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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}}==='''<!-- A list of methods to learn and level the skill -->* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handlingfor 2000 Councils. Unlike many denizens of Alharth, you don''' is currently obtained from an altar just outside t need to be his friend, he seems willing to teach the graveyardskill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the south/west of [[SerbuleFae Realm]] (during alpha, later it will available through unlock levels 71-80.* Levels 81-90 may be unlocked by gaining favor with a quest)mysterious entity deep beneath [[Povus]].
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''== Connected Skills =======Sub-Skills:=====* [[Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>]]
You will need =====Secondary Skills:=====* [[Charm Rat]] - While not a skill, Adventurers may wish to know how learn the art of 'Rat Charming. While you can learn to charm an animal '''Tame Rat'''s from Gisli, the method to get started (players can learn how '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to charm rats have been taught at a secret Council Academy once operating on [[Anagoge Island]]). When you have a charmed animal with Charmed Rats are still wild animals, not pets. Charmed Rats will follow youaround, use '''Tame Pet''and can' to make it a permanent pett be revived once defeated in battle.===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels::; [[Anatomy]]:: Level 15 and 25:; [[Animal Husbandry]]:: Level 25, and Level 50, and Level 75:; [[Bear Anatomy]]:: Level 29:; [[Compassion]]:: Level 30:; [[Feline Anatomy]]:: Level 19:; [[Fishing]]:: Level 42:; [[Rodent Anatomy]]:: Level 19 and Level 39:; [[Skinning]]:: Level 15
You can have as many pets as == {{msg:BASEPAGENAME}} Basic Abilities==As you have stable slotslevel {{msg:BASEPAGENAME}}, you will learn the following abilities:<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''|-| [[File:Claw Ability. You can buy more stable slots in townpng|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy.(+ damage vs vulnerable targets) || Slashing || Basic Attack}}-->
If Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet diesto hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, you can either try and has a 10% chance to resuscitate consume it |-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in the field using your inventory, and has a [[First Aid Kit]]10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, or head back and has a 10% chance to consume it|}=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the stable to revive it for a small fee.{{msg:BASEPAGENAME}} Skill may learn the following abilities:
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill(Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
There|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack'''s 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???|-}}-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Taming ===Before Animal Handlers can call a lot more wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to it'''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a lot more minimum of 50 levels of Animal Handling to cometame one.<ref>In-game message as of Sept 2014</ref>
===Pets Stats===Data after Oct 2016 update:To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
'''Rats; Charm Rat:''' (mostly not interesting Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in long termnortheast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, except if Poison resistanc or Dmg involved)which can be sometimes looted from a cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
* [[Giant Rat]] Tamed at === Raising Skill Levels ===To level 10: 67 armorAnimal Handling, 106 Healthan Adventurer must actively use pet abilities while fighting, 6 Dmg Crush / Slash, Special Abilities: Rage debuff, Heal owner. Weak against Fire Electricity, resist Poison, Traumajust like every other skill.
* [[Sewer Rat]] Tamed at level 7: 87 armor, 116 health, 9 Dmg Crush / Slash, Special Abilities: Rage debuff, Poison vulnerability debuff=== Stables ===You can have as many pets as you have stable slots. Weak against Fire Electricity resist Poison, Trauma. 20% EvasionYou can buy more stable slots from Stable Masters.
<dpl> category = Stablemaster columns = 1 mode = userformat include Expect at level 60 +- 340= {NPC infobox}:zone table = class="sortable wikitable", 426NPC Name, 72. (not yet checked)Location</dpl>
'''Cats:''' ( Good DPSStable Masters can help you to rename your pets, Slash orientedlevel up your pets, Mind the Poison weakness ! )release unwanted pets, and most importantly, revive them if they fall in battle.
* [[Tiger]] Tamed Deceased pets can be revived at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash, Special Abilities: Heavy Slash, Very Heavy Slash. Weak against Fire Poison Trauma, resist Naturea stable for a small fee.
* [[Old Fangsworth]] Tamed at level 20: 54 armorThe fee for extra stable slots increases with each slot, 184 Health, 24 Dmg Slash / Slash, Special Abilities: Heavy Slashfor example #8 costs 10.000 council, Slash + root #9"costs 50. Weak against Fire Poison Trauma, resist Nature000 council.
Level 60: 197 Armor 500 health=== Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, 98 Dmgbut you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
* Shadowy deer shaped [[Construct]]s such as the [[PantherMisery Yak]] Tamed are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at level 13a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.: 71 Armor* Note that pet healing skills mean overall health/armor healing, 185 Healthnot each. Example: if your pet is missing 5 health and 20 armor, 20 Dmgand you use Feed Pet for +15 healing, Slash / Slashthe pet will recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Abilities: Slash vulnerability debuff, Very heavy SlashTrick. Weak against Fire Poison Trauma, resist Nature''' Every animal has a different set of attacks.
* [[Fey Panther]] Tamed : '''Sic 'Em''' is an ability Animal Handlers will learn at level 23: 105 Armorlevels 9, 147 Health19, 36 Dmg29, Slash / Slash39, Special Abilitiesand 49. This ability commands your pet to perform its '''Sic 'Em Attack.''': Heavy Slash'''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, Heal owner 150and 44. Weak against Fire Poison Trauma, resist Nature (very)This ability commands your pet to perform its '''Special Trick.'''
* [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash, Special Abilities: Heavy Slash, Heal owner 150. Weak against Fire Poison Trauma, resist Nature (very).
Level 60: 411 Armor, 426 Health, 93 Dmg.
Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* [[Razorslash Panther]] Tamed at Sic 'Em level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash, Special AbilitiesBear Taunt (Pet): Slash vulne debuff 12% 8", Slash Slashing Damage and Taunt + Root 60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8"seconds. Weak against Poison TraumaLevel 1=7%, Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage.Level 1=-90, Level 6=-500
'''Bears:''' ( Some are DPS, some Tanky oriented. Weaknesses against Electricity & Acid. )
*[[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush, Special Abilities: Slash + Self-heal 100, Heavy Crush. Weak againt Electricity Acid, resist Crush Trauma.
Level 60: 340 Armor, 426 Health, 93 Dmg.
*[[Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Groupie]] Tamed at level Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25health, Level 6=200 health. : 194 ArmorBig Cat Root (Pet): Slashing and root. Level 1= 5secs, 205 Health, 18 Dmg, Slash / Crush, Special AbilitiesLevel 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.Slash + : Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 3001100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Heavy CrushLevel 6=180. Weak againt Electricity Acid, resist Crush Trauma: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds.Level 1= 10% Level 4=20%
*[[The Mangler]] Tamed at level 25: 100 Armor=== Pet Level & Bond Level ===As you fight alongside your pet, 233 Healthits Bond Level increases. A new pet will begin with a Bond Level of 0, 31 Dmgor a pet you receive from another player (not yet available in-game). For each Bond Level, Slash / Crushpets' base damage increases by 1 or 2, Slash + Taunt 300max health increases by 4, Heavy Crushand max armor increases by 1. Weak againt Electricity Acid, resist CrushTrauma{{Quote|source=[[Gisli]]|Pets have a level that determines their basic combat stats like health and damage. Expect same stats for all "green bears"Pets that were tamed in more dangerous areas have higher starting levels. Level 60: 275 ArmorPets earn XP when you fight alongside them, 559 Healthand when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, 93 Dmgwhen it has enough XP.
*[[Trained Crushing Bear]] Tamed at level 30: 225 ArmorIn addition to raise the Pet Level, 200 Health, 30 Dmg, Slash / Crushearning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, Slash + Taunt 300health, Crush + Stunand armor. Weak againt Electricity Acid, resist Crush TraumaA new pet's Bond Level always starts at 0.}}
*=== Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[GrazGisli]] Tamed at level 35|A pet's Enthusiasm does two things: 284 Armor, 196 Health, 43 Dmg, Slash / Crush, Slash + Self-Heal100, Crush + Stunfirst it determines how quickly pets gain Happiness. Weak againt Electricity AcidIn addition, resist Crush TraumaEnthusiasm gives the pet a chance to 'critically hit' enemies. MiniThe chance of a critical-boss in Goblin dunjeonhit is based on the pet's Enthusiasm versus the enemy's skill levels. Level 60: 608 ArmorIf a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 367 Health40% for bears, 93 Dmgor 50% for rats.
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
}}
*=== Combat XP Boost % ==={{Quote|source=[[Ice BearGisli]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush, Slash + Taunt 300, Cold mitigation for owner +25|Some equipment can make a pet earn XP faster. Weak againt Electricity Acid, resist Crush Trauma Ice (very)This will be shown as a Combat XP Boost when you examine the pet. Same for both White bearsBut note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn. Level 60: 546 Armor}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, 617 Health, 72 Dmgthe damage is multiplied by their Damage Multiplier (if any).
;Bears*[[Angry Bear]] is skill level 18 when tamed and has 44 Armor, 60 Health, and 72 Power. Its Special Abilities are Heavy Crushing Damage and Slashing Damage and Self-Heal +40. Its base damage boost is 34. (all values at level 18)*[[Graz]] is skill level 35 when tamed and has 203 Armor, 113 Health, and 101 Power. Its Special Abilities are Crushing The pet's Damage Boost will naturally increase as it gains Pet Levels and Stun and Slashing Damage and Self-Heal +60. Its base damage boost is 56. (all values at level 35)*[[Grottofang]] is skill level 50 when tamed and has 312 Armor, 356 Health, and 128 PowerBond Levels. Its Special Abilities are Crushing Both Damage Boost and Stun and Slashing Damage and Self-Heal +80. Its base damage boost is 65. (all values at level 50)*[[Ice Bear]] is skill level 43 when tamed and has 259 Armor, 288 Health, and 113 Power. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)*[[Preserved Polar Bear]] is skill level 43 Multiplier can also be boosted when tamed and has 259 Armor, 288 Health, and 113 Poweryou wear certain equipment. Its Special Abilities are Grant Owner Cold Mitigation +15 and Slashing Damage and Taunt +180. Its base damage boost is 47. (all values at level 43)*[[The Magnifier]] is skill level 50 when tamed and has 185 Armor, 356 Health, and 128 Power. Its Special Abilities are Heavy Crushing Damage and Slashing Damage and Taunt +240. Its base damage boost is 100. (all values at level 50)*[[Trained Crushing Bear]] is skill level 30 when tamed and has 153 Armor, 104 Health, and 92 Power. Its Special Abilities are Slashing Damage and Taunt +180 and Crushing Damage and Stun. Its base damage boost is 34. (all values at level 30);Cats* At skill 50 [[Hissy]] has 427 Armor, 346 health, and 138 power. Its Special Abilities are Trauma damage over time (20/s for 15s) and Slashing and Root (7s).* At skill 50 [[Old Fangsworth]] has 279 Armor, 906 health, and a Rage Meter of 739. Its attacks deal 57 and 60 slashing damage to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damage.* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health, with no special abilities.* At skill 50 the [[Fey Panther Groupie]] has 306 Armor, 1359 Health, and 1294 Rage. It has a Slashing Damage, Heavy Slashing Damage, and Ranged Heal abilities. The heal affects the player, the pet, other pets and the player's group. (Updated)}}
=== Happiness ===
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
{{Quote|source=[[Gisli]]|
A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half
}}
== Tamable Animals ==
===Level Requirements===
Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals.
==Stables= Rats ==='''StablesRats''' are accessed by speaking with Stable NPCsgenerally the first animal Animal Handlers will learn to '''Charm''' and '''Tame. These NPCs let you purchase additional Stable Slots, rename your pets, ''' Higher level up your pets, release unwanted petsrats may provide a Poison Vulnerability Debuff, and most importantly, revive them if they fall in battlesome species of Rats are reported to exhibit high Evasion & Crit.
; Stable Locations: [[GisliMr. Squeaky]] in is not tamable through [[SerbuleAnimal Handling]] Keep, as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodent: A "Temporary Stable NPC" in [[Hogan's Keep]]notcategory = Formatting templatesmode = unorderedcolumns = 1</dpl>
==So I heard you want = Felines ===Animal Handlers who master Rats may wish to train move onto something more than Ratsferocious, the [[Feline]]... How about a cat? (Level 20)==Once you reach Level 20 Felines, also known as Big Cats, can be '''Animal HandlingCharmed'''by Level 20+ Animal Handlers. Felines deal heavy slashing damage, you can begin but most are weak to charm [[Cat]] mobspoison. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly!<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
You can only === Bears ===Bears are difficult to tame pets at your own Animal Handling skill level or up to five levels higher. For example, requiring 40 Levels of [[GrimalkinAnimal Handling]] , but are level 55loyal partners. Some bears deal heavy damage, so you need level 50 while others act as tanks. Most bears are weak against Electricity and Acid damage. <dpl>category = Animal Handling to tame it.Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule=== Bee ===Bee are very difficult to tame, a sacrificial altar may be found which will enable those qualified to unlock the knowledge to Charm & Tame a catrequiring level 70. Most Bee deal ranged damage. <dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl>
The shrine will present you with a riddle, and ask for an item to be sacrificed.{{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
<spoiler show="= Animal Handling Experience Table =={{Spoiler|Click Expand to see view the item required Experience Table for the Cat Shrine">Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==The answer is "String." This item is sometimes called Animal Handling received a ball of string by players and can be obtained through either Textile Creation or purchased from Ukorga major overhaul in July 2016. In the Kur Mountainsprevious version of Animal Handling, you needed to Charm an animal before Taming it.
Every time you attempt Pets gain XP and bond even when they are set to tame a cat, it uses 1 stringpassive.</spoiler>
== Anchor RunesGallery==Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.{{Hintpng| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be usedA player and their pet Grimalkin.</gallery>
Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.==AbilitiesTesting List=={{:Animal Handling Abilities}} * Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor. ==Advanced==Abilities available from Gisli the stable master in Serbule Keep. {| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]

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