263
edits
Changes
Updating Treasure effects to v399 using auto-wiki generator (added Rarity)
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==</includeonly>
See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- Updated to v399 on January 22, 2019 from v316 Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Giant Bats || <b>Level 70100</b> - Giant Bat Base Damage +2350% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Giant Bat Damage +35
*; Level 20
:Giant Bat Base Damage +810%
*; Level 30
:Giant Bat Base Damage +1115%
*; Level 40
:Giant Bat Base Damage +1420%
*; Level 50
:Giant Bat Base Damage +1725%
*; Level 60
:Giant Bat Base Damage +2030%
*; Level 70
:Giant Bat Base Damage +2335%*; Level 80:Giant Bat Base Damage +40%*; Level 90:Giant Bat Base Damage +45%*; Level 100:Giant Bat Base Damage +50%
}}
|-
| || || <b>Level 70100</b> - Rip Damage deals +23 46 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip Damage deals +15 damage and restores 2 Power
*; Level 10
:Rip Damage deals +6 damage and restores 2Power
*; Level 15
:Rip Damage deals +7 damage and restores 3Power
*; Level 20
:Rip Damage deals +48 damage and restores 3 Power
*; Level 25
:Rip Damage deals +59 damage and restores 4 Power
*; Level 30
:Rip Damage deals +710 damage and restores 4 Power
*; Level 35
:Rip Damage deals +912 damage and restores 5 Power
*; Level 40
:Rip Damage deals +1114 damage and restores 5 Power
*; Level 45
:Rip Damage deals +1316 damage and restores 6 Power
*; Level 50
:Rip Damage deals +1518 damage and restores 6 Power
*; Level 55
:Rip Damage deals +1720 damage and restores 7 Power
*; Level 60
:Rip Damage deals +1922 damage and restores 7 Power
*; Level 65
:Rip Damage deals +2125 damage and restores 8 Power
*; Level 70
:Rip Damage deals +2328 damage and restores 9 Power*; Level 75:Rip deals +31 damage and restores 10 Power*; Level 80:Rip deals +34 damage and restores 11 Power*; Level 85:Rip deals +37 damage and restores 11 Power*; Level 90:Rip deals +40 damage and restores 12 Power*; Level 95:Rip deals +43 damage and restores 12 Power*; Level 100:Rip deals +46 damage and restores 13 Power
}}
|-
| || || <b>Level 70100</b> - Rip has a 50% chance to deal +58 damage restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip has a 50% chance to deal +3 damagerestores 5 Armor
*; Level 10
:Rip has a 50% chance to deal +5 damagerestores 6 Armor
*; Level 15
:Rip has a 50% chance to deal +8 damagerestores 7 Armor
*; Level 20
:Rip has a 50% chance to deal +10 damagerestores 8 Armor
*; Level 25
:Rip has a 50% chance to deal +13 damagerestores 9 Armor
*; Level 30
:Rip has a 50% chance to deal +18 damagerestores 10 Armor
*; Level 35
:Rip has a 50% chance to deal +23 damagerestores 11 Armor
*; Level 40
:Rip has a 50% chance to deal +28 damagerestores 12 Armor
*; Level 45
:Rip has a 50% chance to deal +33 damagerestores 13 Armor
*; Level 50
:Rip has a 50% chance to deal +38 damagerestores 14 Armor
*; Level 55
:Rip has a 50% chance to deal +43 damagerestores 15 Armor
*; Level 60
:Rip has a 50% chance to deal +48 damagerestores 16 Armor
*; Level 65
:Rip has a 50% chance to deal +53 damagerestores 17 Armor
*; Level 70
:Rip has a 50% chance to deal +58 damagerestores 18 Armor*; Level 75:Rip restores 19 Armor*; Level 80:Rip restores 20 Armor*; Level 85:Rip restores 21 Armor*; Level 90:Rip restores 22 Armor*; Level 95:Rip restores 23 Armor*; Level 100:Rip restores 24 Armor
}}
|-
| || || <b>Level 70100</b> - Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +65 125 damage. || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +5 damage.
*; Level 20
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +12 damage.
*; Level 30
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +20 damage.
*; Level 40
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +28 damage.
*; Level 50
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +35 damage.
*; Level 60
:Combo: Rip+TearAny Melee+Any MeleeGiant Bat Attack+RipTear: final step hits all targets within 5 meters and deals +45 damage.
*; Level 70
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.*; Level 80:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.*; Level 90:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.*; Level 100:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 125 damage.
}}
|-
| || || <b>Level 70100</b> - Tear Damage +4656.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear Damage +7%
*; Level 10
:Tear Damage +109%
*; Level 15
:Tear Damage +11%
*; Level 20
:Tear Damage +13%
*; Level 25
:Tear Damage +1915%
*; Level 30
:Tear Damage +2217%
*; Level 35
:Tear Damage +2519%
*; Level 40
:Tear Damage +2821%
*; Level 45
:Tear Damage +3124%
*; Level 50
:Tear Damage +3427%
*; Level 55
:Tear Damage +3730%
*; Level 60
:Tear Damage +4033%
*; Level 65
:Tear Damage +4336%
*; Level 70
:Tear Damage +4639%*; Level 75:Tear Damage +42%*; Level 80:Tear Damage +45%*; Level 85:Tear Damage +48%*; Level 90:Tear Damage +51%*; Level 95:Tear Damage +54%*; Level 100:Tear Damage +56.99%
}}
|-
| || || <b>Level 70100</b> - Tear has a 50% chance to deal +111120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 50% chance to deal +2025% damage
*; Level 10
:Tear has a 50% chance to deal +2730% damage
*; Level 15
:Tear has a 50% chance to deal +3435% damage
*; Level 20
:Tear has a 50% chance to deal +4140% damage
*; Level 25
:Tear has a 50% chance to deal +4845% damage
*; Level 30
:Tear has a 50% chance to deal +50% damage
*; Level 35
:Tear has a 50% chance to deal +55% damage
*; Level 40
:Tear has a 50% chance to deal +6960% damage
*; Level 45
:Tear has a 50% chance to deal +7665% damage
*; Level 50
:Tear has a 50% chance to deal +8370% damage
*; Level 55
:Tear has a 50% chance to deal +9075% damage
*; Level 60
:Tear has a 50% chance to deal +9780% damage
*; Level 65
:Tear has a 50% chance to deal +10485% damage
*; Level 70
:Tear has a 50% chance to deal +11190% damage*; Level 75:Tear has a 50% chance to deal +95% damage*; Level 80:Tear has a 50% chance to deal +100% damage*; Level 85:Tear has a 50% chance to deal +105% damage*; Level 90:Tear has a 50% chance to deal +110% damage*; Level 95:Tear has a 50% chance to deal +115% damage*; Level 100:Tear has a 50% chance to deal +120% damage
}}
|-
| || || <b>Level 70100</b> - Tear has a 33% chance to deal +114124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 10
:Tear has a 33% chance to deal +1816% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 15
:Tear has a 33% chance to deal +2622% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 20
:Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 25
:Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 30
:Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 35
:Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 40
:Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 45
:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 50
:Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 55
:Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 60
:Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 65
:Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 70
:Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 75
:Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 80
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 85
:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 90
:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 95
:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 100
:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
}}
|-
| || || <b>Level 100</b> - Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Tear and Virulent Bite deal +6 damage
*; Level 10
:Tear and Virulent Bite deal +11 damage
*; Level 15
:Tear and Virulent Bite deal +16 damage
*; Level 20
:Tear and Virulent Bite deal +21 damage
*; Level 25
:Tear has a 33% chance to and Virulent Bite deal +42% 26 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 30
:Tear has a 33% chance to and Virulent Bite deal +50% 31 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 35
:Tear has a 33% chance to and Virulent Bite deal +58% 36 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 40
:Tear has a 33% chance to and Virulent Bite deal +66% 41 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 45
:Tear has a 33% chance to and Virulent Bite deal +74% 46 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 50
:Tear has a 33% chance to and Virulent Bite deal +82% 51 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 55
:Tear has a 33% chance to and Virulent Bite deal +90% 56 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 60
:Tear has a 33% chance to and Virulent Bite deal +98% 61 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 65
:Tear has a 33% chance to and Virulent Bite deal +106% 67 damage and reset the timer on Screech (so Screech can be used again immediately)
*; Level 70
:Tear has a 33% chance to and Virulent Bite deal +73 damage*; Level 75:Tear and Virulent Bite deal +79 damage*; Level 80:Tear and Virulent Bite deal +85 damage*; Level 85:Tear and Virulent Bite deal +91 damage*; Level 90:Tear and Virulent Bite deal +97 damage*; Level 95:Tear and Virulent Bite deal +114% 103 damage *; Level 100:Tear and reset the timer on Screech (so Screech can be used again immediately)Virulent Bite deal +109 damage
}}
|-
| || || <b>Level 70100</b> - Rip and Tear deals deal +60 41 damage and restores 18 Armor to you hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Legs, Necklace Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rip and Tear deals deal +4 3 damage and restores 3 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 10
:Rip and Tear deals deal +8 5 damage and restores 4 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 15
:Rip and Tear deals deal +12 7 damage and restores 5 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 20
:Rip and Tear deals deal +16 9 damage and restores 7 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 25
:Rip and Tear deals deal +20 11 damage and restores 8 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 30
:Rip and Tear deals deal +24 13 damage and restores 9 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 35
:Rip and Tear deals deal +28 15 damage and restores 10 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 40
:Rip and Tear deals deal +32 17 damage and restores 12 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 45
:Rip and Tear deals deal +36 19 damage and restores 13 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 50
:Rip and Tear deals deal +40 21 damage and restores 14 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 55
:Rip and Tear deals deal +45 23 damage and restores 15 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 60
:Rip and Tear deals deal +50 25 damage and restores 16 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 65
:Rip and Tear deals deal +55 27 damage and restores 17 Armor to youhasten the current reuse timer of Drink Blood by 1 second
*; Level 70
:Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 75:Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 80:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 85:Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 90:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 95:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second*; Level 100:Rip and Tear deals deal +60 41 damage and restores 18 Armor to youhasten the current reuse timer of Drink Blood by 1 second
}}
|-
| || || <b>Level 70100</b> - Wing Vortex Damage +3846.5% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex Damage +10%
*; Level 10
:Wing Vortex Damage +1211.5%
*; Level 15
:Wing Vortex Damage +1413%
*; Level 20
:Wing Vortex Damage +14.5%
*; Level 25
:Wing Vortex Damage +16%
*; Level 30
:Wing Vortex Damage +2017.5%
*; Level 35
:Wing Vortex Damage +2219%
*; Level 40
:Wing Vortex Damage +2420.5%
*; Level 45
:Wing Vortex Damage +2622%
*; Level 50
:Wing Vortex Damage +2823.5%
*; Level 55
:Wing Vortex Damage +3025%
*; Level 60
:Wing Vortex Damage +3226.5%
*; Level 65
:Wing Vortex Damage +3529%
*; Level 70
:Wing Vortex Damage +3831.5%*; Level 75:Wing Vortex Damage +34%*; Level 80:Wing Vortex Damage +36.5%*; Level 85:Wing Vortex Damage +39%*; Level 90:Wing Vortex Damage +41.5%*; Level 95:Wing Vortex Damage +44%*; Level 100:Wing Vortex Damage +46.5%
}}
|-
| || || <b>Level 70100</b> - Wing Vortex has a 9070% chance to deal +2429% damage and restore 67 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 9070% chance to deal +10% damageand restore 10 Health to you
*; Level 10
:Wing Vortex has a 9070% chance to deal +11% damageand restore 13 Health to you
*; Level 15
:Wing Vortex has a 9070% chance to deal +12% damageand restore 16 Health to you
*; Level 20
:Wing Vortex has a 9070% chance to deal +13% damageand restore 19 Health to you
*; Level 25
:Wing Vortex has a 9070% chance to deal +14% damageand restore 22 Health to you
*; Level 30
:Wing Vortex has a 9070% chance to deal +15% damageand restore 25 Health to you
*; Level 35
:Wing Vortex has a 9070% chance to deal +16% damageand restore 28 Health to you
*; Level 40
:Wing Vortex has a 9070% chance to deal +17% damageand restore 31 Health to you
*; Level 45
:Wing Vortex has a 9070% chance to deal +18% damageand restore 34 Health to you
*; Level 50
:Wing Vortex has a 9070% chance to deal +19% damageand restore 37 Health to you
*; Level 55
:Wing Vortex has a 9070% chance to deal +20% damageand restore 40 Health to you
*; Level 60
:Wing Vortex has a 9070% chance to deal +21% damageand restore 43 Health to you
*; Level 65
:Wing Vortex has a 9070% chance to deal +2322% damageand restore 46 Health to you
*; Level 70
:Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you*; Level 75:Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you*; Level 80:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you*; Level 85:Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you*; Level 90:Wing Vortex has a 70% chance to deal +2427% damage and restore 61 Health to you*; Level 95:Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you*; Level 100:Wing Vortex has a 70% chance to deal +29% damageand restore 67 Health to you
}}
|-
| || || <b>Level 70100</b> - Wing Vortex has a 30% chance to deal +3450% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex has a 30% chance to deal +610% damage and stun all targets
*; Level 10
:Wing Vortex has a 30% chance to deal +811% damage and stun all targets
*; Level 15
:Wing Vortex has a 30% chance to deal +1012% damage and stun all targets
*; Level 20
:Wing Vortex has a 30% chance to deal +1213% damage and stun all targets
*; Level 25
:Wing Vortex has a 30% chance to deal +14% damage and stun all targets
*; Level 30
:Wing Vortex has a 30% chance to deal +15% damage and stun all targets
*; Level 35
:Wing Vortex has a 30% chance to deal +16% damage and stun all targets
*; Level 3540
:Wing Vortex has a 30% chance to deal +18% damage and stun all targets
*; Level 4045
:Wing Vortex has a 30% chance to deal +20% damage and stun all targets
*; Level 4550
:Wing Vortex has a 30% chance to deal +22% damage and stun all targets
*; Level 5055
:Wing Vortex has a 30% chance to deal +24% damage and stun all targets
*; Level 5560
:Wing Vortex has a 30% chance to deal +26% damage and stun all targets
*; Level 65
:Wing Vortex has a 30% chance to deal +3129% damage and stun all targets
*; Level 70
:Wing Vortex has a 30% chance to deal +3432% damage and stun all targets*; Level 75:Wing Vortex has a 30% chance to deal +35% damage and stun all targets*; Level 80:Wing Vortex has a 30% chance to deal +38% damage and stun all targets*; Level 85:Wing Vortex has a 30% chance to deal +41% damage and stun all targets*; Level 90:Wing Vortex has a 30% chance to deal +44% damage and stun all targets*; Level 95:Wing Vortex has a 30% chance to deal +47% damage and stun all targets*; Level 100:Wing Vortex has a 30% chance to deal +50% damage and stun all targets
}}
|-
| || || <b>Level 70100</b> - Wing Vortex cause causes targets' next attack to deal -64 94 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wing Vortex cause causes targets' next attack to deal -4 damage
*; Level 10
:Wing Vortex cause causes targets' next attack to deal -8 damage
*; Level 15
:Wing Vortex cause causes targets' next attack to deal -12 damage
*; Level 20
:Wing Vortex cause causes targets' next attack to deal -16 damage
*; Level 25
:Wing Vortex cause causes targets' next attack to deal -20 damage
*; Level 30
:Wing Vortex cause causes targets' next attack to deal -24 damage
*; Level 35
:Wing Vortex cause causes targets' next attack to deal -29 damage
*; Level 40
:Wing Vortex cause causes targets' next attack to deal -34 damage
*; Level 45
:Wing Vortex cause causes targets' next attack to deal -39 damage
*; Level 50
:Wing Vortex cause causes targets' next attack to deal -44 damage
*; Level 55
:Wing Vortex cause causes targets' next attack to deal -49 damage
*; Level 60
:Wing Vortex cause causes targets' next attack to deal -54 damage
*; Level 65
:Wing Vortex cause causes targets' next attack to deal -59 damage
*; Level 70
:Wing Vortex cause causes targets' next attack to deal -64 damage*; Level 75:Wing Vortex causes targets' next attack to deal -69 damage*; Level 80:Wing Vortex causes targets' next attack to deal -74 damage*; Level 85:Wing Vortex causes targets' next attack to deal -79 damage*; Level 90:Wing Vortex causes targets' next attack to deal -84 damage*; Level 95:Wing Vortex causes targets' next attack to deal -89 damage*; Level 100:Wing Vortex causes targets' next attack to deal -94 damage
}}
|-
| Blood Drinker's || of Blood Drinking || <b>Level 70100</b> - Drink Blood reaps 39 steals 55 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood reaps steals 4 additional health
*; Level 10
:Drink Blood reaps steals 6 additional health
*; Level 15
:Drink Blood reaps steals 8 additional health
*; Level 20
:Drink Blood reaps steals 10 additional health
*; Level 25
:Drink Blood reaps steals 13 additional health
*; Level 30
:Drink Blood reaps steals 16 additional health
*; Level 35
:Drink Blood reaps steals 20 additional health
*; Level 40
:Drink Blood reaps steals 23 additional health
*; Level 45
:Drink Blood reaps steals 26 additional health
*; Level 50
:Drink Blood reaps steals 28 additional health
*; Level 55
:Drink Blood reaps steals 30 additional health
*; Level 60
:Drink Blood reaps steals 32 additional health
*; Level 65
:Drink Blood reaps steals 34 additional health
*; Level 70
:Drink Blood reaps steals 39 additional health*; Level 75:Drink Blood steals 41 additional health*; Level 80:Drink Blood steals 44 additional health*; Level 85:Drink Blood steals 46 additional health*; Level 90:Drink Blood steals 49 additional health*; Level 95:Drink Blood steals 52 additional health*; Level 100:Drink Blood steals 55 additional health
}}
|-
| || || <b>Level 70100</b> - Drink Blood deals +120 direct health 168 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood deals +8 direct health Piercing damage
*; Level 10
:Drink Blood deals +16 direct health Piercing damage
*; Level 15
:Drink Blood deals +24 direct health Piercing damage
*; Level 20
:Drink Blood deals +33 direct health Piercing damage
*; Level 25
:Drink Blood deals +42 direct health Piercing damage
*; Level 30
:Drink Blood deals +51 direct health Piercing damage
*; Level 35
:Drink Blood deals +60 direct health Piercing damage
*; Level 40
:Drink Blood deals +69 direct health Piercing damage
*; Level 45
:Drink Blood deals +78 direct health Piercing damage
*; Level 50
:Drink Blood deals +87 direct health Piercing damage
*; Level 55
:Drink Blood deals +96 direct health Piercing damage
*; Level 60
:Drink Blood deals +104 direct health Piercing damage
*; Level 65
:Drink Blood deals +112 direct health Piercing damage
*; Level 70
:Drink Blood deals +120 direct health Piercing damage*; Level 75:Drink Blood deals +128 Piercing damage*; Level 80:Drink Blood deals +136 Piercing damage*; Level 85:Drink Blood deals +144 Piercing damage*; Level 90:Drink Blood deals +152 Piercing damage*; Level 95:Drink Blood deals +160 Piercing damage*; Level 100:Drink Blood deals +168 Piercing damage
}}
|-
| || || <b>Level 70100</b> - Drink Blood restores 17 power and 17 armor costs -55 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Drink Blood restores 2 power and 2 armorcosts -3 Power
*; Level 10
:Drink Blood restores 3 power and 3 armorcosts -5 Power
*; Level 15
:Drink Blood restores 4 power and 4 armorcosts -7 Power
*; Level 20
:Drink Blood restores 5 power and 5 armorcosts -9 Power
*; Level 25
:Drink Blood restores 6 power and 6 armorcosts -11 Power
*; Level 30
:Drink Blood restores 7 power and 7 armorcosts -13 Power
*; Level 35
:Drink Blood restores 8 power and 8 armorcosts -16 Power
*; Level 40
:Drink Blood restores 9 power and 9 armorcosts -19 Power
*; Level 45
:Drink Blood restores 10 power and 10 armorcosts -22 Power
*; Level 50
:Drink Blood restores 12 power and 12 armorcosts -25 Power
*; Level 55
:Drink Blood restores 13 power and 13 armorcosts -28 Power
*; Level 60
:Drink Blood restores 15 power and 15 armorcosts -31 Power
*; Level 65
:Drink Blood restores 16 power and 16 armorcosts -34 Power
*; Level 70
:Drink Blood restores 17 power and 17 armorcosts -37 Power*; Level 75:Drink Blood costs -40 Power*; Level 80:Drink Blood costs -43 Power*; Level 85:Drink Blood costs -46 Power*; Level 90:Drink Blood costs -49 Power*; Level 95:Drink Blood costs -52 Power*; Level 100:Drink Blood costs -55 Power
}}
|-
| || || <b>Level 70100</b> - For 30 seconds after using Drink Blood, all sonic Nature attacks deal +39 57 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +3 damage
*; Level 10
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +5 damage
*; Level 15
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +8 damage
*; Level 20
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +10 damage
*; Level 25
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +13 damage
*; Level 30
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +15 damage
*; Level 35
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +18 damage
*; Level 40
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +21 damage
*; Level 45
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +24 damage
*; Level 50
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +27 damage
*; Level 55
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +30 damage
*; Level 60
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +33 damage
*; Level 65
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +36 damage
*; Level 70
:For 30 seconds after using Drink Blood, all sonic Nature attacks deal +39 damage*; Level 75:For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage*; Level 80:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage*; Level 85:For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage*; Level 90:For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage*; Level 95:For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage*; Level 100:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
}}
|-
| || || <b>Level 70100</b> - For 30 seconds after using Drink Blood, you gain +24 30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Level 70
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
*; Level 75
:For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
*; Level 80
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
*; Level 85
:For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
*; Level 90
:For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
*; Level 95
:For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
*; Level 100
:For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
}}
|-
| || || <b>Level 70100</b> - Drink Blood deals 84 damage steals 120 more Health over 12 seconds, and 50% of the damage becomes health for you || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Drink Blood deals 12 damage steals 24 more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 20
:Drink Blood deals 24 damage steals 30 more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 30
:Drink Blood deals steals 36 damage more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 40
:Drink Blood deals steals 48 damage more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 50
:Drink Blood deals steals 60 damage more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 60
:Drink Blood deals steals 72 damage more Health over 12 seconds, and 50% of the damage becomes health for you
*; Level 70
:Drink Blood deals steals 84 damage more Health over 12 seconds*; Level 80:Drink Blood steals 96 more Health over 12 seconds*; Level 90:Drink Blood steals 108 more Health over 12 seconds*; Level 100:Drink Blood steals 120 more Health over 12 seconds, and 50% of the damage becomes health for you
}}
|-
| || || <b>Level 70100</b> - Virulent Bite Damage +4961% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite Damage +109%
*; Level 10
:Virulent Bite Damage +1311.5%
*; Level 15
:Virulent Bite Damage +1614%
*; Level 20
:Virulent Bite Damage +16.5%
*; Level 25
:Virulent Bite Damage +19%
*; Level 30
:Virulent Bite Damage +2521.5%
*; Level 35
:Virulent Bite Damage +2824%
*; Level 40
:Virulent Bite Damage +3126.5%
*; Level 45
:Virulent Bite Damage +29%
*; Level 50
:Virulent Bite Damage +31.5%
*; Level 55
:Virulent Bite Damage +34%
*; Level 5060
:Virulent Bite Damage +37%
*; Level 5565
:Virulent Bite Damage +40%
*; Level 6070
:Virulent Bite Damage +43%
*; Level 6575
:Virulent Bite Damage +46%
*; Level 7080
:Virulent Bite Damage +49%
*; Level 85
:Virulent Bite Damage +52%
*; Level 90
:Virulent Bite Damage +55%
*; Level 95
:Virulent Bite Damage +58%
*; Level 100
:Virulent Bite Damage +61%
}}
|-
| || || <b>Level 70100</b> - Virulent Bite deals 168 240 Trauma damage over 12 seconds and also has a 25% chance to deal +6892% direct immediate Piercing damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% direct immediate Piercing damage
*; Level 10
:Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% direct immediate Piercing damage
*; Level 15
:Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% direct immediate Piercing damage
*; Level 20
:Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% direct immediate Piercing damage
*; Level 25
:Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% direct immediate Piercing damage
*; Level 30
:Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% direct immediate Piercing damage
*; Level 35
:Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% direct immediate Piercing damage
*; Level 40
:Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% direct immediate Piercing damage
*; Level 45
:Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% direct immediate Piercing damage
*; Level 50
:Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% direct immediate Piercing damage
*; Level 55
:Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% direct immediate Piercing damage
*; Level 60
:Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% direct immediate Piercing damage
*; Level 65
:Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% direct immediate Piercing damage
*; Level 70
:Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct immediate Piercing damage*; Level 75:Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage*; Level 80:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage*; Level 85:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage*; Level 90:Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage*; Level 95:Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage*; Level 100:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
}}
|-
| Bloody || of Bloody Bites || <b>Level 70100</b> - Virulent Bite deals 192 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
*; Level 70
:Virulent Bite deals 192 Trauma damage to health over 12 seconds
*; Level 80
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
*; Level 90
:Virulent Bite deals 252 Trauma damage to health over 12 seconds
*; Level 100
:Virulent Bite deals 282 Trauma damage to health over 12 seconds
}}
|-
| || of Confounding Disease || <b>Level 70100</b> - Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 140 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Level 20
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
*; Level 30
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
*; Level 40
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
*; Level 50
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
*; Level 60
:Combo: Screech+Any MeleeGiant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
*; Level 70
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage*; Level 80:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 100 damage*; Level 90:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage*; Level 100:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
}}
|-
| || || <b>Level 70100</b> - Bat Stability heals 65 98 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability heals 10 health
:Bat Stability heals 38 health
*; Level 45
:Bat Stability heals 42 43 health
*; Level 50
:Bat Stability heals 47 48 health
*; Level 55
:Bat Stability heals 52 53 health
*; Level 60
:Bat Stability heals 57 58 health
*; Level 65
:Bat Stability heals 61 63 health
*; Level 70
:Bat Stability heals 65 68 health*; Level 75:Bat Stability heals 73 health*; Level 80:Bat Stability heals 78 health*; Level 85:Bat Stability heals 83 health*; Level 90:Bat Stability heals 88 health*; Level 95:Bat Stability heals 93 health*; Level 100:Bat Stability heals 98 health
}}
|-
| || || <b>Level 70100</b> - Bat Stability restores 92 armor and 14 power Armor Heal +181 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Bat Stability restores 7 armor and 1 powerArmor Heal +10
*; Level 10
:Bat Stability restores 14 armor and 2 powerArmor Heal +19
*; Level 15
:Bat Stability restores 21 armor and 3 powerArmor Heal +28
*; Level 20
:Bat Stability restores 28 armor and 4 powerArmor Heal +37
*; Level 25
:Bat Stability restores 35 armor and 5 powerArmor Heal +46
*; Level 30
:Bat Stability restores 42 armor and 6 powerArmor Heal +55
*; Level 35
:Bat Stability restores 49 armor and 7 powerArmor Heal +64
*; Level 40
:Bat Stability restores 56 armor and 8 powerArmor Heal +73
*; Level 45
:Bat Stability restores 63 armor and 9 powerArmor Heal +82
*; Level 50
:Bat Stability restores 70 armor and 10 powerArmor Heal +91
*; Level 55
:Bat Stability restores 77 armor and 11 powerArmor Heal +100
*; Level 60
:Bat Stability restores 84 armor and 12 powerArmor Heal +109
*; Level 65
:Bat Stability restores 88 armor and 13 powerArmor Heal +118
*; Level 70
:Bat Stability restores 92 armor and 14 powerArmor Heal +127*; Level 75:Bat Stability Armor Heal +136*; Level 80:Bat Stability Armor Heal +145*; Level 85:Bat Stability Armor Heal +154*; Level 90:Bat Stability Armor Heal +163*; Level 95:Bat Stability Armor Heal +172*; Level 100:Bat Stability Armor Heal +181
}}
|-
| || || <b>Level 70100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +4055% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Level 70
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
*; Level 80
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
*; Level 90
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
*; Level 100
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
}}
|-
| || || <b>Level 70100</b> - Bat Stability provides +4055% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Level 70
:Bat Stability provides +40% Projectile Evasion for 10 seconds
*; Level 80
:Bat Stability provides +45% Projectile Evasion for 10 seconds
*; Level 90
:Bat Stability provides +50% Projectile Evasion for 10 seconds
*; Level 100
:Bat Stability provides +55% Projectile Evasion for 10 seconds
}}
|-
| || || <b>Level 70100</b> - Screech Damage +4851% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech Damage +79%
*; Level 10
:Screech Damage +1011%
*; Level 15
:Screech Damage +13%
*; Level 20
:Screech Damage +1615%
*; Level 25
:Screech Damage +17%
*; Level 30
:Screech Damage +19%
*; Level 35
:Screech Damage +21%
*; Level 40
:Screech Damage +23%
*; Level 45
:Screech Damage +25%
*; Level 50
:Screech Damage +27%
*; Level 55
:Screech Damage +29%
*; Level 60
:Screech Damage +31%
*; Level 65
:Screech Damage +33.5%
*; Level 70
:Screech Damage +36%
*; Level 75
:Screech Damage +38.5%
*; Level 80
:Screech Damage +41%
*; Level 85
:Screech Damage +43.5%
*; Level 90
:Screech Damage +46%
*; Level 95
:Screech Damage +48.5%
*; Level 100
:Screech Damage +51%
}}
|-
| || || <b>Level 100</b> - Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal +5% damage
*; Level 10
:Screech has a 60% chance to deal +10% damage
*; Level 15
:Screech has a 60% chance to deal +15% damage
*; Level 20
:Screech has a 60% chance to deal +20% damage
*; Level 25
:Screech has a 60% chance to deal +25% damage
*; Level 30
:Screech Damage has a 60% chance to deal +2230%damage
*; Level 35
:Screech Damage has a 60% chance to deal +2535%damage
*; Level 40
:Screech Damage has a 60% chance to deal +2840%damage
*; Level 45
:Screech Damage has a 60% chance to deal +3145%damage
*; Level 50
:Screech Damage has a 60% chance to deal +3450%damage
*; Level 55
:Screech Damage has a 60% chance to deal +3756%damage
*; Level 60
:Screech Damage has a 60% chance to deal +4062%damage
*; Level 65
:Screech Damage has a 60% chance to deal +4469%damage
*; Level 70
:Screech Damage has a 60% chance to deal +76% damage*; Level 75:Screech has a 60% chance to deal +83% damage*; Level 80:Screech has a 60% chance to deal +90% damage*; Level 85:Screech has a 60% chance to deal +97% damage*; Level 90:Screech has a 60% chance to deal +104% damage*; Level 95:Screech has a 60% chance to deal +111% damage*; Level 100:Screech has a 60% chance to deal +48118%damage
}}
|-
| || || <b>Level 70100</b> - Screech has a 60% chance to deal deals +115% 154 damage || Uncommon || Ring, Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech has a 60% chance to deal deals +10% 13 damage
*; Level 10
:Screech has a 60% chance to deal deals +17% 20 damage
*; Level 15
:Screech has a 60% chance to deal deals +24% 27 damage
*; Level 20
:Screech has a 60% chance to deal deals +31% 34 damage
*; Level 25
:Screech has a 60% chance to deal deals +38% 41 damage
*; Level 30
:Screech has a 60% chance to deal deals +45% 48 damage
*; Level 35
:Screech has a 60% chance to deal deals +52% 55 damage
*; Level 40
:Screech has a 60% chance to deal deals +59% 62 damage
*; Level 45
:Screech has a 60% chance to deal deals +66% 69 damage
*; Level 50
:Screech has a 60% chance to deal deals +73% 76 damage
*; Level 55
:Screech has a 60% chance to deal deals +80% 83 damage
*; Level 60
:Screech has a 60% chance to deal deals +87% 90 damage
*; Level 65
:Screech has a 60% chance to deal deals +101% 98 damage
*; Level 70
:Screech has a 60% chance to deal deals +115% 106 damage*; Level 75:Screech deals +114 damage*; Level 80:Screech deals +122 damage*; Level 85:Screech deals +130 damage*; Level 90:Screech deals +138 damage*; Level 95:Screech deals +146 damage*; Level 100:Screech deals +154 damage
}}
|-
| || || <b>Level 70100</b> - Screech deals +111 armor 312 Trauma damage over 12 seconds || RingUncommon || MainHand, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Screech deals +7 armor 36 Trauma damageover 12 seconds
*; Level 10
:Screech deals +15 armor 48 Trauma damageover 12 seconds
*; Level 15
:Screech deals +23 armor 60 Trauma damageover 12 seconds
*; Level 20
:Screech deals +31 armor 72 Trauma damageover 12 seconds
*; Level 25
:Screech deals +39 armor 84 Trauma damageover 12 seconds
*; Level 30
:Screech deals +47 armor 96 Trauma damageover 12 seconds
*; Level 35
:Screech deals +55 armor 108 Trauma damageover 12 seconds
*; Level 40
:Screech deals +63 armor 120 Trauma damageover 12 seconds
*; Level 45
:Screech deals +71 armor 132 Trauma damageover 12 seconds
*; Level 50
:Screech deals +79 armor 144 Trauma damageover 12 seconds
*; Level 55
:Screech deals +87 armor 156 Trauma damageover 12 seconds
*; Level 60
:Screech deals +95 armor 168 Trauma damageover 12 seconds
*; Level 65
:Screech deals +103 armor 186 Trauma damageover 12 seconds
*; Level 70
:Screech deals +111 armor 204 Trauma damageover 12 seconds*; Level 75:Screech deals 222 Trauma damage over 12 seconds*; Level 80:Screech deals 240 Trauma damage over 12 seconds*; Level 85:Screech deals 258 Trauma damage over 12 seconds*; Level 90:Screech deals 276 Trauma damage over 12 seconds*; Level 95:Screech deals 294 Trauma damage over 12 seconds*; Level 100:Screech deals 312 Trauma damage over 12 seconds
}}
|-
| || || <b>Level 70100</b> - Sonic Burst Damage +5161% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst Damage +4%
*; Level 10
:Sonic Burst Damage +87%
*; Level 15
:Sonic Burst Damage +1210%
*; Level 20
:Sonic Burst Damage +13%
*; Level 25
:Sonic Burst Damage +16%
*; Level 2530
:Sonic Burst Damage +19%
*; Level 3035
:Sonic Burst Damage +22%
*; Level 3540
:Sonic Burst Damage +25%
*; Level 4045
:Sonic Burst Damage +28%
*; Level 50
:Sonic Burst Damage +3631%
*; Level 55
:Sonic Burst Damage +4034%
*; Level 60
:Sonic Burst Damage +4437%
*; Level 65
:Sonic Burst Damage +4740%
*; Level 70
:Sonic Burst Damage +5143%*; Level 75:Sonic Burst Damage +46%*; Level 80:Sonic Burst Damage +49%*; Level 85:Sonic Burst Damage +52%*; Level 90:Sonic Burst Damage +55%*; Level 95:Sonic Burst Damage +58%*; Level 100:Sonic Burst Damage +61%
}}
|-
| || || <b>Level 70100</b> - Sonic Burst has a 60% chance to deal +62124% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Level 10
:Sonic Burst has a 60% chance to deal +1416% damage to all targets
*; Level 15
:Sonic Burst has a 60% chance to deal +1822% damage to all targets
*; Level 20
:Sonic Burst has a 60% chance to deal +2228% damage to all targets
*; Level 25
:Sonic Burst has a 60% chance to deal +2634% damage to all targets
*; Level 30
:Sonic Burst has a 60% chance to deal +3040% damage to all targets
*; Level 35
:Sonic Burst has a 60% chance to deal +3446% damage to all targets
*; Level 40
:Sonic Burst has a 60% chance to deal +3852% damage to all targets
*; Level 45
:Sonic Burst has a 60% chance to deal +4258% damage to all targets
*; Level 50
:Sonic Burst has a 60% chance to deal +4664% damage to all targets
*; Level 55
:Sonic Burst has a 60% chance to deal +5070% damage to all targets
*; Level 60
:Sonic Burst has a 60% chance to deal +5476% damage to all targets
*; Level 65
:Sonic Burst has a 60% chance to deal +5882% damage to all targets
*; Level 70
:Sonic Burst has a 60% chance to deal +6288% damage to all targets*; Level 75:Sonic Burst has a 60% chance to deal +94% damage to all targets*; Level 80:Sonic Burst has a 60% chance to deal +100% damage to all targets*; Level 85:Sonic Burst has a 60% chance to deal +106% damage to all targets*; Level 90:Sonic Burst has a 60% chance to deal +112% damage to all targets*; Level 95:Sonic Burst has a 60% chance to deal +118% damage to all targets*; Level 100:Sonic Burst has a 60% chance to deal +124% damage to all targets
}}
|-
| || of Screaming Death || <b>Level 70100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +4046% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Level 20
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +1514% damage
*; Level 30
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2018% damage
*; Level 40
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +2522% damage
*; Level 50
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
*; Level 60
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
*; Level 70
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
*; Level 80
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
*; Level 90
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
*; Level 100
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
}}
|-
| || || <b>Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Sonic Burst deals 30 Trauma damage over 12 seconds
*; Level 10
:Sonic Burst deals 42 Trauma damage over 12 seconds
*; Level 15
:Sonic Burst deals 54 Trauma damage over 12 seconds
*; Level 20
:Sonic Burst deals 66 Trauma damage over 12 seconds
*; Level 25
:Sonic Burst deals 78 Trauma damage over 12 seconds
*; Level 30
:Sonic Burst deals 90 Trauma damage over 12 seconds
*; Level 35
:Sonic Burst deals 102 Trauma damage over 12 seconds
*; Level 40
:Sonic Burst deals 114 Trauma damage over 12 seconds
*; Level 45
:Sonic Burst deals 126 Trauma damage over 12 seconds
*; Level 50
:Sonic Burst deals 138 Trauma damage over 12 seconds
*; Level 55
:Sonic Burst deals 150 Trauma damage over 12 seconds
*; Level 60
:ComboSonic Burst deals 162 Trauma damage over 12 seconds*; Level 65: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +35% 174 Trauma damageover 12 seconds
*; Level 70
:ComboSonic Burst deals 186 Trauma damage over 12 seconds*; Level 75:Sonic Burst deals 198 Trauma damage over 12 seconds*; Level 80:Sonic Burst deals 210 Trauma damage over 12 seconds*; Level 85:Sonic Burst deals 222 Trauma damage over 12 seconds*; Level 90:Sonic Burst deals 234 Trauma damage over 12 seconds*; Level 95: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attackdeals 246 Trauma damage over 12 seconds*; Level 100: final step Sonic Burst deals +40% 258 Trauma damageover 12 seconds
}}
|-
| || of Healthy Chaos || <b>Level 70100</b> - Confusing Double heals you for 80 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Confusing Double heals you for 15 18 health
*; Level 10
:Confusing Double heals you for 20 25 health
*; Level 15
:Confusing Double heals you for 25 32 health
*; Level 20
:Confusing Double heals you for 30 39 health
*; Level 25
:Confusing Double heals you for 35 46 health
*; Level 30
:Confusing Double heals you for 40 53 health
*; Level 35
:Confusing Double heals you for 45 60 health
*; Level 40
:Confusing Double heals you for 50 67 health
*; Level 45
:Confusing Double heals you for 55 74 health
*; Level 50
:Confusing Double heals you for 60 81 health
*; Level 55
:Confusing Double heals you for 65 88 health
*; Level 60
:Confusing Double heals you for 70 95 health
*; Level 65
:Confusing Double heals you for 75 102 health
*; Level 70
:Confusing Double heals you for 109 health*; Level 75:Confusing Double heals you for 116 health*; Level 80 :Confusing Double heals you for 123 health*; Level 85:Confusing Double heals you for 130 health*; Level 90:Confusing Double heals you for 137 health*; Level 95:Confusing Double heals you for 144 health*; Level 100:Confusing Double heals you for 151 health
}}
|-
| || of Hasty Chaos || <b>Level 70100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3050% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
*; Level 70
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 3035% for 15 seconds*; Level 80:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds*; Level 90:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds*; Level 100:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
}}
|-
| || of Repeated Swift Illusions || <b>Level 70100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand , Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double Reuse Timer -1
*; Level 20
:Confusing Double Reuse Timer -2
*; Level 30
:Confusing Double Reuse Timer -3
*; Level 40
:Confusing Double Reuse Timer -4
*; Level 50
:Confusing Double Reuse Timer -5
*; Level 60
:Confusing Double Reuse Timer -6
*; Level 70
:Confusing Double Reuse Timer -7
*; Level 80
:Confusing Double Reuse Timer -8
*; Level 90
:Confusing Double Reuse Timer -9
*; Level 100
:Confusing Double Reuse Timer -10
}}
|-
| || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double restores 20 Power after a 10 second delay
*; Level 20
:Confusing Double restores 40 Power after a 10 second delay
*; Level 30
:Confusing Double restores 60 Power after a 10 second delay
*; Level 40
:Confusing Double restores 80 Power after a 10 second delay
*; Level 50
:Confusing Double restores 100 Power after a 10 second delay
*; Level 60
:Confusing Double restores 120 Power after a 10 second delay
*; Level 70
:Confusing Double restores 140 Power after a 10 second delay
*; Level 80
:Confusing Double restores 160 Power after a 10 second delay
*; Level 90
:Confusing Double restores 180 Power after a 10 second delay
*; Level 100
:Confusing Double restores 200 Power after a 10 second delay
}}
|-
| || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Your Confusing Double deals +10% damage with each attack
*; Level 10
:Your Confusing Double deals +11% damage with each attack
*; Level 15
:Your Confusing Double deals +12% damage with each attack
*; Level 20
:Your Confusing Double deals +13% damage with each attack
*; Level 25
:Your Confusing Double deals +14% damage with each attack
*; Level 30
:Your Confusing Double deals +15% damage with each attack
*; Level 35
:Your Confusing Double deals +16% damage with each attack
*; Level 40
:Your Confusing Double deals +17% damage with each attack
*; Level 45
:Your Confusing Double deals +18% damage with each attack
*; Level 50
:Your Confusing Double deals +20% damage with each attack
*; Level 55
:Your Confusing Double deals +22% damage with each attack
*; Level 60
:Your Confusing Double deals +24% damage with each attack
*; Level 65
:Your Confusing Double deals +26% damage with each attack
*; Level 70
:Your Confusing Double deals +28% damage with each attack
*; Level 75
:Your Confusing Double deals +30% damage with each attack
*; Level 80
:Your Confusing Double deals +33% damage with each attack
*; Level 85
:Your Confusing Double deals +36% damage with each attack
*; Level 90
:Your Confusing Double deals +39% damage with each attack
*; Level 95
:Your Confusing Double deals +42% damage with each attack
*; Level 100
:Your Confusing Double deals +45% damage with each attack
}}
|-
| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
*; Level 20
:Confusing Double Reuse Timer summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack*; Level 20:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack*; Level 30:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack*; Level 40:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack*; Level 50:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack*; Level 60:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack*; Level 70:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack*; Level 80:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack*; Level 90:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack*; Level 100:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack}}|-| || || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream Damage +12%*; Level 10:Deathscream Damage +14%*; Level 15:Deathscream Damage +16%*; Level 20:Deathscream Damage +18%*; Level 25:Deathscream Damage +20%*; Level 30:Deathscream Damage +22%*; Level 35:Deathscream Damage +24%*; Level 40:Deathscream Damage +26%*; Level 45:Deathscream Damage +28%*; Level 50:Deathscream Damage +30%*; Level 55:Deathscream Damage +32%*; Level 60:Deathscream Damage +34%*; Level 65:Deathscream Damage +37%*; Level 70:Deathscream Damage +40%*; Level 75:Deathscream Damage +43%*; Level 80:Deathscream Damage +46%*; Level 85:Deathscream Damage +49%*; Level 90:Deathscream Damage +52%*; Level 95:Deathscream Damage +55%*; Level 100:Deathscream Damage +58%}}|-| || || <b>Level 100</b> - Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream has a 60% chance to deal +25% damage*; Level 10:Deathscream has a 60% chance to deal +30% damage*; Level 15:Deathscream has a 60% chance to deal +35% damage*; Level 20:Deathscream has a 60% chance to deal +40% damage*; Level 25:Deathscream has a 60% chance to deal +45% damage
*; Level 30
:Confusing Double Reuse Timer -6Deathscream has a 60% chance to deal +50% damage*; Level 35:Deathscream has a 60% chance to deal +55% damage
*; Level 40
:Confusing Double Reuse Timer -7Deathscream has a 60% chance to deal +60% damage*; Level 45:Deathscream has a 60% chance to deal +65% damage
*; Level 50
:Confusing Double Reuse Timer -8Deathscream has a 60% chance to deal +70% damage*; Level 55:Deathscream has a 60% chance to deal +75% damage
*; Level 60
:Confusing Double Reuse Timer -9Deathscream has a 60% chance to deal +80% damage*; Level 65:Deathscream has a 60% chance to deal +85% damage
*; Level 70
:Confusing Double Reuse Timer -10Deathscream has a 60% chance to deal +90% damage*; Level 75:Deathscream has a 60% chance to deal +95% damage*; Level 80:Deathscream has a 60% chance to deal +100% damage*; Level 85:Deathscream has a 60% chance to deal +105% damage*; Level 90:Deathscream has a 60% chance to deal +110% damage*; Level 95:Deathscream has a 60% chance to deal +115% damage*; Level 100:Deathscream has a 60% chance to deal +120% damage
}}
|-
| || of Powerful Illusions Smouldering Whispers || <b>Level 70100</b> - Confusing Double restores 62 Power after a 10 second delay Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Deathscream deals an additional 54 Trauma damage over 12 seconds
*; Level 10
:Confusing Double restores 8 Power after a 10 second delayDeathscream deals an additional 90 Trauma damage over 12 seconds*; Level 15:Deathscream deals an additional 126 Trauma damage over 12 seconds
*; Level 20
:Confusing Double restores 17 Power after a 10 second delayDeathscream deals an additional 162 Trauma damage over 12 seconds*; Level 25:Deathscream deals an additional 198 Trauma damage over 12 seconds
*; Level 30
:Confusing Double restores 26 Power after a 10 second delayDeathscream deals an additional 234 Trauma damage over 12 seconds*; Level 35:Deathscream deals an additional 270 Trauma damage over 12 seconds
*; Level 40
:Confusing Double restores 35 Power after a 10 second delayDeathscream deals an additional 306 Trauma damage over 12 seconds*; Level 45:Deathscream deals an additional 342 Trauma damage over 12 seconds
*; Level 50
:Confusing Double restores 44 Power after a 10 second delayDeathscream deals an additional 378 Trauma damage over 12 seconds*; Level 55:Deathscream deals an additional 414 Trauma damage over 12 seconds
*; Level 60
:Confusing Double restores 53 Power after a 10 second delayDeathscream deals an additional 450 Trauma damage over 12 seconds*; Level 65:Deathscream deals an additional 486 Trauma damage over 12 seconds
*; Level 70
:Confusing Double restores 62 Power after a 10 second delayDeathscream deals an additional 522 Trauma damage over 12 seconds*; Level 75:Deathscream deals an additional 558 Trauma damage over 12 seconds*; Level 80:Deathscream deals an additional 594 Trauma damage over 12 seconds*; Level 85:Deathscream deals an additional 630 Trauma damage over 12 seconds*; Level 90:Deathscream deals an additional 666 Trauma damage over 12 seconds*; Level 95:Deathscream deals an additional 702 Trauma damage over 12 seconds*; Level 100:Deathscream deals an additional 738 Trauma damage over 12 seconds
}}
|-
| || of Screaming Whispers || <b>Level 70100</b> - Smouldering Gaze Damage Deathscream deals +6453% damage and Power cost is -40, but the ability's range is reduced to 12m || Head, Ring Uncommon || Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze Damage Deathscream deals +1215%damage and Power cost is -2, but the ability's range is reduced to 12m
*; Level 10
:Smouldering Gaze Damage Deathscream deals +1617%damage and Power cost is -4, but the ability's range is reduced to 12m
*; Level 15
:Smouldering Gaze Damage Deathscream deals +2019%damage and Power cost is -6, but the ability's range is reduced to 12m
*; Level 20
:Smouldering Gaze Damage Deathscream deals +2421%damage and Power cost is -8, but the ability's range is reduced to 12m
*; Level 25
:Smouldering Gaze Damage Deathscream deals +2823%damage and Power cost is -10, but the ability's range is reduced to 12m
*; Level 30
:Smouldering Gaze Damage Deathscream deals +3225%damage and Power cost is -12, but the ability's range is reduced to 12m
*; Level 35
:Smouldering Gaze Damage Deathscream deals +3627%damage and Power cost is -14, but the ability's range is reduced to 12m
*; Level 40
:Smouldering Gaze Damage Deathscream deals +4029%damage and Power cost is -16, but the ability's range is reduced to 12m
*; Level 45
:Smouldering Gaze Damage Deathscream deals +4431%damage and Power cost is -18, but the ability's range is reduced to 12m
*; Level 50
:Smouldering Gaze Damage Deathscream deals +4833%damage and Power cost is -20, but the ability's range is reduced to 12m
*; Level 55
:Smouldering Gaze Damage Deathscream deals +5235%damage and Power cost is -22, but the ability's range is reduced to 12m
*; Level 60
:Smouldering Gaze Damage Deathscream deals +5637%damage and Power cost is -24, but the ability's range is reduced to 12m
*; Level 65
:Smouldering Gaze Damage Deathscream deals +6039%damage and Power cost is -26, but the ability's range is reduced to 12m
*; Level 70
:Smouldering Gaze Damage Deathscream deals +6441%damage and Power cost is -28, but the ability's range is reduced to 12m*; Level 75:Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m*; Level 80:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m*; Level 85:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m*; Level 90:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m*; Level 95:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m*; Level 100:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
}}
|-
| || || <b>Level 70100</b> - Smouldering Gaze has a Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active*; Level 20:Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active*; Level 30:Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active*; Level 40:Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active*; Level 50:Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active*; Level 60:Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active*; Level 70:Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active*; Level 80:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active*; Level 90:Nature Damage (Direct & Per-Tick) +36% chance to deal when Giant Bat is active*; Level 100:Nature Damage (Direct & Per-Tick) +12840% damage when Giant Bat is active}}|-| || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || NecklaceMainHand, Legs OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze has a 60% chance to deal Max Health +16% damage6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 10
:Smouldering Gaze has a 60% chance to deal Max Health +25% damage7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 15
:Smouldering Gaze has a 60% chance to deal Max Health +34% damage8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 20
:Smouldering Gaze has a 60% chance to deal Max Health +43% damage9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 25
:Smouldering Gaze has a 60% chance to deal Max Health +52% damage10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 30
:Smouldering Gaze has a 60% chance to deal Max Health +61% damage11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 35
:Smouldering Gaze has a 60% chance to deal Max Health +70% damage12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 40
:Smouldering Gaze has a 60% chance to deal Max Health +79% damage13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 45
:Smouldering Gaze has a 60% chance to deal Max Health +88% damage14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 50
:Smouldering Gaze has a 60% chance to deal Max Health +96% damage15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 55
:Smouldering Gaze has a 60% chance to deal Max Health +104% damage16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 60
:Smouldering Gaze has a 60% chance to deal Max Health +112% damage17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
*; Level 65
:Smouldering Gaze has a 60% chance to deal Max Health +120% damage18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
*; Level 70
:Smouldering Gaze has a 60% chance to deal Max Health +128% damage19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 75:Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 80:Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 85:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 90:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 95:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active*; Level 100:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
}}
|-
| || of Smouldering Whispers || <b>Level 70100</b> - Smouldering Gaze damage type Indirect Trauma Damage +77% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 336 additional damage active || Rare || MainHandChest, OffHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smouldering Gaze damage type Indirect Trauma Damage +4% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 24 additional damageactive
*; Level 10
:Smouldering Gaze damage type Indirect Trauma Damage +7% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 48 additional damageactive
*; Level 15
:Smouldering Gaze damage type Indirect Trauma Damage +10% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 72 additional damageactive
*; Level 20
:Smouldering Gaze damage type Indirect Trauma Damage +13% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 96 additional damageactive
*; Level 25
:Smouldering Gaze damage type Indirect Trauma Damage +16% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 120 additional damageactive
*; Level 30
:Smouldering Gaze damage type Indirect Trauma Damage +19% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 144 additional damageactive
*; Level 35
:Smouldering Gaze damage type Indirect Trauma Damage +22% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 168 additional damageactive
*; Level 40
:Smouldering Gaze damage type Indirect Trauma Damage +25% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 192 additional damageactive
*; Level 45
:Smouldering Gaze damage type Indirect Trauma Damage +28% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 216 additional damageactive
*; Level 50
:Smouldering Gaze damage type Indirect Trauma Damage +31% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 240 additional damageactive
*; Level 55
:Smouldering Gaze damage type Indirect Trauma Damage +34% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 264 additional damageactive
*; Level 60
:Smouldering Gaze damage type Indirect Trauma Damage +37% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 288 additional damageactive
*; Level 65
:Smouldering Gaze damage type Indirect Trauma Damage +42% when Giant Bat is changed to Sonic. 7 seconds after use, it deals 312 additional damageactive
*; Level 70
:Smouldering Gaze damage type Indirect Trauma Damage +47% when Giant Bat is changed to Sonicactive*; Level 75:Indirect Trauma Damage +52% when Giant Bat is active*; Level 80:Indirect Trauma Damage +56. 7 seconds after use, it deals 336 additional damage99% when Giant Bat is active*; Level 85:Indirect Trauma Damage +62% when Giant Bat is active*; Level 90:Indirect Trauma Damage +67% when Giant Bat is active*; Level 95:Indirect Trauma Damage +72% when Giant Bat is active*; Level 100:Indirect Trauma Damage +77% when Giant Bat is active
}}
|-
| || of Sonic Death || <b>Level 70100</b> - If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2891% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
*; Level 10
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +419%per tick*; Level 15:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
*; Level 20
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +827%per tick*; Level 25:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
*; Level 30
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +1235%per tick*; Level 35:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
*; Level 40
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +1643%per tick*; Level 45:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
*; Level 50
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2051%per tick*; Level 55:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
*; Level 60
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2459%per tick*; Level 65:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
*; Level 70
:If Screech, Sonic Damage Burst, or Deathscream deal Trauma damage, that damage is boosted +2867%per tick*; Level 75:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick*; Level 80:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick*; Level 85:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick*; Level 90:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick*; Level 95:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick*; Level 100:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
}}
|-
| || of Gossamer Wings || <b>Level 70100</b> - Max Health +19 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is active Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Max Health +6 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
*; Level 10
:Max Health +7 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
*; Level 15
:Max Health +Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is activeseconds
*; Level 20
:Max Health +9 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
*; Level 25
:Max Health +10 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
*; Level 30
:Max Health +11 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
*; Level 35
:Max Health +12 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
*; Level 40
:Max Health +13 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
*; Level 45
:Max Health +14 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
*; Level 50
:Max Health +15 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
*; Level 55
:Max Health +16 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
*; Level 60
:Max Health +17 when Giant Bat is activeScreech, Fast-Flying Speed +1 when Giant Bat is activeSonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
*; Level 65
:Max Health +18 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is activeSonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
*; Level 70
:Max Health +19 when Giant Bat is activeScreech, Fast-Flying Speed +1.5 when Giant Bat is activeSonic Burst, and Deathscream deal 224 Nature damage over 8 seconds*; Level 75:Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds*; Level 80:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds*; Level 85:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds*; Level 90:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds*; Level 95:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds*; Level 100:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
}}
|}