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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
 
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
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| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
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--> Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities: (Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type''' |-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???|-}}-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Taming ===Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handlingskill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one. To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master. ; Charm Rat: Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is currently "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]] === Raising Skill Levels ===To level Animal Handling, an altar Adventurer must actively use pet abilities while fighting, just outside like every other skill. === Stables ===You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters. <dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", NPC Name, Location</dpl> Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle. Deceased pets can be revived at a stable for a small fee. The fee for extra stable slots increases with each slot, for example #8 costs 10.000 council, #9 costs 50.000 council. === Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the graveyard, '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. Shadowy deer shaped [[Construct]]s such as the south/west [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[SerbuleGood First Aid Kit]] (during alphas.:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, later it the pet will available through recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a quest)different set of attacks. : '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.''': '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.''' 
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>
You will need to know how to charm an animal to get started (players can learn how to charm rats on [[Anagoge Island]]). When you have a charmed animal with you, use Known '''Sic 'Em'''Tame attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic '' to make it a permanent petEm level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage.Level 1=-90, Level 6=-500
You can have as many pets as you have stable slots. You can buy more stable slots in town.
If your pet dies, you can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the stable to revive it for a small fee.
To raise Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the Animal Handling skill you have to use pet abilities while fightingowner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, just like any other skillLevel 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds.Level 1= 10% Level 4=20%
There=== Pet Level & Bond Level ===As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets's base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{Quote|source=[[Gisli]]|Pets have a lot level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to it, visit an animal-handling trainer and pay a lot more small fee to comelevel up your pet, when it has enough XP.<ref>In-game message as of Sept 2014</ref>
===Pets Stats===Gathered from chat (needs tidying up):* At skill 50 [[Hissy]] (It's combat level is 55 even if In addition to raise the current max level of animal handling is 50) has 582 Armor, 916 health, and a Rage meter of 1077, with no special abilities.* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 healthPet Level, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.* At skill 50 earning XP also increases the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilitiespet's Bond Level.* At skill 50 The Bond Level gives the [[Fey Panther Groupie]] has 306 Armorpet some extra damage, 1359 Health, and 1359 Rage. It has a Slashing Damage, Heavy Slashing Damagehealth, and Ranged Heal abilitiesarmor. The heal affects the player, the A new pet, other pets and the player's groupBond Level always starts at 0. (Updated)* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health}}
==Stables= Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet'Stabless Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit'enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy' are accessed by speaking with Stable NPCss skill levels. These NPCs let you purchase additional Stable SlotsIf a pet's attack critically-hits, rename your pets, level up your pets, release unwanted petsthat attack's damage is boosted by 25% for cats, and most importantly40% for bears, revive them if they fall in battleor 50% for rats.
; Stable Locations: [[Gisli]] in [[Serbule]] Keep: A "Temporary Stable NPC" in [[HoganThe easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Keep]]Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.}}
==So I heard = Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you want to train more than Ratsexamine the pet.But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.. How about a cat? (Level 20)}}=== Damage Boost & Damage Multiplier ===Once you reach Level 20 '''Animal Handling''', you can begin to charm {{Quote|source=[[CatGisli]] mobs|A pet's Damage Boost is added to their attacks' damage. Unlike ratsThen, charmed cats only stick around for a few minutes, so tame them quickly!the damage is multiplied by their Damage Multiplier (if any).
You The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so also be boosted when you need level 50 Animal Handling to tame itwear certain equipment.}}
Resting among the === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Fey PantherGisli]] and [[Bear Groupie]]population in Southwest Eltibule|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a cat. its Happiness is reduced by half}}
The shrine will present you with == Tamable Animals =====Level Requirements===Each type of tamable animal has a riddle, and ask for an item minimum '''Animal Handling''' level reqired to tame it. This requirement can often be sacrificedfound on the wiki, on the pages of the individual animals.
<spoiler show="Click == Rats === '''Rats''' are generally the first animal Animal Handlers will learn to see the item required for the Cat Shrine">The answer is "String'''Charm''' and '''Tame." This item is also known as "Ball of String" ''' Higher level rats may provide a Poison Vulnerability Debuff, and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one "Ball some species of String" for use with the newly acquired skillRats are reported to exhibit high Evasion & Crit.</spoiler>
== Anchor Runes==Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities[[Mr.{{Hint| From Gisli in Serbule Keep}} These abilities require an Squeaky]] is not tamable through [[Anchor RuneAnimal Handling]] to , as he is a highly-intelligent foe. Only animals unaware of their own sentience can be used.tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl>
Shadowy deer formed === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[ConstructFeline]]s such . Felines, also known as the [[Misery Yak]] Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are the only source of this item at this timeweak to poison.<dpl>category = Animal Handling Creaturescategory =Felinenotcategory =AbilitiesFormatting templatesmode =unorderedcolumns =3{{:Animal Handling Abilities}}</dpl>
* Note that pet healing skills mean overall health/armor healing=== Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], not eachbut are loyal partners. Example: if your pet is missing 5 health and 20 armorSome bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and you use Feed Pet for +15 healing, the pet will recover 5 health Acid damage. <dpl>category = Animal Handling Creaturescategory = Bear and 10 armor.Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
==Advanced= Bee ===Abilities available from Gisli the stable master in Serbule KeepBee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.<dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl>
{| {:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{AATSTmsg:BASEPAGENAME}}/Stat Bonuses}}|- style="background{{:{{msg: #ec81bf;"BASEPAGENAME}}/Level Up Rewards}}! Ability || Lvl Req || Cost || Notes|-== Animal Handling Experience Table =={{Spoiler| Wild Endurance Click Expand to view the Experience Table for Animal Handling|| 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health{{:Xptables/Sec and gains Universal Mitigation +5 for 15 SecondsTypicalCombatSkill}}}}|-== Trivia ==| Wild Endurance 2 || 32 || 8600 || Order your pet Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to hold its groundCharm an animal before Taming it. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet Pets gain XP and bond even when they are set to hold its groundpassive. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-== Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png| Unnatural Wrath || 15 || 2900 || Your A player with a pet takes 50 damage and deals +30 damage on its next attackBear. Requires an Anchor Rune in your inventory, and has a 10% chance to consume itFile:Cat_shrine.png|-Cat Shrine.| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attackFile:Hissy_pet. Requires an Anchor Rune in your inventory, and has a 10% chance to consume itpng|Hissy -special rare Grimalkin.File:PlayerPetGrimalkin.png| Unnatural Wrath 3 || 45 || 13900 || Your A player and their pet takes 300 damage and deals +100 damage on its next attackGrimalkin. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}</gallery> ==Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]