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Mentalism

21 bytes removed, 05:29, 19 October 2014
Added note about Phrenology critical-hit chances.
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[[File:Mentalism (skill).jpg|thumb|right|300px|]]
{{Quote|
The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities.
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'''Mentalism''' is a skill that makes use of Psychic energy to both attack and support. It is learned from [[Echur]] in [[Serbule Keep]] after completing a few errands. Further skills are purchasable from [[Mu]] in [[Myconian Cave]] with sufficient favor. Advanced Mentalists can gain critical-hit chances to their attacks by studying [[Phrenology]].
===Group Mechanics===
==Abilities==
<!-- transcluding level up rewards or skill upgrades table as this is likely be auto-generated at some pt in the future -->
{{:Mentalism Abilities}}
[[Category:Skills]][[Category:Combat Skills]]
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