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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
 
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
|-
| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
}}
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Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].
{| {{AATST}}
|- style="background: #ec81bf;"
! Ability || Lvl Req || Cost || Notes
|-
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
|-
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
|-
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
 
(Under Construction - Higher level skills may be learned from [[Gisli]].)
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
 
|-
| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
|-
}}
-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Taming ===
Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
 
To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
 
; Charm Rat
: Learned on [[Anagoge Island]].
; Tame Rat
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
}}
; Tame Bear
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].
{{Spoiler|Click to see the item required for the Bear Shrine|
The answer is "Perch": This item can be obtained through fishing...
}}
'''; Tame Bee: Learned by Level 70 Animal Handling''' is currently obtained Handlers from an altar just outside the graveyard, [[Crelpin]] in the south/west of [[SerbuleFae Realm]] (during alpha === Raising Skill Levels ===To level Animal Handling, later it will available through a quest)an Adventurer must actively use pet abilities while fighting, just like every other skill. === Stables ===You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<refdpl>http category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evilzone table = class="sortable wikitable", undeadNPC Name, and pet classesLocation</refdpl>
You will need Stable Masters can help you to know how to charm an animal to get started (rename your pets, level up your pets, release unwanted pets, and most players have learned how to charm rats importantly, revive them if they fall in the [[Tutorial Cave]]). When you have a charmed animal with you, use '''Tame Pet''' to make it a permanent petbattle.
You can have as many Deceased pets as you have stable slots. You can buy more be revived at a stable slots in townfor a small fee.
If your pet diesThe fee for extra stable slots increases with each slot, you can either try to resuscitate it in the fieldfor example #8 costs 10.000 council, or head back to the stable to revive it for a small fee#9 costs 50.000 council.
There=== Summoning Pets ===As you level up in Animal Handling you's ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a lot more to itsingle pet tamed from Animal Handling at a time, and a lot more but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to comebe used.<ref>In-game message as of Sept 2014</ref>
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.===Healing Pets Stats===Gathered from chat (needs tidying up):* At skill 50 While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[HissyGood First Aid Kit]] (It's combat level is 55 even if the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077.:* At skill 50 [[Old Fangsworth]] has 279 ArmorNote that pet healing skills mean overall health/armor healing, 906 not each. Example: if your pet is missing 5 healthand 20 armor, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuseyou use Feed Pet for +15 healing, with its rage attack dealing 80 slashing damage.* At skill 50 the [[Razorslash Panther]] has 200 Armor pet will recover 5 health and 706 Health10 armor.* At skill 50 the [[Fey Panther Groupie]] has 200 Armor and 800 Health=== Pet Combat & Tricks ===* At skill 50 the [[Giant Rat]] Every '''Tamed''' animal has 200 Armor two types of special attacks, a '''Sic 'Em Attack''' and 306 Health (Same with Giant Plains Rat)* At skill 50 the [[Sewer Rat]] a '''Special Trick.''' Every animal has 279 Armor and 506 Healtha different set of attacks.
==Stables==: '''Sic 'StablesEm''' are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slotsis an ability Animal Handlers will learn at levels 9, 19, 29, rename your pets39, level up and 49. This ability commands your petspet to perform its '''Sic 'Em Attack.''': '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, release unwanted pets25, and most importantly, revive them if they fall in battle44. This ability commands your pet to perform its '''Special Trick.'''
; Stable Locations
: [[Gisli]] in [[Serbule]] Keep
: A "Temporary Stable NPC" in [[Hogan's Keep]]
==So I heard you want to train more than Rats... How about a cat? (Level 20)==
Once you reach Level 20 '''Animal Handling''', you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!
Resting among the [[Fey Panther]] Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and [[Self-Heal +20* Sic 'Em level: Bear Groupie]]population in Southwest EltibuleTaunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a catLevel 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
The shrine will present you with a riddle, and ask for an item to be sacrificed.
<spoiler show="Click to see the item required for the Cat Shrine">
The answer is "String." This item is also known as "Ball of String" and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who things ahead might obtain more than one "Ball of String" for use with the newly acquired skill.
</spoiler>
== Anchor Runes==
Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
Shadowy deer formed [[Construct]]s such Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the [[Misery Yak]] are the only source of this item at this timeowner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1=40 damage over 12 seconds. Level 6=Abilities240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.{{:Animal Handling Abilities}}Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
* Note that === Pet Level & Bond Level ===As you fight alongside your pet, its Bond Level increases. A new pet healing skills mean overall health/armor healingwill begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each. Example: if your pet is missing 5 Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and 20 max armor, increases by 1.{{Quote|source=[[Gisli]]|Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you use Feed Pet for +15 healingfight alongside them, the pet and when they have enough XP their level can increase. You will recover 5 health need to visit an animal-handling trainer and 10 armorpay a small fee to level up your pet, when it has enough XP.
==Advanced==Abilities available from Gisli In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the stable master in Serbule Keeppet some extra damage, health, and armor.A new pet's Bond Level always starts at 0.}}
{| === Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{AATST}}Quote|- stylesource="background: #ec81bf;"! Ability || Lvl Req || Cost |[[Gisli]]| Notes|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. | Wild Endurance || 17 || 3100 || Order The easiest way to impart some Enthusiasm into your pet is to hold its groundwear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-}} === Combat XP Boost % ==={{Quote| Wild Endurance 2 source=[[Gisli]]|| 32 || 8600 || Order your Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet to hold its ground's Happiness still plays a big role in determining the actual amount of XP they earn. Pet regenerates 15 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-}}=== Damage Boost & Damage Multiplier ==={{Quote| Wild Endurance 3 source=[[Gisli]]|| 47 || 14100 || Order your A pet 's Damage Boost is added to hold its groundtheir attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).  The pet's Damage Boost will naturally increase as it gains Pet regenerates 20 Health/Sec Levels and Bond Levels. Both Damage Boost and gains Universal Mitigation +15 for 15 SecondsDamage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===|-Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote| Unnatural Wrath source=[[Gisli]]|| 15 || 2900 || Your A pet takes 50 damage and deals +50 damage on its next attack's Happiness determines how much XP it earns when it helps you defeat enemies. Requires an Anchor Rune in your inventoryA higher Happiness means it earns more XP! But if a pet dies, and its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a 10% chance minimum '''Animal Handling''' level reqired to consume tame it. This requirement can often be found on the wiki, on the pages of the individual animals. |-=== Rats === | Unnatural Wrath 2 || 30 || 5400 || Your pet takes 120 damage '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and deals +120 damage on its next attack'''Tame. Requires an Anchor Rune in your inventory''' Higher level rats may provide a Poison Vulnerability Debuff, and has some species of Rats are reported to exhibit high Evasion & Crit. [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a 10% chance highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to consume itpoison.<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templates|-mode = unordered| Unnatural Wrath columns = 3 || 45 || 13900 || Your pet takes 180 </dpl> === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage . <dpl>category = Animal Handling Creaturescategory = Bear and deals +180 Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage on its next attack. Requires an Anchor Rune <dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Animal Handling Experience Table =={{Spoiler|Click Expand to view the Experience Table for Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in your inventoryJuly 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. Pets gain XP and has bond even when they are set to passive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a 10% chance to consume itpet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|}A player and their pet Grimalkin.</gallery> ==Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]

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