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Animal Handling

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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}}==='''Animal Handling''' is currently obtained from <!-- A list of methods to learn and level the skill -->* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the northeast corner art of the town in Serbule, Animal Handling for 2000 councilsCouncils. CurrentlyUnlike many denizens of Alharth, gaining the first favor level doesnyou don't seem required before need to be his friend, he will seems willing to teach it the skill to youanyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''== Connected Skills =======Sub-Skills:=====* [[Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)<ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>]]
You will need =====Secondary Skills:=====* [[Charm Rat]] - While not a skill, Adventurers may wish to know how learn the art of 'Rat Charming. While you can learn to charm an animal '''Tame Rat'''s from Gisli, the method to get started (players can learn how '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to charm rats have been taught at a secret Council Academy once operating on [[Anagoge Island]]). When you have a charmed animal with Charmed Rats are still wild animals, not pets. Charmed Rats will follow youaround, use '''Tame Pet''and can' to make it a permanent pett be revived once defeated in battle.===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels::; [[Anatomy]]:: Level 15 and 25:; [[Animal Husbandry]]:: Level 25, and Level 50, and Level 75:; [[Bear Anatomy]]:: Level 29:; [[Compassion]]:: Level 30:; [[Feline Anatomy]]:: Level 19:; [[Fishing]]:: Level 42:; [[Rodent Anatomy]]:: Level 19 and Level 39:; [[Skinning]]:: Level 15
You can have as many pets as == {{msg:BASEPAGENAME}} Basic Abilities==As you have stable slotslevel {{msg:BASEPAGENAME}}, you will learn the following abilities:<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''|-| [[File:Claw Ability. You can buy more stable slots in townpng|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy.(+ damage vs vulnerable targets) || Slashing || Basic Attack}}-->
If Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet diesto hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, you can either try and has a 10% chance to resuscitate consume it |-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in the field using your inventory, and has a [[Good First Aid Kit]]10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, or head back and has a 10% chance to consume it|}=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the stable to revive it for a small fee.{{msg:BASEPAGENAME}} Skill may learn the following abilities:
To raise the Animal Handling skill you have to use pet abilities while fighting, just like any other skill(Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor: pointer;">'''Description'''</span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''
There|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack'''s 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???|-}}-->{{:{{msg:BASEPAGENAME}}/Abilities}}== {{msg:BASEPAGENAME}} Mechanics ===== Animal Taming ===Before Animal Handlers can call a lot more wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to it'''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a lot more minimum of 50 levels of Animal Handling to cometame one.<ref>In-game message as of Sept 2014</ref>
== Pets Stats == To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
( Data after Oct 2016 update ); Charm Rat: Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]].; Tame Cat: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
''' Rats<dpl> category = Stablemaster columns = 1 mode = userformat include = {NPC infobox}: ''' (Mostly not interesting in long termzone table = class="sortable wikitable", except if Poison resistance or Dmg involved)NPC Name, Location</dpl>
* [[Giant Rat]] Tamed at Stable Masters can help you to rename your pets, level 10: 67 armorup your pets, 106 Healthrelease unwanted pets, 6 Dmg Crush / Slash. Special Abilities: Rage debuffand most importantly, Heal ownerrevive them if they fall in battle.
Weak against Fire Electricity, resist Poison, TraumaDeceased pets can be revived at a stable for a small fee.
* [[Sewer Rat]] Tamed at level 7: 87 armorThe fee for extra stable slots increases with each slot, 116 healthfor example #8 costs 10.000 council, #9 Dmg Crush / Slashcosts 50.000 council.
Special Abilities: Rage debuff=== Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, Poison vulnerability debuffbut you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
Weak against Fire Electricity resist Poison, Trauma. 20% EvasionShadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item. === Healing Pets ===<spoiler show="Level 60 stats">Expect While deceased pets can be revived at level 60a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.: 340 Armor* Note that pet healing skills mean overall health/armor healing, 426 Healthnot each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, 72 Dmgthe pet will recover 5 health and 10 armor.</spoiler>=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
''' Cats: ''' ( Good DPS, Slash oriented, Mind the Poison weakness ! )
* [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.
Special AbilitiesKnown '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy SlashSlashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Very Heavy SlashLevel 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
Weak against Fire Poison Trauma, resist Nature.
* [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.
Known '''Clever Trick''' / '''Special AbilitiesTrick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy SlashCrushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Slash + Level 6=200 health. : Big Cat Root (Pet): Slashing and root 9". Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
Weak against Fire Poison Trauma=== Pet Level & Bond Level ===As you fight alongside your pet, resist Natureits Bond Level increases.<spoiler show="A new pet will begin with a Bond Level 60 stats">of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level 60: 197 Armor, 500 pets' base damage increases by 1 or 2, max healthincreases by 4, 98 Dmgand max armor increases by 1.</spoiler> * {{Quote|source=[[PantherGisli]] Tamed at |Pets have a level 13: 71 Armorthat determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, 185 Health, 20 Dmgand when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, Slash / Slashwhen it has enough XP.
Special Abilities: Slash vulnerability debuffIn addition to raise the Pet Level, Very heavy Slashearning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}}
Weak against Fire Poison Trauma=== Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, resist Naturethe pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
* [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 DmgThe easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, Slash / Slashyou must be wearing the item before you summon the pet.}}
Special Abilities: Heavy Slash=== Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, Heal owner 150the damage is multiplied by their Damage Multiplier (if any).
Weak against Fire Poison Trauma, resist Nature (very)The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels.Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}}
* === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Fey Panther GroupieGisli]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, Slash / Slash.its Happiness is reduced by half}}
Special Abilities: Heavy Slash== Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, Heal owner 150on the pages of the individual animals.
Weak against Fire === Rats === '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison TraumaVulnerability Debuff, resist Nature (very)and some species of Rats are reported to exhibit high Evasion & Crit.<spoiler show="Level 60 stats">Level 60: 411 Armor, 426 Health, 93 Dmg.</spoiler>
* [[Razorslash PantherMr. Squeaky]] is not tamable through [[Animal Handling]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</ Slash.dpl>
Special Abilities: Slash vulne debuff 12% 8"=== Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, Slash the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Root 8"Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison. <dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
Weak === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Poison TraumaElectricity and Acid damage.<dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl>
=== Bee ===
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
<dpl>
category = Animal Handling Creatures
category = Arthropod
notcategory = Formatting templates
mode = unordered
columns = 1
</dpl>
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
''' Bears: ''' ( Some are DPS, some Tanky oriented. Weaknesses against Electricity & Acid. ) *[[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule. Special Abilities: Slash + Self-heal 100, Heavy Crush.  Weak againt Electricity Acid, resist Crush Trauma. <spoiler show="Level 60 stats">Level 60: 340 Armor, 426 Health, 93 Dmg.</spoiler> *[[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush. Special Abilities: Slash + Taunt 300, Heavy Crush. Weak againt Electricity Acid, resist Crush Trauma. *[[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all "green bears". Special Abilities: Slash + Taunt 300, Heavy Crush.  Weak againt Electricity Acid, resist CrushTrauma.  <spoiler show="Level 60 stats">Level 60: 275 Armor, 559 Health, 93 Dmg.</spoiler> *[[Trained Crushing Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dunjeon. Special Abilities: Slash + Taunt 300, Crush + Stun.  Weak againt Electricity Acid, resist Crush Trauma. *[[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dunjeon. Special Abilities: Slash + Self-Heal100, Crush + Stun.  Weak againt Electricity Acid, resist Crush Trauma.  <spoiler showAnimal Handling Experience Table ="Level 60 stats"> Level 60: 608 Armor, 367 Health, 93 Dmg.</spoiler> *[[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears. Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.  Weak againt Electricity Acid, resist Crush Trauma Ice (very). <spoiler show="Level 60 stats">Level 60: 546 Armor, 617 Health, 72 Dmg.</spoiler>  ''' Grinmalkins: ''' <spoiler show="{{Spoiler|Click Expand to see how to tame those demon's kin">Those creatures are treated as Big Cats.Every time you attempt to tame a cat, it uses 1 string.</spoiler> * [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush. Special Abilities: DOT trauma 15 view the Experience Table for 20", Lure away. Animal Handling| Weak against Ice, resist Poison Trauma.  <spoiler show="Level 60 stats">Level 60{{: 546 Armor, 367 Health, 93 Dmg.<Xptables/spoiler> * [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush. Special Abilities: DOT trauma 20 for 15", Slash + Root.  Weak against Ice, resist Poison Trauma.  <spoiler show="Level 60 stats">Level 60: 546 Armor, 426 Health, 98 Dmg.</spoiler> ==Stables=='''Stables''' are accessed by speaking with Stable NPCs. These NPCs let you purchase additional Stable Slots, rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle. ; Stable Locations: [[Gisli]] in [[Serbule]] Keep: A "Temporary Stable NPC" in [[Hogan's Keep]]TypicalCombatSkill}}}}==So I heard you want to train more than Rats... How about a cat? (Level 20)Trivia ==Once you reach Level 20 '''Animal Handling''', you can begin to charm [[Cat]] mobsreceived a major overhaul in July 2016. Unlike rats, charmed cats only stick around for a few minutes, so tame them quickly! You can only tame pets at your own In the previous version of Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need level 50 Animal Handling to tame it. Resting among the [[Fey Panther]] and [[Bear Groupie]]population in Southwest Eltibule, a sacrificial altar may be found which will enable those qualified to unlock the knowledge needed to Charm & Tame a cat.  The shrine will present you with a riddle, and ask for an item to be sacrificed. <spoiler show="Click to see the item required for the Cat Shrine">The answer is "String": a [[String]] seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Every time you attempt to tame a cat, animal before Taming it uses 1 string.</spoiler> == Anchor Runes==Prodigies well versed in '''Animal Handling''' may learn the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. Shadowy deer formed [[Construct]]s such as the [[Misery Yak]] are the only source of this item at this time.==Abilities=={{:Animal Handling Abilities}}
* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health Pets gain XP and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armorbond even when they are set to passive.
==AdvancedGallery==Abilities available from Gisli the stable master in Serbule Keep<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.</gallery>
{| {{AATST}}|- style="background: #ec81bf;"! Ability || Lvl Req || Cost || Notes|-| Wild Endurance || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds|-| Wild Endurance 2 || 32 || 8600 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 Seconds|-| Wild Endurance 3 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds|-| Unnatural Wrath || 15 || 2900 || Your pet takes 50 damage and deals +30 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 2 || 30 || 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|-| Unnatural Wrath 3 || 45 || 13900 || Your pet takes 300 damage and deals +100 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it|}=Testing List==
==References==
<references />
[[Category:Skills]][[Category:Combat Skills]]