-Magic Base Damage +6%
|Expand}}
|-
|Expand}}
|-
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction Fire Breath deals +6 when 45 damage and grants you +18 mitigation vs Fire Magic is active for 5 seconds || Head, Ring Legs || {{Spoiler|
*; Tier 1
*Cold Damage Reduction Fire Breath deals +10 damage and grants you +1 when 3 mitigation vs Fire Magic is activefor 5 seconds
*; Tier 2
*Cold Damage Reduction Fire Breath deals +17 damage and grants you +2 when 6 mitigation vs Fire Magic is activefor 5 seconds
*; Tier 3
*Cold Damage Reduction Fire Breath deals +24 damage and grants you +3 when 9 mitigation vs Fire Magic is activefor 5 seconds
*; Tier 4
*Cold Damage Reduction Fire Breath deals +31 damage and grants you +4 when 12 mitigation vs Fire Magic is activefor 5 seconds
*; Tier 5
*Cold Damage Reduction Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 when Fire Magic is activeseconds
*; Tier 6
*Cold Damage Reduction Fire Breath deals +45 damage and grants you +6 when 18 mitigation vs Fire Magic is activefor 5 seconds
|Expand}}
|-
| || of Multiballs Everlong Flames || <b>Tier 6</b> - Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +15% 40 damage || Hands || {{Spoiler|
*; Tier 1
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +1% 6 damage
*; Tier 2
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +3% 10 damage
*; Tier 3
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +5% 18 damage
*; Tier 4
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +8% 24 damage
*; Tier 5
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +10% 32 damage
*; Tier 6
*Room-Temperature Ball hits Fire Bolts hit all enemies targets within 15 25 meters (instead of 20) and deals +15% 40 damage
|Expand}}
|-
| || of Molten Spewing Frost Waves || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +120 12 damage. || Hands || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +10 1 damage.
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +20 2 damage.
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +30 3 damage.
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +40 4 damage.
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +50 5 damage.
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +60 6 damage.
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +70 7 damage.
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +80 8 damage.
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +90 9 damage.
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +100 10 damage.
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +110 11 damage.
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits Frostball also targets all enemies within 7 10 meters and deals +120 12 damage.|Expand}}|-| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|*; Tier 1*Scintillating Frost and Scintillating Flame restore 2 Power*; Tier 2*Scintillating Frost and Scintillating Flame restore 3 Power*; Tier 3*Scintillating Frost and Scintillating Flame restore 4 Power*; Tier 4*Scintillating Frost and Scintillating Flame restore 5 Power*; Tier 5*Scintillating Frost and Scintillating Flame restore 6 Power*; Tier 6*Scintillating Frost and Scintillating Flame restore 7 Power*; Tier 7*Scintillating Frost and Scintillating Flame restore 8 Power*; Tier 8*Scintillating Frost and Scintillating Flame restore 9 Power*; Tier 9*Scintillating Frost and Scintillating Flame restore 10 Power*; Tier 10*Scintillating Frost and Scintillating Flame restore 11 Power*; Tier 11*Scintillating Frost and Scintillating Flame restore 12 Power*; Tier 12*Scintillating Frost and Scintillating Flame restore 13 Power|Expand}}|-| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|*; Tier 1*Flesh to Fuel has a 66% chance to restore 2 Power*; Tier 2*Flesh to Fuel has a 66% chance to restore 4 Power*; Tier 3*Flesh to Fuel has a 66% chance to restore 6 Power*; Tier 4*Flesh to Fuel has a 66% chance to restore 8 Power*; Tier 5*Flesh to Fuel has a 66% chance to restore 10 Power*; Tier 6*Flesh to Fuel has a 66% chance to restore 13 Power*; Tier 7*Flesh to Fuel has a 66% chance to restore 16 Power*; Tier 8*Flesh to Fuel has a 66% chance to restore 19 Power*; Tier 9*Flesh to Fuel has a 66% chance to restore 22 Power*; Tier 10*Flesh to Fuel has a 66% chance to restore 25 Power*; Tier 11*Flesh to Fuel has a 66% chance to restore 28 Power*; Tier 12*Flesh to Fuel has a 66% chance to restore 31 Power
|Expand}}
|}
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