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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
 
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
|-
| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
}}
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Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].
{| {{AATST}}
|- style="background: #ec81bf;"
! Ability || Lvl Req || Cost || Notes
|-
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
|-
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
|-
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
 
(Under Construction - Higher level skills may be learned from [[Gisli]].)
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|- style="background: #ec81bf;"
! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
 
|-
| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
|-
}}
-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Taming ===
Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
 
To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
 
; Charm Rat
: Learned on [[Anagoge Island]].
; Tame Rat
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
}}
; Tame Bear
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].
{{Spoiler|Click to see the item required for the Bear Shrine|
The answer is "Perch": This item can be obtained through fishing...
}}
'''; Tame Bee: Learned by Level 70 Animal Handling''' is currently obtained Handlers from an altar just outside the graveyard, [[Crelpin]] in the south/west of [[SerbuleFae Realm]] (during alpha === Raising Skill Levels ===To level Animal Handling, later it will available through a quest)an Adventurer must actively use pet abilities while fighting, just like every other skill.
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers === Stables ===You can have a lot of versatility because they can summon different as many pets for different problems, but they as you have to spend a lot of time out of combat raising these petsstable slots. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergameYou can buy more stable slots from Stable Masters.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>
You will need to know how to charm an animal to get started (players can learn how to charm rats on [[Anagoge Island]]). When you have a charmed animal with you<dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", use '''Tame Pet''' to make it a permanent pet.NPC Name, Location</dpl>
You Stable Masters can have as many help you to rename your pets as you have stable slots. You can buy more stable slots , level up your pets, release unwanted pets, and most importantly, revive them if they fall in townbattle.
If your pet dies, you Deceased pets can either try to resuscitate it in the field using be revived at a [[First Aid Kit]], or head back to the stable to revive it for a small fee.
To raise the Animal Handling skill you have to use pet abilities while fightingThe fee for extra stable slots increases with each slot, just like any other skillfor example #8 costs 10.000 council, #9 costs 50.000 council.
There=== Summoning Pets ===As you level up in Animal Handling you's ll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a lot more to itsingle pet tamed from Animal Handling at a time, and a lot more but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to comebe used.<ref>In-game message as of Sept 2014</ref>
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.===Healing Pets Stats===Cats and Rats information is possibly outdated after the While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Game updates/2016-07-23|July 23 Animal Handling patchGood First Aid Kit]]s. Data on level 60 pets needed:* Note that pet healing skills mean overall health/armor healing, not each. Gathered from chat (needs tidying up)Example:if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.;Rats === Pet Combat & Tricks ===* At skill 50 the [[Giant Rat]] Every '''Tamed''' animal has 200 Armor two types of special attacks, a '''Sic 'Em Attack''' and 306 Health (Same with Giant Plains Rat)* At skill 50 the [[Sewer Rat]] a '''Special Trick.''' Every animal has 279 Armor and 506 Healtha different set of attacks.
;Cats* At skill 50 [[Hissy]] has 427 Armor: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 346 health19, and 138 power. Its Special Abilities are Trauma damage over time (20/s for 15s) and Slashing and Root (7s).* At skill 50 [[Old Fangsworth]] has 279 Armor29, 906 health39, and a Rage Meter of 73949. Its attacks deal 57 and 60 slashing damage This ability commands your pet to an unarmored opponent at about a 2 second reuse, with perform its rage attack dealing 80 slashing damage'''Sic 'Em Attack.'''* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilities.* At skill 50 the [[Fey Panther Groupie]] has 306 Armor, 1359 Health, and 1294 Rage. It has a Slashing Damage: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, Heavy Slashing Damage25, and Ranged Heal abilities44. The heal affects the player, the This ability commands your pet, other pets and the playerto perform its '''s groupSpecial Trick. (Updated)'''
;Bears
*[[Angry Bear]] is skill level 18 when tamed and has 44 Armor, 60 Health, and 72 Power. Its Special Abilities are Heavy Crushing Damage and Slashing Damage and Self-Heal +40. Its base damage boost is 34. (all values at level 18)
*[[Graz]] is skill level 35 when tamed and has 203 Armor, 113 Health, and 101 Power. Its Special Abilities are Crushing Damage and Stun and Slashing Damage and Self-Heal +60. Its base damage boost is 56. (all values at level 35)
*[[Grottofang]] is skill level 50 when tamed and has 312 Armor, 356 Health, and 128 Power. Its Special Abilities are Crushing Damage and Stun and Slashing Damage and Self-Heal +80. Its base damage boost is 65. (all values at level 50)
*[[Ice Bear]] is skill level 43 when tamed and has 259 Armor, 288 Health, and 113 Power. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)
*[[Preserved Polar Bear]] is skill level 43 when tamed and has 259 Armor, 288 Health, and 113 Power. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)
*[[The Magnifier]] is skill level 50 when tamed and has 185 Armor, 356 Health, and 128 Power. Its Special Abilities are Heavy Crushing Damage and Slashing Damage and Taunt +240. Its base damage boost is 100. (all values at level 50)
*[[Trained Crushing Bear]] is skill level 30 when tamed and has 153 Armor, 104 Health, and 92 Power. Its Special Abilities are Slashing Damage and Taunt +180 and Crushing Damage and Stun. Its base damage boost is 34. (all values at level 30)
==Stables==
'''Stables''' are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle.
; Stable LocationsKnown '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500   Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% === Pet Level & Bond Level ===As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{Quote|source=[[Gisli]] |Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP. In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}} === Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[SerbuleGisli]] Keep|A pet's Enthusiasm does two things: A "Temporary Stable NPC" first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.}} === Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[HoganGisli]]|A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any). The pet's KeepDamage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Gisli]]|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals.
==So I heard you want to train more than = Rats... How about a cat? (Level 20)===Once you reach Level 20 '''Rats''' are generally the first animal Animal HandlingHandlers will learn to ''', you can begin to charm [[Cat]] mobsCharm''' and '''Tame. Unlike ''' Higher level rats, charmed cats only stick around for may provide a few minutesPoison Vulnerability Debuff, so tame them quickly!and some species of Rats are reported to exhibit high Evasion & Crit.
You can only tame pets at your own Animal Handling skill level or up to five levels higher[[Mr. For example, Squeaky]] is not tamable through [[GrimalkinAnimal Handling]] are level 55, so you need level 50 as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling to tame it.Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl>
Resting among === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Fey PantherFeline]] and [[Bear Groupie]]population in Southwest Eltibule. Felines, also known as Big Cats, a sacrificial altar may can be found which will enable those qualified to unlock the knowledge '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to Charm & Tame a catpoison. <dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
The shrine will present you with a riddle=== Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and ask for an item to be sacrificedAcid damage.<dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
<spoiler show="Click == Bee ===Bee are very difficult to see the item required for the Cat Shrine"tame, requiring level 70. Most Bee deal ranged damage.<dpl>The answer is "String." This item is sometimes called a ball of string by players and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. A Prodigy who thinks ahead might obtain more than one "Ball of String" for use with the newly acquired skill.category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</spoilerdpl>
== Anchor Runes=={{:{{msg:BASEPAGENAME}}/Treasure Effects}}Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} These abilities require an [[Anchor Rune]] to be used.
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.==AbilitiesAnimal Handling Experience Table =={{:Spoiler|Click Expand to view the Experience Table for Animal Handling Abilities|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health Pets gain XP and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armorbond even when they are set to passive.
==AdvancedGallery==Abilities available from Gisli the stable master in Serbule Keep<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.</gallery>
{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}=Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]

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