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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
 
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15 and 25
:; [[Animal Husbandry]]
:: Level 25, and Level 50, and Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19 and Level 39
:; [[Skinning]]
:: Level 15
 
== {{msg:BASEPAGENAME}} Basic Abilities==
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:
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! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
|-
| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack
}}
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Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].
{| {{AATST}}
|- style="background: #ec81bf;"
! Ability || Lvl Req || Cost || Notes
|-
| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds
|-
| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
|-
| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
 
(Under Construction - Higher level skills may be learned from [[Gisli]].)
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|- style="background: #ec81bf;"
! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
 
|-
| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
|-
}}
-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Taming ===Before Animal Handlers can call a wild animal their pet, it must first be '''Animal HandlingTamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' is currently obtained from an altar just outside the graveyardtheir associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, in the south/west of [[SerbuleGrimalkin]] (during alphaare level 55, later it will available through so you need a quest)minimum of 50 levels of Animal Handling to tame one.
Animal Handlers spend a ton of time with their To '''petsTame'''a wild animal, raising and training themthe animal's associated Taming Ability must be used. Ancillary skills like Adventurers wishing to '''Animal HusbandryTame''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot cat must complete a twenty second cast of versatility because they can summon different pets for different problemstheir '''Tame Cat''' ability, but they have to spend while focusing on a lot of time out of combat raising these petsspecific wild [[Feline]]. (Hopefully this If the Adventurer is a fun activity able to survive the cat for themtwenty seconds, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergamethe cat will accept the Adventurer as its master.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>
You will need to know how to charm an animal to get started (players can learn how to charm rats ; Charm Rat: Learned on [[Anagoge Island]]). When you have ; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String": a charmed animal with youstring seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, use '''work as sacrifice too.}}; Tame Pet''' Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to make it a permanent petsee the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
You can have as many pets as you have stable slots. You can buy more stable slots in town=== Raising Skill Levels ===To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
If your pet dies, === Stables ===You can have as many pets as you have stable slots. You can either try to resuscitate it in the field using a [[First Aid Kit]], or head back to the buy more stable to revive it for a small feeslots from Stable Masters.
To raise the Animal Handling skill you have to use pet abilities while fighting<dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", just like any other skill.NPC Name, Location</dpl>
There's a lot more Stable Masters can help you to itrename your pets, level up your pets, release unwanted pets, and a lot more to comemost importantly, revive them if they fall in battle.<ref>In-game message as of Sept 2014</ref>
===Pets Stats===Cats and Rats information is possibly outdated after the [[Game updates/2016-07-23|July 23 Animal Handling patch]]. Data on level 60 Deceased pets neededcan be revived at a stable for a small fee. Gathered from chat (needs tidying up):;Rats * At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health
;Cats* At skill 50 [[Hissy]] has 427 ArmorThe fee for extra stable slots increases with each slot, 346 health, and 138 power. Its Special Abilities are Trauma damage over time (20/s for 15s) and Slashing and Root (7s).* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damageexample #8 costs 10.* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health000 council, with no special abilities.* At skill #9 costs 50 the [[Fey Panther Groupie]] has 306 Armor, 1359 Health, and 1294 Rage. It has a Slashing Damage, Heavy Slashing Damage, and Ranged Heal abilities. The heal affects the player, the pet, other pets and the player's group000 council. (Updated)
;Bears=== Summoning Pets ===*[[Angry Bear]] is skill As you level 18 when tamed and has 44 Armor, 60 Health, and 72 Power. Its Special Abilities up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are Heavy Crushing Damage and Slashing Damage and Self-Heal +40in. Its base damage boost is 34. (all values You may only summon a single pet tamed from Animal Handling at level 18)*[[Graz]] is skill level 35 when tamed and has 203 Armora time, 113 Health, and 101 Power. Its Special Abilities are Crushing Damage and Stun and Slashing Damage and Self-Heal +60. Its base damage boost is 56. (all values at level 35)*but you may summon your Animal Handling pets alongside pets from other skills like [[GrottofangNecromancy]] is skill level 50 when tamed and has 312 Armor, 356 Health, and 128 Power. Its Special Abilities are Crushing Damage and Stun and Slashing Damage and Self-Heal +80. Its base damage boost is 65. (all values at level 50)*or [[Ice BearBattle Chemistry]] is skill level 43 when tamed and has 259 Armor, 288 Health, and 113 Power. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)*[[Preserved Polar Bear]] is skill level 43 when tamed and has 259 Armor, 288 Health, and 113 Power. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)=== Anchor Runes ===*[[The Magnifier]] is skill level 50 when tamed and has 185 Armor, 356 Health, and 128 Power. Its Special Abilities are Heavy Crushing Damage and Slashing Damage and Taunt +240Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities. Its base damage boost is 100. (all values at level 50)*{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Trained Crushing BearAnchor Rune]] is skill level 30 when tamed and has 153 Armor, 104 Health, and 92 Power. Its Special Abilities are Slashing Damage and Taunt +180 and Crushing Damage and Stunto be used. Its base damage boost is 34. (all values at level 30)
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.===Healing Pets =Stables=='''Stables''' are accessed by speaking with While deceased pets can be revived at a Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your adept Animal Handlers may attempt to resuscitate their petsusing [[Good First Aid Kit]]s.:* Note that pet healing skills mean overall health/armor healing, level up not each. Example: if your petspet is missing 5 health and 20 armor, release unwanted petsand you use Feed Pet for +15 healing, the pet will recover 5 health and most importantly10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, revive them if they fall in battlea '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
; Stable Locations: [[Gisli]] in [[Serbule]] Keep'''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.''': A "Temporary Stable NPC" in [[Hogan's Keep]]''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
==So I heard you want to train more than Rats... How about a cat? (Level 20)==
Once you reach Level 20 '''Animal Handling''', you can begin to charm [[Cat]] mobs. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!
You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it.
Resting among the [[Fey Panther]] Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and [[Self-Heal +20* Sic 'Em level: Bear Groupie]]population in Southwest EltibuleTaunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a catLevel 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
The shrine will present you with a riddle, and ask for an item to be sacrificed.
<spoiler show="Click to see the item required for the Cat Shrine">
The answer is "String." This item is sometimes called a ball of string by players and can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains.
Every time you attempt to tame a catKnown '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, it uses Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1 string=Temp Taunt 1100. Level 3=1700.</spoiler>: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
== Anchor Runes= Pet Level & Bond Level ===Prodigies well versed As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in -game). For each Bond Level, pets'''Animal Handling''' may learn the '''Unnatural Wrath''' abilitiesbase damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{HintQuote| From Gisli in Serbule Keep}} These abilities require an source=[[Anchor RuneGisli]] |Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to be usedlevel up your pet, when it has enough XP.
Shadowy deer formed [[Construct]]In addition to raise the Pet Level, earning XP also increases the pet's such as Bond Level. The Bond Level gives the [[Misery Yak]] are the only source of this item pet some extra damage, health, and armor. A new pet's Bond Level always starts at this time0.==Abilities=={{:Animal Handling Abilities}}
* Note that === Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet healing skills mean overall health/armor healingperforms a critical hit, not each. Example: if your the pet 's direct damage is missing 5 health increased by 25% (for cats), 40% (for bears and 20 armorbees), and you use Feed Pet or 50% (for +15 healingrats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet will recover 5 health and 10 armora chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
==Advanced==Abilities available from Gisli The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the stable master in Serbule Keeppet.}}
=== Combat XP Boost % ==={{Quote|source=[[Gisli]]| {{AATSTSome equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}|- style="background: #ec81bf;"== Damage Boost & Damage Multiplier ===! Ability {{Quote|source=[[Gisli]]| Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your A pet 's Damage Boost is added to hold its groundtheir attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).  The pet's Damage Boost will naturally increase as it gains Pet regenerates 10 Health/Sec Levels and Bond Levels. Both Damage Boost and gains Universal Mitigation +5 for 15 SecondsDamage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===|-Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote| Wild Endurance 2 source=[[Gisli]]|| 32 || 8600 || Order your A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals. === Rats === '''Rats''' are generally the first animal Animal Handlers will learn to hold its ground'''Charm''' and '''Tame. Pet regenerates 20 Health/Sec ''' Higher level rats may provide a Poison Vulnerability Debuff, and gains Universal Mitigation +10 for 15 Secondssome species of Rats are reported to exhibit high Evasion & Crit. |[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> === Felines ===| Wild Endurance 3 || 47 || 14100 || Order your pet Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to hold its groundpoison. Pet regenerates 30 Health<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</Sec and gains Universal Mitigation +15 for 15 Secondsdpl> |-=== Bears ===| Unnatural Wrath || 15 || 2900 || Your pet takes 50 Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage , while others act as tanks. Most bears are weak against Electricity and deals +30 Acid damage on its next attack. Requires an Anchor Rune in your inventory, <dpl>category = Animal Handling Creaturescategory = Bear and has a 10% chance Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to consume ittame, requiring level 70. Most Bee deal ranged damage.<dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} |-== Animal Handling Experience Table =={{Spoiler| Unnatural Wrath 2 Click Expand to view the Experience Table for Animal Handling|| 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in July 2016. Requires In the previous version of Animal Handling, you needed to Charm an Anchor Rune in your inventory, animal before Taming it. Pets gain XP and has a 10% chance bond even when they are set to consume itpassive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|-A player with a pet Bear.File:Cat_shrine.png| Unnatural Wrath 3 Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png| 45 || 13900 || Your A player and their pet takes 300 damage and deals +100 damage on its next attackGrimalkin. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}</gallery> ==Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]